3,045 Fujisan Comments

  • Anti Missile Ball 1.9 years ago

    Could you, perhaps, craft a version where it points at the missile, not fire something at it, and stick an attachment point onto it to mount a gun or whatever?

    EDIT: Once I get the free time guess imma reverse engineer the ** out of this thing

    +2
  • Bus 2.2 years ago

    Richard Scepton. However this is a joint account too. Another person besides me runs this account, his name is Admiral Kuztenov.

  • WW2 Battleship 2.2 years ago

    @ImperialJapanese No, she's more like the Iowa.

  • Type-89B 2.3 years ago

    "Hey, light tank, move!"

    "I don't wanna."

    +2
  • Parallax angle turrets 2.3 years ago

    @BlackZero I've perfected the code for a much simplified auto-aim system some time ago. It does include port and starboard mounted turrets as well.

    See my FT-rigged IJN Yamato.

  • WWII dive-bombing run gone wrong 2.4 years ago

    @HighMike As far as I'm concerned you need to release ur bombs at lowest 900 feet, anything lower and you risk kamikazing into the enemy ship

  • Funky Trees AA guns (Backwards mount, boradside mounts) 2.4 years ago

    @BlackThuNDR @Aweyer26 @SnoWFLakE0s @SenSkysh @232287168147825

  • Realistic Case Ejection for Cannons 2.4 years ago

    @HailFire24 in Overload

    add a property named 'function'

    for AA you input 'AirToAir'

    for ASW you input 'AirToGround'

    for both you input 'Multirole'

  • Auto Aim for everyone! FT code generator! 2.5 years ago

    @mitsuki seems so

  • P-51-D autopilot (Funky Trees) 2.5 years ago

    @Zaineman AG stands for Activation Group. And basically mash 1 2 3 4 5 6 7 8 on ur keyboard to toggle each one.

    +1
  • P-51-D autopilot (Funky Trees) 2.5 years ago

    @Zaineman

    The control and autopilot are on two diffrent control surfaces, in effect when you pitch up it thinks you're going up and tries to consempate, and the primary pitch surfaces cannot overpower the autopilot surface, and it ends up being like 'fighting the plane' when you pitch up. There is a solution tho, set the autopilot to be toggled by an AG. Haven't figured out the FT for that though:(

    +1
  • Textures of exported .obj files 2.5 years ago

    @Vinceinovich The texture itself is in the color boxes. In a literal sense, it basically takes all the colors in the game and places them into a bunch of solid colors side by side. To directly modify them you need to modify those colors (they're the line on the bottom btw).

    Also, Blender dosen't support the .mtl that comes with .obj, so it can't read the texture. Try 3d Builder.

    +1
  • Kongou Class Battleship 2.5 years ago

    @Razor3278 ooh KanColle teitoku

  • RTS mod request 2.6 years ago

    @Gestour

  • Making AI Automatic Phalanx Shoot 2.6 years ago

    @Noname918181 Or maybe the cockpit being thrown off. I'd seen someone have an AI shoot it by ejecting the cockpit from the turret with a detacher (with 0% force of course)

  • Funky Trees! Q&A 2.6 years ago

    @ReplicaBuilder1090 I've already created an FT code for that, please check out my post 'Parallax Angle Turrets'.

    +1
  • Cobra Landing on Ayanon's Hiryu 2.6 years ago

    The Hiryuu has a straight deck, not an angled one. So don't approach her from the angle I saw. Approach from straight ahead or behind.

    +1
  • Cobra Landing on Ayanon's Hiryu 2.6 years ago

    STUKAAAAAAA

    +1
  • Type 96 AA gun bundle 2.6 years ago

    @soldier289 If you need the AA gun to be the rear mount, I have a Funky Trees code designed specifically for that very purpose. Check out my 'Parallax Angle Turrets' forum post.

    and oh wait it seems the OP covered for you already...

  • Parallax angle turret Funky Trees demonstration 2.6 years ago

    Here's a link to the codes in case you want them:

    https://www.simpleplanes.com/Forums/View/1577104/Parallax-angle-turrets

  • IJN Ise Class Battleship (Carrier type) 2.6 years ago

    @temporaryaccount Hybrid battleship (BBH) or battlecarrier (CVB).

  • A6M Zero 2.6 years ago

    @FuhrerGaming No problem dude.

  • A6M Zero 2.6 years ago

    @FuhrerGaming upgrading planes is a thing here remember

    +1
  • Voltzer Z-2FSM Ver. 1. 2.6 years ago

    So,

    I put it up against two of my fighters

    and they could hold their own against the Voltzer.

    https://www.youtube.com/watch?v=3K5gz23A9ow

  • Voltzer Z-2FSM Ver. 1. 2.7 years ago

    I was going to test this baby but it's 7:30 and I need to go to sleep...so I'll get to it tommorow.

