44.9k DerekSP Comments

  • > Click here if you don't know what to build < 4.9 years ago

    @BACconcordepilot it's destiny

  • > Click here if you don't know what to build < 4.9 years ago

    @Plane66373637 Welcome to SimplePlanes, mister Plane66373637

    +1
  • The beginning of Mark 2 4.9 years ago

    @asteroidbook345 right now I'm actually printing a solid-PLA wing section. It looks like the benefits of having only the frame and then paper skin on it are outweighed by the disadvantages; the wings are pretty much impossible to keep straight, they warp under the smallest force, and almost nothing properly adheres to the thin PLA strips they're made of, so even after I successfully wrap the skin around it, it comes off and completely distorts the shape of the airfoil.
    And as I said, I plan on having Mark 3 or 4 fully controllable and powered, which will require much stronger wings that can carry the weight of a servo, cables, and the mechanism to move the control surface.

  • [SPMRP] Exercise Golden Eagle 4.9 years ago

    Is there a place where I can catch up on current RP? Would like to join maybe at some point

  • The beginning of Mark 2 4.9 years ago

    @CrazyCatZe also, I actually went with tape at first, but it doesn't adhere to the PLA at all. The only one that does is electrical tape, but that's made of rubber and stuff and would end up heavier than just making solid PLA wings

  • The beginning of Mark 2 4.9 years ago

    @Chancey21 the issue is that I have no convenient way of getting balsa wood. Besides, if this works, I plan to have a motor and control surfaces on Mark 3 or 4, at which point any weight savings that balsa would provide over PLA would be minuscule compared to the weight of a motor and an 18650 cell

  • The beginning of Mark 2 4.9 years ago

    @CrazyCatZe it is small because it doesn't really play any role besides limited pitch stability. Normal gliders have even smaller elevators when compared to their main wings. If it doesn't work as is, I can always print a third fuselage section and offset it further back where it will have larger effect on the center of lift

  • The beginning of Mark 2 4.9 years ago

    @CrazyCatZe I've bought waxed paper that's thinner, lighter, and has much less surface drag. I just wanted to test the first print, but I don't think a different skin would save it due to its fundamental flaws

  • Keep the engine or ditch the engine? 4.9 years ago

    Ditch that b███h

    Sometimes you just have to let detail go. Take this from someone who's never actually had any detail on any plane

    +1
  • SimpleMemes That Make Sense (Or Not) 4.9 years ago

    mmmm not saying these are weak memes, but if you ever want to make another one of these, hmu, i can contribute

    +3
  • Well crap. 4.9 years ago

    Upload it

    +5
  • After hours of troubleshooting, it is working 4.9 years ago

    @asteroidbook345 not for this one, it's just a throwing glider to test how strong the "wireframe" is. But yes, I will have an Arduino driving five servos and full 3-axis control on the large scale model.

  • After hours of troubleshooting, it is working 4.9 years ago

    @asteroidbook345 yes, hopefully it'll work straight out of SP. If it will, I'll scale it way up, print it in separate pieces, and then slap a motor on it

  • La France 4.9 years ago

    @XxMegamonsterxX l'aer?
    idk

  • What shall I do next? 4.9 years ago

    I used a text file containing almost all aircraft on Wikipedia and picked 10 random entries;


    Miles Mercury
    Waco E series
    Aero Boero AB-180
    Boeing C-75
    Shaanxi Y-7
    de Havilland Dragon
    Auster J-1U Workmaster
    Vickers Vimy
    Grumman E-2 Hawkeye
    Champion Citabria


    pick one

    +2
  • HMS Prime Minister Boris Johnson 4.9 years ago

    it guards the border between England and the European Union

    +1
  • Beat My Record?! 4.9 years ago

    @ACEPILOT109 good choice

  • What/where/when is the attachment editor? 4.9 years ago

    @Noname918181 @asteroidbook345 ah, yes, I see it now, I just dismissed the icon as being "reconnect part", which I do with he Shift+K hotkey

  • Beat My Record?! 4.9 years ago

    Okay listen here this is a robbery it's either your life or a download link for the SimplePlanes font

  • HELP ME WITH OVERLOAD MOD 4.9 years ago

    @e1theoriginalguy not even that, overload can do basically anything you could do in the XML file

    +1
  • Hmmmm? 4.9 years ago

    WW2barracks is the building with windows either in Bandit or Yeager, and WW2hangar are the hangars on Bandit.
    Source: I reuse these assets in unity all the time lol

    +1
  • Lun-class Ekranoplan 4.9 years ago

    @DPSAircraft eh, what matters is that I had fun building and flying it, and I firmly believe that right now this is the truest representation of the Lun on SP

    +3
  • Lun-class Ekranoplan 4.9 years ago

    @DPSAircraft thanks, I have to say I am a bit bummed out by the lack of upvotes lol

    +2
  • SimpleMemes That Cure Depression (Or Not) 4.9 years ago

    @Armyguy1534 hmm

    +1
  • HELP ME WITH OVERLOAD MOD 4.9 years ago

    I don't think it is possible to assign custom inputs to cannons and countermeasure dispensers.

