This is a project to challenge myself on how fast I can make some good build to my taste. This only takes 15 hours in a couple sitting. Definitely my fastest time. Hope yall like this build. Currently 02.46 morning lol
Hello guys, thanks for checking this build. I take this as a celebratory post for my 10k. Thanks all for everything. Btw it is free to use, just credit me when using this
Please add this code shortestAngle=Truein JointRotator XML using overload. The current turret can only rotate in one way. This code enables to use the shortest angle to aim the target
@Cyberostrich try to run the mod by "open" it. Usually it automatically opens the sp app. If not, try to use "open with" and search sp app. After that, usually after you open the app and go to the "build and fly" the mp button is on the left of "play" button
@Somewhere112 i use different input on each rotator. You could use overload mod to see the code. The code itself i just salvage it from forum and stuff like that and modify the variable (in this case bullet speed and engagement distance) to my likings. You are free to salvage this code to but keep in mind its only works for miniguns with bullet velocity of 1700m/s only. For the cannon code you could find it in forums. For AI capability, i have commented down below that explains how it work. The code is called funky trees and i aint no master for this. Theres lot of forum about that funky trees and its pretty helpful. Overload is also useful to change part variables like size or miniguns bullet velocity/rpm, how fast your missile go, etc
@UsualPioneer Ok thanks for that! Btw it's gonna be 2 seaters and I haven't built the backside. For no 3, one for flaps and the other for throttle and yeah I agree with you about the big head, Thanks for the feedbacks!
@Jefftheneef im sorry its late but i mistake your intentions. To do manual targetting, change the input of rotator inside the craft to input of your likings
Updated 28/4/2022 using xml updater. its better now
@Bluebonbane thanks for telling me. I have done something to it
@t0mato72 Yeah it's my first time building inlet configuration like this. I can see where you looking at
@Player8263
This is a project to challenge myself on how fast I can make some good build to my taste. This only takes 15 hours in a couple sitting. Definitely my fastest time. Hope yall like this build. Currently 02.46 morning lol
My head hurt tweaking this. I hope yall enjoy the build
@Kittyhawk909 Ngl I think quite the same. 200 ish parts each pod is pretty high
@SV Thanks for the link, but it's restricted. Can you make it public?
@Noname918181 @shipster
Hello guys, thanks for checking this build. I take this as a celebratory post for my 10k. Thanks all for everything. Btw it is free to use, just credit me when using this
Cool design
sexy as hell
holy shit thats dope
@AWESOMENESS360 @ViSilvester @FlyingTraxxasRustler Thanks!
damn
@FurDynamicsweaponsandfirecontrol try maxSpeed=INF
Nice camo
fuccin sexy
:(
The Auto aim is very cool
naise
Please add this code
shortestAngle=True
in JointRotator XML using overload. The current turret can only rotate in one way. This code enables to use the shortest angle to aim the targetSexy
Top-notch detail. I like this
@Cyberostrich try to run the mod by "open" it. Usually it automatically opens the sp app. If not, try to use "open with" and search sp app. After that, usually after you open the app and go to the "build and fly" the mp button is on the left of "play" button
@Cyberostrich Using Multiplayer Mod
@idk201011323 actually you are not wrong, i tried to detach the wing and it still managed to fly
@MrShenanigans kinda like 104 harrier something
@MIAW26PERSIAN udah kok dari kemaren, baru download aje
Nice!!
@Somewhere112 i use different input on each rotator. You could use overload mod to see the code. The code itself i just salvage it from forum and stuff like that and modify the variable (in this case bullet speed and engagement distance) to my likings. You are free to salvage this code to but keep in mind its only works for miniguns with bullet velocity of 1700m/s only. For the cannon code you could find it in forums. For AI capability, i have commented down below that explains how it work. The code is called funky trees and i aint no master for this. Theres lot of forum about that funky trees and its pretty helpful. Overload is also useful to change part variables like size or miniguns bullet velocity/rpm, how fast your missile go, etc
cool
Guaranteed half-day delivery.
Dope
congrats!
@MAHADI Thanks!
It's my first custom wing that uses a triangle technique
@UsualPioneer oh thanks for that
@UsualPioneer Ok thanks for that! Btw it's gonna be 2 seaters and I haven't built the backside. For no 3, one for flaps and the other for throttle and yeah I agree with you about the big head, Thanks for the feedbacks!
@Jefftheneef im sorry its late but i mistake your intentions. To do manual targetting, change the input of rotator inside the craft to input of your likings
it's beautiful and fun to fly. Such a quality build
@PTRDefense go ahead it's free to use. Just credit me
Helpful post
@Jefftheneef try to locate the detacher (below BMW shaped radar) and change the activation group. That should do the trick
This might help
EDIT: Variant C (click here) has been fixed.
Imagine boom and missile are targettable entities, it would change the game and CIWS would be more relevant
Thanks! @AlmostMobileFriendly @MIAW26PERSIAN
very usefull. Thanks!
Nice 31 upvote for mig 31