Very well done. Lovely wings, good performance, though pitch authority might be a bit high. Landing gear is a bit stiff, so the plane bounces even on soft landings.
@RicardoAs1515 crumple and other visible kinds of damage would require way too much computing power, especially in a sandbox game where a part would have to react not only to the outside damage but also to other parts.
@99807 use structural wings. There's an option accessible through Overload that enables control surfaces if you need them. Feel free to ask about custom wings with custom control surfaces when you think you are ready to try that. It's a bit more complicated, but results in much better builds.
@Cardboard it flies very well, except that flaps work in both directions, pushing the nose down when you move VTOL slider the wrong way. Wings don't look good, with large gaps in the back. You may want to try this technique. With funky trees, you could have added Yaw input to the tail surfaces too.
@TheFantasticTyphoon ships of the line are, unfortunately, extremely boring to use. They are essentially floating fortresses, and they sail like floating fortresses. They move at a walking pace, turn slower than a tectonic plate, and are dependent on wind for every movement. I am, however, starting on another old warship. I'm building a protected cruiser or an armored cruise. I'm not sure which of the two armor layouts I'll go with, but that's the kind of design I'm going for.
It looks great, but is a bit boring to drive. You should have allowed CoM to stay higher so we have to be at least a bit careful not to roll it over, and speed should have been limited to whatever the max speed of these was. You can do that by editing maxAngularVelocity property of wheels. That property shows up when you assign a wheel to an engine.
@Flash0of0green my folders never had any problem with some light chopping. They're chinese made cheap knives, though I redid blade geometry with some grinding and polishing. regardless, you need at least 85mm of handle (optimally at least 100) for a comfortable grip, and a blade for useable pocket knife doesn't need to be longer than 85mm. A knife with your mechanism would be a nice novelty, but it wouldn't surpass simpler designs in practicality.
@Brencool35 funky trees aren't necessary for building, but they can greatly enhance performance of a build. I suggest trying to master at least a few simple ones like clamp and adding up inputs. Also, get a friend who is very good with funky trees. I'm pretty bad at figuring out complex trees, so a friend often helps me out.
@Nonofyourbusiness you should be courteous to other users. If you detect a problem with a build, teach a user how to fix it instead of being toxic about it. Your comment has been removed.
Perhaps a better way to do it would be to make it sail and shoot before adding any details, then making all details and non-functioning structures (smoke stacks, bridge, ventilation shafts, masts...) with no mass and drag so they don't damage performance when added.
Since it is related to gore, I advise against it. Many user may recognise it, as it is, according to a website I checked with, an image often used to shock people with grosseness. I will also remove this post for the same reason, but will not issue you a strike.
The build looks nice, but you should definitely consider using a better looking airfoil. Roll rate is far lower than I'd expect from a fighter too. WHen you are using custom control surfaces, if the hinge axis of the control surface is angled (not 90° to the longitudinal axis), you also need to angle the rotator. Otherwise, it looks ugly when you move the control surface.
@Chancey21 it seems more suited for a transport/attack helicopter role than for space battles though. Like those shuttles they used to deploy clones in the old movies.
@JakeTheDogg you can see the winches by ghosting the base of the turret and a few large pieces of the rear superstructure with Fine Tuner, and magnet is on the barrel lock just behind the cabin.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@CalebRepublic no problem.
+1Very well done. Lovely wings, good performance, though pitch authority might be a bit high. Landing gear is a bit stiff, so the plane bounces even on soft landings.
+1@Trainzo indeed, the guy's got potential.
+1@Trainzo no problem. You really seem to like this build. You know the author or...?
+1@X4JB your comment has been removed for excessive profanity and lack of courtesy.
+1@RicardoAs1515 crumple and other visible kinds of damage would require way too much computing power, especially in a sandbox game where a part would have to react not only to the outside damage but also to other parts.
+1@Balatu a number of your comment have been removed as they seem to have broken the website rules. You have been issued a strike.
+1Thanks @FlagsWorldwide :)
+1@12705129 I do that quite a lot actually. I like helping users.
+1Very cute plane, but you should have added at least a stock landing gear.
+1I have fixed the images for you. Try editing the post to see what I've changed.
+1You should use all three screenshots for upload to better showcase your build.
+1@JolyLoly no problem :)
+1@99807 no need to delete this. Maybe one day you'll want to show someone your learning path, and this post will come in handy. Also, it's cute.
+1@99807 use structural wings. There's an option accessible through Overload that enables control surfaces if you need them. Feel free to ask about custom wings with custom control surfaces when you think you are ready to try that. It's a bit more complicated, but results in much better builds.
