15.5k Johnnyynf Comments

  • Program Window Display 2.8 years ago

    man gonna go play SP in SP

    +20
  • Free version of Juno: New Origins is now available for beta testing 10 months ago

    I've been trying to get into the Juno/SR2 since it came out.
    But the building and the gameplay part is too different from SP it is very hard for me and I believe most of the SP player base to get into.
    I get it that dev has other things to do, but just straight up ditch the SP player base and unable to funnel them into the new game I my eyes is just a great miss opportunity.

    +13
  • My First Plane one year ago

    another poor soul getting trapped in SP

    +13
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    This one is more a fix than a request
    An input option for brakes on wheels with funkytree input. Currently there's no way to control it other than the input "Brake"

    +12
  • F-117 Invisible Stealth Fighter 3.6 years ago

    "mobile friendly"

    +12
  • SPVR Update - Control Base 3.2 years ago

    Petition
    remove spin limit like LimitlessSpin mod do

    Why spinlimit anyway?

    also funkytree input for brakes for wheels plz

    +10
  • plane.txt 3.1 years ago

    texture missing

    +9
  • Budget beamNG drive 3.7 years ago

    @Zanedavid for the amount of ground vehicle creation we have, I think wheel and tyre physics deserve a dedicated update

    +9
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Balljoint
    Just plz, They are great for making movable parts so plz
    With double hinge rotators, you have to deal with alinement issue, twice the soft connection and twice the part.

    +8
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Better parts:
    Better Parts physics. Mainly more controllable and configurable soft connection and better tire physics (Like revised traction, revised engine logic, and maybe if we are lucky tire deformation).

    +8
  • Arm tracking test 2.9 years ago

    imagine tho
    people batteling in SP in 4 islands as different teams and have to use user made vehicles to navigate and battle with them

    +7
  • [unfinished]tsumugi shiraishi ssr06 9 months ago

    Downloadable Waifu???
    Say no more

    +6
  • A Juicy Update w/ ESA for Juno: New Origins 1.6 years ago

    I un upvoted just to keep it the funny number

    +5
  • It's time for a new name for SimpleRockets 2 1.9 years ago

    I kinda wanna get in to SR2 for a while, but detered by the unfimillar building style and keyboard shortcut.
    Is there any possibility to have SP style of builder in SR2?

    +5
  • Pagani Zonda R 2.0 years ago

    it's been a while has there been a build that need super computer

    +5
  • What’s y’all’s favorite thing about SP? 2.8 years ago

    up doots is sure addicting
    really glad the main website is structured as such that it's genuine fun to contribute to the community
    unlike other sandbox crafting/designing game, where all you got is steam workshop, which is just not as fun as SP website`

    just hope that one day the car building aspect could reach Dream Car Builder's level then for my purpose this game will be next level

    +5
  • experiment v1 2.9 years ago

    laugh in my piston engine plane

    +5
  • Lecture: Single Variable output to Multiple Variables 3.1 years ago

    simpleplanes, the new learning platform

    +5
  • Pentagon one month ago

    I wonder what people will do to this building in a plane game

    +4
  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.8 years ago

    Brakes on the wheel to have FT input?
    Maybe?

    +4
  • Tips for building for VR 2.9 years ago

    About the glitching wheels
    It's time to fix the wheel and soft connection issue isn't it wink wink

    +4
  • FSO Polonez Police Car 3.0 years ago

    cute square box

    +4
  • The new jCalc FT — Jundroo 3.1 years ago

    normies: use windows calc
    Me: opens SP and going for a flight just to use calc

    +4
  • Hello World in SimplePlanes with 1.11.103 Beta Features 3.1 years ago

    so can the activation of the button be independent of the AG ingame (AG1-8) or you still have it bound to AG?

    +4
  • 1.11 Beta is now available 3.1 years ago

    @WNP78 could you elaborate on how Control base could have unlock axis and could be free spinning like you mention in the post comment in SPVR Update - Control Base

    also two simple petition:
    1. Brake FT input for Resizeable wheel/ any landing gear
    2. integrate your Limitless spin into the game

    +4
  • Pagani Utopia 2 months ago

    the curves... must touch

    +3
  • SimplePlanes 2 FAQ 2 months ago

    I know game dev is difficult, but online multi crew would be such a good feature. And that also enable builders to build more immersive and detailed build, especially for complicated vehicle ships and aircraft

    +3
  • Plane 10 months ago

    Since the last time the website died it has been less activities.
    Probably a lot of people saw it died and never came back

    +3
  • Nordschleife 1.8 years ago

    love the mod
    But I think the scale may not be right

    +3
  • My Thoughts About SimplePlanes 2 1.9 years ago

    I really think in order for SP to stand out it really need to specialized
    Take SR2 for example, for a lot of people it's just KSP without the green man.
    SP dont have the scale of KSP, dont have the world of stormworks, pretty realistic graphics of Flyout, and beautiful tire physics of Dream car builder.

