I made a user voice about them adding something like that. You can vote for it to increase their chances of seeing it. I dont have a link for that on hand though.... should just be a few pages back if you sort by new
@BuiltBionixInd10 Well negative impact force does what you'd expect, it brings the thing you're shooting closer towards you. You can even do it against the carriers.
@Bman01 I really doubt something like that would have been made. Wherever you read it's real it's not. Like why is there a gun where the transmission is? And just literally every other gun that was added. There is only one site I have found where It says anything about this, and it says it was supposedly made to be radio controlled...... yes nope, autoloaders take up quite a bit of room, so not only is it very possible it wouldnt even work on a normal me Lee it would definently not be possible on this monstrosity.
@CruzerBlade kinda a mix, based it off some 8x4 blueprint that I think was for a newer R model. And then I'm using pics for the cab from r400 and newer. So it's kinda just a mix from everything.
@CruzerBlade it's based on one, but I changed some stuff to fit my needs and then I'll just come up with some name and then boom, since it's not a replica people cant say I did something wrong in the scania truck
You wont get that big of a fine. It's up to that much and even that is unlikely unless you're a big youtuber that on purpose marks your very no child friendly videos as child friendly.
Follow James tips. But also move the read lg's forward a bit. And with the wobbling try reducing the control surfaces size on the horizontal stabilizers.
I like the imagination and extra stuff you had on these Maus tanks, the effort is also very clear.
There are however some improvements that could be made:
Ag1, unless it was intended that you launch a nuke with ag 1 I recommend that you change the activation group on the detachers to something like 9 or 69 basically something that isn't 1-8 . They will still detach with force when you fire the rockets but will not launch every single one at the same time. Just a lil tip :)
.
Another tip would be with the gun depression, realistically it depresses too far, it wouldn't be possible, the breach would have hit the roof before the gun would go down that far. But I have a tip for that too. So if you click on the rotator or hinge (in this case a gyro, but this still works) you will see the input tab in overload, there you will see max input and min input. And it doesn't have to be perfect but since you put the angle as 20 degrees you could change the min angle to -0.5 which will make the gun depress 50% less i.e 10 degrees which is more realistic.
.
.
Still a really nice build :)
The default numbers will be 1 and -1
@MTakach here Keep in mind that this thing is like 2 years old and idk how good it is, probably has some flaws and whatever. Idk why someone would even use it.
I agree with @randomusername I've seen some complaints about SP on chromebooks and the Pc version is just better, it will feel a bit alien at the beginning but you'll get used to it quickly.
@CruzerBlade that's why I disable drag calculation on all parts when I build something now. It will run better for everyone. But I do sometimes add drag on some parts, so its affected by it.
Do you mean on the wheels or the airbrakes? For the air ones you can just have multiple in the same location. On the wheels you can change it in xml. Or you could ya know, come in for the landing slower.
So more work done, quite a lot actually. clikcy1clicky2 It's not the most detailed inside but it has the important stuff. I still have to work on details, the roof and lights and yeah, stuff like that.
Once the cab is done I'll work on the back and then you can test it out.
Eh not really, you can disable the drag on it, reduce the mass, and make it bigger. But that's about it to make it go faster but it really isn't very flexible.
@Awsomur here I don't want to do too much on the insides so the door panels are kinda dull But eventually stuff will get recolored a bit and it might look better.
@Awsomur Fast and fast, more of procrastinating school stuff ;P and just trying to handle stuff like that but still doing well in school, of course. But I'll make sure to tag you for testing once I've come far enough. I've kept building since the last screenshot so I'll send one soon. Working bit on the doors rn
Definitely, and even better if they get uploaded once the stream is done too. I think most would find youtube more convenient. Also I guess friday is better since it's before the weekend.
