It’s best to just use larger fuselage pieces for those areas, like you would do for a non-paneled regular build. It does mean you have to transition the panelled section into the non panelled area.
Well implementing extra aerofoils would mean storing a lot more data for each aerofoil type and the Cl and Cd, or a lot more computation to calculate them. Realistic aerofoil shapes would be nice to have though. @Formula350
Flat bottom is the best performing aerofoil, since it has the highest CL/CD ratio and in general produces a lot of lift for not that much drag (relatively). Likewise, it also doesn't stall, so you will generate lift at nearly any AoA.
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I've heard you cannot enter the codes as they are fixed, so the ones on the document are just the reference ones, but if you say that you can Id love to see an example.
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The NACAPROP aerofoil, which I didn't include, is quite linear in terms of its lift vs AoA, so it doesn't stall, but it will generate less lift the majority of the time than a symmetrical aerofoil. @Formula350
According to edensk it doesn't, but I'm not sure. I have a feeling there won't be any change though, but I would need to test it to make sure. @jamesPLANESii
Haven’t checked properly, but believe wing chord is around 1m. So that’s an Re of around 3 million (in that region). Not sure if SP models this though, I’m not sure changing the chord on this setup would have any effect (assuming we keep the area the same) But would have to test this to find out. @spefyjerbf
I had a camera, tracking the cockpit, attached to the craft which I dropped on the USS Beast, then I flew back round and switched camera views. @IceCraft
I mean from what I've heard, the only limitation with the colours is the UI, the addition of more is probably not too mammoth of a task, but would be great to have.
ED was a moderator, he was therefore considered affiliated with Jundroo through his role as a moderator of the site, hence he is obliged in some sense be held to standards appropriate to the company due to this affiliation, which in this case he failed to meet in the eyes of Andrew. Very different situations. I have a feeling you do not exactly know the true details of the situation, so please be mindful of that. Also, don't bag the other moderators, it just isn't very cool.
@Karzigg
Far out, didn’t think it was ever possible but damn I’m impressed. Opens up so many potential techniques for the game, cannot wait for the communities innovation.
The wing root? I used a technique discovered by this guy, essentially im entering negative values into the hollow fuselages dimensions via overload. Very finicky cause they like to reset in the normal editor, but create a very smooth transition between fuselage and wing. This forum post covers the technique in more detail.
Hahaha, no I kind of agree in a sense. It might just be that the old one is more complete than the newer one, maybe once I add all those dots it might look as good as the old one. @AWESOMENESS360
Probably after the new update drops, want to utilise the new parts. Also looking forward to your P-51, might make for some excellent duels. @CRJ900Pilot
May have already been mentioned, but implementation of smoke trials into the vanilla game is a small thing that I think would be greatly appreciated.
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Makes exhaust effects possible without fiddling with lacklustre vtol nozzles. FT function for these smoke trial parts would also be a great feature, and I would argue almost mandatory.
A rating system would suck, and I’d argue you’d still have the exact same problem. The current system we have is fine. And no we do not need a rank reset, SP is not some competitive type game, that idea is a bit silly if you ask me.
SR2 is much better than SP, not only in potential build quality (I’ve seen some very good builds, very much at or even above the levels we see in SP), but also game performance and visuals. I’ve always wanted to transition to SR2, but the only thing stopping me has been the effort it would take to re learn how to build. That, and the different communities, are the main reasons why SR2 did not become the SP2, even though it pretty much is.
Damn this absolutely outclasses my F-4, looks phenomenal with the small details on the fuselage! Very impressed by the part count as well, expected it to be higher tbh.
While I agree that all builds should at least strive to be somewhat part efficient, a build with a high part count isn’t necessarily flawed. There’s a certain trade-off that needs to be made between details (and accuracy for replicas) and parts, which is up for the creator to decide. Somethings just require more parts to get right.
I really like this map, especially since it’s the only good train map in SP. I was wondering how u went about doing the train tracks in unity? What assets/tools did u use? I’m looking to create a train proper route in SP if ur wondering why I’m asking
Incredible!!
It’s best to just use larger fuselage pieces for those areas, like you would do for a non-paneled regular build. It does mean you have to transition the panelled section into the non panelled area.
Well implementing extra aerofoils would mean storing a lot more data for each aerofoil type and the Cl and Cd, or a lot more computation to calculate them. Realistic aerofoil shapes would be nice to have though. @Formula350
+1Flat bottom is the best performing aerofoil, since it has the highest CL/CD ratio and in general produces a lot of lift for not that much drag (relatively). Likewise, it also doesn't stall, so you will generate lift at nearly any AoA.
.
I've heard you cannot enter the codes as they are fixed, so the ones on the document are just the reference ones, but if you say that you can Id love to see an example.
.
The NACAPROP aerofoil, which I didn't include, is quite linear in terms of its lift vs AoA, so it doesn't stall, but it will generate less lift the majority of the time than a symmetrical aerofoil. @Formula350
According to edensk it doesn't, but I'm not sure. I have a feeling there won't be any change though, but I would need to test it to make sure. @jamesPLANESii
Haven’t checked properly, but believe wing chord is around 1m. So that’s an Re of around 3 million (in that region). Not sure if SP models this though, I’m not sure changing the chord on this setup would have any effect (assuming we keep the area the same) But would have to test this to find out. @spefyjerbf
Cheers for that, I'll add that in too. @edensk
I had a camera, tracking the cockpit, attached to the craft which I dropped on the USS Beast, then I flew back round and switched camera views. @IceCraft
+1Really Slow Motion & Giant Apes - Deployment
+1@IceCraft
I mean from what I've heard, the only limitation with the colours is the UI, the addition of more is probably not too mammoth of a task, but would be great to have.
