Both processes are very simple, but not connected to each other in any way. The Recoil works by connecting a gun with max recoil Force to a block, this becomes the breach, then attach another small piece to the form of the breach with springs going back towards the breach, you then get a hollow fuselage piece and put the breach inside it. One inside make sure the breach isn’t connected to anything else other then the smaller piece you attached earlier, then connect the springs the the front of the hollow fuselage. That way when the gun fires The recoil force moves the breach back on the springs through the hollow fuselage piece. Now for the shell casings, all you have to do is get a second cannon with the same diameter as the firing one, shrink it down and give it the same name as the firing cannon. Then you go into the overload menus and change the velocity of the shell to about 3 or 4, set muzzle flash, impact scalar, recoil, recoil force and fire delay all to 0. Doing this will make the shell fall out the cannon like a casing only after the gun has fired since it has an instant fire delay. @TheBritishAviator
Why would you set two entirely different Ag groups for elevation and rotation and then set them on the same VTOL slider. It’s an extremely ineffective turret design
Please, for the sweet love of god I beg you to make a version without tracks for us IOS users
+7It’s sad how pay to win this game has become
+4Airplanes: Exist
Your free trial of life has expired
+3Nuke round crashed my phone…. 10/10 would fire again
+2I feel like this should be added to the game the same way they added overload, fine tuner and the aim
+2It’s really fun testing how different wing sizes and shapes affect its flight
+2Ah yes, my new nuke target
+2@CalebRepublic the the rotors in this turret
+2Nice war thunder like calling card
+2They tend to be explode when firing at a higher angle
+2Like I’m just so upset right now that I have IOS and can’t install any of these mods
+2Does... it even fly
+2I’m going to resubmit my cluster missle s @FlyingManiac
+2Or cuddles @ReinMcDeer
+1God your good at this
+1The consistency of your builds really makes you stand out above most
+1Look at the comments under https://www.simpleplanes.com/a/27WxnR/77mm-HV @TotallyZero
+1No, I use a separate cannon with different modifications to act as shells. It allows for larger ammo counts @TotallyZero
+1You should check out my cannon sets. I got a realistic recoil from a realistic system
+1Both processes are very simple, but not connected to each other in any way. The Recoil works by connecting a gun with max recoil Force to a block, this becomes the breach, then attach another small piece to the form of the breach with springs going back towards the breach, you then get a hollow fuselage piece and put the breach inside it. One inside make sure the breach isn’t connected to anything else other then the smaller piece you attached earlier, then connect the springs the the front of the hollow fuselage. That way when the gun fires The recoil force moves the breach back on the springs through the hollow fuselage piece. Now for the shell casings, all you have to do is get a second cannon with the same diameter as the firing one, shrink it down and give it the same name as the firing cannon. Then you go into the overload menus and change the velocity of the shell to about 3 or 4, set muzzle flash, impact scalar, recoil, recoil force and fire delay all to 0. Doing this will make the shell fall out the cannon like a casing only after the gun has fired since it has an instant fire delay. @TheBritishAviator
+1Great, but you should consider trying to use funky trees in the turrets to make them much easier to aim
+1Could you possible make a less part count variant
+1All guns capable of firing at the same target is an amazing mechanic I hope you implement in all future ships
+1What ever your using to make the turrets move, keep using it, it’s very effective at Anti Air
+1That gun design is going to revolutionize the way we make custom cannons
+1I love how you not only gave us the gun, but told us how to do it for our selfs to
+1Now if only we could get proximity that would be perfect
+1Out of all the mods I really expected them to put tracks
+1I find it counter effective to have magnets in the back of a vehicle with no backwards function
+1Why would you set two entirely different Ag groups for elevation and rotation and then set them on the same VTOL slider. It’s an extremely ineffective turret design
+1I love seeing good tanks with actual recoiled guns instead of cheap rockets @Revan13152
+1What MM gun did it historically have? Just curious
+1I know...and it can’t move @Robiamba
+1Cries in IOS user
+1Literally the best SPAA
+1What ever guns you put in this thing are amazing. This thing is a monster dog fighter
+1Are they proximity?
+1Wow you nailed it, even with the sideways breach
+1I really love that barrel lock mechanic
+1From a front angle it looks a lot like a British valentine
+1I’m making one with a improved recoiled gun if you don’t mind
+1This is awesome! If you could, please make a variant with torpedoes
+1It’s suprizingly durable
+1The ability to make small aiming adjustments while still being locked on could really revolutionize the way we use AA platforms
A-10 but futuristic
Haha cool. cries in ios
Something about those fuse shells just make me 🥰
Yet again my standard for ship building has been raised
You should put some tags on this thing so it gets more attention
How do you get the convoy to spawn there