Generally, the four things that affect propeller power the most are horsepower, RPM, blade size, and blade count. You can get higher horsepower via XML pretty easily, but the only thing it does is change the amount of force that goes into turning the blades. RPM adjustment requires the addition of the maxRPM variable and can be hit or miss, depending on what you're trying to do. One good trick is to increase the blade diameter and then change the scale of the engine, allowing you to have a larger diameter propeller in a smaller space. Changing blade count and blade chord/width will also make a pretty large difference.
If you really get desperate, you can always just cheat and hide a scaled-down jet engine somewhere, too.
@asteroidbook345 Good idea, though from what I've seen the doors on the B-25 actually did have a bit of a delay and moved independently of the gear, closer to (but not quite with) the larger doors. (Based on this video.)
I did end up shortening the main doors though, so they now have much more prototypical squared-off ends rather than the weird curve shown in the GIF.
UPDATE: There is now a fourth clock, made from only one gauge piece (and a label)! However, as it is one piece all three hands of this clock must be the same color.
Could be nice for sure. A fix for the random gear retraction while on the ground would be nice too (though it does seem less frequent these days than it used to be)
Airport Vehicles.
Would be cool but could interfere with things (especially when dealing with larger creations). Could probably work as a mod though.
Revamp Airports.
Wright just (well, it was like nine months ago) got a revamp in 1.11 (which is fabulous, I might add). Personally I think Bandit's okay as-is. Wright North needs... something. Not sure what, since it's supposed to be just an outlying runway and not a full airport, but something. Maybe some dirt taxiways and a windsock. Yeager's layout honestly doesn't make a whole lot of sense to me, but there's not really any other way to fit two runways and some hangars on that island. Could use a texture update to add markings like those at Wright, though. Avalanche could benefit from having a second runway that crosses the first one, but I don't know where they could actually put it without reshaping the terrain.
Honestly not really sure why this would be necessary. Everything works fine as-is (be glad you didn't have to deal with the original SimplePlanes menus, by the way).
When the mouse is held over the "Craft Instructions" button in the menu panel, the tooltip is the same as for the "3D Print / Export" button (Export a 3D model of your design.), instead of having its own tooltip.
Check the part connections manually, rather than just hitting "Disconnect All" and "Auto Reconnect". (vertical stabilizer to rudder, vertical stabilizer to design, design to rudder, rudder to fuselage, etc.). Parts get connected in weird ways sometimes.
...Probably, at least to some extent. Kind of like SimplePlanes itself, Blender will need more processing power and memory the more complicated and details-heavy the model gets.
You should be able to do at least some things with it, though.
@BeastHunter Ah, yep! Found it! Thanks!
+1Seriously, this is incredible
+1I can take a look
+1@AnHNWhiteCornet Here you go
+1I can make one if you'd like, though I'll need to know which specific USAF logo you need.
+1The default keybind to fire weapons is
+1Left Alt
.Yay!
+1Generally, the four things that affect propeller power the most are horsepower, RPM, blade size, and blade count. You can get higher horsepower via XML pretty easily, but the only thing it does is change the amount of force that goes into turning the blades. RPM adjustment requires the addition of the
maxRPM
variable and can be hit or miss, depending on what you're trying to do. One good trick is to increase the blade diameter and then change the scale of the engine, allowing you to have a larger diameter propeller in a smaller space. Changing blade count and blade chord/width will also make a pretty large difference.If you really get desperate, you can always just cheat and hide a scaled-down jet engine somewhere, too.
+1@asteroidbook345 Good idea, though from what I've seen the doors on the B-25 actually did have a bit of a delay and moved independently of the gear, closer to (but not quite with) the larger doors. (Based on this video.)
I did end up shortening the main doors though, so they now have much more prototypical squared-off ends rather than the weird curve shown in the GIF.
+1Good luck
+1T
+1UPDATE: There is now a fourth clock, made from only one gauge piece (and a label)! However, as it is one piece all three hands of this clock must be the same color.
+1@asteroidbook345 I made a giant flying tailhook once
+1@realSavageMan Spawning this as an AI increases your frame rate.
It's a feature I promise.
+1@AnHNWhiteCornet Congratulations!
+1@aurelienBTC3937
@LuckyTurbulence
Thanks for participating!
@CR929thenewSPplayer I'm unable to spotlight you, so you will receive two extra upvotes instead.
+1@sebb8WeaponsHot Have you tried sorting by "Hot" or "New" instead of by "Highest Rated"?
+1picture no worky
+1Do you need, like, help or something?
+1uTinni
+1nice shaders
But seriously though that's pretty cool!
+1T
+1The ability to download planes is in no way affected by whether your account is banned, or whether you have an account at all.
I played for six years without even making an account, and was able to download all the planes I wanted to.
+1Could be nice for sure. A fix for the random gear retraction while on the ground would be nice too (though it does seem less frequent these days than it used to be)
Would be cool but could interfere with things (especially when dealing with larger creations). Could probably work as a mod though.
Wright just (well, it was like nine months ago) got a revamp in 1.11 (which is fabulous, I might add). Personally I think Bandit's okay as-is. Wright North needs... something. Not sure what, since it's supposed to be just an outlying runway and not a full airport, but something. Maybe some dirt taxiways and a windsock. Yeager's layout honestly doesn't make a whole lot of sense to me, but there's not really any other way to fit two runways and some hangars on that island. Could use a texture update to add markings like those at Wright, though. Avalanche could benefit from having a second runway that crosses the first one, but I don't know where they could actually put it without reshaping the terrain.
Have you checked out this mod?
Honestly not really sure why this would be necessary. Everything works fine as-is (be glad you didn't have to deal with the original SimplePlanes menus, by the way).
+1@ReinMcDeer
+1@asteroidbook345 (I'm assuming saying "Bananas rotat e" counts as asking for a tag)
You need either a pay raise or a straitjacket.
I'm not sure which.
+1T i m e t r a v e l
+1Cue P-63-vs-P-39 debate
+1He jump pretty good too.
Citation: I flew under him earlier
+1Pretty simple thing I just noticed:
When the mouse is held over the "Craft Instructions" button in the menu panel, the tooltip is the same as for the "3D Print / Export" button (
+1Export a 3D model of your design.
), instead of having its own tooltip.Good news: The airport is still there
Bad news: The airport is about a million degrees
+1This is unbelievably smooth. Amazing!
+1This seemed appropriate for a gold special.
+1Okay, this is actually pretty clever
+1@xNotDumb Thank
+1Check the part connections manually, rather than just hitting "Disconnect All" and "Auto Reconnect". (vertical stabilizer to rudder, vertical stabilizer to design, design to rudder, rudder to fuselage, etc.). Parts get connected in weird ways sometimes.
+1@Aviator01 tag requested even though it's already posted
+1T
+1If he pulls the lever, it unbuckles the harness so he can stand up, open the canopy, and jump out.
Or something.
+1This is terrifyingly smooth
+1If he tells you to leave, he's not deserting you. He's telling you to desert him.
+1Ceremonial Flyby
+1Alternate title: Pigpen but the PSM is actually epic instead of just being kind of difficult.
Nice work!
+1Fabulous! I've flown on these several times out of Portland/Seattle and this is spot-on, inside and out.
+1...Probably, at least to some extent. Kind of like SimplePlanes itself, Blender will need more processing power and memory the more complicated and details-heavy the model gets.
You should be able to do at least some things with it, though.
+1Scale down the wheel with XML and increase the wheel diameter. Might mess with suspension a bit but it should shrink the ball.
+1T
+1Why did you post this as public
Now everyone can do what you were doing yesterday
+1Maybe give this a look
+1yay!
+1