There's a variety of inputs you can use. Most people use VTOL , but you can also set it to an Activation Group. The important thing is that you test to make sure it works properly, because flaps can be trickier than other control surfaces.
On each of the main wings, create two control surfaces. One outside, one inside. Set the inputs on the outside surfaces to Roll and set the inside control surfaces to VTOL.
This was a thing 3 years ago, but it worked differently and I forget how. I wonder if your discovery can be used to simulate some real-world effect, like an engine shaking the vehicle as it starts up or something.
Very, very cool. I was looking up stuff on the Whiskey class the other day and it reminded me of these. People can be so clever when it cones to destruction and these submarines are a prine example.
@KnightOfRen No idea. He has quite a few interviews online and they're all pretty cool. He did have a nasty habit of licking his lips tho, which is irritating.
To me, a good plane looks great and flies great. If I can't land it, if it loses control in a turn, if it's unnaturally fast or slow, then it doesn't fly well.
Good looking planes have 3D wings, realistic custom landing gear that works properly. Custom cockpits are nice, but not necessary. Markings, decals and lettering are nice, but not necessary. It has to be visually believable. The parts have to make sense.
This is a link to one of Savage's tutorials. He's posted a few and they're all good. He's one of the all time greats and very generous with his skills/knowledge.
This is EternalDarkness' tutorial on how to make good wings.
This is a guide to XML, the language of simpleplanes that controls what we build. It was put together by the Simple Planes Masters Chat community and is the single most important thing you need to learn.
This is Snowflake0s guide to FunkyTrees, the special features that can allow you to make incredible moving parts.
Download good planes, tear them apart to see how the parts fit together. There are tutorials posted by SavageMan and EternalDarkness and Snowflake0s. I will send you the links once I find them.
@KnightOfRen One of the interesting things is that he didn't always fly the best version of a particular plane. For instance, he hated flying the famous F-86 Sabre because he had one of the early versions (either an A or a B, I forget) instead of the superb F-86 F. He had some crazy story where loose bolts fell into the landing gear lever and he had to turn the plane upside down to get the stuff to shake loose inside of the console and then deployed the gear while he was inverted so he could land.
@KnightOfRen There may not be photos online of them, but keep in mind he was issued 27 different aircraft and I seriously doubt we'll find pics of every one. Also, sometimes he would fly stuff that wasnt his just to see what it was like.
@KnightOfRen He accidentally brought his first P-38 up to the sound barrier in a dive, the pressure blew out the side windows on the cockpit and he thought he was hit by flack. He got lucky and was able to pull up a few feet above a wheat field, most of the time when you go that fast in a WW2 plane the controls stop responding and you end up making a hole in the ground. I think he scored 14 victories over his whole career but he may have hidden some.
@Blue0Bull She's a special bird, that's for sure. I made a post a long time ago about a pilot I admire very much. He started out flying P-38's over Europe and worked his way up the chain of command until he retired as a USAF general. Over 30 years, he flew just about every single fighter plane in the USAF (and even a couple in the RAF). The only pilot to score aerial victories in WW2 and Vietnam, he was the best of the best and even served on an aerobatic team for a while. He said that the Phantom II was his favorite, but the P-51 was close. Here's a link to my old post.
@CharlesDeGaulle It is up to the moderators to enforce the rules and it is up to you to follow them. There's really no need for you to lie to me, I have no control in this matter you have created.
Please, remember that this is a game about airplanes. While we do allow off-topic conversations in the forums, if you talk about religion or politics then there is a good chance that your post will be removed. Especially if we feel that it is likely to stir up debate.
It sounds like you have a bit of depression, I too lose interest in things I enjoy when I feel hopeless. I think it's perfectly ok for you to take a break, maybe find something else to cheer you up. But do your future self two big favors: find someone you feel safe to talk to and don't delete your account. Ok?
Here's how cameras work: you place the camera like a normal block, and when you change views you can look from the point of view of the camera. But here's the sneaky bit, the point of view is actually slightly above where the camera is, so if you nudge the camera just below the surface of a fuselage or something the camera is invisible but you can still use it like normal.
As for making the cockpit block disappear, you cant do that. What good designers usually do is they use finetuner to shrink the cockpit block so small that nobody notices it. DO NOT DO THAT UNTIL EVERYTHING ELSE IS DONE because it's hard to work with when its tiny.
You've got two options: 1) You use a camera on a rotator that you can switch to when you want to look outside. Mount the camera slightly beneath a black fuselage inlet, so its point of view seems like you're looking through a persicope.
