2,790 OrderlyHippo Comments

  • Basic Altitude Hold FT gyro Mk1 B (crude) 2.0 years ago

    You could have it work with rate(Altitude) so it works at whatever altitude you are currently at. Also you should check out Lemoose’s builds. He has some fun and simple funky trees code in a lot of builds. That’s how I first learned

    +1
  • Modified Tsuchiisan F-106 w/Tactical nuclear Rockets & Missiles 2.0 years ago

    Honestly, large detonation ranges are pretty cool. Flares should detonate missiles like that in the game imo (just expand the missile’s detonation range). @AndrewGarrison

    +1
  • Look behind camera (automatic piston FT) 2.0 years ago

    For the longest time I’ve been so frustrated no one has documented “lookBackTranslation!” I’ve been wanting to use it but didn’t know what it’s called!!! @SnoWFLakE0s

    +1
  • F35-B[BETA] 2.0 years ago

    @IAlsoBuildPlane I told him if he made a good F-35B with low part count I’d program it to fly good because I don’t know how to build bodies like this

    +1
  • 25 part Pilatus PC-6 2.0 years ago

    Using pixel art for the cabin is such a good idea

    +1
  • Thunder Stroke 2.1 years ago

    @Kendog84 cool. If you have questions I’ll gladly share what I know

    +1
  • Bf 109 G-2 Trop V1.0 2.1 years ago

    @ReinMcDeer I’m a fan of its stylized look

    +1
  • FunkyTrees Missile v1.0 2.1 years ago

    @IndesterSion Thanks. I have and have been working my own custom weapon

    +1
  • UH-117 Hippo 2.1 years ago

    Hippo approved ✅

    +1
  • Thunder Stroke 2.1 years ago

    BUT this build would be AMAZIN if I can make it glide smoothly at high speed and give option to orbit glider around a location (ie. little button's on missile cam for each Island and when clicked, plane goes there then orbits that location until told otherwise) because the Ice Base missile launchers don't do ANYTHING if you're greater than 10 miles away from them (include gyroscope for main plane to keep it in orbit when missile is in use) https://amsi.org.au/ESASeniorYears/SeniorTopic2/2b/2b2content2.html

    Add menu for clicking island’s to fly to near the little target pointer left/right gauge.

    +1
  • Simple Batch Programming 2.2 years ago

    @hpgbproductions ha ha nice

    +1
  • F35 nose 2.2 years ago

    You nailed it! I don’t know how, but you nailed it. It’s one of the hardest parts to get right and the overlap of pieces close to the tip gets tricky.

    +1
  • M103A2 Heavy Tank 2.2 years ago

    Why are some people so crazy about tank tracks?

    +1
  • F35B Lightning II 2.2 years ago

    Can you share a link to the original?

    +1
  • F35B Lightning II 2.2 years ago

    You might like this for your targeting camera
    https://www.simpleplanes.com/a/LNDTJk/Simple-Working-LITENING-Targeting-Pod

    +1
  • Formation Autothrottle 2.3 years ago

    @UltraLight Oh. I thought you meant automatic flare as in shooting flares automatically. Sorry 😅. I always wonder why the air force doesn’t use an auto throttle system like yours for refueling

    +1
  • Formation Autothrottle 2.3 years ago

    Automatic flares? How?! @UltraLight

    +1
  • mclaren senna 2.3 years ago

    :0 good part count, looks and functionality in a sports car build! That’s rare.

    +1
  • A-4M Skyhawk 2.3 years ago

    What did your old one look like?

    +1
  • Thunder Stroke 2.3 years ago

    This build is bad because you can’t lock a missile unless you have line is sight with the target from the main cockpit. Dumb Simple Planes mechanic UGH!

