@An2k
F-22 is not VTOL by any means but it can certainly climb straight up thanks to it's powerful engines, you can easily search the video of the Raptor doing that.
Also I flew pretty much blind (this vid is actually POV of me flying) so crashing is not uncommon lol.
@Rakoval500k
That's one way to do it.
What you've described is passive stability.
But this plane's purpose is to demonstrate the correction of yaw axis by using differential airbrake which is artificial stability, it'll lose control when the system is disabled.
@Mustang51
Me neither.
I remember vaguely when this plane comes to WT and they used this unusual wing spoilers as a selling point. (As if 6xMG151/20 Minengeschoß was not impressive enough)
Pain is temporally, art is eternal.
But seriously, you'll know it is valid criticism when you see one, other than that it is just someone who want to feel better about themselves by stepping on other people.
I know it's a pain to admit to myself that my hard work is flawed but that's the process of being better, there is no shame in that, it'll show how confident you are to not be bothered by the fact that you are flawed.
I always view criticism as "if you criticize my work that's mean you interest in it" so I think you can always ask them for more information about the thing they criticize me for.
And when you start discussing the flaw in your work, that's when you will receive some genuine advice or the fake criticism will fall apart.
@Beefy
I see, rpm can be accessed only via xml so that'll be nice if we can configurate it in menu.
I don't know if we can set the propeller rpm irl but I think max rpm in game was treated as maximum rpm that will not break the propeller.
@ReverseEngineerer
Yes you can.
But make sure center of mass and center of lift stay in the same place so to preserve the plane's performance and stability. (if it become too unstable there will be no amount of FT that can fix it)
And yes, weight do affect the performance in acceleration, t/w ratio, wing loading and
a little bit of stability, but most importantly if wing loading is too low it'll not perform PSM because it can't stall.
@EngineerOtaku
Yeah, I think it should be able to do Cobra because you have fly by wire to prevent the plane to go full Cobra.
And it'll be up to the pilot to choose how to fly.
The biggest enemy of PSM is low wing loading, this plane is hard to do PSM but man...
that 3rd attempt was a sick maneuver only this kind of plane can do. (tumbling in that tight space is super hard to do, might as well call it Sadboye12's maneuver lol.)
Kudos to you. XD
@Chillybaconface
And that is normal.
It have 2 vertical stabilizers, it'll not let the plane yaw that easily especially at high speed.
Want to PSM yaw at high speed?
Get rid of vertical stabilizers. (At least temporally because you still need it for normal flight.)
@Beefy
I always use fixed P and D value just to save myself some headache.
The 'i' value I view it as auto trim, it make the 'correction' accumulate overtime and it take some time to adjust if the input change rapidly and that's why you plane still stuck in the nose down even when you stop pulling.
I think 'i' value should be in the PID that require constant stability and not change rapidly like in fighter aircraft.
.
.
.
Or what I experienced is just wrong.
@Beefy
I've read it just now and man... that's big brain stuff about air speed bleeding at high aoa.
I've always simulate that effect by using flat-bottom wing with high drag scale and without scaling it's size so it'll generate drag naturally when the plane go high aoa.
I better try edensk's method and see if it suit me.
And for PID, I didn't use i value because it difficult to control for me, maybe next build I'll try to incorporate it.
For now I use 'p' which act like PitchRate/xxx and 'd' which I remember it as 'damper', it react to the rate of change i.e. rate(PitchRate) so it'll smooth out the control.
@Kangy
You can do that and I'd like to see.
I tried "high-G vapor lights" but it looks weird to me so It didn't go to the build, maybe you'd make it look better.
@ws
+1lol
Same stunt routine but F-22 struggling to keep up.
@aaronneit
+1Thanks.
Give it some more time and be patient, basically do a lot trial and error and you'll succeed eventually.
This plane is too unstable.
+1Canards is underpower so it won't offer much help in normal flight.
@BlackThuNDR
+1I made this plane with realistic performance in mind so it'll be challenging but I think it is still possible to defeat those AI.
This plane is indeed a copy of my plane.
+1Also the act of replacing the cockpit block is very suspicious, it is a way to circumvent auto credit system.
@An2k
+1F-22 is not VTOL by any means but it can certainly climb straight up thanks to it's powerful engines, you can easily search the video of the Raptor doing that.
Also I flew pretty much blind (this vid is actually POV of me flying) so crashing is not uncommon lol.
@Rakoval500k
+1That's one way to do it.
What you've described is passive stability.
But this plane's purpose is to demonstrate the correction of yaw axis by using differential airbrake which is artificial stability, it'll lose control when the system is disabled.
@Mustang51
+1Me neither.
I remember vaguely when this plane comes to WT and they used this unusual wing spoilers as a selling point. (As if 6xMG151/20 Minengeschoß was not impressive enough)
@IceCraft
+1Thanks
Pain is temporally, art is eternal.
+1But seriously, you'll know it is valid criticism when you see one, other than that it is just someone who want to feel better about themselves by stepping on other people.
I know it's a pain to admit to myself that my hard work is flawed but that's the process of being better, there is no shame in that, it'll show how confident you are to not be bothered by the fact that you are flawed.
