I'm not entirely sure whether you're talking about single player or multiplayer, but...
For single player, you can disable AI aircraft spawns in the game settings (Game Settings -> AI Air Traffic -> None), and for multiplayer, I'd suggest checking out this.
@realSavageMan Here's a quick explanation of how to control the guns with a camera. The camera has "Look Pitch" and "Look Yaw" variable output options, so you set those to something (maybe "Pitch1" and "Yaw1" or something). Then, you set the gun's rotator inputs to those variables.
Two important things to note, though. You'll need to mess with the rotator speed, range, and input limits (to keep them from trying to turn all the way around and through things), and the camera can't really be attached to the gun itself, which is why this type of control generally works better for turrets than door guns.
@SheriffHackdogMCPE I don't think it was specifically Jundroo. Hando also had a hand in shutting down development on a HandoJet project for FlightGear several years back, I believe.
I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.
@ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.
If you have an AircraftDesigns folder inside /Jundroo/SimplePlanes, you should* be able to manually download and then copy/paste downloaded aircraft there.
Theoretically you could do the same with mods but in the Mods folder instead of AircraftDesigns.
Disclaimer: I do not use Linux and have never tried this before, so I really have no idea if this will work or not.
There's a few ways to do this, but the simplest would be Brake|Activate5 (that's the vertical bar character, not a lowercase L). clamp01(Brake + Activate5) is another way to do this, but it behaves a little differently.
Try changing the input min/max for the engine from -1 and 1 to -0.1 and 0.1, respectively. Then multiply the engine power by 10.
Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.
Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.
Ye must certainly have made a grave mistake indeed to receive such a warning. Be alert, the seas in those parts be mighty unfriendly to uninvited intruders. Yarr.
@AviationLoverGEEK444 re: the road thing
One of the generals CSPAN had on for commentary mentioned that really the only risk of damaging the roads would be if/when the tanks had to turn or neutral steer, and that they'd put down inch-thick steel plates at all the likely locations where that might happen so that the pavement wouldn't be damaged.
@GabrielFangster70
SP1 planes are intended to be forward-compatible to SP2 (and will also still work in SP1, obviously). This is actually stated on the SP2 store page, I believe.
Also, could you clarify what specific issue you're referring to in the main post? I can't find where you've actually said outright what "this" is that is affecting mobile users and causing SP2 to need more development time.
@Dissent3R honestly I have no idea what that's about; the build was posted on March 27th, and the closed playtest (which I don't think they're currently a part of, unless it's under a different name) didn't start until the middle of April.
@Rob119 no no no a spear is a weapon, not a utensil. It can probably be used as a utensil in a similar way to how a fork, fivek, threek, or twok can be used as a weapon, but will likely be similarly ineffective.
@Clarinet Interesting, I don't seem to have any problems with it (regardless of speed or physics setting). Try removing the refuel drogue, perhaps?
+2I'm not entirely sure whether you're talking about single player or multiplayer, but...
For single player, you can disable AI aircraft spawns in the game settings (Game Settings -> AI Air Traffic -> None), and for multiplayer, I'd suggest checking out this.
+2RIP multiplayer
+2T on the firetruck
Ayy I'm in the first picture
SimplePlanes but low FOV
+2@OldBomber Not likely, as bombs generally go off if they get hit at all, regardless of their health.
+2We'll miss ya. I've loved messing around with all your builds these past several years.
+2@realSavageMan Here's a quick explanation of how to control the guns with a camera. The camera has "Look Pitch" and "Look Yaw" variable output options, so you set those to something (maybe "Pitch1" and "Yaw1" or something). Then, you set the gun's rotator inputs to those variables.
Two important things to note, though. You'll need to mess with the rotator speed, range, and input limits (to keep them from trying to turn all the way around and through things), and the camera can't really be attached to the gun itself, which is why this type of control generally works better for turrets than door guns.
+2Details? Yes
Part count? Yes
My laptop catching fire?
