@JohnnyBoythePilot These are the features I would like the most too and I am glad that the SP community is very responsible in general about features and the purpose of the game. And to make it event better the devs have seemed very responsible about it (even though SR2 is ever so slightly higher on the priority, which is fair).
The only 2 things that limits SP to SP1 I think is the map and physics. Change those and the game feel completely new! It is definitely needed for 2.0 but is IMO not enough to justify a completely new game to sell.
@ForeverPie I've wanted to do that too, but cant find a graph of thrust vs airspeed...
Did you find any or are you just assuming it's linear?
Also one amendment: the thrust increases with the square of the throttle input
@Hedero I was pretty lucky in getting the proportions close! I did have blueprints to look at but I just didn't use them in game with designer suit... next time I will
It's to avoid any drama like we had a month or 2 ago I'd say. I always ask as a form of courtesy. Usually though my mods are not worth uploading. To me, people should only upload the modified plane if the mod is as good as the original.
@RamboJutter No worries! You have a great building style! I agree flight characteristics is always a compromise, and I guess I could spend the time to redo it myself if I really wanted but it's really not that important. As you put it, this is a game after all! One positive now is that time is not an issue for any of these projects...
Nice!
Just a few comments though:
too fast at low altitude
needs more drag from the flaps
the drag without flaps is perfect
landing gear could be sequenced
possibly too manoeuvrable
and how do the pilots know where they're bombing? this doesn't look like a dive bombing airframe... or is it some early for of CCRP?
Otherwise great looking plane! You are a master at getting these shapes and cammos to fit together, you're only problems to me are the flight model and part count. For the latter I'd say only @BogdanX is a true master...
Keep it up!
very well found! if you adjust the values to 9999 and 999 you have an explosion radius of the size of the find farm on maywar! It works great but is very laggy XD
SP is great, for what the game lacks in technicality you can compensate by cleaver building and skill like @BogdanX has been doing for a while now.
Keep in mind that a lot of very useful engineering features were only added to the base game last patch (FT, overload, DS, and the funky trees). Up to now these were all mods except for funky trees which simplified the cleaver engineering tricks you had to pull of for a basic sub-system MASSIVELY.
I'd the that the only thing that SP needed to level up was the funky trees.
As I and you mentioned in @RailfanEthan 's post, SP2 is not needed. What I'd advise the devs is to just take time to improve and add more content to SP. To mark SP 2.0 they could add something big like a map or physics revamp, or a complete new set of procedural parts like SR2's.
That's just my take on the situation.
@lemoose no problemo
@SemedianIndustries np!
you tried to post?
@Thecatbaron Great!
very good! nice hand guided ATGMS. (the WT touch?)
@lemoose nice! your style is simple but effective. I'll try and add only very little to it.
@lemoose body yes, detail I need to learn so maybe? do you want it to be true to the B-2 or an approximation? Let's see it!
I'd say this is the best map
wassup?
nice! And interested!
Map?
+1I was gonna attempt my own but this is just too good!
@ChisP no problemo!
@RamboJutter Ok so it's not just me. mine is detected like the on screen throttle for mobile... Better file that as a bug to fix then...
@RamboJutter I've become adept of the mouse as joystick because of laptop, but also, the throttle don't work right on my HOTAS...
@RicardoAs1515 no problemo!
very nice! it's good to finally have a quality 152 H
+1Joystick?
But I bet she'd have some if I asked her!
@RamboJutter well... "family friends"...
My dad is friends with the daughter... I've only met her twice...
Pretty nice!
@Strikefighter04 and this week!
Yea... was a bit doubtful about this...
Though if you are short of cash why not just raise the price of the games?
Great rebuild! funnily enough the Huntings are somewhat family friends!
@ForeverPie yeah. I want it to be as realistic as possible, and am pretty sure it's not just linear...
@JohnnyBoythePilot These are the features I would like the most too and I am glad that the SP community is very responsible in general about features and the purpose of the game. And to make it event better the devs have seemed very responsible about it (even though SR2 is ever so slightly higher on the priority, which is fair).
+1The only 2 things that limits SP to SP1 I think is the map and physics. Change those and the game feel completely new! It is definitely needed for 2.0 but is IMO not enough to justify a completely new game to sell.
@ForeverPie I've wanted to do that too, but cant find a graph of thrust vs airspeed...
Did you find any or are you just assuming it's linear?
Also one amendment: the thrust increases with the square of the throttle input
Nice thrust physics!
Horten 3 f ?
@Hedero I was pretty lucky in getting the proportions close! I did have blueprints to look at but I just didn't use them in game with designer suit... next time I will
@Type2volkswagen no problemo!
@Hedero I just didn't build it to a blueprint and want to make a better cockpit and generally better shape...
@Hedero Thanks! Might redo it some time... more accurately...
@Notaleopard Think you!
@Notaleopard Danks!
@Notaleopard Danking you!
@Notaleopard Thanks!
@Notaleopard Tank you!
@Notaleopard Thank you!
@Notaleopard Thanking you!
It's to avoid any drama like we had a month or 2 ago I'd say. I always ask as a form of courtesy. Usually though my mods are not worth uploading. To me, people should only upload the modified plane if the mod is as good as the original.
+5@RamboJutter No worries! You have a great building style! I agree flight characteristics is always a compromise, and I guess I could spend the time to redo it myself if I really wanted but it's really not that important. As you put it, this is a game after all! One positive now is that time is not an issue for any of these projects...
@Notaleopard XD Thanks!
Nice!
Just a few comments though:
too fast at low altitude
needs more drag from the flaps
the drag without flaps is perfect
landing gear could be sequenced
possibly too manoeuvrable
and how do the pilots know where they're bombing? this doesn't look like a dive bombing airframe... or is it some early for of CCRP?
Otherwise great looking plane! You are a master at getting these shapes and cammos to fit together, you're only problems to me are the flight model and part count. For the latter I'd say only @BogdanX is a true master...
Keep it up!
very well found! if you adjust the values to 9999 and 999 you have an explosion radius of the size of the find farm on maywar! It works great but is very laggy XD
I still have mine XD, somewhere...
SP is great, for what the game lacks in technicality you can compensate by cleaver building and skill like @BogdanX has been doing for a while now.
+2Keep in mind that a lot of very useful engineering features were only added to the base game last patch (FT, overload, DS, and the funky trees). Up to now these were all mods except for funky trees which simplified the cleaver engineering tricks you had to pull of for a basic sub-system MASSIVELY.
I'd the that the only thing that SP needed to level up was the funky trees.
As I and you mentioned in @RailfanEthan 's post, SP2 is not needed. What I'd advise the devs is to just take time to improve and add more content to SP. To mark SP 2.0 they could add something big like a map or physics revamp, or a complete new set of procedural parts like SR2's.
That's just my take on the situation.
SuperCap: GET SOME!!!
@RamboJutter nice.mp4 XD
did you mean the B2?