The gun is controlled by dragging the camera, far superior than using pitch/yaw input in term of manual aiming.
Regarding the gun barrel clipping the fuselage, I probably wont fix those as currently, I don't have the mental will to funky tree'd the turret rotator to not clip the plane itself.
@L1nus it seems that after flying it again, the engine nozzle use similar piston tricks. That's also cool. But the OverG bang and normal-UB mode steal the show for me
@chineseman The targeting motor wont track target if the target was 90 degree off angle from the aircraft. The desert camo one don't have this problem.
A showcase for the beauty of Simpleplanes world. Made without reshade, only one mod, and using just a right time to capture gorgeous landscape of SimplePlanes
If you use laptop, I suggest charging ur laptop while running this aircraft. In my experience, my laptop could run higher part count smoother while being charged.
I have problems whether I spawn my aircraft as AI in a determined land location (i.e. Wright Airport), it spawns half underground and immediately explodes when the game is unpaused. This effect only affects 999+ part count aircraft. I noticed this problem when I picked this game again 3 moths ago. This problems didn't happens when I still played this game 2 years ago.
For reference and screenshot, I post it in this forum. I hope dev fix this bug, thank you very much
very good camo works. The fuselage part for the camo really blends with the body, one of the smoothest I've ever seen. The wing-body blending also very good. very nice 👍👍👍
I also want to add tips, if you use overload, you could also manipulate CoM using centerOfMass function. In overload, it's gonna display like this centerOfMass=0,0,0. You could change the third zero (Z) centerOfMass=0,0,Z to change the CoM forward (if the value is positive) or backward (if the value is negative)
I use this way a lot so I don't have to add additional weight to manipulate CoM.
very clever mechanics. Also, you might want to set preventBreaking to true to make the piston attachment not break when attaching to other flight comp.
maybe you could try flip the rotator. Instead the "base" of the rotator connected to fuselage and the "swinging arm" connected to the wing, try to make the "Swinging arm" to fuselage and "base" to the wing. It more or less works for me at the "jelly like connection" problem when connecting weapon at rotators so it might work in this situation
@XEPOH thanks for the suggestion. Might still use the imitation flaps tho cuz wing with liftscale=0 gonna be also an imitiation. But again, Im still hold for this knowledge for my future builds
@XEPOH i havent experiment on slats that use proper wings because so far, my plane flies just fine. This aircraft more or less are done so I might not add any wings to it cuz this particular aircraft quite sensitive to the CoL position. But because u suggesting this, I might do some experiment about that in my future build. Not in this tho.
Great mod. couple question: is there an alternative for coordinate tuner? cuz I use laptop that don't have numpads. Also, how the "radar signature" in aircraft statistic was calculated?
@blt what did he say? Its already gone when im here
Very nice looking aircraft. I really like the overall shape, cockpit, and color choice. The landing gear mechanism also very cool too. Nice works
+1Looks great and flies well. Very nice
Is it better to be as close as the example or can i use contraprop config? Or both of them dont affect the points?
The diagonal Canada leaf is impressive. nice work dude
+1Getting one of my builds featured in Jundroos vid has been a wish of mine since I started playing this game, and today is the day it come true!
Thank you for the feature!
+5why its looking at me like that
+1@DeeganishCountryball here
+1The gun is controlled by dragging the camera, far superior than using pitch/yaw input in term of manual aiming.
Regarding the gun barrel clipping the fuselage, I probably wont fix those as currently, I don't have the mental will to funky tree'd the turret rotator to not clip the plane itself.
can i add guns?
Very nice! love ur engine man 👍👍👍
+2@L1nus it seems that after flying it again, the engine nozzle use similar piston tricks. That's also cool. But the OverG bang and normal-UB mode steal the show for me
+1the plane disintegrating in high G really caught me by surprise lol
also, the UB mode transition is really cool and really clever trick
Thank you @Rondine @TheNewSPplayer @FartResidue @NapoleonPizza
@chineseman The targeting motor wont track target if the target was 90 degree off angle from the aircraft. The desert camo one don't have this problem.
