54.2k CoolPeach Comments

  • Stop saying "FlyOut will replace SP" and here's why. 11 months ago

    I think that Flyout targets a subset of the audience in SP and it does it really well. What would take months to do in SP can be done in a few days on Flyout, and look a lot better too. Is there less flexibility? In some ways yes and other ways no, but as stated they are different games and that is a good thing. Whilst I agree that FT and logic control are far more developed on SP, I’m almost certain that such a feature will arrive to Flyout some day, given it’s only early days.
    .
    So in the end, are SPs days numbered? Unfortunately probably, I think it would be naive to think not, especially given the end of its (very long and well supported) development cycle. I don’t really think I (or many other builders) want to return back to tedious fuselage panelling, nor do I even have the time nowadays, and that’s a dealbreaker for me. Whilst SP has been a great game, I’m happy to hang up my boots now that Flyout is here.

    +3
  • Northrop F-5E-3 Tiger II Aggressor 'PAK FA' 1.6 years ago

    Incredible build, some really smart techniques with some of the instruments and more impressively such a smooth and stable FBW (very jealous). Could honestly spend hours just messing with this build alone. Amazing interior and exterior as well, with so few parts as well, gotta be one of the best builds to date!

  • Focke Wulf FW-190 A-8 (v1.3) 1.7 years ago

    In the pinned comment there is an arcade version which has no complicated procedures. @JoJoSans1

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Feel free, no need to credit if it's just something small.
    @Auroren13

  • AI bomber - work in progress 1.9 years ago

    Wow, very cool stuff!

    +1
  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    I didn’t, I made most of it on PC, just uploaded from iOS @TheCaper

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Hmm, it should always move up when you press it cause that’s literally all it does. Are you sure your not pressing the push to talk button on the left? Here’s an image for reference. If it still doesn’t work after this then I really don’t know what’s going on
    @ThomasHeuisler

    +1
  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    You need to press the button on the handle, don’t pull it up using a mouse etc. Its exact location is outlined in the throttle handle page of the cockpit section in the manual
    @ThomasHeuisler

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    There is a video now showing start up procedure. @ThomasHeuisler @tismanastofabia

  • Fw-190A-8 Cold Startup + Takeoff Guide 1.9 years ago

    A simple video showing how to start up the FW-190A-8.
    Link to original plane

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Hmm, I guess just make sure throttle is at 0% position (but still in idle), and maybe try keeping the inertial starter on for a bit longer?
    @ThomasHeuisler

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Thanks for the kind words, there’s lots of stuff here so feel free to unpack and use any of it. @Sergio666

    +1
  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    I mean I’ll try, do you hear the winch when you press the inertial starter? @ThomasHeuisler

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    It actually started even earlier @alexJgameYTukraine000000
    2.1 years ago

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Ahh yep they are, this is a bit dumb of me, i should be able to fix this and update the XML tonight (edit fixed)
    @Default4

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Did you try priming the fuel pump (big yellow button) a few more times after releasing the starter? @ThomasHeuisler

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Here’s a link to the Arcade version which the AI can use here
    @RicardoAs1515

  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    I would love too, that challenge is pretty much my style of building, but at the same time I don’t know if I could finish in time given how this one took me 2 years from start to end. @FalconDynamic

    +1
  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Highly appreciate the feedback, @ollielebananiaCFSP. The moving of the entire craft could probably be fixed by placing another rotator to cancel out the torque from the camera rotation, and i’ll adjust the suspension slightly to make it softer. (Edit: Has been updated) The main view is already centred on the gunsight, so i thought the default zoom feature was sufficient, but if a fixed gunsight camera is nicer then that can be added. I’ll also update the manual with some images to show where things are as well (also updated as of 1.1)

    +2
  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Yea I’ll try and get an AI and a mobile version out sometime this week or next week
    @RicardoAs1515

    +1
  • Focke Wulf FW-190 A-8 (v1.3) 1.9 years ago

    Please read manual before asking questions. Highly recommend using mouse as joystick to avoid stalling due to excessive AoA. Feedback is highly appreciated as changes are likely to occur in future so stay tuned to this post.


    Video tutorial/guide to startup for those who are a bit confused is here

    Reduced parts version is available here
    AI/Arcade version is available here


    UPDATE: V1.3 (see change log for list of all changes)

  • Autoaim? 1.9 years ago

    Usually those solutions work fine if you compensate for their inaccuracy with a larger explosive radius, and they are much easier and more convenient to implement so they work alright. But SenSkysh’s formula becomes more inaccurate the further away the target is. You can test this by spawning a tanker plane and firing a cannon at it using SenSkyshs formula and you’ll see quickly that at longer distances it undershoots the target whereas mine does not because it solves the actual ballistic equation. The neat side affect of this is that mine is also able to compensate for a targets acceleration.
    @ReinMcDeer

    +2
  • Autoaim? 1.9 years ago

    I hate to plug my own stuff but most (if not all) standard auto-aims don’t work very well with cannons because they don’t account for the ballistics. My most recent build does but it is a bit more complicated to setup.

