You alpha limited it to 15? When building it, how uncontrollable was it at 30 and 50 WITH YOUR fly by wire? Real world alpha limits make my F-35B uncontrollable and is why I stopped working on it. My last post 7 months ago is actually asking for help solving this lol
If you watch a flight demo on YouTube I counted a 14.4 second sideways loop. Has anyone been able to do this?
Edit: Strip plane of weapons, go 1000 mph at 1000 feet above sea level. Trim all the way down, turn off G and AoA limiter, and pitch hard the whole way. I got around a 14 sec horizontal loop.
Feedback:
- When it resists wind while hovering, the plane doesn’t correct with respect to the ground. The real one uses its position relative to the ground.
- I am able to flip the plane upside down during slow mode takeoff. Real one has limiter. Though this might be purposeful for fun stuff.
- I can switch to normal mode instantly from hover. Real one requires you to be in slow mode first and have enough stability to switch from hover to regular. Again might be for fun stuff. I love fun stuff.
- Transition from slow to normal mode is a little wobbly sometimes.
-Only thing missing is ability to see through the plane in cockpit. Also please include diapers in cockpit. Again, incredible build. I enjoy it so much since I attempted to make these flight modes on my own F-35.
Might help if you use rate(user input) = 0 or maybe < 0.05. Then you can not use battery when the control surface is still because that’s how pistons consume power right? Move liquid, then stop.
@Ku I lack math skills lol. That’s why high speed maneuverability is non-existent on my missile. A version 2 concept I wanted to make (but just takes too much time so I won’t) is launching the glide missile to inputted coordinates (some presets for each island) and orbit there. Then you can steer it once it’s in orbit (to the ice base launchers for example). I opted out of the “selected target” tracking like yours has because math is hard, but also because I REALLY wanted fire and forget to hit the 2 ice base launchers in 1 attack run. Fun. Your build solves the issue mine attempted, but failed to solve. Track and hit targets in between mountains that you don’t have line of sight with. Unfortunately Simple Planes missiles can not lock unless you have line of sight from the main cockpit. So, I shifted my strategy towards long range, remote control kills.
The coolness factor is through the roof oh my ghosh. Whats it’s max turn rate? I hope that is realistic. If you watch a flight demo on YouTube I counted a 14.4 second sideways loop. So a turn rate of 25 degrees/second in conventional flight mode.
@pancelvonat That's nothing to be disappointed about. The build is extremely impressive. And you can always add some gear to it even though it's not very realistic.
Wow I did not know anything about this. Thanks! Is it possible to make a "hostile" ai plane that spawns in by itself, similar to that default red jet that fights you?
I bet Gestour's next update will be "Simple Planes 2." This mod is so useful. FYI, apostrophes don't work in the aircraft title.
Edit: Simple Planes 2 was announced!
Hi Guy folk.
- Please see this plane to help with controls in hover mode (click me). In hover, it uses pitch to control altitude and trim to set the speed forward or reverse, like a "cruise control" setter. It also has roll thrusters to prevent sideways drifting when hovering.
- I don't know how you will achieve the proper turn rate of 25 degrees/second in conventional flight mode. That's a 14.4 second loop!
- Finally, if you are struggling with part count, please refer to the one MrZa built in 182 parts (click me). I hope you succeed!
P.S. I saw that slow mode flying, but if you need help with that, maybe check out (this post)
@11qazxc Wow, thank you! I didn't think anyone would. My current theory is in real life, it heavily uses body lift for low airspeed maneuvering. 🤔
Edit: I meant airflow over the plane caused by the engine exhaust sucking air around the plane’s body, moving it towards the rear.
I’m glad someone else was willing to take a stab at this. It makes flying so much more fun for some reason. I tried making a finished lift system like this, but it’s currently on hold because Simple Planes physics are so annoying.
