Could you, perhaps, craft a version where it points at the missile, not fire something at it, and stick an attachment point onto it to mount a gun or whatever?
EDIT: Once I get the free time guess imma reverse engineer the ** out of this thing
The control and autopilot are on two diffrent control surfaces, in effect when you pitch up it thinks you're going up and tries to consempate, and the primary pitch surfaces cannot overpower the autopilot surface, and it ends up being like 'fighting the plane' when you pitch up. There is a solution tho, set the autopilot to be toggled by an AG. Haven't figured out the FT for that though:(
@Vinceinovich The texture itself is in the color boxes. In a literal sense, it basically takes all the colors in the game and places them into a bunch of solid colors side by side. To directly modify them you need to modify those colors (they're the line on the bottom btw).
Also, Blender dosen't support the .mtl that comes with .obj, so it can't read the texture. Try 3d Builder.
@Noname918181 Or maybe the cockpit being thrown off. I'd seen someone have an AI shoot it by ejecting the cockpit from the turret with a detacher (with 0% force of course)
@soldier289 If you need the AA gun to be the rear mount, I have a Funky Trees code designed specifically for that very purpose. Check out my 'Parallax Angle Turrets' forum post.
and oh wait it seems the OP covered for you already...
@Bismarcksurvivor100 I was using the plane as a testbed of sorts for an automatic defense gunner system on planes, so I probably will remake it some time in the future with better historical refrences next time >_<
I added some 3" flak autocannons of my own onto the design onto it to replace the 100mm guns, but the basic design remains the same. Unfortunately, the flak gun tech is experimental and classified >_<
If we are gonna win a Steam key for this, then what version of SP are we gonna use to build the ** for this challenge??? Pirated copies?
I think that you should plop in a key for SimpleRockets. Anyhow, I don't know if I can do this challenge or not, as I am currently creating a Stellaris total conversion mod - though that's a diffrent story.
@JustWingIt Not really. Funky Trees is mainly used to mean code that makes rotators or other parts do wierd stuff. Mainly, I have seen people make flak guns with proxy fuses, auto aiming CIWS (I made one, put it on a battleship, and am happy to say it was able to shoot down the missiles fired by the Beast's escorts), fly-by-wire, bombsights, and much more.
Funky Trees is a type of xml. It has been mainly interpreted to basically mean code that is mainly used to program rotators. The uses include but are not limited to: bombsights, fly-by-wire, automatic aiming CIWS, missiles, and the like. I have mailny used them to make the Firefly Scorpion with an automatic aiming system for the cannons and let's say it works quite well.
I also made a prototype autoloader for custom shells, though it got too complex.
@carguy2007 It's on one of my many new creations. The Scorpion Firefly has an automated point-defense system that employs the 76.2mm main gun to engage targets at long range as an SPG, but is extremely effective against aircraft (see the Funky Trees demonstration video)
Could you, perhaps, craft a version where it points at the missile, not fire something at it, and stick an attachment point onto it to mount a gun or whatever?
EDIT: Once I get the free time guess imma reverse engineer the ** out of this thing
+2Richard Scepton. However this is a joint account too. Another person besides me runs this account, his name is Admiral Kuztenov.
@ImperialJapanese No, she's more like the Iowa.
"Hey, light tank, move!"
"I don't wanna."
+2@BlackZero I've perfected the code for a much simplified auto-aim system some time ago. It does include port and starboard mounted turrets as well.
See my FT-rigged IJN Yamato.
@HighMike As far as I'm concerned you need to release ur bombs at lowest 900 feet, anything lower and you risk kamikazing into the enemy ship
@BlackThuNDR @Aweyer26 @SnoWFLakE0s @SenSkysh @232287168147825
@HailFire24 in Overload
add a property named 'function'
for AA you input 'AirToAir'
for ASW you input 'AirToGround'
for both you input 'Multirole'
@mitsuki seems so
@Zaineman AG stands for Activation Group. And basically mash 1 2 3 4 5 6 7 8 on ur keyboard to toggle each one.
+1@Zaineman
The control and autopilot are on two diffrent control surfaces, in effect when you pitch up it thinks you're going up and tries to consempate, and the primary pitch surfaces cannot overpower the autopilot surface, and it ends up being like 'fighting the plane' when you pitch up. There is a solution tho, set the autopilot to be toggled by an AG. Haven't figured out the FT for that though:(
+1@Vinceinovich The texture itself is in the color boxes. In a literal sense, it basically takes all the colors in the game and places them into a bunch of solid colors side by side. To directly modify them you need to modify those colors (they're the line on the bottom btw).
Also, Blender dosen't support the .mtl that comes with .obj, so it can't read the texture. Try 3d Builder.
