#bug: The USS Beast's blueish wake effects are rendered too visibly (perhaps multiple times over?) and become extremely laggy to look directly at. It's also much larger than before, and appears distorted. Here's an image.
In the designer, if you place a switch and then cycle through the different types, the position of the "basic" switch changes from Off (when first placed) to an impossible "center" position (after cycling through the options). Not sure if this is a #bug or if it's just kind of how it is.
You need to move the center of mass forward of the main gear, typically by either removing weight from the rear or adding weight to the front. Pretty simple to fix on the ground, but you may need to trim differently in the air after making the adjustments.
Earliest memory with the game? The original landing tutorial, with the 1.0 version of both the game and the P-51 Mustang stock plane. I was really bad at it!
Best memory? Hmm... I think either checking out the USS Beast update (both for all the new features and because the old model was a little silly), or my first flight (in the Wasp) following update 1.11. This game has come so far, and it makes me so happy to see it keep on going and inspiring new players to build things and just have fun :)
As of this comment, you've received 593 points (33 upvotes plus 98 successor points) for... a three part build consisting of the mandatory cockpit/chip, a single rectangular fuselage block, and a label.
I'm not normally one to go all "raaaghhh points" but... seriously?
@Majakalona Yeah, it means that one of the official VR curators has tested it out and decided that it does work properly in VR. I think they periodically go through new builds that have the "VR" tag and curate the ones that work properly.
Hey look at that, it's been long enough since the last one of these that my browser no longer auto-suggests "Advertising" when I type in the spam report box.
Yeah, that's a Google-level decision, not a Jundroo-level decision.
Also, this post will get removed for the "no politics, especially those likely to stir up arguments" site-wide rule (which you saw when creating an account), not based on your nationality.
With some practice, you can also get in at a more controllable speed by coming in from behind, over the top of the base, and then ducking down inside before the missile turrets have time to swivel and lock. You'll need something very maneuverable and fairly slow, though.
Hmm... let's get a very rough low estimate of the number of active players because I'm up too late and feel like doing this. Incredibly approximated math, GO!
SteamDB gives a player peak of roughly 200 per day over the last several months, so we'll use that as our baseline. If we assume that 50% of active players launch the game on any given day (a total guess, but it seems fairly plausible), we can double the SteamDB average to 400. 400 people seems like a fair estimate for the number of active players on Steam, in my opinion.
Now, if we assume that Steam players make up 25% of the total number of active players (based on the fact that of the 20 current Hot aircraft, 5 were built on Windows), that brings the total count of currently active players to somewhere in the ballpark of 1600 to 2000 people, which - for a fairly niche game that's closing in on its ninth year - seems like a reasonable number. Remember, that's my approximation of the number of currently active players, not the total number, or the number of accounts (active or otherwise) on the site, or such. And it's only an approximation.
There's a lot of problems with this model (not all Windows players play on Steam, the only number that isn't an assumption or guess is the SteamDB player average, etc.) and I'm not really looking for corrections to it because of that. I have no idea whether that number is even remotely accurate or not, I just thought it would be interesting to have a go at it instead of doing normal person things like sleeping.
Huh, I've never seen the tanker actually turn away from you, at least not when spawned via the "Spawn Tanker Plane" button in the AI menu. Is it actually changing heading, or is it just making maneuvers that cause you to miss the basket?
Hiding the UI is a good way to do it (F9 by default on PC, never found it on mobile so I'm not sure if it's possible there), especially since physical gauge and other instrumentation parts exist now that can still give you necessary info like airspeed, attitude, altitude, and so on. You might want to build yourself a gunsight (or at least a simple pipper) though, unless you just want to aim by tracers, since the default gunsight reticle goes away too.
So... you got banned, made an alt to tell people you got banned, then came back after your ban and denied (really unconvincingly, I might add) that you made the alt to begin with.
Interesting approach.
Yeah, you'll have to buy it again for PC. The PC and mobile versions are different, and unless you have a phone that's running Windows for some awful reason, I don't think the game program assets would even be compatible if you were to try to copy/paste them.
So... ban evasion ("i have been banned for 7 days . . . AND THE SAME DAY I WAS BANNED TOO") and reposting something removed by moderators ("yes i did but the original one got removed lol")?
RE: the rules:
"Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another."
@DatRoadTrainGuy19 Translation: You took the low road and egged him on instead of just blocking him and moving on. And your argument is that the ends justify the means. Real mature.
@XtarsAgency I'm fairly convinced that about half of that is not in English, but from what I can understand it's basically the same thing.
Just... use the block button. It exists for a reason. Retaliation in a situation like this doesn't improve anything (believe me, I know). Show some maturity, use the block button, and forget about it.
I mean I wouldn't have any problems with it, but I'm not a site moderator.
