41.2k DwiAngkasaAeronautics Comments

  • Small Feature Wish List for v1.11 Update 3.4 years ago

    Updated designer plane inventory. So when we want to delete something from the list it won't automatically go back on top and we have to scroll back down to delete others

    +8
  • UH-30X Raven 2.5 years ago

    nice, see you on front page bre

    +6
  • A-10 CIWS 2.5 years ago

    bruh

    +4
  • FAL-40S Hipster 2.6 years ago

    @CptLiar Thanks!, for the flaperon which is also a pitch control surface, I just follow how the flap works, deflected downward when aircraft need to pitch. Is it wrong? Also for pitch down then up problems, its on the Glimiter code. Idk wheres the line that makes it that way. I just make the down-up problems happen faster cuz the unedited one will happens much slower, making it more dangerous.
    .
    But in anyway, thanks for the insight :)

    +4
  • GBU-39 Demonstration 3.5 years ago

    Thanks for the guide!

    +4
  • EADS CASA C-295 (TNI AU, IDAF) 3.9 years ago

    Dope

    +4
  • FAD-38 Tomboy 2.5 years ago

    @TRD6932 its either hts pod or datalink pod. Either way its just for looks
    .
    @JeskoGoesVROOM for realistic puproses. Pretty sure if you turn off glimiter thing will go 15G etc

    +3
  • GB-70 Mothra Stealth Glide Bomb 2.5 years ago

    @Choppercharlie16 make this thing subassembly first

    +3
  • FAL-40S Hipster 2.6 years ago

    @Gx Thanks! I will keep that in mind for my future builds. but for inlet, I could do it if it has f22 style inlet. I don't know how to do the platform alignment if it uses dsi type of inlet. For the clipping part, yeah Im aware of it but i was lazy to fix it cuz it need some nudging and stuff, so sorry lol. But thanks for the feedback and all
    .
    @Dxii makasihh

    +3
  • GB-70 Mothra Stealth Glide Bomb 2.6 years ago

    @NIzer I use google translate to know what your question so pardon me if there's a mistranslation. You can make it subassembly and then attach it to you craft

    +3
  • Can one reduce missle accuracy via XML? 3.7 years ago

    maxVelocityAngleAdjustmentRate=800 to 1000 ish
    maxHeadingAngleAdjustmentRate=70 to 90
    that is an inaccurate missile performance at least for my taste, you gonna tweak the number to suit your taste

    +3
  • AI Aircraft Spawned Half Underground 26 days ago

    @Rb2h hmm good idea

    +2
  • SINTREX Targeting Pod 2.2 years ago

    @Xqewqrt try to locate rotators. Open the input and you will see something with Activate6. Change the input to whatever you want. Same thing to some of the labels.

    +2
  • SINTREX Targeting Pod 2.2 years ago

    @EvionSystems sure

    +2
  • You Will Never Get Lost Again ! 2.4 years ago

    thats very cool

    +2
  • B-28T Jingo 2.5 years ago

    @Bellcat I understand your concern. But again, this is just kind of banter to the rules. I completely understand the risk if you break the rules before I upload this. Again, this is the kind of rule-breaking that I didn't gain anything from it. It didn't even affect other people. I purposely put something that I quite pour my resource in the ugly presentation. So yes, I completely have that in mind. I did it because I wanna lol. I will do this one time only.
    For profanity, pretty sure its mild considering minimal age for the web is 13 years old.

    +2
  • Jamet Dancing 2.5 years ago

    wanjir wkwkwk

    +2
  • FAL-40S Hipster 2.5 years ago

    @SMILEE depends on the code of the hud

    +2
  • FAL-40S Hipster 2.5 years ago

    @Brayden1981
    .
    @SMILEE You have to copy some variables. Using this as a guide, you have to access the variable list (green outline), and then copy each line of variable. The red outline is for HUD. The yellow is for radar. Theres some of the radar variables that contain variable from HUD

    +2
  • Su-17M4 2.5 years ago

    fun to fly

    +2
  • FAL-40S Hipster 2.5 years ago

    @1939Sins fictional, but when I'm building this I use the build style of f35 with russian color scheme

    +2
  • PFX-05 Pigpen A1 2.5 years ago

    very aggressive-looking plane, nice!

