Flawed accuracy honestly isn't a bad thing, an Aimbot tank wouldn't be too fun to fight anyway. Nice build! Neat to see people figuring out how to make the AI use guns!
@simpleplayer1 Yea, but then again there's arguably the same risk here since this would easily let any kid with a pseudo-sense of humor post a build with the 'funny f word' on it.
One question I must have on the behalf of car builders, will this modifier affect the Collision boxes of the fuselages? If it does the often tricky and part intensive wheel arch could be made much easier!
Dunno if anyone’s said it before but I think your future builds would benefit greatly from some De-dragging, as drag is a big cause for lag. Simply starting a build with a part with no drag and duplicating it is how I start them. Here’s a Tutorial as well for removing drag from all parts of an already built thing.
.
There’s ways to substitute the speed limitation of drag as well, one simple way is an Airbrake with GS as an input and the max raised under Input Controller. Hope this helps! Might make your builds more accessible/give you more leeway to have more parts with less drag!
You weren’t lying when you said “Regardless of terrain.” It can shoot at stuff that’s behind a mountain! It’s also got that neat no lock on trick too. Very nice!
That guy's stolen from quite literally everyone with a halfway popular aircraft, even grabbed my Kamov! Luckily the mods and Devs are compiling evidence and are about to take action.
@Gestour Honestly I'm with you, kinda undermines building yourself up on this site if you give yourself a name completely different than before. I mean I didn't even know this was RussianAS/RussianAce until I looked at the profile. It's one thing to make a new name that's similar to the old one, but when you change your name this completely it just confuses peeps.
Neat method for the lights there, I was confused at seeing light where there was seemingly no beacons in sight, only to look and see the clever use of pistons and hyper-opacity glass!
I think the number one thing the Devs should do if they were to make an SP2 is overhaul the building system. Not make it more complex, but refine things like attaching parts, mirroring, make a properly functional undo function, overall make it more polished. Any new features should come after that.
Have you tried setting the track parts to "partCollisionResponse = none"? This makes parts immune to physical impact damage and destruction and might help improve these!
And so further drama was caused by the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama.
Oh! And using Infernos as Guided Torpedoes was quite clever! Though limited in the depths you can go without losing them they're great for a piston submarine!
Okay having not read the comments and just looked at the thumbnails and descriptions I was expecting a Gif....and that would have been impressive. But making an entire ANIMATION!? This deserves a feature!
@Blue0Bull I'm thinking of building a Knox as my next Ship, give it the ASROC's and Torps this was meant to. But I'll consider more advanced VLS systems for future boats, thank you!
Someone could probably make a build which decently emulates FPS gameplay, especially with Funkytrees you could probably make a soldier that walks, runs, crouches, even goes prone all while aiming a gun.
I agree strongly with PositivePlanes and BACconcordepilot's suggestions, in fact they're my two problems with the damage system exactly. I think destruction would look a hundred times better if parts simply detached as opposed to disappearing. And ooooh is the chain reaction effect ridiculous at times.
@blueangelproduction One day I remembered that I took one of the miniguns off that GAMF-Camilla android, the ones that create light saber blades, and saved it as a subassembly. After copying its xml stats on a wing gun I copied it and put four more on the wing then rotated them in a manner as to spread out their bullets. I then set the bulletScale really high, making it especially long.
Due to how the bullets are modded, they're perfectly visible when firing underwater. In case it's hard to tell from the screenshots the idea is to more or less 'illuminate' the target, letting you see them.
I was partially inspired by how nearly impossible a spawned submarine can be to find when the AI can make it dive. Before only Gestour's Radar plugin could let you locate them, but it's out of date, so here is an alternative!
The Devs need to make and pin a post explaining to the kids with phones why they don't and can't have mods.
+3It's a great achievement! I personally value downloads just as much as upvotes, if not more. So congrats!
+3@SyntheticL Funny enough I have, been pondering on either that sub or a Romeo. Something Chinese for a change from the usual US/USSR vessels.
+3An impressive usage of fuselage cutting. Just a year ago these kinds of decals were impossible to do well!
+3@Firgreen I love it too, the customizability is great and the integrated underwater camera is a nice addition!
+3@Gestour I literally haven't touched the mirror (entire aircraft) function in forever. I only ever use the one part mirror.
+3Nice carrier, check out my Boston though, smooth flared bows are now possible! Could help with the visuals on future builds for you.
+3I always appreciate meme builds that are either creative, high effort, or both.
+3I wonder if someone's gonna make an animation with the text, probably given someone's made adaptive camouflage.
+3I see an empty spot for the update gauges.
+3Flawed accuracy honestly isn't a bad thing, an Aimbot tank wouldn't be too fun to fight anyway. Nice build! Neat to see people figuring out how to make the AI use guns!
+3@simpleplayer1 Yea, but then again there's arguably the same risk here since this would easily let any kid with a pseudo-sense of humor post a build with the 'funny f word' on it.