In my opinion - regardless of peoples' opinions on the flag itself - for the purpose of a General Lee replica, use of the Confederate flag would be much like using a swastika for a WWII German replica; appropriate given the context.
Ooh, I might have to enter this! A few questions though before I decide:
1. Am I allowed to alter the actual performance of the vehicle at all to my preferences? (Handling/acceleration/etc., plus 200+MPH is a bit fast for my taste in this style of vehicle)
2. Does it have to be specifically a food truck, or can it offer other commodities?
3. Am I allowed to add features that use the unused activation groups or other controls (e.g. a retractable awning or something), or does it need to be completely static?
Took me a bit of trial and error, but I believe I've got something that does what you're looking for (there might be a more efficient way to do it, but this is what I could figure out).
It'll show as multiple lines in this comment but it should all be one line when you put it in.
Documentation for this in case you or other people want to change/improve it:
First, checks if Trim is set. If it is greater than zero (nose down), and Pitch input is also nose down, the pitch input is multiplied by the inverse of half of the absolute value of the trim input. (For example, if Trim is -0.5 and Pitch is -1, the input to the control surface will be -0.75.) However, if there is nose-down Trim but nose-up Pitch, only the Pitch input is used.
Same thing for nose-up Trim, just the other way around. And if there is no Trim input at all, it uses Pitch by itself.
Or, in
+1#bug
: The USS Beast's blueish wake effects are rendered too visibly (perhaps multiple times over?) and become extremely laggy to look directly at. It's also much larger than before, and appears distorted. Here's an image.@Majakalona Not to my knowledge, no. All of the details are done via the model itself.
+1In the designer, if you place a switch and then cycle through the different types, the position of the "basic" switch changes from Off (when first placed) to an impossible "center" position (after cycling through the options). Not sure if this is a #bug or if it's just kind of how it is.
+1You need to move the center of mass forward of the main gear, typically by either removing weight from the rear or adding weight to the front. Pretty simple to fix on the ground, but you may need to trim differently in the air after making the adjustments.
+1Earliest memory with the game? The original landing tutorial, with the 1.0 version of both the game and the P-51 Mustang stock plane. I was really bad at it!
Best memory? Hmm... I think either checking out the USS Beast update (both for all the new features and because the old model was a little silly), or my first flight (in the Wasp) following update 1.11. This game has come so far, and it makes me so happy to see it keep on going and inspiring new players to build things and just have fun :)
+1WHAT
+1As of this comment, you've received 593 points (33 upvotes plus 98 successor points) for... a three part build consisting of the mandatory cockpit/chip, a single rectangular fuselage block, and a label.
+1I'm not normally one to go all "raaaghhh points" but... seriously?
@Majakalona Yeah, it means that one of the official VR curators has tested it out and decided that it does work properly in VR. I think they periodically go through new builds that have the "VR" tag and curate the ones that work properly.
+1Hey look at that, it's been long enough since the last one of these that my browser no longer auto-suggests "Advertising" when I type in the spam report box.
+1SimplePhysics... now that's a name I've not heard in a long time. A long time.
+1Yeah, that's a Google-level decision, not a Jundroo-level decision.
Also, this post will get removed for the "no politics, especially those likely to stir up arguments" site-wide rule (which you saw when creating an account), not based on your nationality.
+1With some practice, you can also get in at a more controllable speed by coming in from behind, over the top of the base, and then ducking down inside before the missile turrets have time to swivel and lock. You'll need something very maneuverable and fairly slow, though.
+1@Tookan
!
Position your truck properly
+1Woo!
+1PanPantheAlive
wait why do I know about that name format trend I wasn't even here for that
+1Hmm... let's get a very rough low estimate of the number of active players because I'm up too late and feel like doing this. Incredibly approximated math, GO!
SteamDB gives a player peak of roughly 200 per day over the last several months, so we'll use that as our baseline. If we assume that 50% of active players launch the game on any given day (a total guess, but it seems fairly plausible), we can double the SteamDB average to 400. 400 people seems like a fair estimate for the number of active players on Steam, in my opinion.
Now, if we assume that Steam players make up 25% of the total number of active players (based on the fact that of the 20 current Hot aircraft, 5 were built on Windows), that brings the total count of currently active players to somewhere in the ballpark of 1600 to 2000 people, which - for a fairly niche game that's closing in on its ninth year - seems like a reasonable number. Remember, that's my approximation of the number of currently active players, not the total number, or the number of accounts (active or otherwise) on the site, or such. And it's only an approximation.
There's a lot of problems with this model (not all Windows players play on Steam, the only number that isn't an assumption or guess is the SteamDB player average, etc.) and I'm not really looking for corrections to it because of that. I have no idea whether that number is even remotely accurate or not, I just thought it would be interesting to have a go at it instead of doing normal person things like sleeping.
