Nothing is fonna happen, do you seriously think he is stupid enough to go to war? It's only and most threatening thing is their nuke(s) and it's obvious, here's a video so you understand
@EpicPigster1 I'm talking about covering it with more fuselage blocks that move, like with the Super Etendard, it takes a long time, but it's worth it if you like making things look cool.
@DeezDucks Yeah, but it pretty much ruins the wing shape, I like to do a lot of extra work just so I can cover it with fuselage pieces and make it more realistic.
@ChiChiWerx Yeah, I also don't like that, I made sure flights couldn't take too long on my last replica, for the sake of realism and show how bad the fuel sortage was at that time.
Use fuselage pieces and put separate fuselage wings inside, it will actually work, instead of only making your plane pitch down, my Super Etendard could be an example of that working if you were to just put some fuselage wings in there.
@Tang0five Thanks a lot, It took a lot of time and very little sleep to make it, I really need to sleep now, I'm easily triggered because of the lack of sleep.
Also, this guide is kinda wrong in the r m and s values in the paint, M dictates opacity and how the paint reacts to lighting, with M on 1 you have it as dark as possible, and with it on 0 it's the brightest possible, and it can glow a bit in the dark too if you want to impress people with that trick. R does absolutely nothing, and S controls the level of reflections and it's quality.
Let's say you want a missile to be attached to a fuselage body, and want the main part to be the missile, to do that we change PartA to the missile's ID which appears at the left of the part name in the parts section, let's say the missile's ID is 32.
Now we should have something like this:
Connection partA="32" partB="X" attachPointsA="X" attachPointsB="X"
We do the same with PartB, the fuselage block, and it's ID is 12.
We should only have to fill in the attachmentpoints:
Connection partA="32" partB="12" attachPointsA="X" attachPointsB="X"
AttachPoints are pretty wierd and depends on the part, for example, all weapons can only be attached with the attachpoint "0", so now we have a place to start.
Fill in "attachPointsA" with 0 because that's the missile, the main part, and putting it any other value will show an error message when trying to load the level.
Connection partA="32" partB="12" attachPointsA="0" attachPointsB="X"
The attachPoint for other parts is quite strange, if you're in doubt then use 0 or 1, if it's a detacher remember that 0 = detaching part and 1 = Part that the detacher stays with.
Because we aren't sure we're gonna put 1.
Connection partA="32" partB="12" attachPointsA="0" attachPointsB="1"
If we want to make a part connected to 2 parts we make another line of code, let's say we want the missile (ID 32) to be attached to a fuselage block (ID 12) and a bomb (ID 24)
We have to use the tricks we've learnt, so the code should look something like this:
Connection partA="32" partB="12" attachPointsA="0" attachPointsB="1"
Connection partA="32" partB="24" attachPointsA="0" attachPointsB="0"
@Tang0five It's an argentine jet designed in france with a missile that the argentinians had to decypher because France (UK's ally) wouldn't teach anyone how to use the Exocets.
I respect your decision. You'll be missed.
Nothing is fonna happen, do you seriously think he is stupid enough to go to war? It's only and most threatening thing is their nuke(s) and it's obvious, here's a video so you understand
@valaszki Why do you get such a small number of FPS? What GPU do you have? (No offense.)
Looks really nice! I'm a really big fan of how stable it is.
@Tully2001 A train with a 3D effect.
Looks kinda cute.
Cold places. Why? Something philosophical? No, just because I hate sweating.
@EpicPigster1 I'm talking about covering it with more fuselage blocks that move, like with the Super Etendard, it takes a long time, but it's worth it if you like making things look cool.
@DeezDucks Yeah, but it pretty much ruins the wing shape, I like to do a lot of extra work just so I can cover it with fuselage pieces and make it more realistic.
@EpicPigster1 Yep, but it's nothing personal, just something I dislike in general.
@ChiChiWerx Yeah, I also don't like that, I made sure flights couldn't take too long on my last replica, for the sake of realism and show how bad the fuel sortage was at that time.
@Mox Even the passenger block?
@Awsomur Explain overdetailing please.
It's ok if you upload the spitfire, you have my permission. (Yes, I'm still playing)
@MrDoolittle Seriously, get a life.
k lol
Use fuselage pieces and put separate fuselage wings inside, it will actually work, instead of only making your plane pitch down, my Super Etendard could be an example of that working if you were to just put some fuselage wings in there.
