@MEERKAT978 I just noticed that this version still has a brace of AGMs mounted to each outer stores point. Please disregard and hit AG7 prior to initiating the take off roll. You will leave the offending guided munitions on the runway.
Cool. I actually have an armed version too, re engined to have more oomph, and a back story involving the Army Air Corps and the need for a COIN/FAC kite. With 5000hp she is a hoot to fly. Uploading that one now. Story will need to wait.@Mustang51
Now that you mention it, I really see your point. It really isnt meant to be related to the Provost at all, but I can see the resemblence. It is suppost to be a too big, too heavy losing competitor to the Tucano. Only a few built blah blah. I just need to find time to do the write up. @Mustang51
Wonderful. Just bloody lovely all round. Well, the model, anyway. The story (one which I was not familiar with) is one of typical post war British stupidity mixed with an exasperating tendency to give the yanks everything they want on a silver plate - type stories. Makes my blood boil, so it does...
Nah, Im just average.
It is very kind of you to say, though.
The processes applied here to build this model are very advanced. You obviously know what you are doing. I cannot claim to hold the knowledge to building the pefect model - there are others here who are much more talented than I am - I just thought that I would pitch in with my thoughts.
What I do when I see a model that is very nice / interesting / uses parts / techniques that I am unfamiliar with is to download it and take it apart. That way you can figure out a lot. @Akali
Ok. Firstly, it was Reginald Mitchell who designed both the Supermarine Spitfire and the Supermarine S series.
Secondly, the max take off weight for a Spit was (generally) in the region of 5,000 to 7,000 lbs. this thing weighs 30,000 lbs. it also has in excess of 11,000 drag points. 5,000 hp isnt going to cut the mustard. The poor kite is on the verge of stalling at all times. Using auto prop pitch helps, but this bird needs to lose weight.
Thirdly the Spit is generally (with variations from type to type) 36 feet from wingtip to wingtip, 29 feet from spinner tip to rudder trailing edge and 11 feet high. Your dimensions are off.
Fourthly, using rotators is a great idea for control surfaces, but if you want trim too you need to double up on the rotators and have one as the control actuator and the other as the trim actuator. Take a look at my Lancaster to see how I did it.
You have a lot of skill already as a builder - there are a lot of advanced techniques on show here - but the basics are lacking a wee bit for me.
@SledDriver The angle of the canards. I'm altering the static balance (COM) by adding / removing weight from the extremities, but also the dynamic balance by altering the angles of the various lifting / control surfaces.
To be completely honest I feel like I'm fumbling around in the dark - but I'm beginning to see some repeatable results due to my fiddlings... I might have an entry ready by the deadline...
I'm not too sure that I could manage this even with an XML mod capable platform to run SP on...
@SledDriver We are being audited. We're a property company, specialising in shopping centres.
I'm the procurement manager and have been given the task of refreshing our supplier database, with all the bells, whistles, organisation numbers and ISO certificate numbers etc...
I've managed to fix it. By fixing it, I mean that I realised that I had an earlier version saved. I just went back to that. Now I have a delta of ca. 1000ft again, but at least I can work with that... Adjust 0.2 deg, test, fail, adjust by 0.3 deg, test, fail and so on...
Nope. Well, yep. Normally. But not in this case. You get initial positive response to pitch inputs, but after a second or so, a slow deviation to the left (on nose up) or right (on nose down) begins. Very odd. Im working on it. Along with our 2017 ISO 14001 audit... not sure which I should prioritise... @SledDriver
@SledDriver This is really kicking my ass, to be quite frank. I now have developed some sort of pitch relate auto roll... I can't solve it and it looks like I'm going to have to start again from scratch. Bugger.
Ah well, if it was easy it would be boring...
Very impressive. Im a big fan of your building technique, too.
My attempt runs on a somewhat parabolic course... starts at ca. 300ft, up to ca. 900ft, back to ca. 300ft. I need to work on this more...
@SledDriver
Why thank you, oh frantic one.
BTW I enjoyed the V Bomber vid you made. Mines were the Supermarine Vengeful and the Russian spinny bomb one at the end. @Franticmatty
@SledDriver I completely agree - I would say that using the nose to tail engine method (I do this a lot, as xml modding is not possible on iOS) is more of an exploit of the prevailing conditions existing in the world of SimplePlanes, rather than an out and out cheat. It still isn't cricket, though.
I must admit that I was bloody proud of myself when I built her, regardless. Even if it was an academic exercise, as you say.
The version I am working on now is based largely on the same airframe, but with a fair few of the XML modded bits I have accumulated thrown in.
Interesting is fine, but I'll take boring all day long if it manages to do the job. Which is to operate in accordance with the criteria you have given out in the challenge. I'm not that bothered about winning - more about managing to hit the bloody island at all with minimal altitude drift.
FYI I've managed to get the altitude drift down to around 1000ft now - she hits Krakawhatever every time. I just need to tame the bloody lift which seems to be caused by the asymetric drag of either the tail fins or the cockpit and varies with airspeed...
