@WinsWings ah yes, locomotive diesels are quite large, there is this excavator engine in my campus, with a hole at the block, in the crankshaft walls, and 2 large turbos too
@DafaAdya if you live in Indonesia, these types of busses are very uncommon, at least for their 6 wheel arrangements, most use the usual 4 wheel arrangement
@WolfHunter9111
- average FT coder
- FT coder's average schedule
- that one hit wonder build you made
- average newbie craft description
- average vet craft description
- FT veterans trying to explain how simple is FT coding
- that one newbie taking the FT vet's codes for their build
at 1249 performance cost, its pretty mobile friendly, mine struggles to keep it below 6000 perf cost for a supercarrier. Also at 459 parts, that's a very detailed ship, but then again, most parts came from the air wing not the ship itself. Good job on the build.
@Feve not in the near future. We operate mostly frigates and corvettes so thats inadequate escort. Its also mentioned that we might need to start domestic naval aircrafts to actually consider getting a carrier.
@ATLTilandia i think it works, i forgor, but only as decoration lmao. As for the hull, i used partially filled hollow fuselage with 0% thickness and turned so that the outer skin faced inside the ship. Ayanon taught me how to do it.
@RedjosefPH there is a lot of XML modding tutorials available. The ones i used most was disable colission, scale, damper multiplier.
Also always google the ship to see what the ship looked like. You'll do better next time. I used to be just like you just a year ago. Nowadays i cringed at my past ship builds. Good thing the content of those first days are gone by now.
I like your ship. A few advice would make your ship a lot better though
If your phone can't handle high part counts always prioritize getting the larger details first (superstructure, turret, etc), i can see your smoke funnel having those spacer thingy inside it. You don't have to put those in (putting AA is like asking your phone to simulate the universe, so don't try unless your phone can handle it)
Use the propeller engine for ship propeller, you can use the XML mod to mod the propeller by making it thiiiicccc and use the Schimitar blades
The turret looked a little off, position the turret so the rotator is invisible. This way it will look more natural
No one will see the rudder moving, so you don't have to put rotator there to rotate it
Thats all i can say really. I do love the turrets because they looked a lot more natural, but the rotator is stil visible.
edit: nvm i remembered how to, i just lamented that i had only my phone and that taking a screenshot would also include the controls at the sides, which i finally figured out how to get rid of
@MVC i think it was the 180SX with a Silvia S13 front end swap, you can see this car in action in Initial D, though i'm not gonna spoil it any further if you plan on watching it
@spectre118 yeah, many peoples mistook the Benson class Laffey with the Sumners class Laffey. The one on display was the Sumners class Laffey. The Benson class Laffey sunk in WW2
@WNP78 oh yeah, i once sped sailed USS Beast to the Avalanche Island. Its also interesting that it launched a little to the left. It had been a year since, and im looking to remake this part. But i made a spawn where the Beast is in Avalanche Island, and it spawned there
@KPLBall i think the Bismarck can stand a chance against the older 14 inch Standard BBs of the USN, the 16 inch armed Colorado class not so much i think, the North Carolinas, South Dakotas and Iowas would've probably destroyed the Bismarck outright
@Yourlocalhuman so basically a hidden piston pushes a hidden rotator where the reloads are attached to. This hidden rotator follows the arm launcher making the illusion that the reloads are attached to the arm launcher rails
Edit: this along with coding for automatic rotation is why this build is a pain to work with lmao
Again, check out the link here to check out the references i used to build her. Im in no way sponsored by this website, i just think its nice, and you guys should check out the source material
If all of the cannons aim slight to the side and all fired at the same time down to the microseconds, will it turn into beyblade ? Are we going to have beyblade battleships soon ?
fly high Jersey
+1@BMilan thank you for the fair evaluation. I hope to improve my build quality in the near future.
+1@SiBangsatYa yeah, HOW ???
+1@WinsWings ah yes, locomotive diesels are quite large, there is this excavator engine in my campus, with a hole at the block, in the crankshaft walls, and 2 large turbos too
+1@WinsWings yeah i guess, Cummins diesel aren't usually like heli crew deck large, they are large tho
+1Jesus that's one large Cummins Diesel if i ever see one
+1Bro came out of retirement to post and then never elaborates,
Truly the most post of all time
+1@Nahida1645 ding ding
+1@DafaAdya if you live in Indonesia, these types of busses are very uncommon, at least for their 6 wheel arrangements, most use the usual 4 wheel arrangement
+1can go 415 km/h
Indonesian bus drivers: finally a worthy opponent, OUR BATTLE WILL BE LEGENDARY
+1@Tingly06822 bet my Miata can fit this
+1@Nerfaddict ew, AnImE CrInGe
there i said it, now no one else can
+1@YamatoHotel YES SOMEONE NOTICED, FINALLY
+1@WolfHunter9111
+1- average FT coder
- FT coder's average schedule
- that one hit wonder build you made
- average newbie craft description
- average vet craft description
- FT veterans trying to explain how simple is FT coding
- that one newbie taking the FT vet's codes for their build
at 1249 performance cost, its pretty mobile friendly, mine struggles to keep it below 6000 perf cost for a supercarrier. Also at 459 parts, that's a very detailed ship, but then again, most parts came from the air wing not the ship itself. Good job on the build.
