You have mastered part efficiency with the game tools. Another user by the name Lemoose was once a master as well, but since the new modeling features came out, he is no longer the best.
There's a fix for your sensitive Paveway's. Limit the roll angles. For example looking right by a tiny bit only rolls the Paveway by 10 degrees. Then looking right a 50 degrees rolls the Paveway 90 degrees or something like that. My last video might give you some ideas
This build is flawed because you can’t lock a missile unless you have line is sight with the target from the main cockpit. It could maybe be used to orbit a location until ready. Also for steerable bomb to obstructed target not able to be locked on to like a building.
@Bryan5 Codes are up.^ When I replied 2.5 years ago, I thought you wanted me to tag you on the plane when it was finished, but now I think I see you wanted the code lol
@StockPlanesRemastered It’s not a rip-off. It’s even got a mission editor. Last week they added carriers and it gives you a glide scope and tells you to speed up or slow down when coming in to land. But some missions can be boring. Haven’t tried multiplayer yet.
Dude! You could 3D scan a toy castle or a jenga set and import it to fly around in game, or a salt and pepper shaker lol or a bunch of sticks in the ground as an obstacle course to race through lol
Are you supposed to be able to gain altitude without the pre-rotor? You say "forward momentum, which is transferred to the rotor's RPM, which is used to maintain altitude," but I can't seem to maintain or gain altitude unless I use it like a helicopter with pre-rotor to get the RPM's up, then dispel that pre-rotor energy by increasing collective.
Edit: This auto gyro never worked properly. Here’s a really good working one. AlienIndustries AL-06 Tipaklong
I know it's an old post, but this is the best plane in the game imo. Covers all of the game's major aspects, low part count, and good looking. Can't find a better build.
@BaconEggs The ship always seemed to large. I built a meassuring device that might help. Maybe attach it to a helicopter. There's also this flat version
Feedback 4: During slow mode takeoffs, I just noticed when the irl plane takes off a carrier, it’s sensors actually know when the plane is about to fall off the carrier and deflects the rear wings ahead of time to avoid that dip in altitude. The one you made (assuming it’s rate based) does not. One way to implement this is by also checking the cockpit’s altitude which is at the nose of the airplane in order to deflect the rear wings before falling off the carrier.
My comment under this post:
These weapons lock even when target is obstructed, something regular missiles can’t do. What method is used to steer the bombs? Edit: The missile method. You attached a bomb having the same name as the missile to the plane (with activation group -1), thereby letting you fire the missile even if target is obstructed. It is also necessary that the bomb be closer to the center of the plane than the missile so that the bomb “fires first” even though it doesn’t release. The missiles will launch one after the other as long as the all missile’s activation group is: -FireWeapons
Awesome! Wish I knew about that sooner.
Feedback 3: In real life, it has to dump fuel in order to achieve hover weight (around 30% fuel remaining I think), forcing it to refuel on the ground or in the air after VTOL operation.
- Cockpit has auto eject system when it spins out of control.
For the highest rated of all time click me. This “day’s prior” url edit also works when filtering by tags. “Go to the year's most rated, look at the link, and add a zero after the 365, it should give you the all time best rated from the first ever post.”
Just thought you should know I come back to simple planes every once in a while away from other airplane games just to fly this plane you built.
Why do you make so many AI planes? Points? Personal challenge?
@Kerbango ha I never noticed that
+1@Kerbango I’ve an odd sense of humor. Also check this out. Balloons Plural
Nobody panic! I fixed this broken balloon. It’s the only successor.
Who is your favorite builder in SP for off-roaders with realistic handling and suspension?
Personal top speed: 1,002 mph
Personal max height: 18,252 ft
BIRDSTRIKES
+2SR-71 Blackbird?
You have mastered part efficiency with the game tools. Another user by the name Lemoose was once a master as well, but since the new modeling features came out, he is no longer the best.
Idk if you figured it out yet, but I believe if you change the hinge type to a cube rotator type, the issue will go away.
Note to self: Stopped at pg. 29 of highest rated planes of all time
No clue how to start this 145 upvote plane with instructions. I feel attacked. Why you do this to me?
There's a fix for your sensitive Paveway's. Limit the roll angles. For example looking right by a tiny bit only rolls the Paveway by 10 degrees. Then looking right a 50 degrees rolls the Paveway 90 degrees or something like that. My last video might give you some ideas
@MrCOPTY :O I never knew there was a button cluster there. Got it flying! Thanks
+1Where is the fuel valve and magneto? Also does full rich mean push the plug all the way in or out?