I was sure that I built something completely mod free that could easily go 2000mph, back in the stone ages before we got fine tuner on iOS.
I then went looking for her. I found her here;
https://www.simpleplanes.com/a/axn0Is/SR05d
Im thinking that if I manage to calm her fluttering (oh, the fluttering) and balance her out, I might throw her at this challenge.
Your thoughts?
@mikoyanster Thanks for the upvote and spotlight! This was a great challenge idea.
I'm really excited to see how she does. She seems to have a weak spot in the aft furelage - a direct hit somewhere there causes the gear to clip through the upper fuselage and she loses pitch control. This tends to result in a clean ground / airframe interface with accompanying fireball. The irritating thing is that she usually survives the crash intact... Not flyable, but intact...
@SledDriver I will let you know. I have a fairly big library of odds and ends from my various builds that has accumulated over time. This includes some quite tasty engines, massless parts, no collision parts, structural wings with control surfaces and all manner of scaled bits.
So I will see what I can cobble together out of that before I come back to you for help (besides which, others might see that as a wee bit cheaty, what with you being the challenge judge and all).
I really appreciate the offer, though and shall take you up on it once I have tried and failed by myself first.
This will be fun!
@MEERKAT978 I just noticed that this version still has a brace of AGMs mounted to each outer stores point. Please disregard and hit AG7 prior to initiating the take off roll. You will leave the offending guided munitions on the runway.
+1Just to clarify; can we enter original designs / unbuilt concepts etc?
EDIT; never mind. Someone else already asked. This is going to be fun.
Saw it. Im in.
+1Uff... looks like a round penetrated the bomb bay on my entry. Boom.
No problem. Thanks for the epic challenge. @EternalDarkness
Cool. I actually have an armed version too, re engined to have more oomph, and a back story involving the Army Air Corps and the need for a COIN/FAC kite. With 5000hp she is a hoot to fly. Uploading that one now. Story will need to wait.@Mustang51
+1No problem, old boy. This is lovely. Like Athena. Good name choice. @Alien
Now that you mention it, I really see your point. It really isnt meant to be related to the Provost at all, but I can see the resemblence. It is suppost to be a too big, too heavy losing competitor to the Tucano. Only a few built blah blah. I just need to find time to do the write up. @Mustang51
+2Cheers! Im quite happy with it! @Treadmill103
Many thanks, me old mucker. @Tang0five
The prop version of the Jet Provost is the Percival Provost. This is something else. All resemblance is incidental, honest! Thanks, though. @Mustang51
Cheers! @Tang0five
Thanks @Alien ! Ive built a fair few of these, so the building of the model was not too taxing. Making her fly? That was complete hell.
Also - 15K! Many thanks to all.
Cheers. I was determined that she would fly, not just be an ornament. @Stingray
Wonderful. Just bloody lovely all round. Well, the model, anyway. The story (one which I was not familiar with) is one of typical post war British stupidity mixed with an exasperating tendency to give the yanks everything they want on a silver plate - type stories. Makes my blood boil, so it does...
P.s. You’ll be spotlighting me soon.
+1Many thanks. @Davisplanez
What does it have against pulk?
Much obliged, old chap! @Alien
Several lbs. @Mattangi
Nah, Im just average.
It is very kind of you to say, though.
The processes applied here to build this model are very advanced. You obviously know what you are doing. I cannot claim to hold the knowledge to building the pefect model - there are others here who are much more talented than I am - I just thought that I would pitch in with my thoughts.
What I do when I see a model that is very nice / interesting / uses parts / techniques that I am unfamiliar with is to download it and take it apart. That way you can figure out a lot. @Akali
Ok. Firstly, it was Reginald Mitchell who designed both the Supermarine Spitfire and the Supermarine S series.
+2Secondly, the max take off weight for a Spit was (generally) in the region of 5,000 to 7,000 lbs. this thing weighs 30,000 lbs. it also has in excess of 11,000 drag points. 5,000 hp isnt going to cut the mustard. The poor kite is on the verge of stalling at all times. Using auto prop pitch helps, but this bird needs to lose weight.
Thirdly the Spit is generally (with variations from type to type) 36 feet from wingtip to wingtip, 29 feet from spinner tip to rudder trailing edge and 11 feet high. Your dimensions are off.
Fourthly, using rotators is a great idea for control surfaces, but if you want trim too you need to double up on the rotators and have one as the control actuator and the other as the trim actuator. Take a look at my Lancaster to see how I did it.
You have a lot of skill already as a builder - there are a lot of advanced techniques on show here - but the basics are lacking a wee bit for me.
Cheers very muchly. Its all the bloody extra bits... @Tang0five
Very cool. Now lets see if I can get my lawn dart flying ight...
Go Norway!
Very nice! I will try this ASAP.
You know I'm going to upvote anyway, right?
Bloody hell. Well, you've wiped the floor with my Vengeful. No contest. I love the back story too - very realistic. Vindaloo!
