71.3k MintLynx Comments

  • Kirov-class Nuclear Battlecruiser Frunze 5.5 years ago

    Turns out my newer laptop actually can run this! With a decent but playable amount of lag. And it's quite the beautiful ship. Wonderfully detailed and armed as well as any ship of its kind should be!

    +2
  • Stonehenge (Ace Combat 4) 5.5 years ago

    @EchoWhiskey11 In theory a large build can be mobile friendly. Based on what's shown in that post it seems like a big part of what makes a build potentially taxing on a system is collision and drag calculations.

    +2
  • Submarine Vertical Launch System 5.5 years ago

    @ArcturusAerospace It's a simulation of a VLS system :P, made to accommodate the fact that missiles get completely disabled the moment they touch water in this game. Lets you fire missiles at ships at a certain depth like IRL SSGN's. And hey, the missiles are fired upward, so it's a 'vertical launch' ;)

    +2
  • AS-S-8 (Apocalypse Class Submarine) 5.5 years ago

    Only 447 parts??? On a sub that makes the typhoon look like a fishing boat!? Who knew such a thing would ever come to this site, nice job!

    +2
  • Ballistic Missile Submarine II 5.6 years ago

    Another method has been developed for submarines to not only allow them to submerge, but give them full maneuverability underwater! The first submarine to fully have this as far as I know is this one

    It's a direct influence on how I make subs, and involves the use of NO pistons, instead using custom control surfaces along with a rotator-and-wing based propulsion system. Overall moving through the water and operating in a manner similar to a plane! There's no sim for ballast control, but planes controls are fully replicated meaning all you've got to do is pitch down to dive as far as you want!

    IMO it's the best way to make a submarine function.

    +2
  • IJN Kagero destroyer 5.7 years ago

    Holy crap a warship under 500 parts!

    +2
  • Fully Submersible 'Torpedo' 6.0 years ago

    @Zoomzoom999 I'd suggest waiting quite a bit before buying it. Watched a friend play it and it's not so feature-rich at the moment. Getting it on steam would be wisest though.

    +2
  • Ares Self Propelled Gun 6.5 years ago

    Low part count, high destructive potential. Obliterated all but a single truck in a convoy with a single shot, taking out the last one with that minugun. I like how you used XML modded wheels to simulate tracks!

    +2
  • Better dogfight AI? 6.7 years ago

    To put it short the Combat AI seems to be a flying aimbot, from what I have seen (at least mainly in guns only type fights) its sole programming centers around aiming at the player and shooting. I say aimbot because the AI can be surprisingly good at leading its shots.

    I think that at minimum adding some simple evasive programming would remedy the glaring issues. Mainly an avoidance of low altitude when possible and a program to evade the player's aim, discouraging it from head on passes.

    If it can read the deflection of its own guns then perhaps a similar system could be used allowing it to detect player aim and turn away. I'm no programmer of course, but it seems like a simple fix that could help make the AI more fun to fight.

    I think that a similar kind of defensive programming is used for normal AI, as they do seem to turn away from you when you fire on them. Generally an ability to switch between an Offensive/Defensive mode like what OtterOfToast mentioned could be a more simple solution, only with reuse of existing code for the normal AI repurposed as a 'defensive mode'.

    These are just some suggestions I thought I'd pitch for this old topic, given it and the comments below relate very well to my own experiences with the AI.

    +2
  • Porsche 930 10 months ago

    A thing of beauty, I know, will never fade away.

    +1
  • Gato Class Submarine (Pacific WAR Challenge) 10 months ago

    @ACUTEPIGEON As usual, just credit!

    +1
  • Nissan Skyline 2000RS Turbo 1.2 years ago

    @MonsNotTheMonster By all means, the site should auto-credit it but if it doesn't for some reason simple credit will do just fine.

    +1
  • Submarine Vertical Launch System 1.3 years ago

    @SimpleAreospace Doesn't stop them from disappearing below 18 meters, hence why I made this system.

    +1
  • Christine 2.1 years ago

    Keep o’ knockin’ but you can’t come in! Keep o’ knockin’ but you can’t come in!

    +1
  • Ilaris Iliad GT-S 2.2 years ago

    I love how far you've gone into simulating a manual transmission, great build!

    +1
  • 89'Nissan 240sx 2.2 years ago

    I've had no problem loading into the game and driving it, but I'm curious as to the technical reasons as to why the body isn't visible when in the builder yet is visible when loaded in game.

    +1
  • Player Content Feature #14 2.3 years ago

    @DeezDucks Careful, you might tick off some drift elitists with that claim, they don't count any slide as a drift unless only the rear wheels are powered, however controlled the slide is lol.

    +1
  • Player Content Feature #14 2.3 years ago

    I'm honored to have gotten my Lancia featured in one of these videos, many thanks!

    +1
  • Can I make the headlight with out mod? 2.5 years ago

    Tag me as well please! I wanna see how this works.

    +1
  • Lancia Fulvia Rallye 1.6 HF 2.5 years ago

    @TrainDude I even went to the extent to edit the traction of the wheels to fully give it the driving characteristics of an FF.

    +1
  • Lancia Fulvia Rallye 1.6 HF 2.5 years ago

    @TrainDude I was such a stickler for being close to the real thing that I went to the effort to search for something that had leaf springs on the site, of course it's FF!

