@memboi500 @ledownloader123 Although it is currently not on the Steam Workshop, this will work with the Steam edition of SimplePlanes. Simply open the .spmod file with SimplePlanes and it should install automatically. If that doesn't work, you can manually place the file under %APPDATA%..\LocalLow\Jundroo\SimplePlanes\Mods
@JakeS in that case, you're obviously cool to do so :)
My mistake, I suppose I shouldn't expect the post to actually have anything to do with the point of itself.
@asteroidbook345 Sorry, I don't recall, I'm not sure we had detachers before activation groups... if I remember where I put my ancient SP installs, I'll let you know.
@KnightOfRen I can't personally recommend any publisher, but I know a few people who have gone through Amazon. As I understand it, they can handle physical printing and of course you can sell it as an ebook
THIS RULE IS EXTREMELY VAGUE. I don't need to explain why. It never sets an area for creators to aim for. So by posting something like a gun or a car, you're taking a massive risk- because if someone gets buttered up, say goodbye to simpleplanes.
Actual builds are not off-topic, and if you somehow manage an off-topic build, it wouldn't get you more than a strike... Except strikes are (virtually) never issued for a simply off-topic post.
This rule allows moderators to remove completely irrelevant spam, such as random advertisements, scam bot posts, and those posts where someone wants to share every detail about their time sitting on the toilet squeezing out a stinky poop.
Second: Hate speech.
It's understandable to worry about this, but you might've noticed hate speech includes a link, which lays out something distinctly less vague. It's usually used to yeet flaming racists who spam racial slurs all the time.
The same thing- a single object with no cockpit. One gets removed, the other doesn't.
Could you please link to the unremoved single object without a cockpit? Moderators are not all-seeing and active at all times, that is why users have the report button. I suggest you use it.
Last: Power
If the moderators didn't have the power to remove things and ban people, that would be a lot of time devs would have to spend cleaning up the site and dealing with troublemakers instead of making games, or a lot of spam and outright gross crap users would need to wade through, however, this doesn't mean moderators are free to do so without reason. If you have specific instances where that has happened which concern you, please use the contact page linked at the bottom of the website to directly contact Jundroo.
Well that's a misleading title.
They're the only ones posted as mods, because in the past people just posted their XML tweaks to the forums, and because they prompted a rule against posting such things in the mods section in the future.
Unfortunately, floating-point precision errors are inevitable in any system using floating-point numbers, which is essentially any modern personal computer, Android, iOS, Windows, or Mac.
@FeiWu Users are warned for strikes.
Users are banned for bannable offenses (such as collecting enough significant strikes, or severe offenses), not for any other reason.
The moderators here, though they may be human and therefore occasionally biased and imperfect, are some of the best people I know at separating their decisions from their biases.
You may keep your opinion, but it is factually incorrect. People are not banned just because they made a moderator irritated, ever.
You currently have no strikes at all, your comments here so far and profile picture will not change that, as they break no rules.
@TurtlesThatFly Yep, to update you redownload the mod. In some cases you may need to manually remove the old mod from your game files, but it shouldn't be necessary...
@jamesPLANESii imagine accusing people of misspelling words when it's inherently more efficient to write, still isn't ambiguous, is consistent across all similar words, and is actually the original Latin spelling, lol.
But also...
Imagine starting something about the spelling of a word when they're both well understood around the globe and both fairly-widely accepted as valid...
@CrashFighter05 I assume the application would be SPServer.exe, as that's the program which will be using those ports, however I have actually never done port forwarding myself. The default ports it will try to use are 5127 for TCP and 5128 for UDP.
If your router supports UPnP, turning that on should make it work automatically... if it doesn't, I hope the manual port forwarding works for you.
With your joystick selected (should be automatically selected if it's the only one connected), hit the "Calibrate" button near the top.
Locate and select the incorrect input in the popup list (hopefully "throttle", but it may be labeled something else), then press the Calibrate button and follow the on-screen directions.
If that doesn't solve the problem, you can try manually adjusting the "Zero" slider.
@Falkenwut The server host can already kick or ban players, by username, IP address, or both.
More admin controls such as limiting part count are in the plans, but this has pretty much fallen to the back burner lately (or perhaps off the stove entirely), due to life and stuff... as a result, I can't say whether we'll ever get to implementing them.
@BuiltBionixInd10 The mod completely ignores what map you are on, so yes, however it doesn't sync the map itself at all, so if other people are on different maps in the same server, then they may land on things that aren't there for you, or fly through mountains, because the mountains don't exist on their map.
@nadvgia I think the tools on the subreddit are out of date, sorry about that.
Your SimplePlanes game folder should have a ModTools folder with the latest mod tools package in it, usually Steam\steamapps\common\SimplePlanes\ModTools if you have it on Steam.
This appears to be due to the tiny part scale on the cannons affecting the local simulation space of the muzzle flash.