Also its 520 parts at the time of the screenshot but since drag calculation is disabled it runs wonderfully. (will add drag calculation on like maybe 10 big parts max)
@Awsomur some more work has been done and this time I have a pic clicky Not really detailed yet or even complete, probably gonna' finish the form of it and do the insides and then detail it. But it's looking good so far. The colors still aren't final though (some of them aren't, at least, like the red)
Fine tuner mod. J just prefer it more than the in-game one. But that one does have some uses too. And also designer suite, it is useful with blueprints and stuff and my favorite, the connection editing.
@Awsomur okay so I just thought I'd update you a bit, sadly no screenshots this time but I'll just tell you what I added. So basically I worked more on the bumper, the front of the truck and have started a bit with the cab, like the base of the sides and the beginning of doors, you get the point. Not really detailed yet but doesnt look too bad. Also doesnt have any lights yet... front is so annoying to make... but yeah... lights will come later. And I figure that once most of the truck is done except some details I'll let you test drive it beforehand (wont have a crane yet... obviously, I haven't even started on that thing...) so yeah, since then the weight will be there and I can change the acceleration and stuff.
Found it
@Mattangi2 Eh by my standards it is. I'm pretty slow with building.
I made a user voice about them adding something like that. You can vote for it to increase their chances of seeing it. I dont have a link for that on hand though.... should just be a few pages back if you sort by new
Damn that's some detail right there. I expect you to reach platinum very shortly! You just keep pumping out these great builds.
+1@BuiltBionixInd10 Well negative impact force does what you'd expect, it brings the thing you're shooting closer towards you. You can even do it against the carriers.
+1Not the best summary of this.....
And even if all you said was correct then no, it would not be the end of the videos tab, not even close.
The thing with this is that you have to keep shooting.
+1@Bman01 I really doubt something like that would have been made. Wherever you read it's real it's not. Like why is there a gun where the transmission is? And just literally every other gun that was added. There is only one site I have found where It says anything about this, and it says it was supposedly made to be radio controlled...... yes nope, autoloaders take up quite a bit of room, so not only is it very possible it wouldnt even work on a normal me Lee it would definently not be possible on this monstrosity.
You just have to think more realistically
Just looks like a photoshopped me Lee, that thing would never be practical if someone made it irl
Congrats, dude
Tbh looks more like the 2015 mac pro
+2@CruzerBlade kinda a mix, based it off some 8x4 blueprint that I think was for a newer R model. And then I'm using pics for the cab from r400 and newer. So it's kinda just a mix from everything.
+1That's cool. Happy bday
@CruzerBlade it's based on one, but I changed some stuff to fit my needs and then I'll just come up with some name and then boom, since it's not a replica people cant say I did something wrong in the scania truck
@Evenstsrike333 @Gameboi14 My private........ plane
+3I know something even bigger
+3You wont get that big of a fine. It's up to that much and even that is unlikely unless you're a big youtuber that on purpose marks your very no child friendly videos as child friendly.
+1Follow James tips. But also move the read lg's forward a bit. And with the wobbling try reducing the control surfaces size on the horizontal stabilizers.
I like the imagination and extra stuff you had on these Maus tanks, the effort is also very clear.
There are however some improvements that could be made:
+2Ag1, unless it was intended that you launch a nuke with ag 1 I recommend that you change the activation group on the detachers to something like 9 or 69 basically something that isn't 1-8 . They will still detach with force when you fire the rockets but will not launch every single one at the same time. Just a lil tip :)
.
Another tip would be with the gun depression, realistically it depresses too far, it wouldn't be possible, the breach would have hit the roof before the gun would go down that far. But I have a tip for that too. So if you click on the rotator or hinge (in this case a gyro, but this still works) you will see the input tab in overload, there you will see max input and min input. And it doesn't have to be perfect but since you put the angle as 20 degrees you could change the min angle to -0.5 which will make the gun depress 50% less i.e 10 degrees which is more realistic.
.
.