+3One question I must have on the behalf of car builders, will this modifier affect the Collision boxes of the fuselages? If it does the often tricky and part intensive wheel arch could be made much easier!
+3Dunno if anyone’s said it before but I think your future builds would benefit greatly from some De-dragging, as drag is a big cause for lag. Simply starting a build with a part with no drag and duplicating it is how I start them. Here’s a Tutorial as well for removing drag from all parts of an already built thing.
+3.
There’s ways to substitute the speed limitation of drag as well, one simple way is an Airbrake with GS as an input and the max raised under Input Controller. Hope this helps! Might make your builds more accessible/give you more leeway to have more parts with less drag!
You weren’t lying when you said “Regardless of terrain.” It can shoot at stuff that’s behind a mountain! It’s also got that neat no lock on trick too. Very nice!
+3@MrGreen Nope, it'll be a build!
+3A transmission with a torque curve? Me like! Best of luck completing this beauty.
+3@Fox00One Thanks for linking this, what you've found is in fact this slimy bastard's SECOND account. He just had his first one taken out today!
+3That guy's stolen from quite literally everyone with a halfway popular aircraft, even grabbed my Kamov! Luckily the mods and Devs are compiling evidence and are about to take action.
+3Blame Apple and Google, it's not in the Dev's control.
+3Is there some risk of a copyright attack at just posting the name of the manufacturer here? Also great build!
+3What we need is the removal of the cheap 'insta-kill' effect of explosive weapons.
+3Me when I load in a ship, forgetting my current spawn point is one of those I use for Submarines.
+3@Gestour Honestly I'm with you, kinda undermines building yourself up on this site if you give yourself a name completely different than before. I mean I didn't even know this was RussianAS/RussianAce until I looked at the profile. It's one thing to make a new name that's similar to the old one, but when you change your name this completely it just confuses peeps.
+3Neat method for the lights there, I was confused at seeing light where there was seemingly no beacons in sight, only to look and see the clever use of pistons and hyper-opacity glass!
+3@DrTaco Must be Americans, mostly.
+3Asking for Subs is tacky yo.
+3I think the number one thing the Devs should do if they were to make an SP2 is overhaul the building system. Not make it more complex, but refine things like attaching parts, mirroring, make a properly functional undo function, overall make it more polished. Any new features should come after that.
+3There is no car this madlad can't build.
+3Have you tried setting the track parts to "partCollisionResponse = none"? This makes parts immune to physical impact damage and destruction and might help improve these!
+3And so further drama was caused by the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama about the post about the drama.
+3Congrats on getting featured twice in a row!
+3Oh look, a perfect ground target.
+3@Bobofboblandia Project 705 Lira, NATO Designation Alfa.
+3@ChisP Well the Oerlikon is actually Swiss in Origin, and it was apparently used by just about everybody Ally and Axis alike.
+3Oh! And using Infernos as Guided Torpedoes was quite clever! Though limited in the depths you can go without losing them they're great for a piston submarine!
+3Okay having not read the comments and just looked at the thumbnails and descriptions I was expecting a Gif....and that would have been impressive. But making an entire ANIMATION!? This deserves a feature!
+3That's some fine gunnery there!
+3A Yamato for under 500 parts!? Can it be???
+3@Blue0Bull I'm thinking of building a Knox as my next Ship, give it the ASROC's and Torps this was meant to. But I'll consider more advanced VLS systems for future boats, thank you!
+3Now that's a genius solution to shell ejection!
+3Someone could probably make a build which decently emulates FPS gameplay, especially with Funkytrees you could probably make a soldier that walks, runs, crouches, even goes prone all while aiming a gun.
+3I agree strongly with PositivePlanes and BACconcordepilot's suggestions, in fact they're my two problems with the damage system exactly. I think destruction would look a hundred times better if parts simply detached as opposed to disappearing. And ooooh is the chain reaction effect ridiculous at times.
+3I like how that thing has a built in HUD which shows you the attitude of the engines. Not only great for aesthetics, but useful as well!
+3@blueangelproduction One day I remembered that I took one of the miniguns off that GAMF-Camilla android, the ones that create light saber blades, and saved it as a subassembly. After copying its xml stats on a wing gun I copied it and put four more on the wing then rotated them in a manner as to spread out their bullets. I then set the bulletScale really high, making it especially long.
Due to how the bullets are modded, they're perfectly visible when firing underwater. In case it's hard to tell from the screenshots the idea is to more or less 'illuminate' the target, letting you see them.
I was partially inspired by how nearly impossible a spawned submarine can be to find when the AI can make it dive. Before only Gestour's Radar plugin could let you locate them, but it's out of date, so here is an alternative!
+3A wonderful proof of concept! And a wonderful use of 1.8 parts. Now I'm hoping to see someone make a Zubr-Class!
+3Nice build! Also cool to see that you're part of the Curator's club now!
+2"Do not weaponize her!"
+2Random User
@BeastHunter
+2@HuskyDynamics01
@Bryan5
There's gotta be some way to deal with the instability, some kind of culprit. Maybe try deleting some builds you're not using?
+2