    +1
  • Need help to ignition engine 2.0 years ago

    I think the way i did it was to have another rotator that set it back to the zero position after start up, you’d have to try different things tho because you might want a different behaviour @Sergio666

  • "REA CHALLENGE" 2.0 years ago

    Hmm, maybe I’ll get round to building that rafale that i’ve always wanted to build

  • [Cannon Turret Auto-Aim] - Phalanx CWIS - Block 1B 2.0 years ago

    Unfortunately most auto-aims doesn't work with AI because the AI won't fire the cannons unless the target is in front of the cockpit. @UmbrellaCorporation

    +4
  • Building method in SP is a pain and testing my sanity 2.2 years ago

    I would think that this type of overhaul could constitute an entirely new game, in other words, having freeform modelling is a huge effort and would not be feasible in the current game

    +8
  • Need help to ignition engine 2.2 years ago

    I believe he wants it so in order to start the engine the throttle has to be at 10%, and then it turns on so to speak.
    @PlaneFlightX
    If that's the case, you can simply have a conditional like
    clamp01(Throttle > 0.1)

    +1
  • New and Improved Auto-aim for Cannons! 2.2 years ago

    Yea, previous auto-aim systems calculated the target velocity just fine, so you should be able to transfer that code over for your applications
    @ollielebananiaCFSP

  • New and Improved Auto-aim for Cannons! 2.2 years ago

    I believe this was always possible @ollielebananiaCFSP

  • New and Improved Auto-aim for Cannons! 2.2 years ago

    Nah, I won’t do any of that, anyone will be able to use it, it was never my work originally anyways
    @Bellcat

    +1
  • Unnecessary Posts 2.2 years ago

    Everyone posts crap when they first start, gate keeping and acting like your better than that is hypocritical and elitist. I wouldn’t exactly call your builds from 5 years ago art…

    +1
  • 'Against All Odds' - SimplePlanes FW-190A-8 Trailer 2.2 years ago

    Thanks for the kind words! Thought I should push myself to try some different camera shots this time
    @IceCraftGaming

    +2
  • 'Against All Odds' - SimplePlanes FW-190A-8 Trailer 2.2 years ago

    Yea, I realised that the bomb should’ve been removed about halfway into making this, but by that point I didn’t really feel like refilming all of it again @BogdanX

    +1
  • 'Against All Odds' - SimplePlanes FW-190A-8 Trailer 2.2 years ago

    Thanks! Glad you appreciate those shots, they probably took the most editing to stitch together
    @ollielebananiaCFSP

    +1
  • 'Against All Odds' - SimplePlanes FW-190A-8 Trailer 2.2 years ago

    2100 @Bird6369

    +1
  • 'Against All Odds' - SimplePlanes FW-190A-8 Trailer 2.2 years ago

    Yea the sound effects were edited in, if only SP had custom sounds
    @Soardivision160th

    +2
  • What the difference between "Semi-Symmetric" and "Flat Bottom" 2.2 years ago

    Not to toot my own horn but i made this a while back which explains most of the aerofoils here

    +2
  • ComplexPlanes - FW-190A-8 Update [TEASER] 2.2 years ago

    Should be hopefully, I think without the camo and a few other small details it might be around 1500 parts (maybe). @DerVito

    +2
  • ComplexPlanes - FW-190A-8 Update [TEASER] 2.2 years ago

    Ooo, I look forward to seeing how that turns out, the last few updates have really made so much more possible @PlaneFlightX

    +2
  • ComplexPlanes - FW-190A-8 Update [TEASER] 2.2 years ago

    Haha yep, that was the main source of inspiration @MrShenanigansSP

    +2
  • ComplexPlanes - FW-190A-8 Update [TEASER] 2.2 years ago

    Ahaha, damn was looking forward to seeing yours @2Papi2Chulo

    +1
  • Credits, unlisted and plagiarism. 2.2 years ago

    Lol, looks like we have some angsty, rebellious teens who think they're all edgy and cool, sit back down will ya

    +17
  • Supermarine Spitfire Mk Vb 2.2 years ago

    Hey @MisterT, was wondering I would be able to use the blackout-redout text piece for one of my planes, with credit ofc

    +1
  • **STOP ASKING FOR TAGS** 2.3 years ago

    There happens to be filter that filters out spotlight posts from posts from the people you follow…
    @IICXLVIICDLXXXIIIDCXLVII

    +2
  • (SOLVED!!!!)I'm quitting (details in desc) 2.3 years ago

    Check the connections, im pretty sure you’ve got something stuck (you can tell because moving the hinges doesn’t move the entire turret) @PlaneGuy01

    +1
  • (SOLVED!!!!)I'm quitting (details in desc) 2.3 years ago

    Huh, this one stumped me for a bit, but the turret seems to work again if you rename the engine RPM variable to RPM or something instead of Rpm1. I don’t know why this would cause issues though but seems to get it working again…
    **Edit: Actually I think I know why Rpm1 breaks the turret, I believe Rpm1 is a legacy variable name that the game used to store the RPM data of engines, so essentially it’s a reserved variable name and is probably why the game doesn’t like it when you try to overwrite it again. Basically don’t name anything Rpm1 or Rpm2 etc.

    +2
  • DCS in Simpleplanes - FW-190A-8 [TEASER] 2.3 years ago

    Started uni this year so just been too busy lately, might finish off later this year if i get time
    @realSavageMan

    +2
  • Focke-Wulf Fw190 2.3 years ago

    Yes i know the entire panel can come off to access the centreline MGs. And yes, those flaps are definitely cooling flaps (not radiator flaps my bad). Your point? @Sparky6004

    +2