Yo dude, I love how you put this together, using different games to make a story line. Some of those shots must have taken hard work to get and then to put everything together like you did. Freakin Awesome!
@JMicah4 no, its quite a bit of a process to get the environment setup, u need android SDKs, not sure what that exe is all about, also I can't check right now but will check later
You guys need to take a look at the coding for tournament entries, as they automatically filter based on conditions. Unless someone gets a dedicated server, I'm thinking so much lag because of physics calculations for multiple players, so there needs to be some kind of limit to the designs that can connect to a host, etc...
@UnstableOrbit - I haven't tried this yet, I just wanted to ask how is your road system set up in unity? One whole object mesh or multiple object meshes? Also how did you make the roads? Standard unity stuff or some asset or you model everything yourself?
@Gg1234 - How much would the finished product weigh? What would one need to do to add electronics? Bare minimum lights, maximum adding full rc controls?
@AndrewGarrison @PhilipTarpley - Guys is the slow motion meant to activate low gravity too?
Everytime I enable slow motion my vehicle gets all floaty, and a small bumb or jump will 5x higher than normal.
@AndrewGarrison and other devs - *Added option to toggle piston between push and pull in the designer <-- that was not expected Awesome work. Keep these great improvements coming please.
This is soo much fun now with the new parts! I went down a few mountains by barrel rolling and tumbling without a scratch, I'm driving along in a field and one tiny bump the thing explodes o,0 Still really cool and fun
Yo dude, I love how you put this together, using different games to make a story line. Some of those shots must have taken hard work to get and then to put everything together like you did. Freakin Awesome!
Just wait...
The is a beast, keep these sci Fi mega ships coming
So much time saving, thank you. Also I can start reducing my sub assemblies...
making great use of those adjustable fuslages I see
@Nexus24680 yup when I logged on no one was online, will try again this evening
@humangrenade I should be releasing an update this weekend
Always try
was here
Sweet
Laser guided bombs
@Ramonawavesaircraft @pod123 good to know guys
@spefyjerbf @PalCoInc - Actually via XML Editting and modding you can make blocks float, aka lighter than air
@JMicah4 open android studio, in android studio find the SDK download manager, open that and then let me know what that says
@JMicah4 it could take some time depensing on pc specs, join discord, its easier to communicate
Need moar ramm!
So cool
@JMicah4 yeah, woah that's huge, okay, first download android studio, its free and will setup all the SDKs you need automatically
@JMicah4 no, its quite a bit of a process to get the environment setup, u need android SDKs, not sure what that exe is all about, also I can't check right now but will check later
Wow those decals
@lapisGamerYT check the propulsion catogery, krazy parts should be at the bottom
@JMicah4 how big is the unity project? If its not too big I can export an android version for you and your fans
@lapisGamerYT look in the normal parts sections, krazy parts are at the bottom of each category
@lapisGamerYT what device are you using?
@kukimuki1234 - its from previous version of simple planes. However checkout Gestour, he is releasing designer mods
@oDDDynamics @Jaheim23232323
Good to know its working, thanks.
@UnstableOrbit @HellFireKoder @AndrewGarrison
You guys need to take a look at the coding for tournament entries, as they automatically filter based on conditions. Unless someone gets a dedicated server, I'm thinking so much lag because of physics calculations for multiple players, so there needs to be some kind of limit to the designs that can connect to a host, etc...
@UnstableOrbit - I haven't tried this yet, I just wanted to ask how is your road system set up in unity? One whole object mesh or multiple object meshes? Also how did you make the roads? Standard unity stuff or some asset or you model everything yourself?
@APimpNamedSlickback that is the main thing and the propulsion parts require minimal air. This will be upgraded so they require no air next update
Why you fly into the trees... Lol almost
That was some decent low level flying
Check our my latest plane for some mini BFE150s @DankDorito
If this can be mirrored I will get it vtol capable
@MediocrePlanes no problem
Fantastic design, you got the one main thing down to a minimum aka DRAG. Great achievement.
So cool the detail, even the tiny drips. Awesome
wow
Congrats and please share photos of your print when you get it.
cool
dat detail, much wow, impress much.
@Gg1234 - How much would the finished product weigh? What would one need to do to add electronics? Bare minimum lights, maximum adding full rc controls?
@joeysellers - *What about parts that have movement? *Is it possible to print out just the basic parts to make a kind of kit?
@BoxGlow I forget to upvote so many downloads as I'm not always logged in
@BoxGlow Yeh look in in power if I recall correctly
+2@PhilipTarpley; Added XML property to prevent pistons from breaking (preventBreaking="true")
Can you please add this to shocks?
@AndrewGarrison @PhilipTarpley - Guys is the slow motion meant to activate low gravity too?
Everytime I enable slow motion my vehicle gets all floaty, and a small bumb or jump will 5x higher than normal.
@AndrewGarrison and other devs - *Added option to toggle piston between push and pull in the designer <-- that was not expected Awesome work. Keep these great improvements coming please.
This is soo much fun now with the new parts! I went down a few mountains by barrel rolling and tumbling without a scratch, I'm driving along in a field and one tiny bump the thing explodes o,0 Still really cool and fun
Can I just point out that you have wheels (which are aawesome) with the ability to choose which engine provides it with power...
clears throat
When will this be done for VTOL thrusters/nozzles and VTOL engines?
@PhilipTarpley, @AndrewGarrison
I've been patiently waiting... for some of this shizzle.