Gonna remodel my F-16 without it looking like I've taken a butter knife to the fuselage
It wasn’t necessarily his ideological views, more the manner in which these views were expressed. @Chancey21
+2ED was a moderator, he was therefore considered affiliated with Jundroo through his role as a moderator of the site, hence he is obliged in some sense be held to standards appropriate to the company due to this affiliation, which in this case he failed to meet in the eyes of Andrew. Very different situations. I have a feeling you do not exactly know the true details of the situation, so please be mindful of that. Also, don't bag the other moderators, it just isn't very cool.
+13@Karzigg
Its not a mod, read the FAQ
@Chaka
Far out, didn’t think it was ever possible but damn I’m impressed. Opens up so many potential techniques for the game, cannot wait for the communities innovation.
+4Yea probably one of my favourites actually, although it is a bit parts intensive
@Destroyerz117
Shame to see you go, maybe you might find some inspiration one day to comeback though
The wing root? I used a technique discovered by this guy, essentially im entering negative values into the hollow fuselages dimensions via overload. Very finicky cause they like to reset in the normal editor, but create a very smooth transition between fuselage and wing. This forum post covers the technique in more detail.
@chemmey
+2Yea, that’s the plan anyways. @AWESOMENESS360
Hahaha, no I kind of agree in a sense. It might just be that the old one is more complete than the newer one, maybe once I add all those dots it might look as good as the old one. @AWESOMENESS360
Probably after the new update drops, want to utilise the new parts. Also looking forward to your P-51, might make for some excellent duels. @CRJ900Pilot
May have already been mentioned, but implementation of smoke trials into the vanilla game is a small thing that I think would be greatly appreciated.
+20.
Makes exhaust effects possible without fiddling with lacklustre vtol nozzles. FT function for these smoke trial parts would also be a great feature, and I would argue almost mandatory.
Sure
@Mrfoxus
Been busy lately, but you can look at my most recent forum post for an update
@FyerGamerGuy
Modified wasps
@Hawker180hurricane
A rating system would suck, and I’d argue you’d still have the exact same problem. The current system we have is fine. And no we do not need a rank reset, SP is not some competitive type game, that idea is a bit silly if you ask me.
+1SR2 is much better than SP, not only in potential build quality (I’ve seen some very good builds, very much at or even above the levels we see in SP), but also game performance and visuals. I’ve always wanted to transition to SR2, but the only thing stopping me has been the effort it would take to re learn how to build. That, and the different communities, are the main reasons why SR2 did not become the SP2, even though it pretty much is.
+12This is incredible, the cinematography is absolutely beautiful. Cannot believe that I’m watching something on SP. Bravo
+2This is unbelievable, simply unbelievable
Damn this absolutely outclasses my F-4, looks phenomenal with the small details on the fuselage! Very impressed by the part count as well, expected it to be higher tbh.
+2Remaking the Fw-190 I started years ago, but taking a while since I don’t have much time nowadays. Not sure what you mean by “ancers” tho? @T57HEAVY
Damn, this trailer reminded of how far SR2 has come since early beta, looks amazing. Might be time to return and mess around with the new features
+2Yea go for it, i’d love to see it when it’s done @Awe5ome
Damn, that shot at 1:02 with the music was really nice, good stuff!
Sure @Mrfoxus
+1Press AG1 and the select the Missiles from the fire weapons tab. @Mehmetpro2344
+1While I agree that all builds should at least strive to be somewhat part efficient, a build with a high part count isn’t necessarily flawed. There’s a certain trade-off that needs to be made between details (and accuracy for replicas) and parts, which is up for the creator to decide. Somethings just require more parts to get right.
+1No unfortunately, however this was built on a mobile device.
+1@NothingToSeeHereGoodDay
Sick, good to hear that the system works well!
@Jackii
Yikes
@Default4
Ahaha, hopefully this one stays under 1500. At the current state it’s got about 300ish parts so could be tight. @KangaKangaTheRedNosedRoo
+1Thanks man, I have a few new things I want to try out with this build so lots more to come @CRJ900Pilot
Ahhh, thanks so much
@Kennneth
@ChrisPy
I think I remember u being interested in the old build, thought u might be interested in seeing this?
Appreciate it man. There have been lots of German fighters lately, so lots of spirals to go around, plus they’re pretty cool
@NaONCo2HCH2
Strange, maybe u should get a blanket if ur feeling cold ahaha
@NotSoNormalPioneer
Damn, looking forward to using some of these shots
+1I really like this map, especially since it’s the only good train map in SP. I was wondering how u went about doing the train tracks in unity? What assets/tools did u use? I’m looking to create a train proper route in SP if ur wondering why I’m asking
Some pretty fantastic camera shots, really like the tracking shot of the craft from another craft. Good work!
Thanks man, glad you like it
+1@SteelwingAerospace