    +2
  • FAL-40S Hipster 2.6 years ago

    @Walvis Thanks! for the drag thing, I kind of forgot about it until the parts are too much. I probably could use the script thingy but I was too lazy back then lol.
    .
    @S1lly u r right it's probably better to use that lol

    +2
  • FAL-40S Hipster 2.6 years ago

    @WojakArgento Thanks! sure go ahead
    .
    @TRD6932 lol I'm sorry

    +2
  • FAL-40S Hipster 2.6 years ago

    @BlackThuNDR

    +2
  • FAL-40S Hipster 2.6 years ago

    @TRD6932
    @Brayden1981
    @combatwombat363

    +2
  • Hipster | Simpleplanes Cinematic - Teaser 2.6 years ago

    @MRLATTSOO gw biasanya bikin pesawat fiksi, gak terlalu suka bikin replica

    +2
  • My Stealth Fighter Projects 2.6 years ago

    nice

    +2
  • SINTREX Targeting Pod 2.6 years ago

    @TRD6932 @WarthogTheHog

    +2
  • FAD-90S Galleon 2.7 years ago

    Req tag
    @ZWLenning
    @BeastHunter
    @SELWYN101

    +2
  • GB-70 Mothra Stealth Glide Bomb 2.7 years ago

    @proking kalau kalo masang 2 bomb berarti ada tambahan 112 part count. Pesawat lo berarti harus lebih dr 113 part count biar game ga anggap pesawat lo mati. Klo pesawat mati codingnya ga berfungsi

    +2
  • GB-70 Mothra Stealth Glide Bomb 2.7 years ago

    @Skykid028 How this thing works only revolves around 2 things: coding and attachment point. Possibly also need high physics. If you don't touch the attachment and code, use high physics, and still cannot work, I don't know why. It works on me all the time. Also, try to attach it to something that has more than 57 parts. I have explained why on previous comment. Btw it has 1 second delay of wing folding

    +2
  • HVY Attack Aircraft Challenge (Closed!) 3.4 years ago

    Can a forward facing gun count as "capacity to fight enemy aircraft?"

    +2
  • FL-28 GroundZero 3.6 years ago

    @KnightOfRen @PapaWii @blueangelproduction thankss

    +2
  • MiG-29 OVT 3.6 years ago

    Bagus cuyyy

    +2
  • White Fang MK V AGM 4.0 years ago

    @SonicManiaOVA just a right placement of cleaver

    +2
  • AV-8B Harrier II [Mobile Friendly?] 4.1 years ago

    I like this

    +2
  • Name your favorite player!! 15 days ago

    @Rb2h thanks man

    +1
  • FAL-45SV Himmel 16 days ago

    youtube req tag
    @WinsWings

    +1
  • BAC systems Thunderstorm 23 days ago

    Looks very British. I like the cockpit, might use some of the parts for future build lol. Anyway nice plen

    +1
  • FAL-45SV Himmel 23 days ago

    @Rb2h
    @MIGFOXHOUND31BSM26
    @johc

    +1
  • GB-70 Mothra Stealth Glide Bomb one month ago

    @TTL lost interest on this game i guess lol
    @dadankestbanana if that didn't work, then I don't really know. That solution always works for my test aircraft. Code change is only for using more than 1 glidebombs

    +1
  • FA-4 Cyclone 1.6 years ago

    very well made and fun to fly

    +1
  • FAL-40S Hipster 2.1 years ago

    @Walvis I forgot where i got the scanner thingy from, either form this or this. But if you want to place it to you build, you have to copy some variables. Using this as a guide, you have to copy the red and the yellow one. The red outline is for HUD. The yellow is for scanner. Theres some of the radar variables that contain variable from HUD

    +1
  • Nusa 2.3 years ago

    @OPaiTaOn sure

    +1
  • Nusa 2.3 years ago

    hey @BaconAircraft, can you make this as SPiD Hut RI Challenge successor? Many thanks

    +1
  • FAD-38 Tomboy 2.4 years ago

    @Lake i use reshade. You could see the speed of rotator by checking the rotator cuz I forgot.

    +1
  • FAD-37 Idris 2.5 years ago

    @SMILEE you could see input on the elevator's rotator. That is FT that I used

    +1
  • FAD-37 Idris 2.5 years ago

    @SMILEE Generally you have to set the rotator angle to 20-30 degrees and also you have to use FT to have a stable flight. Wing also has to be the flat bottom. Wing loading and thrust to weight also have quite a role.

    +1
  • Self Balancing Kinetic Toy 2.5 years ago

    @SpiritusRaptor Thanks!

    +1