@ollielebananiaCFSP Yes, by all means keep the designer UI the same. They should only add some new features such as easily being able to make holes in fuselages (for windows, etc.), a better way to make round or curved shapes without the use of hundreds of thin fuselage sections, and of course an entirely new wing/control surface part, since the stock wings still look like plywood with no visible airfoil. Would be really great to see such changes in the future.
@TheFlightGuySP
I got the controls to work, but for some reason the instruments are not showing the right measurements. The altimeter is like a thousand something feet off, even after setting the zero.
I usually use fuselage slicing (adjusting fill) to make holes for windows and stuff, but of course doing that requires stupid amounts of parts if you want anything to be round. You would have to cut it into a hundred or more little pieces and adjust them individually to get round perforations like on those airbrakes. Jundroo should really add a perforation feature, or a feature that combines many fuselage parts into one object, so people's devices don't spontaneously combust. Kind of annoying how there still isn't a straightforward way to make curved features.
@IICXLVIICDLXXXIIIDCXLVII Thanks for the tip, the code helped a little but it still acts strange. I have been increasing the lift scale to see if that helps.
@ZeroWithSlashedO
Never mind, by some miracle I finally got it lined up so it opens and closes straight, changed the dimensions a bit. It rotates along the hinge too, just had to connect from the door to the rotator instead of vice versa.
Once again, I really appreciate your help. Thank you so much, I'll definitely give you credit for helping when I upload the plane.
@ZeroWithSlashedO
I tried to do all the steps you mentioned, unfortunately it's still having problems. For some reason it acts as if the rotator's attach point is at the middle of the hollow door piece (because hollow fuselage blocks only look hollow) and even if I autoconnect it still does that and rotates the whole thing from the middle instead of working like a hinge. Tried to connect it to the middle first and then position it after, no change.
I made it massless, tried using the base nudging mechanic to rotate it but that didn't work for some reason, registered Y and Z as the same axis (very odd).
Another strange issue is that disableBaseMesh didn't get rid of the base model on the rotator (I put "true" as the value)
But one good thing, the delay command works!
I'll keep playing around with this, maybe I'm missing something, doesn't seem like it though.
Thank you very much for the directions, I definitely learned a few useful things.
@ZeroWithSlashedO
Sorry if I'm being obnoxious about this, but I've never made custom landing gear before, and I'm relatively new to making complicated planes.
@ZeroWithSlashedO
I just don't get why this cylindrical ikea cabinet has to be so difficult. I built the wings and fuselage, I made the wheels, this is all that's left really in terms of structure. Honestly this is harder than actually getting a build to fly.
@ZeroWithSlashedO I tried that and it definitely helped, but when I try to rotate the rotator (so its neutral position is open), it doesn't rotate it on the axis of the direction its facing. If only SP had a way to change the axis of rotation, so I could turn something at an angle. If that makes any sense. I set the min to -1 and max to 0 but it still has to open at spawn, so I realized I might have to rotate the whole thing to the open position, and that didn't really work due to the axis still being straight, and not at the angle the door is on the rotator.
@DeveloperKorzalerke Never knew about that useful trick before, thanks a lot. That solved some problems, but the main problem is trying to make the doors in the open position already in the designer, so they don't have to open when I spawn in. Seems like that would add more realism so the doors don't just glitch through the already extended gear.
@ZeroWithSlashedO I got most of it to work properly, but there is still small пиздец, the delay happens when the gear is coming down instead of up, opposite of what it needs to be. Any way to change when the delay happens?
The AI pilots must really hate themselves. They always crash into the ground randomly.
+8McNapalm™
+6Good to know, so how do I check connections without selecting a different part? Is there a specific way?
+3I made a simpler one. It's one of my favorite shapes.
+3@ollielebananiaCFSP Yes, by all means keep the designer UI the same. They should only add some new features such as easily being able to make holes in fuselages (for windows, etc.), a better way to make round or curved shapes without the use of hundreds of thin fuselage sections, and of course an entirely new wing/control surface part, since the stock wings still look like plywood with no visible airfoil. Would be really great to see such changes in the future.
+2@TheFlightGuySP
+2I'll try to do that, thanks for the info.
Set the "blink style" to steady.
+2Why can't Maywar be on mobile?
+2Agreed
+1Disregard the part about the parts getting deleted, none were deleted, only changed position.
+1So I guess I just have to leave it like that
+1@TheFlightGuySP
+1I got the controls to work, but for some reason the instruments are not showing the right measurements. The altimeter is like a thousand something feet off, even after setting the zero.
@TheFlightGuySP
+1Thanks, I figured it out. I can just add more activation groups.
