Well, it's an interesting challenge but being wing free and flying is a thrust only plane. I reckon it's possible though, some VTOL setup will do it maybe. It's a hard challenge though!
@PhilipTarpley anything XML that might work? I just can't see why the rotors go off into a spin though. I can understand the body tilting at an angle, or such but the rotors should stay vertical. They have upwards thrust pulling them up like a string, and a central low down COM on each of them rotor nacelles.
@karlosdarkness ok. I reckon a good test of force is to load with landing gear down, make sure the engine for antigravity is on, raise landing gear, leave it for a moment. Then lower landing gear, this lets use check height change accurately. Other movement of the vehicle can come later.
It, looks, amazing. That body, the Windows, the doors, the cockpit, even the joint between the wings and fusilage. Superb, any more detail and we'd bee seeing individual rivets
It's a brilliant cockpit, do you think you could put up a small selection of different cockpits maybe? It's easy to get an ok one, but without the more precise XML angles it's a bit tricky
@karlosdarkness well if you can look at the forum posts I've made and go to the one about antigravity Philip tarpley gave a piece of code. Have a look at it, it should make a more controlled rotator maybe.
Quite cool. Can you do XML? The devs may have just given us the solution for making are antigravity engine jump forward a step, we still need to work out the exact force the module will use, but it's a step closer.
@Puredeath I need a slightly special wheel, a near hollow wheel (only 2 horizontal pieces of structural wing to connect stuff to) made of structural wings which can have control surfaces added to them ( take a wing off one of my planes). It has to be relatively large.
@PhilipTarpley well how many 'units' of thrust are needed per lb of weight. You surely know simple planes force of gravity. Anyway, the bigger problem is keeping the propellor facing up. That's a mighty right challenge
@draymond we don't need an antigravity drive part, but a gyroscope part, and vtols that can be controlled by a gyroscope, or rotators that the gyroscope controls.
@kikasshes well, I made a forum post suggesting a gyroscope and some advanced vtols controlled by a gyroscope. Anyway, if you have any breakthroughs in antigravity it'd be helpful.
@kikasshes well, a VTOL is a simple approach but our main problem criteria is it needs to work automatically, at whatever orientation, preferably upside down as well, but most of all for banking and pitching as it still needs to negate gravity.
@kikasshes well, me and some others are working on an anti-gravity engine, now it's designed in such a way it utilises floppy rotators, first 2 seconds are fine, then it just spins, quite literally, spins on its yaw axis.
@A5mod3us well, some structural panels modded with angle of attack could make a nice encase circuit, then it just be added to whichever plane is loaded up as a subassembly.
@A5mod3us you know, the aerolights have given me an idea. A racing league in simple planes, with some obvious restrictions of course, that happens every x amount of time, with one entry, and then these planes do a timed set lap.
@A5mod3us thanks, I ran it on low settings and it was pretty fine, except on the occasional hardest pitching. Might you be able to tell me how it places against the other aerolights?
Well, it's an interesting challenge but being wing free and flying is a thrust only plane. I reckon it's possible though, some VTOL setup will do it maybe. It's a hard challenge though!
1st none gold up voter here! You should do more cars ramjet!
@PhilipTarpley anything XML that might work? I just can't see why the rotors go off into a spin though. I can understand the body tilting at an angle, or such but the rotors should stay vertical. They have upwards thrust pulling them up like a string, and a central low down COM on each of them rotor nacelles.
@WaterAirLand wel, considering the size difference, I reckon a bank of these could... Maybe 10 dotted around Murphy airport.
@WaterAirLand this'll deal with your fortress, just imagine if she could reload!
@karlosdarkness ok. I reckon a good test of force is to load with landing gear down, make sure the engine for antigravity is on, raise landing gear, leave it for a moment. Then lower landing gear, this lets use check height change accurately. Other movement of the vehicle can come later.
It, looks, amazing. That body, the Windows, the doors, the cockpit, even the joint between the wings and fusilage. Superb, any more detail and we'd bee seeing individual rivets
@karlosdarkness Philips code. Can you try it out?
