One way to fix it is have a 90 degree rotator on the axels and have one piston activate on 1, that way you can rotate the axels the right way, then move the piston to the right position, then activate the other
@ToadOad I made the raft and it’s jerky and pretty trash. I’m currently developing a newer, better engine type that uses a rotator instead of the magnet and is reversable
Hey dude, there’s a much easier way to get the striped hull shape, just use two fuselage blocks and rotate one 45 degrees like I did on my uss akron. It looks basically the same with way less parts
@Squidge did you put the throttle all the way up? That’s what provides lift. VTOL is propeller speed and trim is direction of the propellers
Also, you need to press ag2 to detach the landing mast before you can take off
@jelybaca well, If I look out my window rn, I’d say you pretty much nailed it. If you were going to update it though, the only trees that grow past around 3 feet are the ones behind the rocky outcrops or around other trees. What I would do is have the shoreline especially on the north side almost bare except for small “tree islands” and on the southern face of the hills, and behind that a gradual dome shape of the tree height... if that makes sense? Basically wind comes from north and tree don’t grow in wind
More flushed out idea: there should be a separate camera view to see all the negative blocks, like the x-ray view but it’s a negative space view
More controversial idea: negative space blocks should only work on fuselage blocks
Ground effect on wings
It already exists on helicopters, so why not incorporate it with the wing physics. That might be hard to do due to a weird programming thing though
Oh man, I love kracken drives like this
@WingManAdrian123 I’m making better ones now
@WrongFlyer I literally fell for that...
@WingManAdrian123 thanks! You should check out my other ones, they work better
I did something similar to that with magnets, but honestly rotators work better
One way to fix it is have a 90 degree rotator on the axels and have one piston activate on 1, that way you can rotate the axels the right way, then move the piston to the right position, then activate the other
Lol, I have the exact same problem. I’ll hook you up with a possible solution in a couple hours
@ToadOad I made the raft and it’s jerky and pretty trash. I’m currently developing a newer, better engine type that uses a rotator instead of the magnet and is reversable
Could use some tightening up of the linkages, but otherwise great job!
@ToadOad I’ll make a raft, then I’ll make a better one maybe
+1@sexylips35 I was asking what kind of mechanical wizardry makes this thing work the way it does
@ToadOad I’ll do it. Paddle wheel or propeller?
No, I ment mechanically wise
Ok, how the heck does this even work!?!
@sexylips35 oh jeez, there I am thinking I had an original idea lol
Five years later, SP human version 47693586 has escaped the game through the internet and is building his real form somewhere in Siberia
+2@sexylips35 you might be interested in this
Ok let me get this straight, you make THE BEST piston engine in the game, and then nothing?!?!
+1@cruiseman101 it’s just a crappy build. I have much better ones
Your just slowly remaking all of Manitoba aren’t you?
+1You never said anything about pistons
Reminds me of a certain museum exhibit
E
+1click this
+1It’s chugga chugga time
+10/10 not janky enough
Have you considered a larger gear connected to the pistons? That would make it go faster
+1@Zanedavid thanks! Yours is awesome!
+1Hey dude, there’s a much easier way to get the striped hull shape, just use two fuselage blocks and rotate one 45 degrees like I did on my uss akron. It looks basically the same with way less parts
+1@Squidge not nice... try on high physics maybe?
@Squidge nice lol
@Squidge what was it?
@Squidge so I tried it out and it worked perfectly fine, are you on high physics?
@Squidge how? Did it rise at all? Was the lift not enough?
@Squidge did you put the throttle all the way up? That’s what provides lift. VTOL is propeller speed and trim is direction of the propellers
Also, you need to press ag2 to detach the landing mast before you can take off
I can send you some shoreline pics if you are interested
@jelybaca well, If I look out my window rn, I’d say you pretty much nailed it. If you were going to update it though, the only trees that grow past around 3 feet are the ones behind the rocky outcrops or around other trees. What I would do is have the shoreline especially on the north side almost bare except for small “tree islands” and on the southern face of the hills, and behind that a gradual dome shape of the tree height... if that makes sense? Basically wind comes from north and tree don’t grow in wind
may I ask what inspiration you took from Churchill? I have a... close connection to there and I’m interested
“I did this on my iPhone 6”
What dark magic do you possess to be able to keep an iPhone alive while running this
Mini an-2
It’s a bit fast. Also, I’d love to see that second, cancelled airship
Oh damm
It works better backwards
+1More flushed out idea: there should be a separate camera view to see all the negative blocks, like the x-ray view but it’s a negative space view
More controversial idea: negative space blocks should only work on fuselage blocks
@jamesPLANESii I know it is
Jk, I thought so because that’s what the “select” option is
Negative space blocks should be pulsating translucent yellow
+1Oh damm
+1@scratch yes, is that not .xml? Anyway, it’s tweaking values
It already exists on helicopters, so why not incorporate it with the wing physics. That might be hard to do due to a weird programming thing though
It’s just a way to tweak certain .xml values. I don’t know much about it but as a mobile user it’s a lifesaver