chill, I just find it really cool somebody else also did the details of the car.
I also like model car with details, and couple of my build also have engine internal.
Also moving drive shaft, nice detail and I too have some build with that.
I would like to imagine I have some influence in this build, mainly the engine, but also some other small thing.
If not still congraz for this beautiful build
@Solent19 I get what you mean, but have you by chance never saw post war british military planes?
This planes at most looks like somebody design it in simpleplanes, which is not the worst thing that can happen to a plane
I know game dev is difficult, but online multi crew would be such a good feature. And that also enable builders to build more immersive and detailed build, especially for complicated vehicle ships and aircraft
I've seen you in your video (the landing gear one) where you turn multiple blocks into one static body or importing one from 3d modeling software.
Can you brief on how it's done?
@Jacobdaniel I think it's the inbuild suspension would have problem with rescaled wheels.
If you cave the wheels with >1 scale it'll sink below the ground
add FT brake input on wheels
springs with FT input (air suspension or electronic damper), option to disable spring to become a prismatic joint with travel limit. Proper Ball joint with travel limit. Custom travel limit like +25 -75. Dampermultiplyer option in menu
Also my wishlist, revamped engine with rotational output, gears and belts, wheel that take actual rotational input instead of magic power, differential and clutch. Or basically the whole Gear Blocks game
I think the vehicle physics of SP1 is good enough to go after trailmaker (the game)
But the game needs a way for the player to properly use their vehicle, either by custom event or online multiplayer
@Graingy I think it is because the limit
The mechanic of engine getting stuck is that the crank shaft lag too much behind the piston due to load, so much that before the crank shaft turn to appropriate position the piston was already in the next stroke.
I think the only way out of this is have some way to sync the crank shaft sith the piston, which is not too hard.
I think with V6 V8 or radial kinda helps, but still have the ability to get stuck like in this plane
Take a look of my engine or other engine build if you want
@uden10
Using fuselage slice feature would surely help.
With most of the panel I would normally use add section longitudinally, would work better with smoothing feature too.
I would use most of the block with hard corner because it's far easier to align, use other corner if you know you can pull it off and normally just one of the corners, either by careful alignment or alot of segment for the section.
Also spend way too much time to align all the panels.
@crazyplaness I can, but I think that kinda miss the point.
Look at prop and engine spinning fast is part of the fun
I believe my old helibuild do work well enough without limitless spin
chill, I just find it really cool somebody else also did the details of the car.
I also like model car with details, and couple of my build also have engine internal.
Also moving drive shaft, nice detail and I too have some build with that.
I would like to imagine I have some influence in this build, mainly the engine, but also some other small thing.
If not still congraz for this beautiful build
No bumps?
a sub 200 part plane need a long table of contents
Truly advance
@AddictiveSPboy this looks like old school build from 2014
+1cool conversion
+1the best vehicle to play hide and seek with
@SPMistatop sure
looks german
good to see someone join the piston engine rabbit hole
+1why is the wear wheel steering
+1cute
I wonder what people will do to this building in a plane game
+4@MVC controlbase is just weird in general, it isn't instantly obvious it's uses as a mechanical part
+2@MVC I was thinking the exactly same thing on controlbases, using it with FT to have an adjustable suspension.
I guess you beat me to it
beautiful car
+1the curves... must touch
+3how to upshift?
+1@DISHWASHER2005 yours true simpleplanes driving experience
+1@Solent19 I get what you mean, but have you by chance never saw post war british military planes?
+1This planes at most looks like somebody design it in simpleplanes, which is not the worst thing that can happen to a plane
I know game dev is difficult, but online multi crew would be such a good feature. And that also enable builders to build more immersive and detailed build, especially for complicated vehicle ships and aircraft
+3nice air intake
+1T
All picture died, rip
+1@LunarEclipseSP I'm thinking about that too
+1finally I can play SP on my microwave
+1yes my favorite tank and health bar game
I've seen you in your video (the landing gear one) where you turn multiple blocks into one static body or importing one from 3d modeling software.
Can you brief on how it's done?
missed phone call from Virgil Exner
finally i can see this truck without spending on microtransaction
this is the essential SP experience
+1any explaination on the camera? it feels like magic
+1@Jacobdaniel I think it's the inbuild suspension would have problem with rescaled wheels.
If you cave the wheels with >1 scale it'll sink below the ground
IDK but the stance of this bus is kinda good
@MrCOPTY literally me
+2you built WHAT in simpleplanes?
+1add FT brake input on wheels
springs with FT input (air suspension or electronic damper), option to disable spring to become a prismatic joint with travel limit. Proper Ball joint with travel limit. Custom travel limit like +25 -75. Dampermultiplyer option in menu
Also my wishlist, revamped engine with rotational output, gears and belts, wheel that take actual rotational input instead of magic power, differential and clutch. Or basically the whole Gear Blocks game
But yeah single craft multiplayer is a good call
+1I think the vehicle physics of SP1 is good enough to go after trailmaker (the game)
But the game needs a way for the player to properly use their vehicle, either by custom event or online multiplayer
welcome to 2019
+1@Graingy I think it is because the limit
+1The mechanic of engine getting stuck is that the crank shaft lag too much behind the piston due to load, so much that before the crank shaft turn to appropriate position the piston was already in the next stroke.
I think the only way out of this is have some way to sync the crank shaft sith the piston, which is not too hard.
I think with V6 V8 or radial kinda helps, but still have the ability to get stuck like in this plane
Take a look of my engine or other engine build if you want
using LimitlessSpin
I have it and 100% throttle is fine, pretty stable
the REEEEEE plane
lemme just download those robuck real quick
+1@uden10
+1Using fuselage slice feature would surely help.
With most of the panel I would normally use add section longitudinally, would work better with smoothing feature too.
I would use most of the block with hard corner because it's far easier to align, use other corner if you know you can pull it off and normally just one of the corners, either by careful alignment or alot of segment for the section.
Also spend way too much time to align all the panels.
@crazyplaness I can, but I think that kinda miss the point.
Look at prop and engine spinning fast is part of the fun
I believe my old helibuild do work well enough without limitless spin
looks like a classic mini dreams to be an LMP a little bit too much
not bad enough
this plane has that SP logo plane energy
+1cool plane, questionable landing gear design. Can anyone explain this to me if it's legit?
+1SP2 at home:
+2