@FOXHOUND26
I strongly suggest you delay your attack until after Skypark makes it's action. It will be easier after our strike(watch for the next update on Friday).
@Speedhunter
But yes, an underwater threat has been delt with by the aerial fleet, along with land based aircraft. More in next update, which should be ready by Friday.
Production of Aerial warships is stepping up, along with the refitting many Epsilon Carriers. The Skypark naval forces will not lag behind the Army and Air Service.
@MonarchiiwithastolenMG @LunarEclipseSP
Just letting you know, keep an eye on this post, it shows all Skypark weapons and their numbers and status. I think it may be important with hostilities about to begin again.
@MonarchiiwithastolenMG
Technically, no aircraft can resist explosions, but it does have a lot of flares(go figure, it a big plane/ship). And trust that nothing will be going south between us.
Use blueprints, they'll give you the best accuracy. Make sure to check the orientation of said blueprint though, sometimes they're tilted slightly, and if so, use a photo editor to straighten it.
@TheUltimatePlaneLover
I mostly mean cut the flares down to a logical number, down to a total that it could realistically hold. The Gyges, for example, has a lot, only because it is a large plane.
@TheUltimatePlaneLover
Just give it more realistic countermeasures, and I'll let it slide(that's really my only issue with it). And that goes for the flying T-34 too.
@TheUltimatePlaneLover
That plane woefully overpowered, and has, for all intensive purposes, infinite countermeasures. I thought such aircraft where agreed to be no longer used. >:(
Am I going to have to bring back missile invulnerablity?
@windshifter1
I'm going to make a more balanced version of my Gleipnir, which will have the following new traits:
1. no stealth (no aircraft that big could ever have stealth.)
2. Increased vulnerability (the plane in-game had weaknesses, as do real aircraft).
3. greatly increased Shock Cannon load time(again, in-game, the cannon took considerably time to charge, so now mine will.)
All other aerial warships will have similar traits: balanced weapons, and limited high health, and no unfair advantages.
@windshifter1
Basically everyone seems to want more balanced weapons, and I while I still want my really big planes, I don't want to be rude and still use overpowered stuff.
.......Although Skypark as not ratified this treaty(and won't), we do believe in limited restraint, plus the upkeep of such weapons that are classified as "overpowered" or "meme" is an unacceptably expensive process. As such, while we will still produce and develop such things as aerial warships, they shall not unbalanced in their capabilities.
Example A: Gleipnir type AW shall no longer be equipped with the costly stealth technology. Gleipnirs in existence will have their stealth systems removed.
@Noname918181
I don't seem to remember taking part in that treaty......... oh wait, I didn't.
(Ok for real, I'm planning on making the next aerial warships more balanced, not the mention Gleipnir is still vulnerable to explosions, and, like in the game, it's a sitting duck in close-range combat)
I'll be posting my update very soon.
+2Why does look like a hot dog?
+1This should go nicely with our invasion fleet.
+1MGLA submarines are no longer a substantial threat to Skypark. And no, no subs have been destroyed. Yet.
+1@Yish42
+1I can do the auto-aim. So you don't need to worry about that.
@Yish42
+1Air defense. Things like 1, 2, and 3. So are you now allied with us?
@MonarchiiwithastolenMG
I think. The second image isn't working.
@MonarchiiwithastolenMG
+1Considering I've made them balanced in their abilities, yes.
@MonarchiiwithastolenMG
+1We are allies, remember? :)
@MonarchiiwithastolenMG
I take it you didn't see this comment?
@FOXHOUND26
I strongly suggest you delay your attack until after Skypark makes it's action. It will be easier after our strike(watch for the next update on Friday).
Skupark could give assistance dealing with these sirens. Our aerial fleet has some particularly powerful aerial warships.
@Speedhunter
+1But yes, an underwater threat has been delt with by the aerial fleet, along with land based aircraft. More in next update, which should be ready by Friday.
@Speedhunter
+1Skypark is allied with Monarchii.
@Noname918181
+1I have an aerial fleet. A fleet which has already dealt with a water threat(not this, but something else.....).
@Yish42
+2Are you considering in becoming an ally of the Stratocracy of Skypark? :)
@LunarEclipseSP
+1Indeed.
Production of Aerial warships is stepping up, along with the refitting many Epsilon Carriers. The Skypark naval forces will not lag behind the Army and Air Service.