Dude…when it’s lazed with the laser at ice base, it launches towards the missile launchers…but if you activate 4, the lasers don’t target it… You have a missile lock on and fire and it gets lazed (note it has no aircraft collision on) so it pushes the bomb in front super fast to the target!!! Wow! Real life RPG’s use this same principle, but instead of getting lazed, the force on the front of the projectile on contact triggers an insane amount of explosive pressure behind the nose to shoot out the tip and push grenade type fragments at super high speed into the target!! I made a whole glide pack system to launch a bomb over 10 miles to ice base and it’s so janky. This is so much better!!! You have made a RPB - rocket propelled bomb or more precisely, an explosion propelled bomb
https://youtu.be/D1J1oUP-aKA
You stall at a fixed indicated airspeed.
Mass does not change the stall angle of attack. However it does change the indicated airspeed that stall occurs. So fly the plane and see what the IAS is when it stalls.
@lemoose I haven’t tested it but I think the fix is for all the if variables like VTOL>0 & GearDown? Blah: blah blah need to be clamped between 0-1. It’s a weird fix but often helps. So it should be (clamp01(VTOL>0) & clamp01(GearDown))? Blah: Blah blah. Using ceil() might help too.
@Kendog84 Oh that’s an even cooler idea! Nah no ideas from me. Like you, I want these things in game.
You alpha limited it to 15? When building it, how uncontrollable was it at 30 and 50 WITH YOUR fly by wire? Real world alpha limits make my F-35B uncontrollable and is why I stopped working on it. My last post 7 months ago is actually asking for help solving this lol
If you watch a flight demo on YouTube I counted a 14.4 second sideways loop. Has anyone been able to do this?
Edit: Strip plane of weapons, go 1000 mph at 1000 feet above sea level. Trim all the way down, turn off G and AoA limiter, and pitch hard the whole way. I got around a 14 sec horizontal loop.
Feedback:
+1- When it resists wind while hovering, the plane doesn’t correct with respect to the ground. The real one uses its position relative to the ground.
- I am able to flip the plane upside down during slow mode takeoff. Real one has limiter. Though this might be purposeful for fun stuff.
- I can switch to normal mode instantly from hover. Real one requires you to be in slow mode first and have enough stability to switch from hover to regular. Again might be for fun stuff. I love fun stuff.
- Transition from slow to normal mode is a little wobbly sometimes.
-Only thing missing is ability to see through the plane in cockpit. Also please include diapers in cockpit. Again, incredible build. I enjoy it so much since I attempted to make these flight modes on my own F-35.
10/10 incredible work. I am so happy right now.
+1This is actually really fun and unique
+1Might help if you use rate(user input) = 0 or maybe < 0.05. Then you can not use battery when the control surface is still because that’s how pistons consume power right? Move liquid, then stop.
I can’t wait post it already! lol
+3@32 If the engine gets damaged you can still have fuel left. You should check if engine thrust = 0 and if throttle > 0
@Kendog84 Did you ever build that refuel truck you were talking about?
You added viffing no way ha ha also thanks for putting the refuel boom on for us
That was an incredible video! Cinematography is like a movie! Music so fitting! Editing was good. In a word, TASTEFUL.
+3Hey can someone share a post of a plane that was built using this mod?
Hmm…ok. You’re good. You might be as good as @MrZa. He made an awesome F-35B in 182 parts.
You didn’t have to give me credit, but you did. What a chad. Thanks. And the build is a testament to your immense patience lol
+1@Yourlocalhuman For real. Jundroo should pay Kendog for this build lol
@IDNSatyaSlebew You can spawn in the ocean. Look around in the pause menu and you’ll find out how
Creepy vibes
+1@Ku I lack math skills lol. That’s why high speed maneuverability is non-existent on my missile. A version 2 concept I wanted to make (but just takes too much time so I won’t) is launching the glide missile to inputted coordinates (some presets for each island) and orbit there. Then you can steer it once it’s in orbit (to the ice base launchers for example). I opted out of the “selected target” tracking like yours has because math is hard, but also because I REALLY wanted fire and forget to hit the 2 ice base launchers in 1 attack run. Fun. Your build solves the issue mine attempted, but failed to solve. Track and hit targets in between mountains that you don’t have line of sight with. Unfortunately Simple Planes missiles can not lock unless you have line of sight from the main cockpit. So, I shifted my strategy towards long range, remote control kills.