    +2
  • 747 is dead 4.9 years ago

    @TheFantasticTyphoon hmm the drag points are different

  • Wing pylons/missiles shaking 4.9 years ago

    @Aeromen that screws up the missile, though

  • Wing pylons/missiles shaking 4.9 years ago

    @Minecraftpoweer yes, I deliberately tried to do as little XML mods to this build as possible. If you want I can tag you under an unlisted post

  • Wing pylons/missiles shaking 4.9 years ago

    @Minecraftpoweer also just tried it and it has literally no influence

  • Wing pylons/missiles shaking 4.9 years ago

    @Minecraftpoweer but it's at 1

  • Sad news for the devs.... 4.9 years ago

    Imma say it rn; pirating the game is how I started. Now I have it bought on Steam and twice on Google Play. I don't think I would've gotten into the game if it wasn't for WeaselZone's video and the cracked version

    +5
  • Funky Trees! 4.9 years ago

    @WNP78 it all makes sense now, thanks

  • Caproni Ca.60 4.9 years ago

    @Griffinthedragon it is Italian, so no vodka but a lot of spagét

    +2
  • "Map plugin" tag for mods 4.9 years ago

    @Tully2001 tagging u bcs you're literally the only mod whose name I remember

    +1
  • Mikashima Base 4.9 years ago

    Hey, just a question out of the blue; do you happen to know a simple way to implement "render distance" to map plugin objects? I noticed that the stuff I add doesn't unload when I get far away from it (unlike the vanilla islands)

  • Thorne G-5 4.9 years ago

    @CCCP I believe it is a privately shared mod

    +1
  • The AI Problem 4.9 years ago

    Yeh the AI's been crap for as long as I remember

    +5
  • Another question about FT 4.9 years ago

    @HellFireKoder ah, alright. Thanks

  • Alright let's discuss Simple planes devs 4.9 years ago

    It's because the new Android Mono Runtime environment no longer supports the format. I don't think there's anything the devs can do about that

  • 2030 Airliner Challenge (ENDED) 4.9 years ago

    @CRJ900Pilot livery's fine. Idk if you already disable drag on cosmetic parts, but its a good practice

  • 2030 Airliner Challenge (ENDED) 4.9 years ago

    @CRJ900Pilot as long as it runs fine on high physics. So I guess you can have more parts that maybe have disabled drag or stuff like that, if you're talking about things like cosmetics or cockpit interior

  • 2030 Airliner Challenge (ENDED) 4.9 years ago

    @asteroidbook345 Sure, as long as it makes sense as a people mover (by that I mean no two/four seaters)

  • Funky Trees! 4.9 years ago

    @SnoWFLakE0s I am using the builtin Overload for it, could that be the issue? Although some other statements work just fine

  • Funky Trees! 4.9 years ago

    @SnoWFLakE0s there's no mention of activation groups in the post, unless I'm completely blind. To be clear, I'm talking about inputs in activationGroup, not activation groups in inputID

  • DC-10 Delight 4.9 years ago

    Hey whatsup guys my name derek and I will resolve this conflict once and for all.
    All you have to do to see if it was stolen is look at the individual part ID patterns;
    F-A1 nosecone: 556
    F-A1 tail: 318
    F-A1 mid-cockpit window separator: 290
    DC-10 nosecone: 125
    DC-10 tail: 326
    DC-10 mid-cockpit window separator: 51
    I also looked at some other random parts and found no correlation, therefore I can safely conclude that this aircraft has nothing to do with Matty's creation.
    @Shortnessmcgee @BnanaX

    +2
  • Rotator shaking the entire plane 4.9 years ago

    @EternalDarkness ah, damperMultiplier, completely forgot about it. Thanks

  • Rotator shaking the entire plane 4.9 years ago

    @Oski yep I know, I had a lot of issues like this in the exact opposite situation, but now I am completely clueless and frustrated

  • Funky Trees! 4.9 years ago

    @SnoWFLakE0s activationGroup can be an input?

  • Funky Trees! 4.9 years ago

    @WNP78 I have a question. I have this on a propeller input:
    clamp01(Throttle - Activate1)
    I want the propeller to throttle only when AG1 is inactive, so that whenever AG1 is 1 it'll negate any Throttle value between 0 and 1.
    The issue is that for some reason this function makes the engine go full throttle on spawning, when both Throttle and Activate1 should be 0, so
    clamp01(0 - 0)
    should result in 0, right? Why doesn't it work?
    EDIT: is there a way to show all the input values of the aircraft so that I can debug better?
    EDIT2: I now also tried having clamp01(VTOL) and abs(VTOL) on a control surface input, and it doesn't move at all

  • Simple WW1: HF. Bombardier De Ciel 4.9 years ago

    This deserves a feature