@NikoFox2 :)
I currently have 5 more almost ready to post (carbide, hypnodisc, tornado, panic attack, typhoon 2) but I've been having a hard time getting the spinners to be as powerful as they should.
I'm also considering a method of stabilisation as the controls on mine so far have been wild.
!his is neat and i would really like to see further development,
I do have a bug report though, I was at bandit, set the heading to land in the northerly direction, and I was south east of the airport(towards the uss tiny 2) then hit 7 and cut the throttle , bit it wen almost directly away from the airport. any ideas as to what happened there.
I would add afunky trees expression to reduce the rotation at low speeds Something like: pitch*(.1+speed/400)
In the pitch rotators and similar in the roll ones.
I actually haven't experimented with thrust vectoring myself but that should help.
What that expression does Is allows 10% movement stationary gradually increasing to 110% movement at 400 kts and so on.
It is weird, The fireguns button should show up when the shaft rotates slightly on start up.
But I have now noticed that the "rolling" cockpit appears as pitch movement in the artificial horizon while still working in iOS.
The cockpit has been rotated from forwards causing this error but why it works here and not elsewhere is a mystery.
The input saying error in normal though.
Edit:
I have now created a modified version link is in the description.
Not sure what you mean by that.
The guns have to be "locked" on for it to run, by pressing fire guns then closing the menu on iOS. on computer Im not sure how this is done.
does the shaft rotate a bit at the start from gravity?
@WarshipDude
@NikoFox2 :)
I currently have 5 more almost ready to post (carbide, hypnodisc, tornado, panic attack, typhoon 2) but I've been having a hard time getting the spinners to be as powerful as they should.
I'm also considering a method of stabilisation as the controls on mine so far have been wild.
DodecaDecimator, Hexecutioner, XD
+1Steering 100
uhhhhh, bruh
!his is neat and i would really like to see further development,
I do have a bug report though, I was at bandit, set the heading to land in the northerly direction, and I was south east of the airport(towards the uss tiny 2) then hit 7 and cut the throttle , bit it wen almost directly away from the airport. any ideas as to what happened there.
And PID, that's high class...
simple. elegant. effective.
@IzzyIA well, I don't know how you do what you do but keep doing it.
!Activate1 ? .25 : (Time < 1 ? .25 : (((PitchAngle / 10) < -.3 & (PitchAngle / 10) >= -.5) ? -.25 : ((PitchAngle / 10) < -.5 ? (PitchAngle / -10) : (((((6019.41 - Longitude)) / .212402) < -.99 | (((6019.41 - Longitude)) / .212402) > .99) ? 1 : ((((-5592 - Latitude) / .209473) > .99) ? .25 : ((((-5592 - Latitude) / .209473) < -.99) ? -.25 : ((1 / -10) * (PitchAngle))))))))
No idea what that means...
In all seriousness, loving the CNC machine like actions that on the inside and the data storage in variables is he kind of mind-bending I love.
Also, wouldn't there be 6 variables to use: lat, long, alt, head, pitch, roll?
brilliant stuff!
+1looks like the bottom half of an asterisk *
wow
EDIT:
wow, this is brilliant. standing ovation
Holy guacamole ( I don't even like guacamole)
+1Zubr class LCAC I believe?
Very nice!
I was modifying someone else's convoy truck just to see how I could do but you've taken the cake!
Edit:how is the speed limiting done?
runs through air
+2Ahhhhhh. @Aweyer26
Strangely, breaking the glass crashes simpleplanes.
How have you gotten the rotators to do 10000% without rotating the plane?
Exactly what I was thinking @F104Deathtrap
I would add afunky trees expression to reduce the rotation at low speeds Something like: pitch*(.1+speed/400)
In the pitch rotators and similar in the roll ones.
I actually haven't experimented with thrust vectoring myself but that should help.
What that expression does Is allows 10% movement stationary gradually increasing to 110% movement at 400 kts and so on.
+1I like the 'turn to liquid feature' on low physics then set to med/high and see it turn into a car again.😂🤣
It is weird, The fireguns button should show up when the shaft rotates slightly on start up.
But I have now noticed that the "rolling" cockpit appears as pitch movement in the artificial horizon while still working in iOS.
The cockpit has been rotated from forwards causing this error but why it works here and not elsewhere is a mystery.
The input saying error in normal though.
Edit:
I have now created a modified version link is in the description.
@TrainDude
+1Not sure what you mean by that.
The guns have to be "locked" on for it to run, by pressing fire guns then closing the menu on iOS. on computer Im not sure how this is done.
does the shaft rotate a bit at the start from gravity?
+1@WarshipDude
Whatever floats your boat!... @WarshipDude
Just curious where did the gears come from, they look familiar?
MUAHAHAHAHAHAHA!
I actually quite like the cheap rubber sword
+1Weeeeeeeeeee!
+1I recently started developing a better version of an automatic turret, but now it can be even better!
+1Edit, too late...
U wot m8?
+2I spent too long looking at this...
I don't know why, but I like this.
How about this
We don't ask... @Mustangflyer
It was time for Thomas to leave, he had seen everything...
+8WOT?
BLIMEY, I didn't expect a sort of Spanish Inquisition!
Get the comfy chair!
+1Low fuel lag?
+1Multiplying the length of a magnet also effects its area of effect, which might come in handy for this?
This thing is funky!
+1Just imagining the macarena as this folds itself
+2Insert midnight oil quote here
+1.... .- .-. -.. - --- ... .- -.-- @Cabbage17
+2Ah, on iOS you can't do that. @truckerSAM
+1This thing is good fun!
I don't quite get the jump?
+1I like the extreme manueverability mode(it's kind of funky) but the stall protection kinda works like mcas...
I like it!
+1Sometimes I wish I wasn't on iOS, this is one of those times...
+1Working on it ;) @FOXLOVER
@FOXLOVER
This is brilliant, First try aiming wasn't great ended up with lots of hopping soldiers.
Edit: And all the spasming limbs on the ground 🤣
Brilliant to watch...
+1