Yes
+2@DeveloperKorzalerke Fastest upvote in the west
+2@SheriffHackdogMCPE I don't think it was specifically Jundroo. Hando also had a hand in shutting down development on a HandoJet project for FlightGear several years back, I believe.
+2rip
+2Literally not possible unless you want the mobile device in question to turn into a small thermonuclear weapon... instantaneously.
+2You know what
T
+2I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.
+2The whole thing is centered at X=0.0002 for absolutely no reason whatsoever and defies all attempts to correct it
Definitely not me right now.
+2@ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.
+2Generally the simplest way to do this is to shrink your control surfaces so they can exert less force on the aircraft.
+2If you have an AircraftDesigns folder inside /Jundroo/SimplePlanes, you should* be able to manually download and then copy/paste downloaded aircraft there.
Theoretically you could do the same with mods but in the Mods folder instead of AircraftDesigns.
Disclaimer: I do not use Linux and have never tried this before, so I really have no idea if this will work or not.
+2@Dathcha This is also true for a regular RPG
+2There's a few ways to do this, but the simplest would be
+2Brake|Activate5
(that's the vertical bar character, not a lowercase L).clamp01(Brake + Activate5)
is another way to do this, but it behaves a little differently.I had to do this just last week, actually.
smooth(yourActivationGroup,1/timeDelay)
For example,
+2smooth(Activate7,1/4)
gives a four-second delay after AG 7 is turned onTry changing the input min/max for the engine from
-1
and1
to-0.1
and0.1
, respectively. Then multiply the engine power by 10.Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.
+2[sarcastic yet witty response]
+2@IceCraftGaming It's called "Aldo the Apache". Here's a link.
I got the Jundroo logo off of the merch page
+2Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.
+2haha valueless internet points go brrr
+1lesson learned: make backups of your important data
+1Ye must certainly have made a grave mistake indeed to receive such a warning. Be alert, the seas in those parts be mighty unfriendly to uninvited intruders. Yarr.
+1@AviationLoverGEEK444 re: the road thing
+1One of the generals CSPAN had on for commentary mentioned that really the only risk of damaging the roads would be if/when the tanks had to turn or neutral steer, and that they'd put down inch-thick steel plates at all the likely locations where that might happen so that the pavement wouldn't be damaged.
@RepublicofWrightIsles @AviationLoverGEEK444 friendly reminder to remember the pinned comment before this gets out of hand :)
+1and now we wait
+1No
+1good luck!
+1Technically there isn't a strict limit, but keep in mind that this is a forum for discussing the game and not a social media platform.
+1The Gragginator
+1wait you guys have an anti-adblock popup?
+1Firefox and uBlock continue to win I guess
hjappy bjirthday
+1@GabrielFangster70
+1SP1 planes are intended to be forward-compatible to SP2 (and will also still work in SP1, obviously). This is actually stated on the SP2 store page, I believe.
Also, could you clarify what specific issue you're referring to in the main post? I can't find where you've actually said outright what "this" is that is affecting mobile users and causing SP2 to need more development time.
@blt Yes (it was shown in the first trailer, remember?)
+1W
+1@Dissent3R honestly I have no idea what that's about; the build was posted on March 27th, and the closed playtest (which I don't think they're currently a part of, unless it's under a different name) didn't start until the middle of April.
+1@Dissent3R
+1...it wasn't though?
@Rob119 By that definition, a hand tiller would be a fork. No.
+1@Rob119 No, a broom would not be a fork.
+1@Rob119 no no no a spear is a weapon, not a utensil. It can probably be used as a utensil in a similar way to how a fork, fivek, threek, or twok can be used as a weapon, but will likely be similarly ineffective.
+1@Rob119 nuh uh that's a twok
+1correct me if I'm wrong but that looks to me like a fivek, not a fork
+1@HuskyDynamics01 Update: the second box is also now gone
+1@LitoMikeM1 adoboui
+1@Graingy alphabhetti
+1