sounds pretty good, if you want a more BRRRRT kinda sound, you can also add a delayed gun with FireGuns * floor(smooth(clamp01(FireGuns), FireGuns ? 1 / 0.075 : pow(10,10) )) to layer the sounds
Very nice, the design reminds me of concepts for the Japanese F-3 fighter.
.
one thing that bugs me though is when switching maneuver mode off, the elevator can get stuck. Make sure to set zeroOnDeactivate to true on the rotator
@Boeing727200F you can mostly negate these types of jammers by setting the maxVelocityAdjustmentRate really low and then maxForwardThrust and maxHeadingRate really high
you also need big explosion
Good plane, but is lacking in firepower.
+2@Sharkfin227 thanks : D
+2T
+2Cool :D
+2Does this mean that Bruce wanes secret identity is Rick Astley?
+2BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
+2life is roblox
+1sounds pretty good, if you want a more BRRRRT kinda sound, you can also add a delayed gun with
+1FireGuns * floor(smooth(clamp01(FireGuns), FireGuns ? 1 / 0.075 : pow(10,10) ))
to layer the sounds@Graingy I made a suggestion for the firing order thingy
+1looks amazing, Can’t wait to get home and fly it 👍
+1@Mitterbin thanks
+1cool
+1######Heading 1
+1i love mig-ers
+1@keiyronelleavgeek566 thanks
+1hey pookie
+1what the heli
+1t
+1nice, reminds me of m60a1
+1t
+1A dog walked into a tavern and said, “I can't see a thing. I'll open this one” 🤣🤣
+1boat
+1a bit bri-ish innit?
+1@griges you could make another impact gun but with positive impact and set it’s
+1lifetime
really low so it cancels out the first one before it hits youVery nice, the design reminds me of concepts for the Japanese F-3 fighter.
+1.
one thing that bugs me though is when switching maneuver mode off, the elevator can get stuck. Make sure to set
zeroOnDeactivate
totrue
on the rotatorboat
+1this is actually pretty useful for making missiles that turn good in close ranges, but are still fast
+1@MosquitowithaMachineGun i dunno, i must have hit the penjamin
+1poggers
+1poggers
+1@SuperSuperTheSylph thanks, i’m working on notch-able radar missiles, however i probably wont be done in time for SP2
+1cool art
+1@GrandPrix dont worry pookie ill stay safe
+1@GrandPrix grass . . . is kinda hot
+1abbs are hot :3
+1bro remembered his password T
+1noice
+1@Boeing727200F you can mostly negate these types of jammers by setting the
+1maxVelocityAdjustmentRate
really low and thenmaxForwardThrust
andmaxHeadingRate
really highyou also need big explosion
cool, i did this but it activates with landing gear.
+1also how did you make it not jitter the camera?
flunker
+1i like how it’s pointy
+1@Icey21 yes
+1Tweak those values until it works
+1Right hand tail control:
clamp01(Activate1)*PitchAngle + Pitch*0.85 - PitchRate/50 + (clamp(((Pitch)*(clamp((Roll+RollRate/130),-1,1))),0,1))
Left hand tail control:
clamp01(Activate1)*PitchAngle + Pitch*0.85 - PitchRate/50 + (clamp(((Pitch)*(clamp((-Roll-RollRate/130),-1,1))),0,1))
.
I made it for a V-Tail, but it works on normal horizontal stabilizer as well
+1Looks cool, F-7u cutlass vibes
+1I like how the radar operator faces backwards, because it would be useful for seeing the pilots blind spot.
+1F-26 ‘Sparrow Hawk’
+1F-26 ‘Salem’
T
+1@ccc12345 sure
+1I like the interior
+1