I always view criticism as "if you criticize my work that's mean you interest in it" so I think you can always ask them for more information about the thing they criticize me for.
And when you start discussing the flaw in your work, that's when you will receive some genuine advice or the fake criticism will fall apart.
@Beefy
+1lol
I think that will not lower the prop rpm by any mean, it tell the prop when to break instead.
@Beefy
+1I see, rpm can be accessed only via xml so that'll be nice if we can configurate it in menu.
I don't know if we can set the propeller rpm irl but I think max rpm in game was treated as maximum rpm that will not break the propeller.
@Adamjpotatos
+1What do you mean by type of code?
It's just basically math equation with some boolean operator mixing in.
@ReverseEngineerer
+1Yes you can.
But make sure center of mass and center of lift stay in the same place so to preserve the plane's performance and stability. (if it become too unstable there will be no amount of FT that can fix it)
And yes, weight do affect the performance in acceleration, t/w ratio, wing loading and
a little bit of stability, but most importantly if wing loading is too low it'll not perform PSM because it can't stall.
@ALTMTR
+1That's a grey area perhaps?
@ALTMTR
+1Bruh.
Is that mod the only one?
Some instruction would be nice so people will know that this plane actually have more functionality than just it's look.
+1Great plane, I like it.
@ALRX
+1I think it is ok, the code involved in the nozzle is a bit tedious.
@EngineerOtaku
+1Yeah, I think it should be able to do Cobra because you have fly by wire to prevent the plane to go full Cobra.
And it'll be up to the pilot to choose how to fly.
@ws
+1Ok T away.
idk man... YF-23 can't PSM.
But who know, I might build it one day.
@MrShenanigans
+1Ok.
@MaverickHendricks
+1Mostly I learned from other's build.
I take them apart and read their code to see how the build work.
The biggest enemy of PSM is low wing loading, this plane is hard to do PSM but man...
+1that 3rd attempt was a sick maneuver only this kind of plane can do. (tumbling in that tight space is super hard to do, might as well call it Sadboye12's maneuver lol.)
Kudos to you. XD
@FerretAeronautics
+1Supermaneuvrability mode plays you lol.
@MethaManAerospace
+1Thanks.
Build quality is my biggest problem indeed.
It was FT that carry me to this point.
@AngryMaus
+1That's indeed the main reason I went to Heli engine.
@SatryawanArya
+1Fuel is everywhere.
And I don't know how to make infinite fuel.
@Chillybaconface
+1And that is normal.
It have 2 vertical stabilizers, it'll not let the plane yaw that easily especially at high speed.
Want to PSM yaw at high speed?
Get rid of vertical stabilizers. (At least temporally because you still need it for normal flight.)
@Beefy
+1I always use fixed P and D value just to save myself some headache.
The 'i' value I view it as auto trim, it make the 'correction' accumulate overtime and it take some time to adjust if the input change rapidly and that's why you plane still stuck in the nose down even when you stop pulling.
I think 'i' value should be in the PID that require constant stability and not change rapidly like in fighter aircraft.
.
.
.
Or what I experienced is just wrong.
@Beefy
I've read it just now and man... that's big brain stuff about air speed bleeding at high aoa.
I've always simulate that effect by using flat-bottom wing with high drag scale and without scaling it's size so it'll generate drag naturally when the plane go high aoa.
I better try edensk's method and see if it suit me.
And for PID, I didn't use i value because it difficult to control for me, maybe next build I'll try to incorporate it.
+1For now I use 'p' which act like PitchRate/xxx and 'd' which I remember it as 'damper', it react to the rate of change i.e. rate(PitchRate) so it'll smooth out the control.
@aTerra
+1It's slow like irl.
How fast are you expect?
@DwiAngkasaAeronautics
+1I use this as a basic.
And countless hours of trial and error.
@Thunderhawk
+1You are so lucky you did it first try, better buy some lottery lol.
@Beefy
+1I learned PID like 2 months ago, there are still plenty of room for improvement.😆
@Kangy
+1lol
Flight model is still mostly the same, you didn't miss anything.
(Potato version just about 100kg lighter.)
@Tookan
+1This plane is not Pak Fa?
Now I'm confused.
@GroBaleaze
+1As same as everyone said, Funky Tree.
@MrShenanigans
+1That's odd reference but it check out.
@Kangy
+1You can do that and I'd like to see.
I tried "high-G vapor lights" but it looks weird to me so It didn't go to the build, maybe you'd make it look better.
@BBCP117
+1It does ngl.
That's the best I can get lol.
@donkski
+1It's coincidence.
I happened to be there and I'm not a sus.
@ws
+1And it take longer to build lol.
@redbear89
+1You're looking for the plane that fly you...
Got it.
@Sadboye12
+1Am I a god now?
lol
Thanks btw.
@Beefy
+1I think you still ahead of me in tuning PID.
@WIZARD2017
+1Thank you good sir.
Best of luck in flight!!
@WiniMii
+1lol.
I don't think it is.
@AvalonIndustries
+1Thanks
Even more requested tags:
+1@BlackThuNDR
@ws
@WiniMii
More requested tags:
+1@UnderScore
@Astro12
@CaptainSquadronLeaderX