Not sure how well you know the original system, I'm just trying to figure out what the grey ring is for? it exits top left t-90 and sits in holder above shell t-64.
I would add afunky trees expression to reduce the rotation at low speeds Something like: pitch*(.1+speed/400)
In the pitch rotators and similar in the roll ones.
I actually haven't experimented with thrust vectoring myself but that should help.
What that expression does Is allows 10% movement stationary gradually increasing to 110% movement at 400 kts and so on.
It is weird, The fireguns button should show up when the shaft rotates slightly on start up.
But I have now noticed that the "rolling" cockpit appears as pitch movement in the artificial horizon while still working in iOS.
The cockpit has been rotated from forwards causing this error but why it works here and not elsewhere is a mystery.
The input saying error in normal though.
Edit:
I have now created a modified version link is in the description.
Not sure what you mean by that.
The guns have to be "locked" on for it to run, by pressing fire guns then closing the menu on iOS. on computer Im not sure how this is done.
does the shaft rotate a bit at the start from gravity?
@WarshipDude
I tried to land it on the bridge at bandit but before I got near it the bridge just fell down?!
Then I touched the bridge (no damage to me) it collapsed and I lost the altitude reading?
Both times I lost all Touch sensitivity except for two finger panning shortly after.
It was time for Thomas to leave, he had seen everything...
+8United we stand, press ag8 and we fall...
+5Everybody gangsta until the hot air balloon does an Immelmann turn
+4I still have battleship craft on my old iPod, I cherish that thing.
I've got 4 working submarines a boat that goes 196.5kt and a battleship crossed with an aircraft carrier...
PS: enter JMSDF for a free boat
+4Rootin' tootin' cowboy shootin'
+4You have improved my life significantly!
+3There's a zombie on the lawn...
+3This brings back memories of battleship craft (not sure if anyone here has heard of it)
+3Now we need to put this gun on flyer one and have a 'sky wright-er'
+3Don't mess up that arwing! -Peppy
+2Nice, but I've never understood how this is still an "sx70" when compared to the original folding model?
+2I uh.... this uh.... you uh.... WHA?!
+2runs through air
+2U wot m8?
+2Just imagining the macarena as this folds itself
+2.... .- .-. -.. - --- ... .- -.-- @Cabbage17
+2You have way too much time on your hands.
+2This is uss beast contacting wright departures
+2I hesitated before coming here, but I'm glad i did.
+1@BadahhMuscleCar001 SWEET!
+1Oh When the beans, come out the tin! oh when the beans come out the tin!
+1@nobe Did it fall through or just not go?
+1Bruh, that's beautiful!
+1loving the tech although some is a bit clunky.
You laugh, but give it a month...
+1Not sure how well you know the original system, I'm just trying to figure out what the grey ring is for? it exits top left t-90 and sits in holder above shell t-64.
+1holy guacamole this is every part, feature and fix I've ever hoped for!!!
Excitement!!!
+1activates 1
+1me: I, Uh, wat!
Accidently had it going backwards, it worked well! (until I crashed it)
+1DodecaDecimator, Hexecutioner, XD
+1!Activate1 ? .25 : (Time < 1 ? .25 : (((PitchAngle / 10) < -.3 & (PitchAngle / 10) >= -.5) ? -.25 : ((PitchAngle / 10) < -.5 ? (PitchAngle / -10) : (((((6019.41 - Longitude)) / .212402) < -.99 | (((6019.41 - Longitude)) / .212402) > .99) ? 1 : ((((-5592 - Latitude) / .209473) > .99) ? .25 : ((((-5592 - Latitude) / .209473) < -.99) ? -.25 : ((1 / -10) * (PitchAngle))))))))
No idea what that means...
In all seriousness, loving the CNC machine like actions that on the inside and the data storage in variables is he kind of mind-bending I love.
Also, wouldn't there be 6 variables to use: lat, long, alt, head, pitch, roll?
brilliant stuff!
+1Holy guacamole ( I don't even like guacamole)
+1Zubr class LCAC I believe?
Very nice!
I would add afunky trees expression to reduce the rotation at low speeds Something like: pitch*(.1+speed/400)
In the pitch rotators and similar in the roll ones.
I actually haven't experimented with thrust vectoring myself but that should help.
What that expression does Is allows 10% movement stationary gradually increasing to 110% movement at 400 kts and so on.
+1It is weird, The fireguns button should show up when the shaft rotates slightly on start up.
But I have now noticed that the "rolling" cockpit appears as pitch movement in the artificial horizon while still working in iOS.
The cockpit has been rotated from forwards causing this error but why it works here and not elsewhere is a mystery.
The input saying error in normal though.
Edit:
I have now created a modified version link is in the description.
@TrainDude
+1Not sure what you mean by that.
The guns have to be "locked" on for it to run, by pressing fire guns then closing the menu on iOS. on computer Im not sure how this is done.
does the shaft rotate a bit at the start from gravity?
+1@WarshipDude
I actually quite like the cheap rubber sword
+1Weeeeeeeeeee!
+1I recently started developing a better version of an automatic turret, but now it can be even better!
+1Edit, too late...
BLIMEY, I didn't expect a sort of Spanish Inquisition!
Get the comfy chair!
+1Low fuel lag?
+1This thing is funky!
+1Insert midnight oil quote here
+1Ah, on iOS you can't do that. @truckerSAM
+1I don't quite get the jump?
+1I like it!
+1Sometimes I wish I wasn't on iOS, this is one of those times...
+1This is brilliant, First try aiming wasn't great ended up with lots of hopping soldiers.
Edit: And all the spasming limbs on the ground 🤣
Brilliant to watch...
+1Reminds me of the Simpsons movie
+1Now, I have officially seen everything.
+1I tried to land it on the bridge at bandit but before I got near it the bridge just fell down?!
Then I touched the bridge (no damage to me) it collapsed and I lost the altitude reading?
Both times I lost all Touch sensitivity except for two finger panning shortly after.
I like the box opening
+1This dood
+1