I would give you a medal, but you've probably already got a drawer full of them, what?
Very bloody well done, old chap.
+1@Alien Many thanks, my good man. I shall check out your stuff post haste!
I have tried this out and it wipes the floor with my attempt. Nice.
@SledDriver The angle of the canards. I'm altering the static balance (COM) by adding / removing weight from the extremities, but also the dynamic balance by altering the angles of the various lifting / control surfaces.
To be completely honest I feel like I'm fumbling around in the dark - but I'm beginning to see some repeatable results due to my fiddlings... I might have an entry ready by the deadline...
I'm not too sure that I could manage this even with an XML mod capable platform to run SP on...
@SledDriver We are being audited. We're a property company, specialising in shopping centres.
I'm the procurement manager and have been given the task of refreshing our supplier database, with all the bells, whistles, organisation numbers and ISO certificate numbers etc...
I've managed to fix it. By fixing it, I mean that I realised that I had an earlier version saved. I just went back to that. Now I have a delta of ca. 1000ft again, but at least I can work with that... Adjust 0.2 deg, test, fail, adjust by 0.3 deg, test, fail and so on...
Nope. Well, yep. Normally. But not in this case. You get initial positive response to pitch inputs, but after a second or so, a slow deviation to the left (on nose up) or right (on nose down) begins. Very odd. Im working on it. Along with our 2017 ISO 14001 audit... not sure which I should prioritise... @SledDriver
@SledDriver This is really kicking my ass, to be quite frank. I now have developed some sort of pitch relate auto roll... I can't solve it and it looks like I'm going to have to start again from scratch. Bugger.
Ah well, if it was easy it would be boring...
Very impressive. Im a big fan of your building technique, too.
My attempt runs on a somewhat parabolic course... starts at ca. 300ft, up to ca. 900ft, back to ca. 300ft. I need to work on this more...
@SledDriver
Cheers! @MOPCKOEDNISHE
Why thank you, oh frantic one.
BTW I enjoyed the V Bomber vid you made. Mines were the Supermarine Vengeful and the Russian spinny bomb one at the end. @Franticmatty
@mikoyanster Glad you like it! I just hope she manages more than one lap...
And I just realised that I forgot to add air brakes... Ah well - she is so draggy that I dont think they are required...
@SledDriver I completely agree - I would say that using the nose to tail engine method (I do this a lot, as xml modding is not possible on iOS) is more of an exploit of the prevailing conditions existing in the world of SimplePlanes, rather than an out and out cheat. It still isn't cricket, though.
I must admit that I was bloody proud of myself when I built her, regardless. Even if it was an academic exercise, as you say.
The version I am working on now is based largely on the same airframe, but with a fair few of the XML modded bits I have accumulated thrown in.
Interesting is fine, but I'll take boring all day long if it manages to do the job. Which is to operate in accordance with the criteria you have given out in the challenge. I'm not that bothered about winning - more about managing to hit the bloody island at all with minimal altitude drift.
FYI I've managed to get the altitude drift down to around 1000ft now - she hits Krakawhatever every time. I just need to tame the bloody lift which seems to be caused by the asymetric drag of either the tail fins or the cockpit and varies with airspeed...
@SledDriver I have been thinking.
I was sure that I built something completely mod free that could easily go 2000mph, back in the stone ages before we got fine tuner on iOS.
I then went looking for her. I found her here;
https://www.simpleplanes.com/a/axn0Is/SR05d
Im thinking that if I manage to calm her fluttering (oh, the fluttering) and balance her out, I might throw her at this challenge.
Your thoughts?
Nicely done, old bean.
Very nice. I have been meaning to build one of these for ages.
@mikoyanster Thanks for the upvote and spotlight! This was a great challenge idea.
I'm really excited to see how she does. She seems to have a weak spot in the aft furelage - a direct hit somewhere there causes the gear to clip through the upper fuselage and she loses pitch control. This tends to result in a clean ground / airframe interface with accompanying fireball. The irritating thing is that she usually survives the crash intact... Not flyable, but intact...
@yoshicraze Domo arigato!
@kgv23 Danke!
@SSSvaSSa Grazie!
Touche, good sir. @SledDriver
@SledDriver You're a good man. Well, that was an assumption, but regardless...
@SledDriver I will let you know. I have a fairly big library of odds and ends from my various builds that has accumulated over time. This includes some quite tasty engines, massless parts, no collision parts, structural wings with control surfaces and all manner of scaled bits.
So I will see what I can cobble together out of that before I come back to you for help (besides which, others might see that as a wee bit cheaty, what with you being the challenge judge and all).
I really appreciate the offer, though and shall take you up on it once I have tried and failed by myself first.
This will be fun!
This is very interesting. Right after I'm done with the Armor Challenge I'm going to have a crack at this. On iOS. With an iPhone.
@Zippy6 I dont think fictional means what you think it means. But whatever, Im kot going to rain on your parade.
Nice. The rules state that the entry had to be ficticious, but this is still cool.