@UssInvincible It doesn't do anything more than eat up your RAM and use CPU power, and don't get me started with the problem it has with HDDs.
Don't use avast, it's useless, it's an issue on your end, probably malware trying to get you to download even omre malware.
@SavageCow Stop it your cringe "jokes" worthy of /r/AntiJokes.
@Tully2001 It's not his alt.
@shipster Works fine for me, did you do anything to the plane or missile?
@Tang0five Thanks a lot, It took a lot of time and very little sleep to make it, I really need to sleep now, I'm easily triggered because of the lack of sleep.
Also, this guide is kinda wrong in the r m and s values in the paint, M dictates opacity and how the paint reacts to lighting, with M on 1 you have it as dark as possible, and with it on 0 it's the brightest possible, and it can glow a bit in the dark too if you want to impress people with that trick. R does absolutely nothing, and S controls the level of reflections and it's quality.
@WalrusAircraft First let's analize the code [every "X" represents a number that hasn't been written]
Connection partA="X" partB="X" attachPointsA="X" attachPointsB="X"
Let's say you want a missile to be attached to a fuselage body, and want the main part to be the missile, to do that we change PartA to the missile's ID which appears at the left of the part name in the parts section, let's say the missile's ID is 32.
Now we should have something like this:
Connection partA="32" partB="X" attachPointsA="X" attachPointsB="X"
We do the same with PartB, the fuselage block, and it's ID is 12.
We should only have to fill in the attachmentpoints:
Connection partA="32" partB="12" attachPointsA="X" attachPointsB="X"
AttachPoints are pretty wierd and depends on the part, for example, all weapons can only be attached with the attachpoint "0", so now we have a place to start.
Fill in "attachPointsA" with 0 because that's the missile, the main part, and putting it any other value will show an error message when trying to load the level.
Connection partA="32" partB="12" attachPointsA="0" attachPointsB="X"
The attachPoint for other parts is quite strange, if you're in doubt then use 0 or 1, if it's a detacher remember that 0 = detaching part and 1 = Part that the detacher stays with.
Because we aren't sure we're gonna put 1.
Connection partA="32" partB="12" attachPointsA="0" attachPointsB="1"
If we want to make a part connected to 2 parts we make another line of code, let's say we want the missile (ID 32) to be attached to a fuselage block (ID 12) and a bomb (ID 24)
We have to use the tricks we've learnt, so the code should look something like this:
Connection partA="32" partB="12" attachPointsA="0" attachPointsB="1"
Connection partA="32" partB="24" attachPointsA="0" attachPointsB="0"
@WalrusAircraft Wasn't me who made it, I just wanted to help someone who probably knows a bit less than me about XML by adding the connections part.
@phanps Unless you aren't on a current gen really powerful phone, of course.
@bjac0 Glad you liked it.
@Tang0five It's an argentine jet designed in france with a missile that the argentinians had to decypher because France (UK's ally) wouldn't teach anyone how to use the Exocets.
Do you need some help understanding the connections part?
@BaconAircraft Because that dosn't look smooth at all. /s
@randomusername You know it doesn't actually work and it's a solid cube, right? Yeah you're just an incompetent troll.
@randomusername Are you kidding me?
@randomusername No, it's a mod that adds a cockpit.
This is just a terrible idea
Simple, sleek and beautiful, I love it.
@Mox If you want a nice little entry grade joystick I recommend the Logitech Extreme 3d Pro.
Here's a comparison
What specs do you have?
What flight stick do you have?
@ChiChiWerx Guess what? You're right.
@ChiChiWerx That's why I wrote "motherfunker" and do you really think I didn't notice that by now and corrected it? Do you actually think it's done?
@Blue0Bull I don't want to feed the hype, that's why I'm gonna do excactly that.
It's probably coming out tomorrow after I finish the back landing gear.
@AudioDud3 It's a single inferno with a lot of XML done to it so it's attached to every other part just so it works.
1
@MaximusTheMinimus Did you buy it or did you get it for free?
Congrats of getting +1k points by reposting someone else's work a bunch of time and not giving any kind of credit.
Congrats of getting +1k points by reposting someone else's work a bunch of time and not giving any kind of credit.
Really awesome job! You've earned a follower.
Looks pretty nice but turns way too much, it's just absurd and uncontrolable.
That's quite nice.
I want an Exocet, I'm gonna make a Dassault-Breguet Super Étendard from the Argentine Navy (3-A-204)