A showcase for the beauty of Simpleplanes world. Made without reshade, only one mod, and using just a right time to capture gorgeous landscape of SimplePlanes
@BlackGearCompany tengkyu
+1You should probably name it something interesting tbh like siri. how about drewbot? lol
+1fun to fly
very well made. I really like the LG bays and weapon bays. Really pleasant to look
+5Link via Limeware
@MIGFOXHOUND31BSM26 here
@MisterT I assume you want to check the map. Here I uploaded it via file sharing, expired in 1 week
If you use laptop, I suggest charging ur laptop while running this aircraft. In my experience, my laptop could run higher part count smoother while being charged.
@CaptainBrayden
@DeeganishCountryball
@MIGFOXHOUND31BSM26
@YourLocalJetNut330
@SuperSuperTheSylph
@IDK0
@MisterT Saint Barthelemy by krmo. It seems the uploader was gone so it's no longer available in the mods section.
+1@maximumyay sorry i dont usually revisit my build that have been uploaded. But I'm glad you like my aircraft.
I have problems whether I spawn my aircraft as AI in a determined land location (i.e. Wright Airport), it spawns half underground and immediately explodes when the game is unpaused. This effect only affects 999+ part count aircraft. I noticed this problem when I picked this game again 3 moths ago. This problems didn't happens when I still played this game 2 years ago.
For reference and screenshot, I post it in this forum. I hope dev fix this bug, thank you very much
@Hutbeast the mechanism itself is not mine, its originally from guyfolk that i modified. But sure you could use it.
+1holy shit! very nice
+3very good camo works. The fuselage part for the camo really blends with the body, one of the smoothest I've ever seen. The wing-body blending also very good. very nice 👍👍👍
I also want to add tips, if you use overload, you could also manipulate CoM using
centerOfMass
function. In overload, it's gonna display like thiscenterOfMass=0,0,0
. You could change the third zero (Z)centerOfMass=0,0,Z
to change the CoM forward (if the value is positive) or backward (if the value is negative)I use this way a lot so I don't have to add additional weight to manipulate CoM.
+1mind-bogglingly insane livery. How long do you make the paint job? I really wonder how you plan and execute the design
wow a mopping sailor, thats cool
+1@SkyJayTheFirst Thank you. I take inspo from x-32 which from my research has this kind of inlet. But again, thanks for the compliment
+2very well made. Really like how you build the fuselage and wing, especially the body-wing transition. Good work!
+1@rookie123 I actually use ur face as reference, so don't complain to me lil bro
+6rookie123, more like... stinky123
+4very clever mechanics. Also, you might want to set preventBreaking to true to make the piston attachment not break when attaching to other flight comp.
maybe you could try flip the rotator. Instead the "base" of the rotator connected to fuselage and the "swinging arm" connected to the wing, try to make the "Swinging arm" to fuselage and "base" to the wing. It more or less works for me at the "jelly like connection" problem when connecting weapon at rotators so it might work in this situation
+1@XEPOH thanks for the suggestion. Might still use the imitation flaps tho cuz wing with liftscale=0 gonna be also an imitiation. But again, Im still hold for this knowledge for my future builds
@XEPOH i havent experiment on slats that use proper wings because so far, my plane flies just fine. This aircraft more or less are done so I might not add any wings to it cuz this particular aircraft quite sensitive to the CoL position. But because u suggesting this, I might do some experiment about that in my future build. Not in this tho.
Great mod. couple question: is there an alternative for coordinate tuner? cuz I use laptop that don't have numpads. Also, how the "radar signature" in aircraft statistic was calculated?
theres gonna be 2 variants. The main one gonna be uploaded in my second acc @rookie123 and the other gonna be in my acc
very well made
+3That's a lot of file save
in case you missed it:
792 parts
@HhDeland CV-16 LiaoNing Aircarft carrier by GhostTeam2
its out
FAL-45SV Himmel
Updated XML 18/12/24:
- Added FT in wings to make it more maneuverable
@rookie123 🖕🖕🖕🖕