Come on karlos, what next then
It's a brilliant cockpit, do you think you could put up a small selection of different cockpits maybe? It's easy to get an ok one, but without the more precise XML angles it's a bit tricky
@karlosdarkness well if you can look at the forum posts I've made and go to the one about antigravity Philip tarpley gave a piece of code. Have a look at it, it should make a more controlled rotator maybe.
Quite cool. Can you do XML? The devs may have just given us the solution for making are antigravity engine jump forward a step, we still need to work out the exact force the module will use, but it's a step closer.
It's beautifal, in every way under the sun.
@PhilipTarpley this could be done through XML right? (Mods are currently out of my reach, as I'm only on iOS right now)
It is beautifal
@Puredeath I need a slightly special wheel, a near hollow wheel (only 2 horizontal pieces of structural wing to connect stuff to) made of structural wings which can have control surfaces added to them ( take a wing off one of my planes). It has to be relatively large.
Two t300s well, I did try to fit 2 in my plane, but clipping them but 1 didn't want to attach so I think you've won on speed.
@mohammed yes I can wait.
@karlosdarkness the aerolight racers, one of those newer ones can 'turn on a dime' apparently.
The phrase turn on a dime has popped up on two planes in a very short space of time...well.
@PhilipTarpley well how many 'units' of thrust are needed per lb of weight. You surely know simple planes force of gravity. Anyway, the bigger problem is keeping the propellor facing up. That's a mighty right challenge
@draymond don't forget the other revs like @PhilipTarpley
@draymond we don't need an antigravity drive part, but a gyroscope part, and vtols that can be controlled by a gyroscope, or rotators that the gyroscope controls.
It's beautifully simple.
@Garuda1 thank you very much.
@Eballaaa cool ideas, especially inverted action groups.
@draymond it'll be quite a challenge without new parts of any kind.
I'm in, ultra heavy and floating is my name.
@kikasshes well, I made a forum post suggesting a gyroscope and some advanced vtols controlled by a gyroscope. Anyway, if you have any breakthroughs in antigravity it'd be helpful.
@Shmexysmpilot yep. And antigravity engines
@kikasshes it will be.
@hockeymdog I'm just getting help off @kikasshes
@KingDeadshot ooh, is there a moon now, well this is a fun flight
@kikasshes well, a VTOL is a simple approach but our main problem criteria is it needs to work automatically, at whatever orientation, preferably upside down as well, but most of all for banking and pitching as it still needs to negate gravity.
@kikasshes well, me and some others are working on an anti-gravity engine, now it's designed in such a way it utilises floppy rotators, first 2 seconds are fine, then it just spins, quite literally, spins on its yaw axis.
@kikasshes yeah, but whenever I add a fourth gear people complain, anyway, kikasshes, you don't happen to be really good with rotators do you?
@JoshuaW well, the unit is...sort of disconnected from the ship, meaning it'll always point up, So what are you getting at with the other forces?
@hockeymdog I'll see if we can drop it to 3 of the hinged propellers.
@kikasshes well I always like to put the rear gears quite back so the tail is protected on landings.
@A5Mod3us and @kikasshes what do you think?
@hockeymdog @KingDeadshot first we need a propellor attached to some setup of hinges so it faces up.
@JovianPat as in the entire landing gear, suspension and wheels included. So 1 block longer than usual, so big props can be used.
@JovianPat landing gear even longer would be 3 blocks high
@HeshamElSehmawy22 Well, that would cause a whole lot of complications. Think about how some trolls would use that.
@A5mod3us well, some structural panels modded with angle of attack could make a nice encase circuit, then it just be added to whichever plane is loaded up as a subassembly.
@A5mod3us well. That's pretty good for my first aerolights I'd say.
@A5mod3us it would. I wonder if we can get one of those 90% wing plane builders to make us some cool track.
This is one fricken beautiful plane, I'd say it tops even the shield helicarrier from all time highest rated planes!
+6@A5mod3us you know, the aerolights have given me an idea. A racing league in simple planes, with some obvious restrictions of course, that happens every x amount of time, with one entry, and then these planes do a timed set lap.
@A5mod3us thanks, I ran it on low settings and it was pretty fine, except on the occasional hardest pitching. Might you be able to tell me how it places against the other aerolights?