Ohh you meant the iOS 10 beta.. I thought you meant SP beta. I'm sure it would work tho, if not that's a bug that I'm sure Apple would want to know about
Basically just make sure that the CoM CoL and CoT are all perfectly in line (or as close as you can get). Other than that, sufficient speed and control surfaces that aren't too big should be all you need
You'll need to give more info on what the problem is.. Is it doing backflips? If so you probably need to move the CoM in front of the CoL (to view click the three lines in top right, then "show CoM, CoT, CoL") if it's spinning horizontally, then there's probably more complicated problems going on and you'd need to describe it more or post a video (or the plane)
You can play through blue light or something similar, but the SP steam version is different and more expensive than mobile version so you'd need to pay again
Inline engines are definitely a good idea, as well as making sure a nosecone is in the front as opposed to an engine. Smaller control surfaces do help keep speed up. What you need is the CoM to be very close to the CoL and have the biggest control surfaces you can while still maintaining control (they will still be very small if you get the CoM right) and a higher thrust/weight ratio is always better. As for propellor pitch, manual pitch at about 75 degrees gives the highest top speed, but for some reason you need to set the starting pitch to 0, set the pitch range to 75, and make it respond to throttle and it drastically improves you acceleration. Also warbird blades are the best
@Typhlosion130 yeah, because wing loading times airspeed equals maneuverability and it you have to much maneuverability the physics freak out and your plane starts twitching and eventually rips apart if you keep accelerating. High wing loading just increases the speed before that starts to happen
@Typhlosion130 yeah in mod class those modded fuel tanks are allowed, I was saying it would be better in infinity class instead lol. And if you increase your wing loading you can stay stable at higher speeds, the maneuverability just gets worse
Well with the new power scaling it'll probably be about getting the AI to be able to fly it. I think it would be more interesting if it was infinity so people would have to carry all that fuel somehow
@MeetThyDoom use hinge rotators and stuff. They're pretty difficult I assume but there's tanks (I believe spiritusraptor made one) with working tracks, and i also saw someone's steam punk mortar (can't remember the name, sorry) that had some very nice looking low part count tracks
@MrSilverWolf yeah lol. I just cheated and put dead weight in the front And it made it fly strait, but tanked the maneuverability so flying strait was about all it did lol
Yeah you've got a lot of good detail in your builds, I like it
That's probably smart. It'll be out soon enough anyways
Ohh you meant the iOS 10 beta.. I thought you meant SP beta. I'm sure it would work tho, if not that's a bug that I'm sure Apple would want to know about
Physics start to break when they're too small but theoretically it's infinite
? Sure? There's no beta out tho
Yeah, this style is awesome. I also like the way this flies a lot
@GearGuy123 ok, just checking. Also there is a mod request tag which would be useful for this post
Why is this on the announcements tag?
Basically just make sure that the CoM CoL and CoT are all perfectly in line (or as close as you can get). Other than that, sufficient speed and control surfaces that aren't too big should be all you need
I gotta play Pokemon man. I've been out of the house so much more lately too lmao. Also, #teaminstinct (sorry I had to)
Flies really realistically!
@TheOwlAce I have the same map
You'll need to give more info on what the problem is.. Is it doing backflips? If so you probably need to move the CoM in front of the CoL (to view click the three lines in top right, then "show CoM, CoT, CoL") if it's spinning horizontally, then there's probably more complicated problems going on and you'd need to describe it more or post a video (or the plane)
Yeah, restarting restarts the world so the missile launchers will reset as well and start firing
@Engineer oops, I meant bluestacks. I've never used it but it's basically Android OS on a computer, meaning it works with Google play and stuff
@TheOwlAce um... Sorry?
@ChiChiWerx what do you mean no hinges? Take a hinge rotator and move the speed all the way down until it says "free spin"
@TheOwlAce I don't have maywar or the kraken but all the others are accurate. Use the heading indicator built into the UI
Something with many many hours invested in it
You can play through blue light or something similar, but the SP steam version is different and more expensive than mobile version so you'd need to pay again
Inline engines are definitely a good idea, as well as making sure a nosecone is in the front as opposed to an engine. Smaller control surfaces do help keep speed up. What you need is the CoM to be very close to the CoL and have the biggest control surfaces you can while still maintaining control (they will still be very small if you get the CoM right) and a higher thrust/weight ratio is always better. As for propellor pitch, manual pitch at about 75 degrees gives the highest top speed, but for some reason you need to set the starting pitch to 0, set the pitch range to 75, and make it respond to throttle and it drastically improves you acceleration. Also warbird blades are the best
You click the blue "posts" button below the profile pic
Can you make the title shorter next time. It messes up the format
More confusion
What airplane
Hmm, it was the link you posted. I re copied it and it works now tho
I'm on iOS, but I know that there isn't a set limit but some mods can "overlap" of a sort and not work with each other
clickable link
Yeah, there's a user voice post about it so hopefully it gets added
Yeah I've seen it around
notices
@Typhlosion130 yeah, because wing loading times airspeed equals maneuverability and it you have to much maneuverability the physics freak out and your plane starts twitching and eventually rips apart if you keep accelerating. High wing loading just increases the speed before that starts to happen
@Typhlosion130 yeah in mod class those modded fuel tanks are allowed, I was saying it would be better in infinity class instead lol. And if you increase your wing loading you can stay stable at higher speeds, the maneuverability just gets worse
@Typhlosion130 I know how those work, but modded fuel isn't allowed in infinity class so people would have to do it legit
Well with the new power scaling it'll probably be about getting the AI to be able to fly it. I think it would be more interesting if it was infinity so people would have to carry all that fuel somehow
Smart!
This would be interesting.. God forbid it's in a tourney tho or we'd be there for a week lol
I think I'll try it
Just un follow the people who do that. It's not like it'll get out of hand if there's nobody's notification box for them to spam
@MeetThyDoom use hinge rotators and stuff. They're pretty difficult I assume but there's tanks (I believe spiritusraptor made one) with working tracks, and i also saw someone's steam punk mortar (can't remember the name, sorry) that had some very nice looking low part count tracks
Thankfully I only follow a few people and they're considerate enough to only spotlight one or two things
@UnknownNate you got it backwards lol. The text goes first and the link goes second
[like this](https://everyplay.com/videos/31586672)
like thisPlease remove the profanity
Aw it uses a mod :/
@AndrewGarrison you did a great job :) the spotlight idea will ready help spread the word about great planes
I got like halfway through just reading normally and gave up lol
Andrew I'm pretty sure, and yeah it looks nice
@MrSilverWolf IT ALL MAKES SENSE NOW
@MrSilverWolf yeah, stalling seems to be one of its favorite things to do
@MrSilverWolf yeah lol. I just cheated and put dead weight in the front And it made it fly strait, but tanked the maneuverability so flying strait was about all it did lol