28.2k HuskyDynamics01 Comments

  • Husky HX-4 Firebird Mk.V 3.1 years ago

    @Clarinet Interesting, I don't seem to have any problems with it (regardless of speed or physics setting). Try removing the refuel drogue, perhaps?

    +2
  • Please add a necessary feature. 3.2 years ago

    I'm not entirely sure whether you're talking about single player or multiplayer, but...

    For single player, you can disable AI aircraft spawns in the game settings (Game Settings -> AI Air Traffic -> None), and for multiplayer, I'd suggest checking out this.

    +2
  • multiplayer (again) 3.2 years ago

    RIP multiplayer
    T on the firetruck
    Ayy I'm in the first picture

    +2
  • SimplePlanes But It’s A Movie That’s Ultra Dramatic 3.2 years ago

    SimplePlanes but low FOV

    +2
  • How not to explode in WW2 3.2 years ago

    @OldBomber Not likely, as bombs generally go off if they get hit at all, regardless of their health.

    +2
  • So I guess this is the end of the road for me then... 3.2 years ago

    We'll miss ya. I've loved messing around with all your builds these past several years.

    +2
  • Chinook CH47F Gunship [Republic of China] 3.2 years ago

    @realSavageMan Here's a quick explanation of how to control the guns with a camera. The camera has "Look Pitch" and "Look Yaw" variable output options, so you set those to something (maybe "Pitch1" and "Yaw1" or something). Then, you set the gun's rotator inputs to those variables.


    Two important things to note, though. You'll need to mess with the rotator speed, range, and input limits (to keep them from trying to turn all the way around and through things), and the camera can't really be attached to the gun itself, which is why this type of control generally works better for turrets than door guns.

    +2
  • Y E S Details.png 3.2 years ago

    Details? Yes
    Part count? Yes

    My laptop catching fire?

    Yes

    +2
  • Did you ever hear the tragedy of Darth Plagueis the Wise? 3.2 years ago

    @DeveloperKorzalerke Fastest upvote in the west

    +2
  • Which Vehicle Logo and name is Not legal 3.2 years ago

    @SheriffHackdogMCPE I don't think it was specifically Jundroo. Hando also had a hand in shutting down development on a HandoJet project for FlightGear several years back, I believe.

    +2
  • misclick leads to misfortune 3.2 years ago

    rip

    +2
  • Suggestion the 2nd 3.2 years ago

    Literally not possible unless you want the mobile device in question to turn into a small thermonuclear weapon... instantaneously.

    +2
  • The SimplePlanes Movie is not cancelled! 3.2 years ago

    You know what


    T

    +2
  • If you think about it... 3.2 years ago

    I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.

    +2
  • "Happy time (not) when u are Making an airplane" 3.2 years ago

    The whole thing is centered at X=0.0002 for absolutely no reason whatsoever and defies all attempts to correct it


    Definitely not me right now.

    +2
  • Report post box but it hates windmills now 3.2 years ago

    @ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.

    +2
  • Question 3.2 years ago

    Generally the simplest way to do this is to shrink your control surfaces so they can exert less force on the aircraft.

    +2
  • Installing Mods on Linux 3.2 years ago

    If you have an AircraftDesigns folder inside /Jundroo/SimplePlanes, you should* be able to manually download and then copy/paste downloaded aircraft there.

    Theoretically you could do the same with mods but in the Mods folder instead of AircraftDesigns.


    Disclaimer: I do not use Linux and have never tried this before, so I really have no idea if this will work or not.

    +2
  • Rocket-Propelled Shovel 3.2 years ago

    @Dathcha This is also true for a regular RPG

    +2
  • Multiple inputs on rotators 3.2 years ago

    There's a few ways to do this, but the simplest would be Brake|Activate5 (that's the vertical bar character, not a lowercase L). clamp01(Brake + Activate5) is another way to do this, but it behaves a little differently.

    +2
  • Parachute 3.3 years ago

    I had to do this just last week, actually.
    smooth(yourActivationGroup,1/timeDelay)

    For example, smooth(Activate7,1/4) gives a four-second delay after AG 7 is turned on

    +2
  • Turn Down Part Sound (Solved) 3.3 years ago

    Try changing the input min/max for the engine from -1 and 1 to -0.1 and 0.1, respectively. Then multiply the engine power by 10.

    Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.

    +2
  • [controversial title] 3.3 years ago

    [sarcastic yet witty response]

    +2
  • Jundroo 10th Anniversary Wallpaper 3.3 years ago

    @IceCraftGaming It's called "Aldo the Apache". Here's a link.

    I got the Jundroo logo off of the merch page

    +2
  • [Help Needed] Helicopter isn't going as fast as i'd hope 3.3 years ago

    Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.

    +2
  • What do you guys think about UPVOTES? 13 days ago

    haha valueless internet points go brrr

    +1
  • I sorry everyone.......................................... 20 days ago

    lesson learned: make backups of your important data

    +1
  • I have a question 24 days ago

    Ye must certainly have made a grave mistake indeed to receive such a warning. Be alert, the seas in those parts be mighty unfriendly to uninvited intruders. Yarr.

    +1
  • Happy 250th birthday Army! 26 days ago

    @AviationLoverGEEK444 re: the road thing
    One of the generals CSPAN had on for commentary mentioned that really the only risk of damaging the roads would be if/when the tanks had to turn or neutral steer, and that they'd put down inch-thick steel plates at all the likely locations where that might happen so that the pavement wouldn't be damaged.

    +1
  • Happy 250th birthday Army! 27 days ago

    @RepublicofWrightIsles @AviationLoverGEEK444 friendly reminder to remember the pinned comment before this gets out of hand :)

    +1
  • I just found this out one month ago

    and now we wait

    +1
  • exam tomorow one month ago

    good luck!

    +1
  • Off topic one month ago

    Technically there isn't a strict limit, but keep in mind that this is a forum for discussing the game and not a social media platform.

    +1
  • Autonomobile 4000 one month ago

    The Gragginator

    +1
  • SP.com being extremely annoying with popups. one month ago

    wait you guys have an anti-adblock popup?
    Firefox and uBlock continue to win I guess

    +1
  • Isthisreal? one month ago

    hjappy bjirthday

    +1
  • SimplePlanes 2 (Beta): how it’s going so far one month ago

    @GabrielFangster70
    SP1 planes are intended to be forward-compatible to SP2 (and will also still work in SP1, obviously). This is actually stated on the SP2 store page, I believe.

    Also, could you clarify what specific issue you're referring to in the main post? I can't find where you've actually said outright what "this" is that is affecting mobile users and causing SP2 to need more development time.

    +1
  • Is this thing on...? 2 months ago

    @blt Yes (it was shown in the first trailer, remember?)

    +1
  • Is this thing on...? 2 months ago

    W

    +1
  • SimplePlanes Builds in SimplePlanes 2 - Part Trois ?? 2 months ago

    @Dissent3R honestly I have no idea what that's about; the build was posted on March 27th, and the closed playtest (which I don't think they're currently a part of, unless it's under a different name) didn't start until the middle of April.

    +1
  • What is a fork? 2 months ago

    @Rob119 By that definition, a hand tiller would be a fork. No.

    +1
  • What is a fork? 2 months ago

    @Rob119 No, a broom would not be a fork.

    +1
  • What is a fork? 2 months ago

    @Rob119 no no no a spear is a weapon, not a utensil. It can probably be used as a utensil in a similar way to how a fork, fivek, threek, or twok can be used as a weapon, but will likely be similarly ineffective.

    +1
  • What is a fork? 2 months ago

    @Rob119 nuh uh that's a twok

    +1
  • What is a fork? 2 months ago

    correct me if I'm wrong but that looks to me like a fivek, not a fork

    +1
  • I eat fighter jets 2 months ago

    @HuskyDynamics01 Update: the second box is also now gone

    +1
  • SimplePlanes 2 – Steam Playtest Signup Now Open 2 months ago

    @LitoMikeM1 adoboui

    +1
  • Graingy PSA: Procedure Update Relating to Blocks 2 months ago

    @Graingy alphabhetti

    +1