2) You build a tiny cockpit with a hole where the "periscope viewer" is supposed be. The entire cockpit will have to be small enough to hide, and it has to sit on a rotator so you can pretend to look around outside. This plan will be more impressive but it will also be 1000x more complicated.
Throwing the whole community under the bus so you can whine about not enough upvotes is not a good look, bro. If you delete this post before anyone notices, I think it would be a pretty cool move on your part.
There's a variety of means to quickly accelerate. Your maximum speed is capped by the limitations of the game, and above a certain point you run into precision issues that can crash the program.
@JKudasai There could be gyro settings that will help, I dont have much experience with them. I know for certain that if you build a set of large horizontal and vertical fins, scale them down using XML, and hide them in the tail as far back as possible, your ship will be totally stable at high speed. Remember to use structural wings for the fins if you intend to break the speed of sound.
@JKudasai I understand, but center of mass affects everything. Cars, boats, planes, if the center of mass isn't far enough forward you're gonna have instability. The main problem here is you need the VTOL thrusters centered around the mass but you need the mass forward, so you have to be careful. Hiding some fins in the back will also help with high speed stability, but they're not necessary if you're very careful. Are you using a gyro?
@creca Absolutely. Making walkers is really hard, so don't get discouraged. There's a lot of people trying to solve the same problems you are so hang in there.
Yes, PZL M15 Belphegor
My Tu-22M features player guided cruise missiles, but they're not automatic like what you describe.
APPLE IS SATAN
There's a variety of inputs you can use. Most people use VTOL , but you can also set it to an Activation Group. The important thing is that you test to make sure it works properly, because flaps can be trickier than other control surfaces.
On each of the main wings, create two control surfaces. One outside, one inside. Set the inputs on the outside surfaces to Roll and set the inside control surfaces to VTOL.
+1@DefinitelyNotAnFBI Good luck
This was a thing 3 years ago, but it worked differently and I forget how. I wonder if your discovery can be used to simulate some real-world effect, like an engine shaking the vehicle as it starts up or something.
NameyMcNameface
@MintLynx I cant wait to see how it turns out
Very, very cool. I was looking up stuff on the Whiskey class the other day and it reminded me of these. People can be so clever when it cones to destruction and these submarines are a prine example.
@banbantheman People are looking for help in this thread, maybe you could make funny jokes in a different one?
+1@KnightOfRen No idea. He has quite a few interviews online and they're all pretty cool. He did have a nasty habit of licking his lips tho, which is irritating.
@rexrexThezion That decision is up to you.
To me, a good plane looks great and flies great. If I can't land it, if it loses control in a turn, if it's unnaturally fast or slow, then it doesn't fly well.
Good looking planes have 3D wings, realistic custom landing gear that works properly. Custom cockpits are nice, but not necessary. Markings, decals and lettering are nice, but not necessary. It has to be visually believable. The parts have to make sense.
+2This is a link to one of Savage's tutorials. He's posted a few and they're all good. He's one of the all time greats and very generous with his skills/knowledge.
This is EternalDarkness' tutorial on how to make good wings.
This is a guide to XML, the language of simpleplanes that controls what we build. It was put together by the Simple Planes Masters Chat community and is the single most important thing you need to learn.
This is Snowflake0s guide to FunkyTrees, the special features that can allow you to make incredible moving parts.
+1Download good planes, tear them apart to see how the parts fit together. There are tutorials posted by SavageMan and EternalDarkness and Snowflake0s. I will send you the links once I find them.
@KnightOfRen One of the interesting things is that he didn't always fly the best version of a particular plane. For instance, he hated flying the famous F-86 Sabre because he had one of the early versions (either an A or a B, I forget) instead of the superb F-86 F. He had some crazy story where loose bolts fell into the landing gear lever and he had to turn the plane upside down to get the stuff to shake loose inside of the console and then deployed the gear while he was inverted so he could land.
HELL YEAH!
I love a good A-4 and this is a good A-4!
@KnightOfRen There may not be photos online of them, but keep in mind he was issued 27 different aircraft and I seriously doubt we'll find pics of every one. Also, sometimes he would fly stuff that wasnt his just to see what it was like.
@KnightOfRen Cool
@Blue0Bull Thanks
@KnightOfRen He accidentally brought his first P-38 up to the sound barrier in a dive, the pressure blew out the side windows on the cockpit and he thought he was hit by flack. He got lucky and was able to pull up a few feet above a wheat field, most of the time when you go that fast in a WW2 plane the controls stop responding and you end up making a hole in the ground. I think he scored 14 victories over his whole career but he may have hidden some.
