Well, it’s 17 seconds, like it should. Try removing the fuel tank. Roll rate however is a different story. I need to work on a solution for that on all my planes, @WolfSpark @SimplySoviet
@andrewgarrison
The cannons now causes tremendous lag when an air target is selected. Moreover, the predictor is not showing.
This is presumably a universal conflict between aerial predictor and cannons.
Can we also have an option to turn off the predictor?
That’lo come much later. @Junkers87
Despite being 1000 parts, I am truly getting no lag from spawning 4 of these at all.
Excellent work.
c h o n k @asteroidbook345 @NightmareCorporation
Well, it’s 17 seconds, like it should. Try removing the fuel tank. Roll rate however is a different story. I need to work on a solution for that on all my planes, @WolfSpark @SimplySoviet
It will only come much later. @Supergamingboy999
Now you have to make all the other sino-asiatic nation flags
it doesn’t turn off air to air predictors @WarRaptor17
@andrewgarrison
The cannons now causes tremendous lag when an air target is selected. Moreover, the predictor is not showing.
This is presumably a universal conflict between aerial predictor and cannons.
Can we also have an option to turn off the predictor?
bruh @BACconcordepilot
My only main criticism for SP is the physics.
み
I’ll buy it for 200$ a roll
Yes @LittleTOADY
Presumably, caused by the lead indicator. @AndrewGarrison
By setting canon function to “MultiRole” or anti air, having the weapon selected will cause a game crash when an air target is then selected.
Also on an unrelated note, soft locks occurs some times just randomly with explosions.
@AndrewGarrison
Unfortunately airflow is not simulated in simpleplanes, so, the flap physics is off. @LittleTOADY
It’s realistic. @LittleTOADY
Hey, Andrew, were you notified about the cannon lead indicator crash? @AndrewGarrison
Sorry. @Tang0five
Nudge them together? it is one piece of wing.@Tang0five
It might come a little later @NFIGMT
Sure, you might want to cut down on parts because 47 parts is a lot for a spammed AA gun @mitsuki
welcome back
Got plans for nearly all the variants @Spitfirelad05
There was minimal changes @TitanIncorporated
do you like the thicc wings? @Diloph
It’s true to history, the early versions of the 109 were not manoeuvrable. @TitanIncorporated
May we meet once more in the future,@TheMitsuboshiBoi
wouldn’t a very high health normally suffice?@Simpleww1server
Ravenfield? Of course go ahead, if you need a specific model, let me know. More than happy to help. @Kuzhel
f
Torpedo version have a less volatile drop. @WolfSpark
It’s a high descend. @WolfSpark
I won’t be able to publish the torpedo version until I resolve a rather urgent issue, it is to do with detacher physics underwater. . . @Tang0five
scharnhorst : part count yes is
test
fun fact : heinkel 176
first image can be taken rather. . .
Excellent work.
why do you need targeting for normal guns @mitsuki
Depends, if you’re using gyroscope for turning, use yaw or roll, elevation can be throttle or Trim. Otherwise use VTOL.
Mods are taken due to technological restraints, not due to the dev’s or anyone’s (but the people doing the hardware) decision. @foxyinator101
In terms of retrieving the data, you could not. @KorbynS
I have fond memories of this vehicle in WarThunder @Bigboi2077
o dear
yes
sad @TheMitsuboshiBoi
I shall confirm
yes
oef @TheMitsuboshiBoi