+1@MonarchiiwithastolenMG @LunarEclipseSP
+2Just letting you know, keep an eye on this post, it shows all Skypark weapons and their numbers and status. I think it may be important with hostilities about to begin again.
@MonarchiiwithastolenMG
You mean the anti-tank system?
@MonarchiiwithastolenMG
+1Technically, no aircraft can resist explosions, but it does have a lot of flares(go figure, it a big plane/ship). And trust that nothing will be going south between us.
@MonarchiiwithastolenMG
That what I do for my storm shots in my updates. :)
Also, you won't have to worry about you're fleet getting obliterated by my aerial fleet.
+1I didn't even put a comment on that post, let alone a tag request. But I appreciate the thought, anyway.
Also, I recommend showing this damage model system by Wernster to everyone. It should help with realism.
@TheUltimatePlaneLover
+1Same. I've got some stuff I need to make, plus my biggest update yet may need a day or two to complete.
Makes sense it could still fly without a tail, the actual wing part is very small, and not even attached to the tail.
+1This should be a little bit of a challenge to my water based fleet.
@Graingy
They work just fine actually.
Impressive.
+1Use blueprints, they'll give you the best accuracy. Make sure to check the orientation of said blueprint though, sometimes they're tilted slightly, and if so, use a photo editor to straighten it.
+1@TheUltimatePlaneLover
+1Thanks. :) also, keep up with my Skypark profile post, I'm actively revamping it.
@TheUltimatePlaneLover
Also, do you know which island each side of the war has as their base?
@TheUltimatePlaneLover
I mostly mean cut the flares down to a logical number, down to a total that it could realistically hold. The Gyges, for example, has a lot, only because it is a large plane.
@windshifter1
Termination of Skypark neutrality is imminent.
@TheUltimatePlaneLover
+1Just give it more realistic countermeasures, and I'll let it slide(that's really my only issue with it). And that goes for the flying T-34 too.
@Speedhunter
Funny, so can ours.
+1@TheUltimatePlaneLover
Termination of Skypark neutrality is imminent
@Mousewithamachinegun122 @MonarchiiwithastolenMG
+1Termination of Skypark neutrality is Imminent.
Includes AoG missile and custom Triple pylon.
@FOXHOUND26
Probably, yes.
@TheUltimatePlaneLover
I can overlook the absurd amount of weapons if you give it more reasonable countermeasures.
@TheUltimatePlaneLover
+1Given how overpowered it is, nothing really could. I take it you it isn't involved in the war anymore?
@TheUltimatePlaneLover
That plane woefully overpowered, and has, for all intensive purposes, infinite countermeasures. I thought such aircraft where agreed to be no longer used. >:(
Am I going to have to bring back missile invulnerablity?
@TheUltimatePlaneLover
Which?
@TheUltimatePlaneLover
+1@Yish42 Or make war on those attacking Monarchii. Or be my ally for my upcoming operation(so many possibilities....).
+2@windshifter1
I'm still deciding who I'll be fighting.
@windshifter1
I'm going to make a more balanced version of my Gleipnir, which will have the following new traits:
1. no stealth (no aircraft that big could ever have stealth.)
2. Increased vulnerability (the plane in-game had weaknesses, as do real aircraft).
3. greatly increased Shock Cannon load time(again, in-game, the cannon took considerably time to charge, so now mine will.)
All other aerial warships will have similar traits: balanced weapons, and limited high health, and no unfair advantages.
@windshifter1
Basically everyone seems to want more balanced weapons, and I while I still want my really big planes, I don't want to be rude and still use overpowered stuff.
.......Although Skypark as not ratified this treaty(and won't), we do believe in limited restraint, plus the upkeep of such weapons that are classified as "overpowered" or "meme" is an unacceptably expensive process. As such, while we will still produce and develop such things as aerial warships, they shall not unbalanced in their capabilities.
Example A: Gleipnir type AW shall no longer be equipped with the costly stealth technology. Gleipnirs in existence will have their stealth systems removed.
@Noname918181
I don't seem to remember taking part in that treaty......... oh wait, I didn't.
(Ok for real, I'm planning on making the next aerial warships more balanced, not the mention Gleipnir is still vulnerable to explosions, and, like in the game, it's a sitting duck in close-range combat)