As long as there is fuel, an engine (intake if necessary), and wings w/ control surfaces it can be controlled after detaching from the cockpit. You'd want to put a camera on it to see tho
@FlyingThings I feel like there isn't really an answer except to drastically slow down the plane. A lot of my time in SP is pushing the limits of the physics engine and i haven't found a way past this one in nearly 2 years of trying :/
@ForeverPie I want it bc I'm on iOS and will hopefully be getting a laptop soon. And for those who have it on steam can give it to a friend or something
Yeah, upvote on planes is 15, upvote on a forum post is 2, and you get half the points per upvote of a successor of your plane, and a quarter of the successor of the successor etc
It's really good. If you're looking for something to inprove on though, you could put a second part to limit how much the suspension sags on heavy to landings. What I mean is like a bar that the axle will hit when the suspension compresses. You should probably put the bar on suspension too (but stronger than the main suspension), just so it has a little more room to compress. It might not work, but it should and i can't think of anything else that would improve it
I don't know why this didn't have any upvotes. The suspension is amazing, and it doesn't break when you're going full throttle over jumps like almost every other truck does. Like, I couldn't break it driving from bandit to Yeager taking some really big jumps over the terrain.
Me too. I had motivation for like 3 days and got one thing out and now I have two projects I want to do, one half finished, and no motivation for any of them
@MechWARRIOR57 darn. I'm hopefully going to use it to make some WWII rockets so reducing weight probably wouldn't work, but it should be fine. Just a little unrealistic
I have no idea how one would do this, but I have seen people say it is difficult to bring objects made in something like blender into unity, so it might be pretty difficult to import into SP. Maybe not tho, I really don't know how it works lol
There is an XML attribute called disablecollisions or something. If you can access the code, set that to true for any parts that need to intersect the plane. If not, there are full sets of parts with disabled collisions that users have uploaded to the site. Make the gear out of those parts and they will not collide with the plane
I can't give you a step by step (I've never done it bc iOS) but the way they do it is they put the bombs on detachers (detacher facing the direction of shooting) and turn the detacher strength all the way up. Once you make that you just clip as many rounds as you want into the same spot and every time you press the launch weapon button with the bombs selected it will fire one bomb with the force the detacher has
These were my thoughts exactly when we first got them. They're amazing, but holding position instead of reverting back to the original position (and especially holding yaw position) would make them so much better
@BirdOfSteel maybe the one that weighed a ton didn't connect to the plane properly so the weight didn't count? I've had funny experiences with infinite fuel before so I don't really know lol
@OtterOfToast I'm sure it's not you. If it happened when it was detached I would suggest making sure there was an intake for the engine on the bomb, but the inconsistent part is weird. Sometimes weird stuff just happens that doesn't really have an explanation
@mushr0om that's what I thought too, but making the wings smaller made the problem worse
I've never heard any talk of SP being on Xbox
@FlyingThings haha I feel you on that
@FlyingThings it was mine lol. I re uploaded for a stream
@22zxSnakeEyes a code that lets you get SP on steam for free
As long as there is fuel, an engine (intake if necessary), and wings w/ control surfaces it can be controlled after detaching from the cockpit. You'd want to put a camera on it to see tho
Hly fk. Also fine on mobile lol
@FlyingThings I feel like there isn't really an answer except to drastically slow down the plane. A lot of my time in SP is pushing the limits of the physics engine and i haven't found a way past this one in nearly 2 years of trying :/
Lol I made a gypsy moth out of wings and stuff before fuselages. Good luck with yours
@HellFireKoder as long as it's not set to activation group 8 it should work
@ForeverPie I want it bc I'm on iOS and will hopefully be getting a laptop soon. And for those who have it on steam can give it to a friend or something
Any hints on how twisty and turny it is? Will maneuverability be an issue at all for sheer speed planes?
Yeah, upvote on planes is 15, upvote on a forum post is 2, and you get half the points per upvote of a successor of your plane, and a quarter of the successor of the successor etc
More wing area and less mass.