@ColonelCanada It's something else
+1The new simpleplanes meme?
+1@HeathMathews The same thing happened to me. The area around the island was just white. I'm guessing the ocean disappeared for some reason.
+1The plane...
is cake.
https://m.youtube.com/watch?v=N2KEtgimr1g
+1Looks like a tactical Roomba. Nice job.
+1@MrSilverWolf Thanks, I'll try that.
+1Someone made a mini KV-2.
+1Step 2: Make it fly.
+1It's just a box. lmao
+1@PZLAerospace ThyssenDover
@PZLAerospace Impulse never gets old
@PZLAerospace We all know what that fixture is
@PZLAerospace You have a Youtube channel or something?
I usually use fuselage slicing (adjusting fill) to make holes for windows and stuff, but of course doing that requires stupid amounts of parts if you want anything to be round. You would have to cut it into a hundred or more little pieces and adjust them individually to get round perforations like on those airbrakes. Jundroo should really add a perforation feature, or a feature that combines many fuselage parts into one object, so people's devices don't spontaneously combust. Kind of annoying how there still isn't a straightforward way to make curved features.
@ReinMcDeer That's most likely what caused it, not all parts were connected.
@Diana77 Bot?
Post flight number if you end up traveling
The description got kind of messed up since it deleted the indents.
Uploaded on mobile, description got a bit messed up since it deleted all the indents.
@JesusChrist That's probably why, I did all custom landing gear.
@asteroidbook345 That's what I've been assuming, thanks for the advice
@IICXLVIICDLXXXIIIDCXLVII Thanks for the tip, the code helped a little but it still acts strange. I have been increasing the lift scale to see if that helps.
SaveTF2
@ZeroWithSlashedO
Never mind, by some miracle I finally got it lined up so it opens and closes straight, changed the dimensions a bit. It rotates along the hinge too, just had to connect from the door to the rotator instead of vice versa.
Once again, I really appreciate your help. Thank you so much, I'll definitely give you credit for helping when I upload the plane.
@ZeroWithSlashedO
I tried to do all the steps you mentioned, unfortunately it's still having problems. For some reason it acts as if the rotator's attach point is at the middle of the hollow door piece (because hollow fuselage blocks only look hollow) and even if I autoconnect it still does that and rotates the whole thing from the middle instead of working like a hinge. Tried to connect it to the middle first and then position it after, no change.
I made it massless, tried using the base nudging mechanic to rotate it but that didn't work for some reason, registered Y and Z as the same axis (very odd).
Another strange issue is that disableBaseMesh didn't get rid of the base model on the rotator (I put "true" as the value)
But one good thing, the delay command works!
I'll keep playing around with this, maybe I'm missing something, doesn't seem like it though.
Thank you very much for the directions, I definitely learned a few useful things.
@ZeroWithSlashedO
The multi-edit tool doesn't rotate objects along the direction they are facing.
@ZeroWithSlashedO
Sorry if I'm being obnoxious about this, but I've never made custom landing gear before, and I'm relatively new to making complicated planes.
@ZeroWithSlashedO
I just don't get why this cylindrical ikea cabinet has to be so difficult. I built the wings and fuselage, I made the wheels, this is all that's left really in terms of structure. Honestly this is harder than actually getting a build to fly.
@ZeroWithSlashedO
https://www.simpleplanes.com/a/0N4t32/Door-Help
Trying to make this work properly.
@ZeroWithSlashedO I tried that and it definitely helped, but when I try to rotate the rotator (so its neutral position is open), it doesn't rotate it on the axis of the direction its facing. If only SP had a way to change the axis of rotation, so I could turn something at an angle. If that makes any sense. I set the min to -1 and max to 0 but it still has to open at spawn, so I realized I might have to rotate the whole thing to the open position, and that didn't really work due to the axis still being straight, and not at the angle the door is on the rotator.
@DeveloperKorzalerke Never knew about that useful trick before, thanks a lot. That solved some problems, but the main problem is trying to make the doors in the open position already in the designer, so they don't have to open when I spawn in. Seems like that would add more realism so the doors don't just glitch through the already extended gear.
@ColonelCanada
https://youtu.be/BGJhpeqn_6I
@ColonelCanada >komedy
@ZeroWithSlashedO I got most of it to work properly, but there is still small пиздец, the delay happens when the gear is coming down instead of up, opposite of what it needs to be. Any way to change when the delay happens?
@Feve Maybe try restarting the game, restarting PC, not too sure. I don't play SP on PC but that's what I would do if my PC was having problems.
What platform are you on?
You can just use overload to do that.