I think with point 1, currently in SP there's some kind of spin prevent mechanism built into the ingame engine, so you introduce enough slip (turning), the engine will automatically cut power
I think for car building there are a few points I have thought of
not a feature, but a bug fix:
Currently, there's no way to add input to the brake of the wheel, it only be applied by pressing the brake, and can not control by FT input.
Ball joint
because the ball joint
A drive train system
Drag and drop drive train, that has spinning animation, and we can connect one end on transmission, one end to diff (and have settings on trans and diff), and finally to a wheel or a block (for making engine prop using engine power).
A holo rim for the wheel with physical tire model
holo in the middle so we can make our own spoke
and we can customize how's the rim size, how tall the sidewall, compound, tire pressure, and maybe the curvature of the tire.
Because the deformation of the tire and change in contact pach is also an important part of suspension
engine mapping
It will be a nice opportunity to teach everyone how ICB works
Although I don't expect the level of detail like in automation.
fixing the soft connection or at least have the option of having stronger soft connection without haveing to add weight
But still, I think if we want SP to attract more crowds, this will not be the priority.
I think what will make more new player is the ability for custom made missions, campaigns, challenges, and races so the player has something to do with their build
Details: 7
good work, the dash looks simple but futuristic with a smooth body and still keeps the part count down. And the seat is pretty cool
and with proper front suspension.
Authenticity: 7
On one side, It's quite an unconventional build for a prototype/can-am car, on the other side it does have the futurism feel from the 60's. And the color scheme is pretty cool.
Design:7
Unconventional, but still pretty cool, maybe it can be shorter and narrower (too wide and long for a can-am car)
Drive:10
It drives really well
Well sprung and controlled spring, rotatable at a slower speed, and with slight and well-tuned aero, it's stable but still very drivable at higher speed.
and overall have a nice oversteer and understeer behavior
Details: 7
Generally pretty good. Lights, openable panels, beautiful engine, roll cage structure and the defuser is kinda cool.
But the suspension structure is lacking and the interior can have more.
Authenticity: 8
Love the livery, looks really cool. And the style is spot on of late 60's prototype. Although the dimension isn't what prototypes have had in the 60's.
Design: 10
Awesome design, maybe the interior space could be wider.
Drive: 5
There's some suspension effect, but the rear is bouncing like crazy.
The car acceleration is just kinda weird. Steers pretty neutral, which is pretty nice.
total: 30 points
Details: 7
With only 209 parts, this is an amazing result, with openable panels and rear structure, but still bit lacking in interior and suspension
Authenticity: 6 (-1)
It really does have hefty look, and it do look like a prototype from the early 70's, and the livery is fitting.
such a shame that it isn't in real life-size, which I take 1 point off.
Design: 8
In the general great-looking prototype, but I think the front looks a bit unnatural.
Drive: 4(-1)
Does have some suspension, but has limited effect.
Quite stable as it's more understeery, but with greater steering angle it bounce around, plus not in scale drives kinda weird.
@Griffon1usinging the spring part won't DQ u
It is just using the spring partly as the only other part of your suspension being not OK
(I want to encourage other's to build (somewhat proper) suspension system
Details: 8
In general pretty good details, beautiful engine, a frame throughout the car, the very well done openable panel. Although the interior is a bit sparse. Watching the rear axel move around does feel like pretty good fun.
Authenticity: 9
Look absolutely out of the 80's (although a bit out of the time range written in the challenge post). And the color scheme is pretty cool, Although I bit wider than it should for a prototype at that time.
Design: 10
Maybe the front windshield could be flatter, but other than that, the styling is awesome
Drive: 5
A mixed feeling. The sprung feels correct, bouncy but controlled. But the tire grip just feels overly grippy and it's overly assisted.
I really pulzzeld that why dont you make it real size, and it's just one step away by using fine tuner and scale it by 0.5?
that make this thing so fun to drive (in dangerous way) and on most overstering F-TSC setting you could actually loose control
Details: 3
some basic toches like lights, gauges, mirrors, and pistons that go up and down
Authenticity: 2
that front facia is passible as a group 4 race car in the 60's and 70s
but the rear design feels like it's from the 80's
and the massive poke of the wheel and speedo hud doesn't help
Design: 5
the front and the back actually are not too bad separately and with a fuller build, I can actually see the styling worked. and i especially like the front facia
But still the front and back don't fit together.(lotus europa vibe)
Drive:2
the car is not tuned to drive well as a circus car
center gravity is too high, and the tire jumps and not dampened
Pitch forward while braking is massive
and the oversteer feels like it's a rally car
I think with point 1, currently in SP there's some kind of spin prevent mechanism built into the ingame engine, so you introduce enough slip (turning), the engine will automatically cut power
+1very simple
I think for car building there are a few points I have thought of
not a feature, but a bug fix:
Currently, there's no way to add input to the brake of the wheel, it only be applied by pressing the brake, and can not control by FT input.
Ball joint
because the ball joint
A drive train system
Drag and drop drive train, that has spinning animation, and we can connect one end on transmission, one end to diff (and have settings on trans and diff), and finally to a wheel or a block (for making engine prop using engine power).
A holo rim for the wheel with physical tire model
holo in the middle so we can make our own spoke
and we can customize how's the rim size, how tall the sidewall, compound, tire pressure, and maybe the curvature of the tire.