+1In the video I forgot to show how when gliding, you can toggle between “glide” and “bomb” mode by firing the missile or bomb back and forth
+1This build is flawed because you can’t lock a missile unless you have line is sight with the target from the main cockpit. It could maybe be used to orbit a location until ready. Also for steerable bomb to obstructed target not able to be locked on to like a building.
+1Runway bombing would also do something.
Is that wind speed flag not moving? Lol insane mod
@Bryan5 Codes are up.^ When I replied 2.5 years ago, I thought you wanted me to tag you on the plane when it was finished, but now I think I see you wanted the code lol
@StockPlanesRemastered It’s not a rip-off. It’s even got a mission editor. Last week they added carriers and it gives you a glide scope and tells you to speed up or slow down when coming in to land. But some missions can be boring. Haven’t tried multiplayer yet.
@WNP78 oh boy 😂
Dude! You could 3D scan a toy castle or a jenga set and import it to fly around in game, or a salt and pepper shaker lol or a bunch of sticks in the ground as an obstacle course to race through lol
+1Wind zone? Is that what I think it is? Automatically changing wind conditions?
Hard to start it’s a feature lol
+2Is there an option for wind settings to change by itself over time?
https://www.simpleplanes.com/a/pSW12o/Little-bugger-with-kite
Are you supposed to be able to gain altitude without the pre-rotor? You say "forward momentum, which is transferred to the rotor's RPM, which is used to maintain altitude," but I can't seem to maintain or gain altitude unless I use it like a helicopter with pre-rotor to get the RPM's up, then dispel that pre-rotor energy by increasing collective.
Edit: This auto gyro never worked properly. Here’s a really good working one. AlienIndustries AL-06 Tipaklong
Have you ever considered multiplayer in the plane building editor?
+7Let me fly with my friend as copilot on secondary pilot seat! Let him be my door gunner! Even if it’s just local multiplayer that would be awesome!
+1Make a FedEx color variant. I want to fly along side cargo planes without making them uneasy.
Aaaaaaawesoooooome
You have some really creative builds
@Bozorgi 0 / Upvote = 0
I hope you're putting this on the F-35 XD
+2@ReinMcDeer Yeah it's the best airport plugin mod I've seen in this game.
I know it's an old post, but this is the best plane in the game imo. Covers all of the game's major aspects, low part count, and good looking. Can't find a better build.
good build kendog
+1@MrCOPTY This didn't work for me :/
@BaconEggs The ship always seemed to large. I built a meassuring device that might help. Maybe attach it to a helicopter. There's also this flat version
Feedback 4: During slow mode takeoffs, I just noticed when the irl plane takes off a carrier, it’s sensors actually know when the plane is about to fall off the carrier and deflects the rear wings ahead of time to avoid that dip in altitude. The one you made (assuming it’s rate based) does not. One way to implement this is by also checking the cockpit’s altitude which is at the nose of the airplane in order to deflect the rear wings before falling off the carrier.
@Zenithic Better not leak classified stuff like that kid in the war thunder forum a few months ago 😂😂
+2edit: happened again 💀
What mod gives you that city in the background?
@keechmyth You can set the missile property: maxSpeed equal to INF to get rid of smoke. But it will accelerate to infinite speed
My comment under this post:
These weapons lock even when target is obstructed, something regular missiles can’t do. What method is used to steer the bombs? Edit: The missile method. You attached a bomb having the same name as the missile to the plane (with activation group -1), thereby letting you fire the missile even if target is obstructed. It is also necessary that the bomb be closer to the center of the plane than the missile so that the bomb “fires first” even though it doesn’t release. The missiles will launch one after the other as long as the all missile’s activation group is: -FireWeapons
Awesome! Wish I knew about that sooner.
Feedback 3: In real life, it has to dump fuel in order to achieve hover weight (around 30% fuel remaining I think), forcing it to refuel on the ground or in the air after VTOL operation.
- Cockpit has auto eject system when it spins out of control.
https://www.simpleplanes.com/a/ssf2tZ/The-Bagel-Racer
@DogeTheExperimentalist Thanks
For the highest rated of all time click me. This “day’s prior” url edit also works when filtering by tags. “Go to the year's most rated, look at the link, and add a zero after the 365, it should give you the all time best rated from the first ever post.”