    +1
  • Lancia Fulvia Rallye 1.6 HF 2.5 years ago

    @Cobra63
    @4
    @Titaninfernal1

    +1
  • Lancia Fulvia Rallye 1.6 HF 2.5 years ago

    @SheriffHackdogMCPE
    @MulletMan001
    @USSENTERPRISECV6

    +1
  • Nissan Skyline GTR (R32) 2.5 years ago

    @Ludluka Lucky you! And many thanks! I went to the effort to try and put the COM around where I've read it sat, I'm impressed I could make it accurate given I could never make any kind of ATTESA system that would function alongside the shifting.

    +1
  • Sms Emden 2.5 years ago

    Always cool to see a low point user show some skill! Especially someone under 100 points, I wish you luck getting to Silver soon!

    +1
  • Final Teaser for the Lancia 2.6 years ago

    @MrShenanigansSP Dunno, probably not, my interest has been in rally lately.

    +1
  • Metal Gear Eggcelsus (Statue for Egg Challenge 2) 2.6 years ago

    The unenlightened masses
    They cannot make the judgment call

    +1
  • Chinook CH47F Gunship [Republic of China] 2.6 years ago

    @BaconAircraft Don't Jinx it!

    +1
  • Manual Transmission Type 3 2.6 years ago

    @Stephen The important functional parts are the engine, Rotator, and cluster of Cannons. Remove those and attach them together before saving the assembly to subassemblies. When using in another car, make sure to open Variables and add the same ones found on this build.

    +1
  • A classic rally car, now in VR! 2.6 years ago

    @PapaKernels It has around 2000 performance cost, so it might run fine, plus there's the lower part version

    +1
  • Honda NSX type-R 2.6 years ago

    As if the first NSX you made wasn't already a masterpiece, this thing surpasses even that build! An even smoother construction coupled with lots of awesome tiny details like heating break discs and a handy little indicator to tell your current gear.

    +1
  • Panokseon 2.6 years ago

    @FishMiner I have, I might at some point.

    +1
  • The missile issue 2.6 years ago

    @TheFlyingHusky Glad I'm not alone, fuselage parts act far too much like explosives and it really undermines the attempted improvements that 1.7 introduced.

    +1
  • Panokseon 2.6 years ago

    @BMilan

    +1
  • Panokseon 2.6 years ago

    @T8flight
    @Cobra63
    @SyntheticL

    +1
  • T-35 Mod.1935 2.6 years ago

    @MrVocab The Road wheels at the bottom are powered by engines, while the treads themselves are not directly powered. While this isn't 100% true to real tank functionality, it doesn't stress the tracks unlike with previous attempts which use a single meshed running gear for each side.
    .
    Even though the tracks aren't directly powered, they are still driven per virtue of being 'driven over' by the tank, which provides the full benefits in traction. This thing can for example climb any hill up to 45 degrees.

    +1
  • T-35 Mod.1935 2.6 years ago

    @asteroidbook345 Setting a part to 'none' in that setting effectively makes it immune to any adverse affects in collisions. A plane with all parts set to it can slam into the ground at full speed and be unharmed. It's a neat feature!

    +1
  • T-35 Mod.1935 2.6 years ago

    After some tweaking I found a way to get rid of the collision noises. A mass edit via notepad++ setting the 'partCollisionResponse' of all parts to 'None'. This completely removed the noise without hindering the functions. Something to perhaps note for next time you make a tank! I know I'm thinking of making an interwar French Tank or two with this method.

    +1
  • T-35 Mod.1935 2.6 years ago

    Tracks are something tank builders have struggled with, usually even when they do work they're either very slow and or prone to malfunction when stressed. When I tested this thing up the hills next to Maywar takeoff I found no malfunctions and instead only found a tank that was barely inconvenienced by the slopes. Looking over the build I see what you did differently and think future tank builders who try tracks should use your method, it works splendidly!

    +1
  • FFG-7 USS Oliver Hazard Perry 2.6 years ago

    A clean body, good details, and exactly 500 parts. Very nice.

    +1
  • L-1 "Lena" Hypercar (Maywar Open Car Show 2022) 2.6 years ago

    @EchoWhiskey11 I would agree.

    +1
  • Choufleur - Sloop 2.7 years ago

    Possibly one of the best sailing ships ever uploaded, if not the best yet. Love the VR features, thanks to the update they're usable with mouse.

    +1
  • Color Blink car ( Car Show Entry ) 2.7 years ago

    A simple design with some neat lights, but the best thing about this car is driving it. I don't know if that was your intention but this thing actually drifts pretty well. Good entry!

    +1
  • Han Class Submarine 2.7 years ago

    @FRIGGLES Bombs disappear below 18 meters, cannons don’t and when the explosive round has 0 lifetime it’ll blow at any depth. That said, the camera control is an interesting idea.

    +1
  • Han Class Submarine 2.7 years ago

    @FRIGGLES You can find it in the Rotators, they're right in front of the prop. Interesting idea for the Torpedoes though

    +1
  • How to make a nuke (NO MODS REQUIRED!) 2.7 years ago

    Have fun with that discovery! I'm sure there's many more you'll find with this game.

    +1
  • KANSEI DORIFTO!? 2.7 years ago

    @AtomicCyclone Those seem easy enough to adjust, thanks for the tips!

    +1
  • KANSEI DORIFTO!? 2.7 years ago

    @AtomicCyclone I have the build downloaded, no need. I'll give credit if I do use it!

    +1
  • Driftin' Supra! 2.7 years ago

    @AtomicCyclone Best of luck!

    +1
  • Driftin' Supra! 2.7 years ago

    @AtomicCyclone I had a lot of fun driving this car too! One suggestion though is to perhaps find a way to make the steering work at very low speeds in the code.

    +1