+2Cool missile dude!
+1You like custom weapons. Might like my old post
+2For those wondering, this car’s engine slows the car to a stop when there’s no pitch input. The build it’s based on has a good description
+2The coolness factor is through the roof oh my ghosh. Whats it’s max turn rate? I hope that is realistic. If you watch a flight demo on YouTube I counted a 14.4 second sideways loop. So a turn rate of 25 degrees/second in conventional flight mode.
How the progress? Hope you’re not stuck on something!
+2Saucy.
+1@MAPA Even planes with gear? Wow. Ok then. Thx
@pancelvonat That's nothing to be disappointed about. The build is extremely impressive. And you can always add some gear to it even though it's not very realistic.
+2Have you noticed if ai treat gearless planes differently like this seaplane?
Won’t the ai just try to land on runways without landing gear?
+3@DameTheMobileFriendly Gotcha
+1If it has more than 6 wings it won't work with ai according to MAPA's recently released ai guide
Wow I did not know anything about this. Thanks! Is it possible to make a "hostile" ai plane that spawns in by itself, similar to that default red jet that fights you?
+1I bet Gestour's next update will be "Simple Planes 2." This mod is so useful. FYI, apostrophes don't work in the aircraft title.
+5Edit: Simple Planes 2 was announced!
“Pave Penny” lol. This plane is better than meets the eye.
@MrZa @lemoose
Hi Guy folk.
+1- Please see this plane to help with controls in hover mode (click me). In hover, it uses pitch to control altitude and trim to set the speed forward or reverse, like a "cruise control" setter. It also has roll thrusters to prevent sideways drifting when hovering.
- I don't know how you will achieve the proper turn rate of 25 degrees/second in conventional flight mode. That's a 14.4 second loop!
- Finally, if you are struggling with part count, please refer to the one MrZa built in 182 parts (click me). I hope you succeed!
P.S. I saw that slow mode flying, but if you need help with that, maybe check out (this post)
@11qazxc Wow, thank you! I didn't think anyone would. My current theory is in real life, it heavily uses body lift for low airspeed maneuvering. 🤔
Edit: I meant airflow over the plane caused by the engine exhaust sucking air around the plane’s body, moving it towards the rear.
I’m glad someone else was willing to take a stab at this. It makes flying so much more fun for some reason. I tried making a finished lift system like this, but it’s currently on hold because Simple Planes physics are so annoying.
+2How do you sleep at night?
+1Burrito ears
Imagine if it could fly
Are you the same guy as in your profile picture? You better call an astronomer, because your enthusiasm is out of this world!
@MrZa Still working on it...
+1Dude…when it’s lazed with the laser at ice base, it launches towards the missile launchers…but if you activate 4, the lasers don’t target it… You have a missile lock on and fire and it gets lazed (note it has no aircraft collision on) so it pushes the bomb in front super fast to the target!!! Wow! Real life RPG’s use this same principle, but instead of getting lazed, the force on the front of the projectile on contact triggers an insane amount of explosive pressure behind the nose to shoot out the tip and push grenade type fragments at super high speed into the target!! I made a whole glide pack system to launch a bomb over 10 miles to ice base and it’s so janky. This is so much better!!! You have made a RPB - rocket propelled bomb or more precisely, an explosion propelled bomb
+3Pretty cool man, but that glide ratio is seems very unrealistic
+1https://youtu.be/D1J1oUP-aKA
You stall at a fixed indicated airspeed.
Mass does not change the stall angle of attack. However it does change the indicated airspeed that stall occurs. So fly the plane and see what the IAS is when it stalls.
I did not see all this potential! Hilarious! And impressive. If you somehow pull off a working refuel truck that would be insane.
+1@lemoose I haven’t tested it but I think the fix is for all the if variables like VTOL>0 & GearDown? Blah: blah blah need to be clamped between 0-1. It’s a weird fix but often helps. So it should be (clamp01(VTOL>0) & clamp01(GearDown))? Blah: Blah blah. Using ceil() might help too.
Woooo!
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