@Roadtrainbuilder Go ahead, the auto credit should do the crediting, though if it doesn't do please give credit. Cool that you took the time to get it working again!
I've been waiting for someone to make something like this! Hoping this might help spark more gun building on the site now that people can make them usable in this way!
Aaaah yes this I know, just using throttle will cause it to reset to 0 when throttle is at zero, causing it to spin back. I would suggest trying "sum(Throttle)" without quotes as this might work better. If it doesn't I might link you to an unlisted version of my Alfa with a more intricate code developed by TheLegitPilot.
@Novaxomix It must be your physics settings because from my tests they have worked fine. If you've attached them to a build that's ultra heavy that would explain any issues with turning though.
@RolandTelmsFrossag I would strongly suggest you cease your arguing, because Dorian will likely have his crosshairs on you soon if he doesn't already. This website has precedent to not really heed any feelings of being 'offended' by symbols unless they're truly pushing a political message. This allowance of symbols even applies to fictional Nazi craft having their symbols.
.
If the mods remove this they're only going to look like they're taking sides, which will just cause an uproar anyway. So their only practical solution is to allow it to remain and punish any political posturing. Just because the flag is there doesn't mean a political message is intended, and by continuing on your tirade you can't expect the mods will take your side.
.
Furthermore, I must also point to this build which has arguably a much stronger political message via its description yet has remained despite a political backlash which got its comments removed. This website can't bend to political demands, so you're gonna have to simply block and move on or risk getting booted off the site.
@FloridianTrainMan I find it works fine if you shift in time, it's generally best to assign next and previous weapon to buttons you can easily access (ala side buttons on a mouse if you have them) so that you can quickly and easily shift gears while also correcting if you downshift too much and pass redline.
In theory you could slow down the rise of the needle (a bit like adjusting differential gear ratio) by lowering the speed of the rotator. That would make shifting a bit easier.
@Sparky6004 I'm thinking I might stick to the sea for a while, might build another Submarine. Also a good way to stabilize this is to turn the ocean on and off via the ocean mod menu, especially at spawn. As for Anchors, I'm not sure SP's physics will make them function properly but they might be a neat detail to include.
@Bobyo I believe that's because American ships are usually built for the role of Carrier Guard ships, with the Carrier Aircraft being the primary offensive weapon of the navy. Russian Ships however are often built specifically to be able to threaten carriers, or are made to ASW and Anti-Air roles like this ship.
1- Would be a neat visual feature
2- Smoke would be a great gizmo for adding visuals such as exhaust to builds!
3- They really should add this for sure!
4- I'll be surprised if they don't eventually add it given how much it's been asked for
5- Might be neat
6- The Devs/Mods need to make and pin a post just to ensure people understand why it's the fault of the platforms why Mobile doesn't get mods
7- Rather redundant, if Tracks are added then Tank builders will have everything they need (Since the Cannon is a thing)
8- That'd be a cool inclusion
9- Hard to say what new weapons they could add.
10- This I'd love, I think that proper underwater engines and ballast tanks are all I'd ask for.
11- Perhaps more options for those would be nice
12- Because people can make those
13- Because People can make those
14- If you mean decals those might not be so easy for the devs to put in.
15- Better optimization would be nice
16- Yes, especially an Inputcontroller, this would allow weapons to be more easily used for things other than shooting.
17- A bit redundant to ask for, since once more people can make those
18- More options would always be neat, but a bit vague to ask for
19- I'm sure the Devs will think of something new to add at some point.
One little tip for the future, you can make a better looking steering wheel with multiple hollow fuselage pieces connected end to end by editing size alongside the front and rear thickness (in overload). Check out the wheel on my GTR and you'll see what I mean.
@MrShenanigansSP
+1@BMilan
@Bryan5
@X99STRIKER
+4@BeastHunter
@Shimamurahougetsu
Tags have been requested
@Roadtrainbuilder Go ahead, the auto credit should do the crediting, though if it doesn't do please give credit. Cool that you took the time to get it working again!
I've been waiting for someone to make something like this! Hoping this might help spark more gun building on the site now that people can make them usable in this way!
+4Man it really got outta hand ever since somebody made that Andrew face.
+4@Juanfly154 Dude! The new wheels are gonna save you tons of parts when you make custom rims!
+1@Novaxomix Excellent, glad it worked!
Aaaah yes this I know, just using throttle will cause it to reset to 0 when throttle is at zero, causing it to spin back. I would suggest trying "sum(Throttle)" without quotes as this might work better. If it doesn't I might link you to an unlisted version of my Alfa with a more intricate code developed by TheLegitPilot.
@Novaxomix Yea that's a typical quirk for the faster torps, never knew how to deal with that xD
+2@Novaxomix It must be your physics settings because from my tests they have worked fine. If you've attached them to a build that's ultra heavy that would explain any issues with turning though.
@RolandTelmsFrossag I would strongly suggest you cease your arguing, because Dorian will likely have his crosshairs on you soon if he doesn't already. This website has precedent to not really heed any feelings of being 'offended' by symbols unless they're truly pushing a political message. This allowance of symbols even applies to fictional Nazi craft having their symbols.
.
