Yeah I know what he means, but whenever any part breaks in SP all the hinges and stuff get messed up, not just for glass. @Pita
Personally I’ve broken glass before and not had my entire craft become uncontrollable, so I think it might be related something else.
This is not just an issue with glass blocks, albeit they may be easier to break and hence why it may seem like they are the cause. It’s been happening for years now, just a thing with the physics engine.
This is not hate per say, as I actually more or less agree with some of the points you mentioned, but picking out a specific user and calling their builds bad is just kinda 'douchey'. Better to generalise it or make it anonymous.
Hmmm, I definitely think the huge number of moving parts increases the lag tremendously, maybe I’ll just have all the numbers be static and only include the attitude and horizon lines in the centre and the heading. The only issue with having the numbers static is that it’s sometimes hard to make them out. Im replicating the HUD from the F-16C
@Mattangi2
This is really neat, was looking around for HUD designs for my recent build when I saw this. Would it be ok if I used the basic concept of this hud in one of my builds? I’ll credit you obviously.
Is this plane really in high demand after all these years? I guess I’ll give it a crack tonight and revive the project. I can keep you updated if u wish @Tank6376
The largest system is the secondary/CIWS fire control system. It has a system that shows the distance to where the shells will land, but unlike the main battery which can only fire on targets on the ground, the secondary system needed a height component for planes. So you can also set the target height and the system will calculate the line of sight distance for the shells to hit a target at that height depending on the angle of the guns. It probably sounds more complicated then it actually is, would be better on a diagram. It’s just really long because SP doesn’t have variable storage, so I end up copy pasting the code for the variables over and over again in the final expression. @CRJ900Pilot
She runs ok on my computer, but I feel like its actually the sheer size of the FT code on the gun systems that’s causing the most lag lol. @CRJ900Pilot
Thanks, sure is in the thousands, 2500 as of now, looking like 3000. I absolutely demolished my original part limit of 2000, but that just wasn’t possible with what I wanted to include ahaha. @CRJ900Pilot
I could enter it in, but there’s no way I could finish before then, still have to detail the rear and build the tomahawk Missile launchers and harpoon missiles. I checked out ur recent build btw, much better, though u should use the dampermultiplier property on all rotators on such a large build cause the aa guns are still super wobbly. But good work nonetheless, she looks good. @HawaiiRanger
2500 right now, tho I think it will hit 3000 though which is a lot. My original goal was 2000 parts, but I seriously underestimated how large the damn ship was. @Davisplanez
People have known about it for a while, like there have been several forum posts about it. Only as of a few months ago did it start appearing on builds, which people found unfair since white users could now upvote. Here’s the mod post if your interested: Link@QingyuZhou
Well this plane is too small for the grand slam bomb lol, it’s a medium fighter. Anyways I don’t really want to enlarge the bomb bay, it’s too much work sorry. @Dude32
James is right, presentation is everything. When I started I had nothing and the community was already pretty well established. I only had the extremely limited mobile screenshot capabilities to use. But I picked good/eye catching colours and made sure that my plane filled the picture. I know you hate that because it’s against your “principles”, but the facts don’t care about that at all, it’s been proven to be more effective. Sure some of my planes were popular, but some certainly weren’t and most did quite well. Present your planes with better colours (the green you are using is not nice, maybe make it less matte?), fill the space, present from good angles.
It depends how many parts you want to use. You could do bogdan’s way, but that only works well if you mask it with paint. You could try that concave fuselage thing, but I’ve found that’s it’s really hard to get it to match any shape you want. You could also do it it like my F-16 or Xanavis panelling, just with hard edged fuselage blocks for the concave section and regular circular edged fuselages for the convex shapes. @ChisP
Bruh read the damn description, tail gear doesnt function cause that’s what it was like. And it pulls to the right as a result of engine torque, perhaps a bit much, but its still tremendous attention to detail. @JamesBleriot
Thanks @RussianAce, glad you liked it
+1Link to Ship:
Here
Good to see that ur back once again with a stunning airliner. @REW
+4Once again in a pitiful attempt to stop drama someone makes a post which only fuels more drama.
+5.
When will they learn...
Yea sorry about that, life is busy and I don’t really have the time to go back and redo stuff. @nekes
Yeah I know what he means, but whenever any part breaks in SP all the hinges and stuff get messed up, not just for glass. @Pita
+1Personally I’ve broken glass before and not had my entire craft become uncontrollable, so I think it might be related something else.
This is not just an issue with glass blocks, albeit they may be easier to break and hence why it may seem like they are the cause. It’s been happening for years now, just a thing with the physics engine.
What happened to the follow button? Mass tagging is simply redundant regardless of whether it is requested or not.
+4This is not hate per say, as I actually more or less agree with some of the points you mentioned, but picking out a specific user and calling their builds bad is just kinda 'douchey'. Better to generalise it or make it anonymous.
+24Yeah I made it 3 years ago on mobile when Fine Tuner and all that was very new to mobile, so yeah there's some inaccuracies. @BlackThuNDR
+1This could actually save a lot of parts for displays for cockpits or huds, interesting stuff.
+3Photo link doesn't seem to work?
