@SkyJayTheFirst
Don't get me wrong, I can build it but should I?
I designed some fighter in the past but it'll go 2 ways, it'll resemble real life fighter or it'll look weird af.
And per my standard, I won't post something weird you know?
There are some elements (might be curves) that I still can't understand, that make fictional plane feel real, that's why my original design won't go pass my drawing board.
@SimpleVienne
Am I?
I mean... this plane is like I have to make 3 separate flight model.
Also have them all in 1 plane and make sure that they don't interfere with each other.
Debugging is time consuming ngl.
@cosman
Interesting way to calculate the gravity vector.
And thanks for explaining it to me.
I've never though of using rate(-AngleOfSlip) before, I'll think about that with my next build.
And I'll follow so I'll don't miss anything cool.
@IceCraftGaming
I can't remember the exact number because it is messed up in the xml.
The main thing is lower side traction on rear wheels and high side traction for front wheel, that'll make the car undrivable without Funky Tree the same way as putting CoM behind CoL.
@OrderlyHippo
I'm doing just that.
The VTOL system in the vid is just a base for the future system.
You know, if I can fly it this good manually, the computer will do it much better.
Not as spicy as the unlisted version you've tagged me lol.
I kinda prefer the unlisted one if it have FT because the plane handle high aoa pretty well but FT will make it better.
Hmm...
HUD from F-22 in Russian jet that look like gen 4++ SU-25?
That's hard to come up with a name lol.
I'd say Swallow for Russian (it kinda look like bird) and Fables (for no particular reason) for NATO name.
@Dracul0Anderson
That's normal.
The code is overcorrecting something I guess.
In the video you'll see me tuning the number to be just right so the oscillation will not happen.
@SkyJayTheFirst
This fly nicely, inccuding flying backward.
All that left is some stability issue when engines are cut off, it hard to recover without the help of tvc. (it's a bit of nitpicking)
And some roll issues at high aoa of which I'm not really sure how to fix it.
@StinkyRice
+1I watch a lot of cinematics.
@SkyJayTheFirst
+1Don't get me wrong, I can build it but should I?
I designed some fighter in the past but it'll go 2 ways, it'll resemble real life fighter or it'll look weird af.
And per my standard, I won't post something weird you know?
There are some elements (might be curves) that I still can't understand, that make fictional plane feel real, that's why my original design won't go pass my drawing board.
@Rjenteissussy
+1There will be 'potato'.
@WinsWings
+1Thanks.
@Reeeeeeeeeeee45
+1Sub 1000 parts plane in this video.
@SkyJayTheFirst
+1Guess I can't do that.
I can't pull a plane design out of thin air lol.
@Planemodder12611
+1No more than 1000.
@Brandon182003
+1This look like it's on another level.
@Khanhlam
+1Good good.
@Khanhlam
+1It's ok.
Re-learning stuff wouldn't be hard right?
Right?
@Soulless_Reaper
+1I don't know.
Guess you could add refueling probe to it and pretend it is Raptor from the US navy lol.
@MrCOPTY
+1Good alternative.
@ThomasRoderick
+1It's bad for epic screenshot.
At least for me.
@ACEVIPER9710
+1To put it simply, you can play around with number behind PitchRate.
Like PitchRate/50, PitchRate/100, PitchRate/500 etc.
@WinsWings
+1lol
Just chilling dramatically.
@SkyJayTheFirst
+1Good change.
I was hoping for a split tail though :P
@SkyJayTheFirst
+1lol
I think you get the splitting canards to be better than the version in that gif.
Which is nice.
@SkyJayTheFirst
+1I'm here!
What do I miss?
I didn't know you'd use the gif in this video too lol.
+1Great video.
ps. I think you got a cool voice.
@SimpleVienne
+1Am I?
I mean... this plane is like I have to make 3 separate flight model.
Also have them all in 1 plane and make sure that they don't interfere with each other.
Debugging is time consuming ngl.
@cosman
+1Interesting way to calculate the gravity vector.
And thanks for explaining it to me.
I've never though of using rate(-AngleOfSlip) before, I'll think about that with my next build.
And I'll follow so I'll don't miss anything cool.
@Khanhlam
+1lol
Fly by wire is a tall order anyway, just take time because there are so many thing to learn.
@Ytcaptainjeffthepilot1234
+1I really don't know.
@MrShenanigansSP
+1Sure.
How about.... (this might be silly)
+1Making PSM guy (you) do PSM.
@IDNSatyaSlebew
+1No gyro.
Just really smart thrusters, 4 to be exact.
The camera angle gives ace combat vibes.
+1Nice work.
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Also, thank you, I'm happy you like my builds.
@Khanhlam
+1FT is not easy but it's also not hard am I right?
@IceCraftGaming
+1That's exactly what it is, a drive by wire car.
Undrivable without code lol.
@WardogLeader
+1There is 10 aoa limit for now or just use AG1 to disable the limit and balance the aoa yourself.
@IceCraftGaming
+1I can't remember the exact number because it is messed up in the xml.
The main thing is lower side traction on rear wheels and high side traction for front wheel, that'll make the car undrivable without Funky Tree the same way as putting CoM behind CoL.
@ThomasRoderick
+1lol
Thanks again for documenting this technique.
I wish I know this sooner lol.
+1@OrderlyHippo
+1I'm doing just that.
The VTOL system in the vid is just a base for the future system.
You know, if I can fly it this good manually, the computer will do it much better.
@Khanhlam
+1I'm not that into cars but those display...
That alone can take my Spotlight.
@Khanhlam
+1lol
That's something I didn't know.
@Khanhlam
+1lol
Another I like is the ability to sustain high aoa, it's not PSM but close.
It's somewhat satisfying to fly ngl.
Not as spicy as the unlisted version you've tagged me lol.
+1I kinda prefer the unlisted one if it have FT because the plane handle high aoa pretty well but FT will make it better.
@Zaineman
+1Thanks.
But I'd keep that a secret lol.
@SkyJayTheFirst
+1idk.
I rarely have other player's build in my video anyway.
Hmm...
+1HUD from F-22 in Russian jet that look like gen 4++ SU-25?
That's hard to come up with a name lol.
I'd say Swallow for Russian (it kinda look like bird) and Fables (for no particular reason) for NATO name.
@SkyJayTheFirst
+1np!
@Zaineman
+1lol
I'm not Chinese and I'm certainly not an engineer.
Ian and Snowflakes are more "engineer" than me.😅
@Dracul0Anderson
+1That's normal.
The code is overcorrecting something I guess.
In the video you'll see me tuning the number to be just right so the oscillation will not happen.
@TheTomatoLover
+1Nice, have a nice game!
But I suggest you using this instead, it's an updated version.
@SkyJayTheFirst
+1This fly nicely, inccuding flying backward.
All that left is some stability issue when engines are cut off, it hard to recover without the help of tvc. (it's a bit of nitpicking)
And some roll issues at high aoa of which I'm not really sure how to fix it.
@Zaineman
+1That song hit me right in the feels.
The pilot will get a new hair cut with the TLS that low.
+13:19 Dreamer~ ~ ~ ~
+1I'm not crying. You are crying!