If the mods remove this they're only going to look like they're taking sides, which will just cause an uproar anyway. So their only practical solution is to allow it to remain and punish any political posturing. Just because the flag is there doesn't mean a political message is intended, and by continuing on your tirade you can't expect the mods will take your side.
.
Furthermore, I must also point to this build which has arguably a much stronger political message via its description yet has remained despite a political backlash which got its comments removed. This website can't bend to political demands, so you're gonna have to simply block and move on or risk getting booted off the site.
If nothing else they could package underwater camera, since the guy that made it is now a Dev
+5@FloridianTrainMan Ah, well yes that definitely makes operation of this a bit more difficult.
@FloridianTrainMan I find it works fine if you shift in time, it's generally best to assign next and previous weapon to buttons you can easily access (ala side buttons on a mouse if you have them) so that you can quickly and easily shift gears while also correcting if you downshift too much and pass redline.
In theory you could slow down the rise of the needle (a bit like adjusting differential gear ratio) by lowering the speed of the rotator. That would make shifting a bit easier.
@SyntheticL Funny enough I have, been pondering on either that sub or a Romeo. Something Chinese for a change from the usual US/USSR vessels.
+3@Sparky6004 I'm thinking I might stick to the sea for a while, might build another Submarine. Also a good way to stabilize this is to turn the ocean on and off via the ocean mod menu, especially at spawn. As for Anchors, I'm not sure SP's physics will make them function properly but they might be a neat detail to include.
Good lord it happened again!
+4@Bobyo I believe that's because American ships are usually built for the role of Carrier Guard ships, with the Carrier Aircraft being the primary offensive weapon of the navy. Russian Ships however are often built specifically to be able to threaten carriers, or are made to ASW and Anti-Air roles like this ship.
Tags were requested
@Username2
@CharlesDeGaulle
@Ajb26
@MrShenanigans
@ArkRoyalTheDDhunter
@IndonesianFisherman
@Dathcha
@Default4
@LaunchAttempt
@LotusCarsSub
@X99STRIKER
@Bobyo
@Titaninfernal1
@AWESOMENESS360
@PapaKernels
@TheKugelblitz
+1@RYZ3NCHR1ST3NS3N
@BeastHunter
@SyntheticL
@Typhoon03
@BMilan
After seeing the WIP screenshots for so long I am pleased to see this finally out!
+4@WolfHunter9111 Strangely the Z31 and FC work fine despite having the same type of transmission, while this car and the FD don't work.
+1@WolfHunter9111 Odd, I notice that. Rather annoying.
+1An incredible, and slightly unsettling, use of the label part
+11@Sparky6004 If you can't run this beauty you might be able to run my Kashin, the final part count is looking like it'll be 1680
+2Suddenly sees text at bottom You sneaky bastard! xD
@Iaffey It's looking nice! Just like all this person's ships, neat that they're doing the Termit armed version too!
+11- Would be a neat visual feature
+52- Smoke would be a great gizmo for adding visuals such as exhaust to builds!
3- They really should add this for sure!
4- I'll be surprised if they don't eventually add it given how much it's been asked for
5- Might be neat
6- The Devs/Mods need to make and pin a post just to ensure people understand why it's the fault of the platforms why Mobile doesn't get mods
7- Rather redundant, if Tracks are added then Tank builders will have everything they need (Since the Cannon is a thing)
8- That'd be a cool inclusion
9- Hard to say what new weapons they could add.
10- This I'd love, I think that proper underwater engines and ballast tanks are all I'd ask for.
11- Perhaps more options for those would be nice
12- Because people can make those
13- Because People can make those
14- If you mean decals those might not be so easy for the devs to put in.
15- Better optimization would be nice
16- Yes, especially an Inputcontroller, this would allow weapons to be more easily used for things other than shooting.
17- A bit redundant to ask for, since once more people can make those
18- More options would always be neat, but a bit vague to ask for
19- I'm sure the Devs will think of something new to add at some point.
I've been hoping for this kinda thing to be possible! Now people can do things ranging from VR guns to controlling the arms of mechs!
+7@hRmm It's coming along well as of now, currently in the detailing phase.
@SteelwingAerospace My Kashin Class, which is currently being built
+1An impressive usage of fuselage cutting. Just a year ago these kinds of decals were impossible to do well!
+3Hoping this fine work of FT isn’t lost to whiney kids who throw a fit when they see anime just because its ‘cool’ to do so in their circles.
+5@Sparky6004 Thinking I'll do that, it does seem like the Workshop isn't so readily updated.
+1@Sparky6004 I have it on a steam workshop subscription. I'll give it a check again.
@Sparky6004 I will attempt to make it so once that mod is fixed.
+1One great use for this would be gun Turrets on Bombers. It's far more precise than VTOL/TRIM, yet it keeps flight controls freed.
+7This is a great new aiming system! Feels better than any of the others used in the past.
+1Darn thing made me think they added ExplosionScale to Rockets! Great update from the old guide though.
One little tip for the future, you can make a better looking steering wheel with multiple hollow fuselage pieces connected end to end by editing size alongside the front and rear thickness (in overload). Check out the wheel on my GTR and you'll see what I mean.
+1Wow, you even managed to put the ridge along the side too and make it blend into the hull well! Nice.
+1Beautifully built! And handles well around the track, even at top speed. Smooth body and great detailing too.
+1@V Here
+1