+1@stevemc01 nah, she's more akin to the South Dakota class ship
+1@Feve not in the near future. We operate mostly frigates and corvettes so thats inadequate escort. Its also mentioned that we might need to start domestic naval aircrafts to actually consider getting a carrier.
+1@ATLTilandia i think it works, i forgor, but only as decoration lmao. As for the hull, i used partially filled hollow fuselage with 0% thickness and turned so that the outer skin faced inside the ship. Ayanon taught me how to do it.
+1I see, challenge accepted
+1@Ayanon
+1@WolfHunter9111 ROOOOOAD RORRRA DAAAAAAA
+1Felt bad for you bro. I feel you when i too sport a potato phone to build a large 500+ build and lets just say my phone wasn't too happy about it.
+1Its almost criminal
You know what else is also criminal ?? Not crediting you for making this masterpiece
+1@Awalters38 same
+1@RedjosefPH there is a lot of XML modding tutorials available. The ones i used most was disable colission, scale, damper multiplier.
Also always google the ship to see what the ship looked like. You'll do better next time. I used to be just like you just a year ago. Nowadays i cringed at my past ship builds. Good thing the content of those first days are gone by now.
+1I like your ship. A few advice would make your ship a lot better though
If your phone can't handle high part counts always prioritize getting the larger details first (superstructure, turret, etc), i can see your smoke funnel having those spacer thingy inside it. You don't have to put those in (putting AA is like asking your phone to simulate the universe, so don't try unless your phone can handle it)
Use the propeller engine for ship propeller, you can use the XML mod to mod the propeller by making it thiiiicccc and use the Schimitar blades
The turret looked a little off, position the turret so the rotator is invisible. This way it will look more natural
No one will see the rudder moving, so you don't have to put rotator there to rotate it
Thats all i can say really. I do love the turrets because they looked a lot more natural, but the rotator is stil visible.
+1@Ayanon don't know how, is there a way ??
edit: nvm i remembered how to, i just lamented that i had only my phone and that taking a screenshot would also include the controls at the sides, which i finally figured out how to get rid of
edit 2: i'll see what i can do in the next post
+1@Raiquaza19AirComp the higher up was like, big mistake
+1@MVC i think it was the 180SX with a Silvia S13 front end swap, you can see this car in action in Initial D, though i'm not gonna spoil it any further if you plan on watching it
+1@spectre118 yeah, many peoples mistook the Benson class Laffey with the Sumners class Laffey. The one on display was the Sumners class Laffey. The Benson class Laffey sunk in WW2
+1@R3N13L Samsung Galaxy A12
+1that's a lot of parts to run
+1so this is the boat that scared Churchill ??
+1@ThomasRoderick that's even higher than me
+1@Ayanon thank you
+1@WNP78 oh yeah, i once sped sailed USS Beast to the Avalanche Island. Its also interesting that it launched a little to the left. It had been a year since, and im looking to remake this part. But i made a spawn where the Beast is in Avalanche Island, and it spawned there
+1you managed to build better ships with less parts, impresive
+1B O A T
+1the most bike in Indonesia
@KPLBall i think the Bismarck can stand a chance against the older 14 inch Standard BBs of the USN, the 16 inch armed Colorado class not so much i think, the North Carolinas, South Dakotas and Iowas would've probably destroyed the Bismarck outright
@KPLBall yeah, this is why we can consider the Bismarck as the finest example of German engineering.
@TheCommentaryGuy well yeah but her short screen time was pretty epic tbh
@RepublicOfCursedPlanes probably
30 percent of the fandom being the weirdest is still 30 percent too much
@MobileBuilder21 thanks
@Yourlocalhuman so basically a hidden piston pushes a hidden rotator where the reloads are attached to. This hidden rotator follows the arm launcher making the illusion that the reloads are attached to the arm launcher rails
Edit: this along with coding for automatic rotation is why this build is a pain to work with lmao
Again, check out the link here to check out the references i used to build her. Im in no way sponsored by this website, i just think its nice, and you guys should check out the source material
@EternalDarkness i have consulted with PortSP about the propeller issues.
can this baby break 200mph on the track with the winds behind her back ??
If all of the cannons aim slight to the side and all fired at the same time down to the microseconds, will it turn into beyblade ? Are we going to have beyblade battleships soon ?