You should be able to fix it by setting flashSpace="World"
@sheepsblood @Minecraftpoweer You didn't misunderstand, Activation Groups on parts should be able to parse Funky Trees inputs now... However, it appears Magnets were forgotten in that upgrade, so unfortunately they will not work until fixed (should be in the next update/patch).
@Jacobdaniel not sure why it wouldn't work, but it is now redundant anyway. The stock game now has a built-in validator at the bottom of Airplane Properties :)
Please, remember that this is a game about airplanes. While we do allow off-topic conversations in the forums, if you talk about religion or politics then there is a good chance that your post will be removed. Especially if we feel that it is likely to stir up debate.
Unfortunately, wing control surfaces do not presently support Funky Trees (their input code is totally separate).
You'll have to use custom control surfaces if you want to control them with Funky Trees, currently.
Thanks to how @WNP78 set it up, you can actually define your own unit system in your Settings.xml file (on Windows, this is located in C:\Users\[Username]\AppData\LocalLow\Jundroo\SimplePlanes).
Inside the UnitSystems tag, duplicate one of the existing unit systems, change the XML tag, and specify the units you want for each type of unit.
Here's an example which is just the Metric unit system, but defined as SI and using m/s instead of km/h.
After you have added your new unit system inside the UnitSystems tag, it should show up as you cycle through your unit systems with the in-game settings :)
The last step is wrong, you need at least 3 more spaces before your message.
+2😐 Это не очень забавно
@memboi500 @ledownloader123 Although it is currently not on the Steam Workshop, this will work with the Steam edition of SimplePlanes. Simply open the .spmod file with SimplePlanes and it should install automatically. If that doesn't work, you can manually place the file under %APPDATA%..\LocalLow\Jundroo\SimplePlanes\Mods
Cool
+3@JakeS in that case, you're obviously cool to do so :)
My mistake, I suppose I shouldn't expect the post to actually have anything to do with the point of itself.
@asteroidbook345 Sorry, I don't recall, I'm not sure we had detachers before activation groups... if I remember where I put my ancient SP installs, I'll let you know.
+1Assuming you're talking about this text again, I recommend against that.
Posting the same long and irrelevant text a third time in a row is a sure way to get a strike for spam.
@KnightOfRen I can't personally recommend any publisher, but I know a few people who have gone through Amazon. As I understand it, they can handle physical printing and of course you can sell it as an ebook
@ayou2005 okay, deal!
@ayou2005 do I get to keep the free copy, though?
+1@ayou2005 that wouldn't be very nice :(
+1This is some nice elaborate conspiracy fiction, really impressive stuff, you folks should consider writing a book :)
+2https://youtu.be/m-KLAqyUg20
Nah.
Actual builds are not off-topic, and if you somehow manage an off-topic build, it wouldn't get you more than a strike... Except strikes are (virtually) never issued for a simply off-topic post.
This rule allows moderators to remove completely irrelevant spam, such as random advertisements, scam bot posts, and those posts where someone wants to share every detail about their time sitting on the toilet squeezing out a stinky poop.
It's understandable to worry about this, but you might've noticed hate speech includes a link, which lays out something distinctly less vague. It's usually used to yeet flaming racists who spam racial slurs all the time.
Could you please link to the unremoved single object without a cockpit? Moderators are not all-seeing and active at all times, that is why users have the report button. I suggest you use it.
If the moderators didn't have the power to remove things and ban people, that would be a lot of time devs would have to spend cleaning up the site and dealing with troublemakers instead of making games, or a lot of spam and outright gross crap users would need to wade through, however, this doesn't mean moderators are free to do so without reason. If you have specific instances where that has happened which concern you, please use the contact page linked at the bottom of the website to directly contact Jundroo.
@WagonTime yes, that's why they're still up, and the rule they triggered is why they will forever be the only ones posted in the mods section.
Well that's a misleading title.
They're the only ones posted as mods, because in the past people just posted their XML tweaks to the forums, and because they prompted a rule against posting such things in the mods section in the future.
Unfortunately, floating-point precision errors are inevitable in any system using floating-point numbers, which is essentially any modern personal computer, Android, iOS, Windows, or Mac.
+1@FeiWu Users are warned for strikes.
Users are banned for bannable offenses (such as collecting enough significant strikes, or severe offenses), not for any other reason.
The moderators here, though they may be human and therefore occasionally biased and imperfect, are some of the best people I know at separating their decisions from their biases.
You may keep your opinion, but it is factually incorrect. People are not banned just because they made a moderator irritated, ever.
You currently have no strikes at all, your comments here so far and profile picture will not change that, as they break no rules.
+16@WiiMini you left out so many important details it's not even funny.
+6@WNP78 Hey, it's not like I didn't tell you I was about to publish that MP update before you released this!
@TurtlesThatFly Yep, to update you redownload the mod. In some cases you may need to manually remove the old mod from your game files, but it shouldn't be necessary...