@RailfanEthan oh boy, I can hear the ambient designer noise already
It's really good. If you're looking for something to inprove on though, you could put a second part to limit how much the suspension sags on heavy to landings. What I mean is like a bar that the axle will hit when the suspension compresses. You should probably put the bar on suspension too (but stronger than the main suspension), just so it has a little more room to compress. It might not work, but it should and i can't think of anything else that would improve it
I don't know why this didn't have any upvotes. The suspension is amazing, and it doesn't break when you're going full throttle over jumps like almost every other truck does. Like, I couldn't break it driving from bandit to Yeager taking some really big jumps over the terrain.
this should have the pistons you need
Me too. I had motivation for like 3 days and got one thing out and now I have two projects I want to do, one half finished, and no motivation for any of them
Andrew garrison said hellfirekoder was the first account on SP. idk what the first plane was
@Lahoski107 pretty much! Ultimately try to put quality into your planes over sheer quantity, but your skills will improve as you practice more
@MechWARRIOR57 darn. I'm hopefully going to use it to make some WWII rockets so reducing weight probably wouldn't work, but it should be fine. Just a little unrealistic
@Lahoski107 he gets lots of upvotes on lots of planes, and yeah the weekly thing is way outdated
I have no idea how one would do this, but I have seen people say it is difficult to bring objects made in something like blender into unity, so it might be pretty difficult to import into SP. Maybe not tho, I really don't know how it works lol
I like candy, but if thats too bright then the first one
I can get the link to work, but weapons and drop tanks and things!
@SledDriver ohh ok. Maybe you could do a larger X or + shaped crosshair and leave a gap in the very center so you can still see the target?
@MasterKiryu Ok cool :)
There is an XML attribute called disablecollisions or something. If you can access the code, set that to true for any parts that need to intersect the plane. If not, there are full sets of parts with disabled collisions that users have uploaded to the site. Make the gear out of those parts and they will not collide with the plane
I think you just broke my little iPhone heart
Awesome! Could you upload a version where they're scaled to like 3-4 blocks long though?
@ChaMikey ohh ok that makes sense. I figured it was fuselages but I forgot there was a mod so I wasn't sure how you made the smoke trail
I can't give you a step by step (I've never done it bc iOS) but the way they do it is they put the bombs on detachers (detacher facing the direction of shooting) and turn the detacher strength all the way up. Once you make that you just clip as many rounds as you want into the same spot and every time you press the launch weapon button with the bombs selected it will fire one bomb with the force the detacher has
I had it too but it only lasted a minute
@melojam either that or he made them and used a tiny missile inside to power it. They don't look like the in game ones for sure
I would tell you a joke about perforated paper, but it was too tearable
@mblastr thanks :)
@XjayIndustrys I'd play with you, but I stopped playing a while ago :/
Visify got past Mach 1 in a piston plane like yesterday or something
I would definitely want to see a big ol unguided rocket on my planes
@OtterOfToast I made an unlisted successor with the changes and tagged you in it
you should put some movable turrets on the side. Also, what Valkyrie shuttle were you taking about?
These were my thoughts exactly when we first got them. They're amazing, but holding position instead of reverting back to the original position (and especially holding yaw position) would make them so much better
Boop :P
@BirdOfSteel maybe the one that weighed a ton didn't connect to the plane properly so the weight didn't count? I've had funny experiences with infinite fuel before so I don't really know lol
@BirdOfSteel lol, at least it's fixed haha
this flies really nicely. Unfortunately it broke a few times, but I think it was just bc my phone was lagging
@BirdOfSteel hmm, that is weird
@OtterOfToast that's good. Whatever happened, at least it works. And no problem, I'm glad to help :)
@OtterOfToast I'm sure it's not you. If it happened when it was detached I would suggest making sure there was an intake for the engine on the bomb, but the inconsistent part is weird. Sometimes weird stuff just happens that doesn't really have an explanation