Because the deformation of the tire and change in contact pach is also an important part of suspension
engine mapping
It will be a nice opportunity to teach everyone how ICB works
Although I don't expect the level of detail like in automation.
fixing the soft connection or at least have the option of having stronger soft connection without haveing to add weight
But still, I think if we want SP to attract more crowds, this will not be the priority.
+2I think what will make more new player is the ability for custom made missions, campaigns, challenges, and races so the player has something to do with their build
very funky indeed
+1Details: 7
good work, the dash looks simple but futuristic with a smooth body and still keeps the part count down. And the seat is pretty cool
and with proper front suspension.
Authenticity: 7
On one side, It's quite an unconventional build for a prototype/can-am car, on the other side it does have the futurism feel from the 60's. And the color scheme is pretty cool.
Design:7
Unconventional, but still pretty cool, maybe it can be shorter and narrower (too wide and long for a can-am car)
Drive:10
It drives really well
Well sprung and controlled spring, rotatable at a slower speed, and with slight and well-tuned aero, it's stable but still very drivable at higher speed.
and overall have a nice oversteer and understeer behavior
total:31
+1I'm scared
Details: 7
Generally pretty good. Lights, openable panels, beautiful engine, roll cage structure and the defuser is kinda cool.
But the suspension structure is lacking and the interior can have more.
Authenticity: 8
Love the livery, looks really cool. And the style is spot on of late 60's prototype. Although the dimension isn't what prototypes have had in the 60's.
Design: 10
Awesome design, maybe the interior space could be wider.
Drive: 5
There's some suspension effect, but the rear is bouncing like crazy.
The car acceleration is just kinda weird. Steers pretty neutral, which is pretty nice.
total: 30 points
Details: 7
With only 209 parts, this is an amazing result, with openable panels and rear structure, but still bit lacking in interior and suspension
Authenticity: 6 (-1)
It really does have hefty look, and it do look like a prototype from the early 70's, and the livery is fitting.
such a shame that it isn't in real life-size, which I take 1 point off.
Design: 8
In the general great-looking prototype, but I think the front looks a bit unnatural.
Drive: 4(-1)
Does have some suspension, but has limited effect.
Quite stable as it's more understeery, but with greater steering angle it bounce around, plus not in scale drives kinda weird.
total: 25 points
(-) point is due to scale
plane builder: haha sus
Car builder: yes sus
simple but the front end looks pretty good
seriously impressive build, too bad that the suspension doesn't actually work (my guess is faulty connection)
+2Wanna join SVT?
interesting
nice build!
yes
+1Playing VTOL VR plane in VR in simpleplanes will be funny
a great idea of Spec GT and spec Open wheel
a Tuning/Modify spec that can build upon an existing build.
@Griffon1usinging the spring part won't DQ u
+1It is just using the spring partly as the only other part of your suspension being not OK
(I want to encourage other's to build (somewhat proper) suspension system
simple truck with boom boom
+2innocent looking box
cute square box
+4You FT people are mad
cool design!
+1Oh yes, this is what i'm waiting for for years
+2big chungus chunder steer moment
Miat
+1very smoll
+1make the dorito great again
oh my king
that's a lotta paneling
big trucko
Details: 8
In general pretty good details, beautiful engine, a frame throughout the car, the very well done openable panel. Although the interior is a bit sparse. Watching the rear axel move around does feel like pretty good fun.
Authenticity: 9
Look absolutely out of the 80's (although a bit out of the time range written in the challenge post). And the color scheme is pretty cool, Although I bit wider than it should for a prototype at that time.
Design: 10
Maybe the front windshield could be flatter, but other than that, the styling is awesome
Drive: 5
A mixed feeling. The sprung feels correct, bouncy but controlled. But the tire grip just feels overly grippy and it's overly assisted.
in total: 32 points
+1@Thiccmemegod34 for decoration are ok
simple boi
@Thiccmemegod34 you know the rules and so do I
@LotusCarsSub use relative scale
I really pulzzeld that why dont you make it real size, and it's just one step away by using fine tuner and scale it by 0.5?
that make this thing so fun to drive (in dangerous way) and on most overstering F-TSC setting you could actually loose control
just why?
S I M P L E
+1@Thiccmemegod34 yes
Yes I will
@WiiSmol Nice!
normies: use windows calc
+4Me: opens SP and going for a flight just to use calc
@Sm10684 what do u mean?
Mad AF
+1Jundroo: introduce label to let player to have easy text
Player: Makes it a hud
frame
+1Details: 3
some basic toches like lights, gauges, mirrors, and pistons that go up and down
Authenticity: 2
that front facia is passible as a group 4 race car in the 60's and 70s
but the rear design feels like it's from the 80's
and the massive poke of the wheel and speedo hud doesn't help
Design: 5
the front and the back actually are not too bad separately and with a fuller build, I can actually see the styling worked. and i especially like the front facia
But still the front and back don't fit together.(lotus europa vibe)
Drive:2
the car is not tuned to drive well as a circus car
center gravity is too high, and the tire jumps and not dampened
Pitch forward while braking is massive
and the oversteer feels like it's a rally car
so in total 12 points
@Indecision sad to hear that
2 k parts prototype gonna look so magnificent
smoll box boi
+1@Augusta81 what should that be
the Thumbnail picture is from here
smooth like cut through the air
B
the suspension looks legit