Still a really nice build :)
The default numbers will be 1 and -1
@MTakach here Keep in mind that this thing is like 2 years old and idk how good it is, probably has some flaws and whatever. Idk why someone would even use it.
As of today I will host my simpleplane videos from pornhub
+6@MTakach yes, infact I even made one, idk if I deleted it or not.. but that is very simple to make
I agree with @randomusername I've seen some complaints about SP on chromebooks and the Pc version is just better, it will feel a bit alien at the beginning but you'll get used to it quickly.
+1@Goaty1208 haha thanks, it is wierd.
@CruzerBlade that's why I disable drag calculation on all parts when I build something now. It will run better for everyone. But I do sometimes add drag on some parts, so its affected by it.
+1@CruzerBlade disabeling drag calculation is superior
Cool, congrats
+1That was probably a pain in the A*s to make.
+2clicky Just change the activation group to the one you want and the self destruct on the rocket to 0
+2@avataxel so xml the braketorque value.
Do you mean on the wheels or the airbrakes? For the air ones you can just have multiple in the same location. On the wheels you can change it in xml. Or you could ya know, come in for the landing slower.
+5For so many people knowing how good MOPCKOENDISHE is I figured they'd atleast know they wont be online for a pretty long time...
+1Oh and also the speedometer works. It goes from 0-90 and is accurate in 10kph increments. So you can actually use it to see your speed.
So more work done, quite a lot actually. clikcy1 clicky2 It's not the most detailed inside but it has the important stuff. I still have to work on details, the roof and lights and yeah, stuff like that.
Once the cab is done I'll work on the back and then you can test it out.
Just drag both sliders to the left and boom free-spinning unlimited spinning thingy
@jamesPLANESii it would be great if that and max speed worked on rockets though, lots of great things could be done with that...
+1@jamesPLANESii isn't that just for the missiles?
Eh not really, you can disable the drag on it, reduce the mass, and make it bigger. But that's about it to make it go faster but it really isn't very flexible.
fixed And now looks a bit better.
Uuuuuugh forgot to save and kinda messed up something by accident... well sh*t
@Awsomur here I don't want to do too much on the insides so the door panels are kinda dull But eventually stuff will get recolored a bit and it might look better.
@Awsomur Fast and fast, more of procrastinating school stuff ;P and just trying to handle stuff like that but still doing well in school, of course. But I'll make sure to tag you for testing once I've come far enough. I've kept building since the last screenshot so I'll send one soon. Working bit on the doors rn
Definitely, and even better if they get uploaded once the stream is done too. I think most would find youtube more convenient. Also I guess friday is better since it's before the weekend.
+1Ooh and of course the doors open and close. And I'll make a realistic speedometer, that actually works.
Also its 520 parts at the time of the screenshot but since drag calculation is disabled it runs wonderfully. (will add drag calculation on like maybe 10 big parts max)
@Awsomur some more work has been done and this time I have a pic clicky Not really detailed yet or even complete, probably gonna' finish the form of it and do the insides and then detail it. But it's looking good so far. The colors still aren't final though (some of them aren't, at least, like the red)
30k downloads...... daaaaaaamn boi
Every part is 1,1,1 at default. That doesnt mean it is scaled realistically but it's the default.
+1Fine tuner mod. J just prefer it more than the in-game one. But that one does have some uses too. And also designer suite, it is useful with blueprints and stuff and my favorite, the connection editing.
@Awsomur okay so I just thought I'd update you a bit, sadly no screenshots this time but I'll just tell you what I added. So basically I worked more on the bumper, the front of the truck and have started a bit with the cab, like the base of the sides and the beginning of doors, you get the point. Not really detailed yet but doesnt look too bad. Also doesnt have any lights yet... front is so annoying to make... but yeah... lights will come later. And I figure that once most of the truck is done except some details I'll let you test drive it beforehand (wont have a crane yet... obviously, I haven't even started on that thing...) so yeah, since then the weight will be there and I can change the acceleration and stuff.
+1