    But what it have is really easy building style that's suitable for small scale single craft and am all for that, but it really need a lot more feature.
    And the introduction of FT really changes things. If other aspect of the game is as accessible to player as FT input, I believe the player base could really do a lot of awesome things, of course under solid physics, stuff like proper aerodynamics simulation, colision, etc.

    +3
  • Drowned City of Atlantopolis 1.9 years ago

    rotator: exsist
    Wolfhunter: you are buildings now

    +3
  • macchi mc72r 2.1 years ago

    cool plane, but take off spped of 230 are a bit too high dont u think?

    +3
  • A Flaw in SP's Vehicles 2.6 years ago

    I believe the game has some sort of rootementary open differential. You can try it by assigning 2 wheels to the engine and only 1 has contact with the ground. One in air will will spin while the other won't.
    As to the weird grip action, I believe it's more to the fact that SP's tire physics are just weird, as I elaborated in this post
    We could kinda mimic how LSD works if we can assign FT to wheel brakes, but it's currently not doable because no FT for brakes for now.
    As to how the wheel could react in different torque split, I made a rig with 4 wheel assign to each engine, and have some FT to make it react differently, feel free to play around with it

    +3
  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 2.8 years ago

    sorry for sounding like a cry baby

    but still hoping there will be a fix on tire behavior, which is the biggest one I discussed in This is not how tire grip works post

    this is the biggest thing that makes SP cars behave unnatural on pavement and I believe it's just a few tweaks away from being workable

    +3
  • How to mobile multiplayer 2.8 years ago

    based

    +3
  • this is not how tire grip works 2.8 years ago

    @Suubk27 I actually believe SP don't even have static friction, but the friction value changes when there's any slip, and maybe that's why cars feel like it's driving on sope at low speed.
    it's especially noticeable when you are doing a tight 3 point turn in a RWD car, the front wheel is slipping some before it does the turn, same on accelerating and decelerating even I just have very little speed and acceleration.
    And why FWD can do it better is because it has forward traction to have more force to the turning
    Maybe this could be tuned by the player by adjusting slipForward/Side Extremum/Asymptote but I don't really have the know-how

    +3
  • Kolko ACA-5 2.8 years ago

    an egg

    +3
  • Game of Life(galaxy) 2.9 years ago

    mad lad

    +3
  • S-383K Shouko (for Shouko's birthday gift) 2.9 years ago

    upvote for komi

    +3
  • Small Feature Wish List for v1.11 Update 3.2 years ago

    Remove spin limit like LimitlessSpin do
    This makes a lot of craft "limited" and spin limit (at least on PC) is pretty unnecessary

    +3
  • Small Feature Wish List for v1.11 Update 3.3 years ago

    Localized funkytree

    it's basically like a second cockpit that funkytree can refer to and not all depend on one single cockpit. Which makes a separatable compartment a lot easier and more intresting.

    +3
  • Simpleplanes 4 The Unreal Driving Simulator 3.7 years ago

    sim racing experience on a game for building planes

    nice

    +3
  • Adjustable suspension stiffness one month ago

    @MVC controlbase is just weird in general, it isn't instantly obvious it's uses as a mechanical part

    +2
  • Funky tree 4 months ago

    @MrCOPTY literally me

    +2
  • Weather 5 months ago

    SP2 at home:

    +2
  • First plane 5 months ago

    thumbnail hurt my brain a bit, but cool

    +2
  • SimplePlanes 2 Announcement Trailer 6 months ago

    Some suggestion for the old game
    Wheel doesn't have brake input option
    Tire grip model need some work
    Add option to turn spring into prismatic joint (disabling the spring, add travel limit)
    Ball joint (we have control base, but to turn it into ball joint is a bit of a hassle. Also travel limit)
    FT control for more thing, such as FT control for spring rate and damper of springs.
    Spin speed limit of free rotator, it's stupid
    The traction of a tire was greatly reduced when enable the inbuilt suspension

    Feature suggestion
    train stuff, train is cool
    Gears, imagine what the player can build with gears. The game Gearblocks has really good gears implementation,
    Belt/Polly/Tracks. Same reason as gears. But also people like tanks
    Clutches, with FT control
    Universal joint/ CV joint
    Revamp Engine, engine out and driveshaft system. Current engine system on prop and wheels are simple, but these are maybe too simple for most player. It'll be cool if wheels and props being mechanically linked, and output by the same engine with mechanical linkages. Combine with gears, it'll be really cool for what the player can do.
    Gearbox/differential, to manipulate/ split the rotation force of engine, if player don't wont to build it themselves/ if the performance cost is too much to have gears
    Faux tire flex. It's basically the build in wheel suspension, but instead of moving from the tire base, let it sink into the colliding object a bit. Also have the tire grip being effected by the cross-section of dissected area and the force of the positive force the spring experienced

    +2
  • 1996 Mazda Miata OFFROAD Edition 1.7 years ago

    himb is angry

    +2
  • Anti Furry Logo 1.7 years ago

    Waiting for the funny to happen

    +2
  • 7:05:29 with a Sauber C11 lap at Nordschleife 1.8 years ago

    SP stands for SimracingPlanes

    +2