Well the intention was so that you could hide the camera without it being visible, which is actually not that bad of an idea @Dad
+3What if you removed the glass? Do you still get the same number of frames?
+3I think you are right actually, apologies. They just looked so similar.
@yinggelaiye
indeed @Modderblyat
Someone’s a bit salty...
+3The buffeting is very interesting, I’ve never really noticed it before. Great experiment!
+2Hmmm, I definitely think the huge number of moving parts increases the lag tremendously, maybe I’ll just have all the numbers be static and only include the attitude and horizon lines in the centre and the heading. The only issue with having the numbers static is that it’s sometimes hard to make them out. Im replicating the HUD from the F-16C
@Mattangi2
This is really neat, was looking around for HUD designs for my recent build when I saw this. Would it be ok if I used the basic concept of this hud in one of my builds? I’ll credit you obviously.
Probs cannot get it under 1000 parts if u still want the interior stuff.
@Daylight
Ahaha I guess it has been a couple months since I’ve posted anything. I’m hoping I can get this one out soon, no promises tho @Alta2809
+1Is this plane really in high demand after all these years? I guess I’ll give it a crack tonight and revive the project. I can keep you updated if u wish @Tank6376
Nah I don’t have the file saved in an immediate location, I might come back to it but probably won’t. @Tank6376
Can I see it?
@TakeYourLife3000
Out of interest, could you show the FBW code for me, I cannot download this now but I’d be interested in looking at it. @TakeYourLife3000
Most likely an error in the connections, maybe ask WNP or someone to help fix it?
@ReignSUPREME
Here’s a diagram
Link
@CRJ900Pilot
The largest system is the secondary/CIWS fire control system. It has a system that shows the distance to where the shells will land, but unlike the main battery which can only fire on targets on the ground, the secondary system needed a height component for planes. So you can also set the target height and the system will calculate the line of sight distance for the shells to hit a target at that height depending on the angle of the guns. It probably sounds more complicated then it actually is, would be better on a diagram. It’s just really long because SP doesn’t have variable storage, so I end up copy pasting the code for the variables over and over again in the final expression. @CRJ900Pilot
She runs ok on my computer, but I feel like its actually the sheer size of the FT code on the gun systems that’s causing the most lag lol. @CRJ900Pilot
Thanks, sure is in the thousands, 2500 as of now, looking like 3000. I absolutely demolished my original part limit of 2000, but that just wasn’t possible with what I wanted to include ahaha. @CRJ900Pilot
I could enter it in, but there’s no way I could finish before then, still have to detail the rear and build the tomahawk Missile launchers and harpoon missiles. I checked out ur recent build btw, much better, though u should use the dampermultiplier property on all rotators on such a large build cause the aa guns are still super wobbly. But good work nonetheless, she looks good. @HawaiiRanger
2500 right now, tho I think it will hit 3000 though which is a lot. My original goal was 2000 parts, but I seriously underestimated how large the damn ship was. @Davisplanez
+1Perhaps
+1@rexzion
The wheels are funny on low physics, try medium or high. @BUILDERMATT03
Ahahaha no I didn’t report it, it wasn’t very obvious anyways. Plus it’s such a nice build it would be a shame to see it disappear. @QingyuZhou
+2People have known about it for a while, like there have been several forum posts about it. Only as of a few months ago did it start appearing on builds, which people found unfair since white users could now upvote. Here’s the mod post if your interested: Link@QingyuZhou
+1I thought upvote links were banned now?
+2Are you running on low physics?
@BUILDERMATT03
Well this plane is too small for the grand slam bomb lol, it’s a medium fighter. Anyways I don’t really want to enlarge the bomb bay, it’s too much work sorry. @Dude32
I’m sure you can do it. I’ve been pretty busy as of lately. @Dude32
I’m not sure what you mean, but sure go ahead. @Dude32
Excellent work, flies very nicely and looks beautiful. Certainly one of the best P-51’s on the site!
James is right, presentation is everything. When I started I had nothing and the community was already pretty well established. I only had the extremely limited mobile screenshot capabilities to use. But I picked good/eye catching colours and made sure that my plane filled the picture. I know you hate that because it’s against your “principles”, but the facts don’t care about that at all, it’s been proven to be more effective. Sure some of my planes were popular, but some certainly weren’t and most did quite well. Present your planes with better colours (the green you are using is not nice, maybe make it less matte?), fill the space, present from good angles.
+1Good to see you back man. Look forward to your future builds!
+1It depends how many parts you want to use. You could do bogdan’s way, but that only works well if you mask it with paint. You could try that concave fuselage thing, but I’ve found that’s it’s really hard to get it to match any shape you want. You could also do it it like my F-16 or Xanavis panelling, just with hard edged fuselage blocks for the concave section and regular circular edged fuselages for the convex shapes. @ChisP
You probably need to use more parts on the cockpit to get it smoother, and just on the fuselage in general.
I agree with Chancey, it feels like you spent more time in photoshop than in SP.
+9Ahh I see, still very impressive. @Leehopard
Bruh read the damn description, tail gear doesnt function cause that’s what it was like. And it pulls to the right as a result of engine torque, perhaps a bit much, but its still tremendous attention to detail. @JamesBleriot