+1Huh, I've never seen the tanker actually turn away from you, at least not when spawned via the "Spawn Tanker Plane" button in the AI menu. Is it actually changing heading, or is it just making maneuvers that cause you to miss the basket?
+1Hiding the UI is a good way to do it (F9 by default on PC, never found it on mobile so I'm not sure if it's possible there), especially since physical gauge and other instrumentation parts exist now that can still give you necessary info like airspeed, attitude, altitude, and so on. You might want to build yourself a gunsight (or at least a simple pipper) though, unless you just want to aim by tracers, since the default gunsight reticle goes away too.
+1So... you got banned, made an alt to tell people you got banned, then came back after your ban and denied (really unconvincingly, I might add) that you made the alt to begin with.
+1Interesting approach.
Yeah, you'll have to buy it again for PC. The PC and mobile versions are different, and unless you have a phone that's running Windows for some awful reason, I don't think the game program assets would even be compatible if you were to try to copy/paste them.
+1@JJunsimple
So... ban evasion ("i have been banned for 7 days . . . AND THE SAME DAY I WAS BANNED TOO") and reposting something removed by moderators ("yes i did but the original one got removed lol")?
+1Remove drag and possibly mass from the spinning parts.
+1As per the rules page:
"Don't beg other users to upvote your stuff"
Or, in a word, no.
+1ABBA intensifies
+1Oaksjhsosihwbsndkqi indeed.
+1When you put your phone on silent, it silences the app running on the phone?
I'm no Apple technician, but that sounds like the silent button is working as intended.
+1...I mean, it's possible to do that, sure. But why?
+1@MRM19 I'm still available to test your build if you need it
+1RE: the rules:
+1"Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another."
As found in the pinned Useful Links post (that's right at the top of the forums, people), check towards the bottom of the formatting guide.
+1If you set the inputController max value to 0, the engine will not make any sound, or produce any thrust.
+1@DatRoadTrainGuy19 Translation: You took the low road and egged him on instead of just blocking him and moving on. And your argument is that the ends justify the means. Real mature.
@XtarsAgency I'm fairly convinced that about half of that is not in English, but from what I can understand it's basically the same thing.
+1Almost forgot about this! Can you tag me on the post you want me to test so I can try it out?
+1@DatRoadTrainGuy19 @XtarsAgency
Just... use the block button. It exists for a reason. Retaliation in a situation like this doesn't improve anything (believe me, I know). Show some maturity, use the block button, and forget about it.
+1Wait, you guys are getting trash talked?
+1I mean I wouldn't have any problems with it, but I'm not a site moderator.
In my opinion - regardless of peoples' opinions on the flag itself - for the purpose of a General Lee replica, use of the Confederate flag would be much like using a swastika for a WWII German replica; appropriate given the context.
+1le fishe bomb
+1F27 Antiship
+1I remember the days when there was a different Nose Cone part. That was a while ago!
+1T
+1I guarantee this post will be removed shortly because of the "no politics" rule, but I'm glad there are still everyday people willing to speak up!
+1@MRM19 I'll be glad to help test it, but it'll need to wait until next weekend (17th-18th) because I have finals this week.
+1I don't know what you've done or how you've done it, but that's not normal
+1Ooh, I might have to enter this! A few questions though before I decide:
+11. Am I allowed to alter the actual performance of the vehicle at all to my preferences? (Handling/acceleration/etc., plus 200+MPH is a bit fast for my taste in this style of vehicle)
2. Does it have to be specifically a food truck, or can it offer other commodities?
3. Am I allowed to add features that use the unused activation groups or other controls (e.g. a retractable awning or something), or does it need to be completely static?
Oof, I'd love to join this but I've got finals. Good luck to everyone who enters!
+1Looks great! I'm excited!
+1Took me a bit of trial and error, but I believe I've got something that does what you're looking for (there might be a more efficient way to do it, but this is what I could figure out).
It'll show as multiple lines in this comment but it should all be one line when you put it in.
(Trim != 0) ? ((Trim > 0) ? ((Pitch > 0) ? (Pitch * (1-(0.5 * abs(Trim)) ) ) : Pitch) : ((Pitch < 0) ? (Pitch * (1-(0.5 * abs(Trim)) ) ) : Pitch)) : Pitch
Documentation for this in case you or other people want to change/improve it:
First, checks if Trim is set. If it is greater than zero (nose down), and Pitch input is also nose down, the pitch input is multiplied by the inverse of half of the absolute value of the trim input. (For example, if Trim is -0.5 and Pitch is -1, the input to the control surface will be -0.75.) However, if there is nose-down Trim but nose-up Pitch, only the Pitch input is used.
+1Same thing for nose-up Trim, just the other way around. And if there is no Trim input at all, it uses Pitch by itself.
Or, in
INTO FORMATION THE HUNT HAS BEGUN
+1I assume you mean <1000 performance cost, as in "less than" 1000?
+1