+8@WNP78 That was a long time ago, I don't really remember it, but I'd guess it's to match the rocket pod rockets.
@NOICE101 it is not. Please grow a pair, thanks :)
+16@TurtlesThatFly @Thelegitpilot13 make sure local IP/server checkbox is blank.
+1@jamesPLANESii imagine accusing people of misspelling words when it's inherently more efficient to write, still isn't ambiguous, is consistent across all similar words, and is actually the original Latin spelling, lol.
+3But also...
Imagine starting something about the spelling of a word when they're both well understood around the globe and both fairly-widely accepted as valid...
@CrashFighter05 I assume the application would be SPServer.exe, as that's the program which will be using those ports, however I have actually never done port forwarding myself. The default ports it will try to use are
5127
for TCP and5128
for UDP.If your router supports UPnP, turning that on should make it work automatically... if it doesn't, I hope the manual port forwarding works for you.
Hey, FYI, that is your local IP address and other people cannot use it to connect unless they are on the same network as you.
+3People from other networks will need your public IP address to connect to the server, which you can find on https://whatismyipaddress.com/ or by searching it :)
Go into Settings, then Controls settings.
+1With your joystick selected (should be automatically selected if it's the only one connected), hit the "Calibrate" button near the top.
Locate and select the incorrect input in the popup list (hopefully "throttle", but it may be labeled something else), then press the Calibrate button and follow the on-screen directions.
If that doesn't solve the problem, you can try manually adjusting the "Zero" slider.
No, both mods are just an interface to modify pre-existing properties, so they will not need those mods enabled to use a build made with them.
@Falkenwut The server host can already kick or ban players, by username, IP address, or both.
+3More admin controls such as limiting part count are in the plans, but this has pretty much fallen to the back burner lately (or perhaps off the stove entirely), due to life and stuff... as a result, I can't say whether we'll ever get to implementing them.
Go into Settings, then Controls settings.
+2With your joystick selected (should be automatically selected if it's the only one connected), hit the "Calibrate" button near the top.
Locate and select your throttle input in the popup list, then press the Calibrate button and follow the on-screen directions.
If that doesn't solve the problem, you can try manually adjusting the "Zero" slider.
Can I get a refund and then buy them back at current prices?
+7Man, I wish I had these savings when I bought these games!
+2@BuiltBionixInd10 The mod completely ignores what map you are on, so yes, however it doesn't sync the map itself at all, so if other people are on different maps in the same server, then they may land on things that aren't there for you, or fly through mountains, because the mountains don't exist on their map.
Thanks! We will be happy to take your hard earned money :)
+5This is just wrong.
+17The ULTRA plan is only $9.99 per month, not $10. Please do not spread misinformation.
For those that cannot afford $9.99 per month, we will also offer the BASIC plan at $4.99 per month, and ENHANCED for $5.99 per month.
For an explanation see the official announcement, and for more details on the different subscription tiers, please go to pre-order :)
@nadvgia I think the tools on the subreddit are out of date, sorry about that.
+1Your SimplePlanes game folder should have a
ModTools
folder with the latest mod tools package in it, usuallySteam\steamapps\common\SimplePlanes\ModTools
if you have it on Steam.2018.4.18f1
+3@SgtRXMT yep, just use the local IP address of the hosting computer to connect to the server.
@NaCl10 unfortunately it looks like the Tunngle site is down/gone... I have removed the link, thanks for letting me know.
This appears to be due to the tiny part scale on the cannons affecting the local simulation space of the muzzle flash.
+2You should be able to fix it by setting flashSpace="World"
@sheepsblood @Minecraftpoweer You didn't misunderstand, Activation Groups on parts should be able to parse Funky Trees inputs now... However, it appears Magnets were forgotten in that upgrade, so unfortunately they will not work until fixed (should be in the next update/patch).
First!
+3@Jacobdaniel not sure why it wouldn't work, but it is now redundant anyway. The stock game now has a built-in validator at the bottom of Airplane Properties :)
Good to see you back :)
+2Your post has been removed because it appears to have broken the website rules. You can read them here
Unfortunately, wing control surfaces do not presently support Funky Trees (their input code is totally separate).
You'll have to use custom control surfaces if you want to control them with Funky Trees, currently.
Thanks to how @WNP78 set it up, you can actually define your own unit system in your
Settings.xml
file (on Windows, this is located inC:\Users\[Username]\AppData\LocalLow\Jundroo\SimplePlanes
).Inside the
UnitSystems
tag, duplicate one of the existing unit systems, change the XML tag, and specify the units you want for each type of unit.Here's an example which is just the Metric unit system, but defined as
SI
and usingm/s
instead ofkm/h
.After you have added your new unit system inside the
UnitSystems
tag, it should show up as you cycle through your unit systems with the in-game settings :)You're*
+5