uss tiny feels too tiny (i know thats the point), but maybe add a ww2 fleet carrier like uss enterprise to replace uss tiny 2 in the small formation north of krakabloa?
@Diver I see, so there can be exceptions to the "Mass in front of Lift", which can be made by unconventional engine mount positioning. The more I know, I guess.
¯_(ツ)_/¯
Expanding on @Diver 's explanation, an aircraft mostly works on the "Mass in front of Lift" principle. To make an aircraft fly properly, the combined lift of all wings on the plane must be behind the combined mass of the aircraft.
This is a necessity for stable flight, ignoring this would make an unflyable prototype.
The distance between the combined mass and combined lift varies for each aircraft, but this changes the stability of the plane you're working on. The further behind the combined mass the combine lift is, the more stable the aircraft is, and vice versa.
At the designer menu, there is a button that has a fulcrum with a lever arm that holds three circles. That is to toggle the view of your physics variables, with the red sphere representing the central location of the combined mass, and the blue sphere represents the center of combined lift.
By the way, the central location of the combined thrust of the aircraft's engines (represented by the yellow sphere) isn't really important, UNLESS you're making a helicopter or a VTOL plane like a Harrier.
So with that, try to experiment with the distances of the Center of Mass and Center of Distance on your plane. You can move the wings further back, or add dead weight to the nose of your aircraft.
And another important thing. Check where the CoM of your plane is while it holds no fuel, and keep in mind that the CoM should stay where it is if you add fuel so that the stability of the aircraft doesn't change no matter how much fuel you have left in flight.
@LITVYAK013INDUSTRIES Make the plane to your liking and to your device's capabilities, take screenshots at high quality if you have PC, organize the description with controls first before the lore, and then take the specs of your plane. But if you don't have the time, effort, and/or resources, it's totally fine. Just work on your pace, don't force yourself to chug out as many planes as possible, and the improvements on your builds comes with experimentation, perseverance, and listening to constructive criticism. Hope this helps!
@R1battledroid I take the screenshots on PC, share to a phone with dev.macgyver's Photo Editor and Wandapp's Old Photo to do edits, share back to PC, yeah
AYYAYAYAYY
+1@Danidude88 thank you very much! its also my first plane to accommodate vr and im glad its to your liking!
@MiGEater
Simple answer? Plane.
Lomg answer? It is a new plane in the works that I am teasing so people will have a general idea of what it looks like.
@Bernkastel ok hol up wdym?
+1uss tiny feels too tiny (i know thats the point), but maybe add a ww2 fleet carrier like uss enterprise to replace uss tiny 2 in the small formation north of krakabloa?
+6for a 300 part plane this is actually lit bro, keep up the good work!
obligatory
"IT'S TIME."
@Pyrrha making a grimm-based airplane rn
@Dragoransbr always has been
@Ruvien0Republic0Engineer b o r d e r
obligatory ace combat joke
this modded excuse of a first aircraft
@ThomasRoderick Oh, makes sense now!
+1can i be a tutor for math functions?
@ThomasRoderick no idea
+1@Diver I see, so there can be exceptions to the "Mass in front of Lift", which can be made by unconventional engine mount positioning. The more I know, I guess.
¯_(ツ)_/¯
@LITVYAK013INDUSTRIES You're welcome, no problem!
+1@LITVYAK013INDUSTRIES
Expanding on @Diver 's explanation, an aircraft mostly works on the "Mass in front of Lift" principle. To make an aircraft fly properly, the combined lift of all wings on the plane must be behind the combined mass of the aircraft.
This is a necessity for stable flight, ignoring this would make an unflyable prototype.
The distance between the combined mass and combined lift varies for each aircraft, but this changes the stability of the plane you're working on. The further behind the combined mass the combine lift is, the more stable the aircraft is, and vice versa.
At the designer menu, there is a button that has a fulcrum with a lever arm that holds three circles. That is to toggle the view of your physics variables, with the red sphere representing the central location of the combined mass, and the blue sphere represents the center of combined lift.
By the way, the central location of the combined thrust of the aircraft's engines (represented by the yellow sphere) isn't really important, UNLESS you're making a helicopter or a VTOL plane like a Harrier.
So with that, try to experiment with the distances of the Center of Mass and Center of Distance on your plane. You can move the wings further back, or add dead weight to the nose of your aircraft.
And another important thing. Check where the CoM of your plane is while it holds no fuel, and keep in mind that the CoM should stay where it is if you add fuel so that the stability of the aircraft doesn't change no matter how much fuel you have left in flight.
Hope this helps!
+1@TashaTashaTheBuggy Yes, I am.
@LITVYAK013INDUSTRIES Make the plane to your liking and to your device's capabilities, take screenshots at high quality if you have PC, organize the description with controls first before the lore, and then take the specs of your plane. But if you don't have the time, effort, and/or resources, it's totally fine. Just work on your pace, don't force yourself to chug out as many planes as possible, and the improvements on your builds comes with experimentation, perseverance, and listening to constructive criticism. Hope this helps!
( ╹▽╹ )
+3i start from either the e n j i n or the central engine
either from the rear to the front or from the middle towards any direction
paperthin
@Stinky yea
For showing interest in the teaser:
@Stinky
isnt the mig25 created in cold war? if so, are high speed interceptor-type fighters exempted from the restriction of speed?@AntiAirNuri
context: ah frick germany has surrendered
in other words: frick im bad at making prop fighters that go up to my own standards lmao
context: some of ze germans have decided to send aid to the japanese
in other words: challenge accepted
@Homemade1 thx
I will join.
@DarkMarble1 Karl is now poggers lmao
+1Uhm, so Karl asks: "Is there a B-1B Anima unit in the A.A.I.?"
+1@Bernkastel doot
@WisconsinStatePolice that was fast lmao-
+1@BuiltBionixInd10 y e s
raymoo hackery
+1@Memri sads
About time I made an updated dedicated ground attacker.
@Delightedman Jawohl, gut Herr.
@Bernkastel Baka dumpfkoff, it's not like i wanted to have West Works Division anyways! [tsun tsun flat hipper voice]
Hai
+1@2008abdupro thx~
@RenamedUser2
<< AWACS Weißadler >>
<< Crimson One, engage. >>
@R1battledroid I take the screenshots on PC, share to a phone with dev.macgyver's Photo Editor and Wandapp's Old Photo to do edits, share back to PC, yeah
sips tea Yall...
@ThomasRoderick e x a c t l y
@KnightOfRen you got diskord? i sent you a friend request as Charlie990
thanks for the codes man, even tho i used these for an openable hollow nose cone housing radar systems. @vcharng
Aight imma make a weeb plane now
+2I was at Medbay.
literally just came out of electrical-medbay vent seconds before body in electrical was reported
+1@mikoyanster Also, does the enemy have CIWS?
I have a CAS aircraft named Erzengel.
. . .
About time I made an Erzengel II.
(Yes, I am joining.)