+1@Cardboard it flies very well, except that flaps work in both directions, pushing the nose down when you move VTOL slider the wrong way. Wings don't look good, with large gaps in the back. You may want to try this technique. With funky trees, you could have added Yaw input to the tail surfaces too.
+1@spefyjerbf I don't think this is a winner material. Still, let the best build win.
+1@grizzlitn @ChisP thanks.
+1I have removed a part of your description. Please do not post such images on the site.
+1@TheFantasticTyphoon ships of the line are, unfortunately, extremely boring to use. They are essentially floating fortresses, and they sail like floating fortresses. They move at a walking pace, turn slower than a tectonic plate, and are dependent on wind for every movement. I am, however, starting on another old warship. I'm building a protected cruiser or an armored cruise. I'm not sure which of the two armor layouts I'll go with, but that's the kind of design I'm going for.
+1@Mustang51 thank you :)
+1You should have used structural wings and control surfaces on hinge rotators. It would have allowed you to have part of the roundel move with aileron.
+1@spefyjerbf of course you can. Dunno why they won't show though.
+1:)
+1It looks great, but is a bit boring to drive. You should have allowed CoM to stay higher so we have to be at least a bit careful not to roll it over, and speed should have been limited to whatever the max speed of these was. You can do that by editing
+1maxAngularVelocity
property of wheels. That property shows up when you assign a wheel to an engine.@X4JB sorry for the misunderstanding then :)
+1@P0TET0Z one more. This is your first, second is also free, third brings temp ban, fourth a longer temp ban, fifth usually seals your fate.
+1Congratulations, your logo is so close to the real thing that Google recognised it. You won a strike for NSFW material.
+1@Flash0of0green my folders never had any problem with some light chopping. They're chinese made cheap knives, though I redid blade geometry with some grinding and polishing. regardless, you need at least 85mm of handle (optimally at least 100) for a comfortable grip, and a blade for useable pocket knife doesn't need to be longer than 85mm. A knife with your mechanism would be a nice novelty, but it wouldn't surpass simpler designs in practicality.
+1@Hedero are there many planes designed and built in Switzerland? I'm aware of Pilatus, but are there any others?
+1@BuiltBionixInd10 I don't think removal of one would affect the other.
+1@TTHHSSSS sweet.
+1You need to make it a custom weapon.
+1@Brencool35 funky trees aren't necessary for building, but they can greatly enhance performance of a build. I suggest trying to master at least a few simple ones like clamp and adding up inputs. Also, get a friend who is very good with funky trees. I'm pretty bad at figuring out complex trees, so a friend often helps me out.
+1@Nonofyourbusiness you should be courteous to other users. If you detect a problem with a build, teach a user how to fix it instead of being toxic about it. Your comment has been removed.
+1Perhaps a better way to do it would be to make it sail and shoot before adding any details, then making all details and non-functioning structures (smoke stacks, bridge, ventilation shafts, masts...) with no mass and drag so they don't damage performance when added.
+1Since it is related to gore, I advise against it. Many user may recognise it, as it is, according to a website I checked with, an image often used to shock people with grosseness. I will also remove this post for the same reason, but will not issue you a strike.
+1You can use the cross of the Luftwaffe on it if you want. Looks very cute. I hope it'll fly equally well.
+1This must be the strangest accordion I've ever seen.
+1Joke aside, very nice build. Very fun to play with.
You should have tried a custom livery. Flat sides of Sherpa are ideal for that. Other than that, very nice build.
+1@sheepsblood you'd need to tag me on the post in question if you want me to investigate it. Other than that, I have no idea what you're talking about.
+1The build looks nice, but you should definitely consider using a better looking airfoil. Roll rate is far lower than I'd expect from a fighter too. WHen you are using custom control surfaces, if the hinge axis of the control surface is angled (not 90° to the longitudinal axis), you also need to angle the rotator. Otherwise, it looks ugly when you move the control surface.
+1It's called gimbal lock, apparently. Two axis match up. Multi-select the part or reset rotation as CrashFighter suggested.
+1@Armyguy1534 well, we all started from the bottom :)
+1@Chancey21 it seems more suited for a transport/attack helicopter role than for space battles though. Like those shuttles they used to deploy clones in the old movies.
+1@JakeTheDogg you can see the winches by ghosting the base of the turret and a few large pieces of the rear superstructure with Fine Tuner, and magnet is on the barrel lock just behind the cabin.
+1To post images, write
+1![](image link.jpg).
. Since you're using Imgur, remove "s" from "https".Looks nice, though nose seems a bit long for a radial.
+1Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.