@KnightOfRen If you ever see any clips or articles about him, check it out. His stories are always crazy.
What a beautiful little jet, this is very nice work.
@Blue0Bull She's a special bird, that's for sure. I made a post a long time ago about a pilot I admire very much. He started out flying P-38's over Europe and worked his way up the chain of command until he retired as a USAF general. Over 30 years, he flew just about every single fighter plane in the USAF (and even a couple in the RAF). The only pilot to score aerial victories in WW2 and Vietnam, he was the best of the best and even served on an aerobatic team for a while. He said that the Phantom II was his favorite, but the P-51 was close. Here's a link to my old post.
@CharlesDeGaulle Yes, probably. Until then, vive la France
+1@CharlesDeGaulle It is up to the moderators to enforce the rules and it is up to you to follow them. There's really no need for you to lie to me, I have no control in this matter you have created.
Politics and Religion
Please, remember that this is a game about airplanes. While we do allow off-topic conversations in the forums, if you talk about religion or politics then there is a good chance that your post will be removed. Especially if we feel that it is likely to stir up debate.
+4It sounds like you have a bit of depression, I too lose interest in things I enjoy when I feel hopeless. I think it's perfectly ok for you to take a break, maybe find something else to cheer you up. But do your future self two big favors: find someone you feel safe to talk to and don't delete your account. Ok?
Nope. You need one rotator per axis, so your project would require 3 rotators.
+1Not the only time US and USSR came into direct combat with one another, but certainly the most interesting.
@Blue0Bull Different war/country
Korea had Mig Alley over the Yalu River
Vietnam had Thud Ridge on the outskirts of Hanoi
@Daylight Yeah, but what did they say S. B. 2. C. stand for? I'll give you a hint: you're not allowed to say it here.
+2@Daylight Now go look up what they said SB2C stood for.
Here's how cameras work: you place the camera like a normal block, and when you change views you can look from the point of view of the camera. But here's the sneaky bit, the point of view is actually slightly above where the camera is, so if you nudge the camera just below the surface of a fuselage or something the camera is invisible but you can still use it like normal.
As for making the cockpit block disappear, you cant do that. What good designers usually do is they use finetuner to shrink the cockpit block so small that nobody notices it. DO NOT DO THAT UNTIL EVERYTHING ELSE IS DONE because it's hard to work with when its tiny.
You've got two options:
1) You use a camera on a rotator that you can switch to when you want to look outside. Mount the camera slightly beneath a black fuselage inlet, so its point of view seems like you're looking through a persicope.
2) You build a tiny cockpit with a hole where the "periscope viewer" is supposed be. The entire cockpit will have to be small enough to hide, and it has to sit on a rotator so you can pretend to look around outside. This plan will be more impressive but it will also be 1000x more complicated.
Suit: a set of outer clothes
Suite: a set of rooms
It's no big deal, but it is a bit funny if you try to imagine it. :)
This one was posted 8 days ago
Throwing the whole community under the bus so you can whine about not enough upvotes is not a good look, bro. If you delete this post before anyone notices, I think it would be a pretty cool move on your part.
+1"Glorious" just about sums it up.
+4Absolutely cool. Thank you for posting this
Bro
@F4Mustang Oof. Nice catch.
There's a variety of means to quickly accelerate. Your maximum speed is capped by the limitations of the game, and above a certain point you run into precision issues that can crash the program.
@SyntheticL Good luck, lemme know what you come up with. This will be interesting.
+1@JKudasai XD
@JKudasai I know it's not a perfect fix but it should work, good luck and gimme a link if you post it, ok?
Oh, you mean Steve? Poor old guy.
Sure, no problem.
@JKudasai There could be gyro settings that will help, I dont have much experience with them. I know for certain that if you build a set of large horizontal and vertical fins, scale them down using XML, and hide them in the tail as far back as possible, your ship will be totally stable at high speed. Remember to use structural wings for the fins if you intend to break the speed of sound.
@JKudasai I understand, but center of mass affects everything. Cars, boats, planes, if the center of mass isn't far enough forward you're gonna have instability. The main problem here is you need the VTOL thrusters centered around the mass but you need the mass forward, so you have to be careful. Hiding some fins in the back will also help with high speed stability, but they're not necessary if you're very careful. Are you using a gyro?
@creca Absolutely. Making walkers is really hard, so don't get discouraged. There's a lot of people trying to solve the same problems you are so hang in there.
@JKudasai The red ball