+1@Razor3278 ooh KanColle teitoku
@Gestour
@Noname918181 Or maybe the cockpit being thrown off. I'd seen someone have an AI shoot it by ejecting the cockpit from the turret with a detacher (with 0% force of course)
@ReplicaBuilder1090 I've already created an FT code for that, please check out my post 'Parallax Angle Turrets'.
+1The Hiryuu has a straight deck, not an angled one. So don't approach her from the angle I saw. Approach from straight ahead or behind.
+1STUKAAAAAAA
+1@soldier289 If you need the AA gun to be the rear mount, I have a Funky Trees code designed specifically for that very purpose. Check out my 'Parallax Angle Turrets' forum post.
and oh wait it seems the OP covered for you already...
Here's a link to the codes in case you want them:
https://www.simpleplanes.com/Forums/View/1577104/Parallax-angle-turrets
@temporaryaccount Hybrid battleship (BBH) or battlecarrier (CVB).
@FuhrerGaming No problem dude.
@FuhrerGaming upgrading planes is a thing here remember
+1So,
I put it up against two of my fighters
and they could hold their own against the Voltzer.
https://www.youtube.com/watch?v=3K5gz23A9ow
I was going to test this baby but it's 7:30 and I need to go to sleep...so I'll get to it tommorow.
I roasted an attack wing of two such craft sir >_<
https://www.youtube.com/watch?v=ufXwfEQh2pY
@Bismarcksurvivor100 I was using the plane as a testbed of sorts for an automatic defense gunner system on planes, so I probably will remake it some time in the future with better historical refrences next time >_<
Besides that though, fair point.
+1@Gripen346 https://www.simpleplanes.com/a/SN9nKo/AUTO-AIMED-TURRET-AK-2100
I added some 3" flak autocannons of my own onto the design onto it to replace the 100mm guns, but the basic design remains the same. Unfortunately, the flak gun tech is experimental and classified >_<
Nice try
but
flak turrets are always unstoppable >_<
https://www.youtube.com/watch?v=BwO_mXaoYhQ
@Gripen346 I grilled the 5.0F twice dude
https://www.youtube.com/watch?v=BwO_mXaoYhQ
@EternalDarkness Well, some dude made an auto-aiming CIWS gun with FT.
@AmazingAidan one question
where are Chasing's comments???
@MidnightSun Who is Japanese?
@Gripen346 Thanks.
Now all I need is for my F-41 to enter the fray:)
Ok
so
is xml modding allowed
and missiles/jets too
@pedro16797 And with that, back to the studio.
+1@HadesChan Somehow you posted the same comment twice
Teitoku
@LaylaSP1 @PioneerThe2nd This link may work then?
https://media.moddb.com/images/articles/1/300/299647/auto/main-qimg-93cb947b93.png
Hold up hold up hold up WAIT!!!
If we are gonna win a Steam key for this, then what version of SP are we gonna use to build the ** for this challenge??? Pirated copies?
I think that you should plop in a key for SimpleRockets. Anyhow, I don't know if I can do this challenge or not, as I am currently creating a Stellaris total conversion mod - though that's a diffrent story.
"Mobile Friendly"
u use a quantum flunctuation tablet, how did u put such quantum computer into der tablet???
+2@JustWingIt LOL
@JustWingIt Not really. Funky Trees is mainly used to mean code that makes rotators or other parts do wierd stuff. Mainly, I have seen people make flak guns with proxy fuses, auto aiming CIWS (I made one, put it on a battleship, and am happy to say it was able to shoot down the missiles fired by the Beast's escorts), fly-by-wire, bombsights, and much more.
Funky Trees is a type of xml. It has been mainly interpreted to basically mean code that is mainly used to program rotators. The uses include but are not limited to: bombsights, fly-by-wire, automatic aiming CIWS, missiles, and the like. I have mailny used them to make the Firefly Scorpion with an automatic aiming system for the cannons and let's say it works quite well.
I also made a prototype autoloader for custom shells, though it got too complex.
+1Can you make the Murasame-class cruiser or the Isokaze-class destroyer?
+1When James May tries to transport live fish in a tank but has no lid
"Hold my beer"
+1@carguy2007 It's on one of my many new creations. The Scorpion Firefly has an automated point-defense system that employs the 76.2mm main gun to engage targets at long range as an SPG, but is extremely effective against aircraft (see the Funky Trees demonstration video)
Nice to see how you've made with this. Ever tried to add a Funky Trees point-defense system though?
Oh my god....
GipsoCartoon:
Untill someone makes a kanmusu...
On its own it locks fine, but when you plop it on an airplane and it dosen't lock at all.