  • AirCrafti-5.0FGA 2.7 years ago

    I roasted an attack wing of two such craft sir >_<

    https://www.youtube.com/watch?v=ufXwfEQh2pY

  • B-17 Flying Fortress (with fully automatic aiming guns!!!!) 2.7 years ago

    @Bismarcksurvivor100 I was using the plane as a testbed of sorts for an automatic defense gunner system on planes, so I probably will remake it some time in the future with better historical refrences next time >_<

    Besides that though, fair point.

    +1
  • AirCrafti-5.0F 2.7 years ago

    @Gripen346 https://www.simpleplanes.com/a/SN9nKo/AUTO-AIMED-TURRET-AK-2100

    I added some 3" flak autocannons of my own onto the design onto it to replace the 100mm guns, but the basic design remains the same. Unfortunately, the flak gun tech is experimental and classified >_<

  • AirCrafti-5.0F 2.7 years ago

    Nice try

    but

    flak turrets are always unstoppable >_<

    https://www.youtube.com/watch?v=BwO_mXaoYhQ

  • Extreme F 2.7 years ago

    @Gripen346 I grilled the 5.0F twice dude

    https://www.youtube.com/watch?v=BwO_mXaoYhQ

    _<

  • What are "Funky Trees"? 2.7 years ago

    @EternalDarkness Well, some dude made an auto-aiming CIWS gun with FT.

  • Battle ship hull 2.7 years ago

    @AmazingAidan one question

    where are Chasing's comments???

  • Carrier landings: You vs your dad 2.7 years ago

    @MidnightSun Who is Japanese?

  • Extreme F 2.8 years ago

    @Gripen346 Thanks.

    Now all I need is for my F-41 to enter the fray:)

  • Extreme F 2.8 years ago

    Ok

    so

    is xml modding allowed

    and missiles/jets too

  • VRuilding Challenges 3.1 years ago

    @pedro16797 And with that, back to the studio.

    +1
  • What happens when you slap anime together with Halo and Stellaris? This I rekon. 3.1 years ago

    @HadesChan Somehow you posted the same comment twice

    Teitoku

  • What happens when you slap anime together with Halo and Stellaris? This I rekon. 3.1 years ago

    @LaylaSP1 @PioneerThe2nd This link may work then?

    https://media.moddb.com/images/articles/1/300/299647/auto/main-qimg-93cb947b93.png

  • VRuilding Challenges 3.1 years ago

    Hold up hold up hold up WAIT!!!

    If we are gonna win a Steam key for this, then what version of SP are we gonna use to build the ** for this challenge??? Pirated copies?

    I think that you should plop in a key for SimpleRockets. Anyhow, I don't know if I can do this challenge or not, as I am currently creating a Stellaris total conversion mod - though that's a diffrent story.

  • SBC Valoran Class Valoran 3.2 years ago

    "Mobile Friendly"

    u use a quantum flunctuation tablet, how did u put such quantum computer into der tablet???

    +2
  • What is Funky Trees? 3.2 years ago

    @JustWingIt LOL

  • What is Funky Trees? 3.2 years ago

    @JustWingIt Not really. Funky Trees is mainly used to mean code that makes rotators or other parts do wierd stuff. Mainly, I have seen people make flak guns with proxy fuses, auto aiming CIWS (I made one, put it on a battleship, and am happy to say it was able to shoot down the missiles fired by the Beast's escorts), fly-by-wire, bombsights, and much more.

  • What is Funky Trees? 3.2 years ago

    Funky Trees is a type of xml. It has been mainly interpreted to basically mean code that is mainly used to program rotators. The uses include but are not limited to: bombsights, fly-by-wire, automatic aiming CIWS, missiles, and the like. I have mailny used them to make the Firefly Scorpion with an automatic aiming system for the cannons and let's say it works quite well.

    I also made a prototype autoloader for custom shells, though it got too complex.

    +1
  • BBS-555 Kirishima Ver1.0 - Kongo-class Battleship 3.2 years ago

    Can you make the Murasame-class cruiser or the Isokaze-class destroyer?

    +1
  • 1980 Range Rover Vogue Off Roader 3.2 years ago

    When James May tries to transport live fish in a tank but has no lid

    "Hold my beer"

    +1
  • 1980 Range Rover Vogue 3.2 years ago

    @carguy2007 It's on one of my many new creations. The Scorpion Firefly has an automated point-defense system that employs the 76.2mm main gun to engage targets at long range as an SPG, but is extremely effective against aircraft (see the Funky Trees demonstration video)

  • 1980 Range Rover Vogue 3.2 years ago

    Nice to see how you've made with this. Ever tried to add a Funky Trees point-defense system though?

  • 1hp car 3.3 years ago

    Oh my god....

    GipsoCartoon:

  • Steam Summer Sale 3.4 years ago

    Untill someone makes a kanmusu...

  • Automatic instant locking Ground and Air missiles 3.4 years ago

    On its own it locks fine, but when you plop it on an airplane and it dosen't lock at all.