Very nice, the design reminds me of concepts for the Japanese F-3 fighter.
.
one thing that bugs me though is when switching maneuver mode off, the elevator can get stuck. Make sure to set zeroOnDeactivate to true on the rotator
This works on all missiles :D
.
there are 2 more ways to remove smoke
.
If you make your missile small enough there wont be a smoke trail but still missile sound affect (lower than 0.01 scale) This also lets you change the size of the trail by staying above 0.01
.
you can also set the max speed to infinity INF and you wont have a smoke trail, but you will get audio and flame exhaust.
. INF speed looks best imo but it cant be used in some scenarios due to missile overspeeding
.
When it comes to custom missiles i prefer to just scale down the missile so it makes a smaller trail, but not to the point where its invisible
@Boeing727200F you can mostly negate these types of jammers by setting the maxVelocityAdjustmentRate really low and then maxForwardThrust and maxHeadingRate really high
you also need big explosion
hey, that was my nickname in highschool
+2A dog walked into a tavern and said, “I can't see a thing. I'll open this one” 🤣🤣
+1@Rb2h bro had a vision fr
+2i’m floggin it
+2@Graingy everything reminds me of her . . . 🥀🥀🥀
bro really dropped the f bomb 😛
boat
+1poggers
boat
a bit bri-ish innit?
+1pogger
@griges you could make another impact gun but with positive impact and set it’s
+1lifetime
really low so it cancels out the first one before it hits youflunker :3
Very nice, the design reminds me of concepts for the Japanese F-3 fighter.
+1.
one thing that bugs me though is when switching maneuver mode off, the elevator can get stuck. Make sure to set
zeroOnDeactivate
totrue
on the rotatortest
boat
+1this is actually pretty useful for making missiles that turn good in close ranges, but are still fast
+1@MosquitowithaMachineGun i dunno, i must have hit the penjamin
+1This works on all missiles :D
.
there are 2 more ways to remove smoke
.
If you make your missile small enough there wont be a smoke trail but still missile sound affect (lower than 0.01 scale) This also lets you change the size of the trail by staying above 0.01
.
you can also set the max speed to infinity
INF
and you wont have a smoke trail, but you will get audio and flame exhaust..
INF
speed looks best imo but it cant be used in some scenarios due to missile overspeeding.
When it comes to custom missiles i prefer to just scale down the missile so it makes a smaller trail, but not to the point where its invisible
egg of death
goon squad approved 😛
thank you hot dutch man
poggers
+1poggers
poggers
poggers
+1happy birthday pookie ❤️
we dieing to warthunder yak-3 with this one!!!! 🔥🔥🔥
+3@SuperSuperTheSylph thanks, i’m working on notch-able radar missiles, however i probably wont be done in time for SP2
+1cool art
+1@GrandPrix dont worry pookie ill stay safe
+1@GrandPrix grass . . . is kinda hot
+1abbs are hot :3
+1bro remembered his password T
+1me personally i don’t even say anything, people just laugh when the look at me . . .
nice
+2noice
+1@Boeing727200F you can mostly negate these types of jammers by setting the
maxVelocityAdjustmentRate
really low and thenmaxForwardThrust
andmaxHeadingRate
really highyou also need big explosion
cool, i did this but it activates with landing gear.
+1also how did you make it not jitter the camera?
how add 4 pictures?
i hope they add procedural weapons. like you could change the fins, motor and guidance type of a missile.
+3needs more canards tbh
hot
@Graingy (Farts Nonchalantly)
@hpgbproductions thanks
flunker
+1i like how it’s pointy
+1@verxzl good idea, i might mix it with the pylon display on su 27 or something
@verxzl that’s what i did lol
@Icey21 yes
+1