    +1
  • Thunder Stroke (F-35) modified wip2 2.3 years ago

    @Lemoose

    +1
  • ULTRAGAUGE 2.3 years ago

    The military wants to know your location

    +1
  • [Lockheed Martin]F-35B 2.3 years ago

    The cockpit shape and rear engine rotator look good! This plane is hard to build. Btw for the front lift fan grid, it might be easier to use the bottom of a hinge rotator and scale it

    +1
  • Thunder Stroke 2.3 years ago

    @Bryan5 Hey I fixed a ton of small annoying bugs… I also made this example build. click me

    +1
  • moyai 2.3 years ago

    Me trying to understand internet humor: 🗿

    +1
  • Augmented Cockpit 3.1 2.3 years ago

    neat

    +1
  • WIP Refuel truck 2 2.3 years ago

    I didn't know you could grab another plane's controls. This build is so intuitive. Only downside is you need a camera to follow the other plane

    +1
  • Flag of the Democratic People's Republic of Korea 2.3 years ago

    @asteroidbook345 you juked me so hard my brain's ankles broke

    +1
  • Flag of the Democratic People's Republic of Korea 2.3 years ago

    @asteroidbook345 Are you allowed to say he’s bad?

    +1
  • Flag of the Democratic People's Republic of Korea 2.3 years ago

    Your joking right? @asteroidbook345

    +1
  • [Not a Teaser] Screenshots data warning 2.3 years ago

    Release a non vr version without the cockpit because we have the controls on the screen. Simple.

    +1
  • Grumman G-623V 2.3 years ago

    Very cool

    +1
  • The Real First SimplePlanes Trailer 2.3 years ago

    This game deserves a sequel. I have a feeling the devs don’t want to lose all the user created content in this game. They should try to make the builds backwards compatible

    +1
  • F-35 2.3 years ago

    Found this version that has a functional cockpit.
    @Reworkable

    +1
  • [WEBW] Lockheed F-35 cockpit 2.3 years ago

    Or maybe you’d just like to rework a cockpit from the plane?
    @Reworkable

    +1
  • F-35A Lightning 2.3 years ago

    Rework this so it can actually fly? @Reworkable

    +1
  • BGM-71 TOW 2.3 years ago

    @PlaneGuy01 camera controlled thing link

    +1
  • F-35B HELP CTOL transition 2.4 years ago

    please ignore this comment. I want FRESH IDEAS!
    my ideas to try:
    * 4? See if rate pitch angle is going in the direction it should. Otherwise, flip user input.
    * 1. Control stabilizer based on plane's pitch angle instead of raw user input.
    * 2. Air speed determines how heavily pitch input and rate(altitude) control stabilizer. Slow = rate(alt) takes priority/authority, fast = pitch input has more priority/authority.
    .
    Basically, if the lift force on the rear wings exceeds a certain amount, where it provides enough torque to jerk the plane's pitch and increase the AoA a lot, make it move less. [How? Try using TAS, rear wing force, and pitch angle's acceleration somehow? If front lift fan force is less than the rear engine and Horiz stabilizers vertical force combined, set rear engine and rear wings to invert]
    .
    p.s. When the rear stabilizers lose authority or lift, that’s when the rear engine angle should be changed, to serve its purpose.
    * 3. If AoA is beyond a certain point, make horizontal stabilizer counter the AoA to straighten out.
    [Try taking engine rotator code, tweak altitude for AoA and keep pitch settings.]

    +1
  • Backward landing on USS Tiny 2.4 years ago

    GuyFolk, you should make a space x like landing pad that catches your plane as a fun challenge. this vid explains

    +1
  • Weapon Design Challenge 2.4 years ago

    Depends…can I use a few simple custom variables? Like having one for what button fires the weapon and a few settings like that? The other contest had a strict no variables rule since variables need to be manually copied over to whatever build is using the custom weapon
    @50CalChicken

    +1
  • Aurora Defence AD-8 2.4 years ago

    I believe this post is successful because a sea plane-bomber is something very uncommon that everyone wants to try. I like it

    +1
  • Weapon Design Challenge 2.4 years ago

    I just made a really cool weapon a few days ago as a successor for a different contest :(

    +1
  • Scatter-bomb Orbital Strike 2.4 years ago

    Hey maybe try mounting it on the plane facing towards the sky to help get the missile to dive on a target more easily

    +1
  • F35B (By Red920) 2.4 years ago

    Let me just say, this is a fantastic first upload.

    +1
  • Real Spinning radar w NO Square box 2.4 years ago

    The hero everyone needs, but doesn’t deserve. Zainemen.

    +1
  • Thunder Stroke 2.4 years ago

    @Bryan5 I’m open to criticism on the weapon. If something about it annoying or you wish it were some other way.

    +1
  • Thunder Stroke 2.4 years ago

    Very open to input on how this could be better or easier to use.

    +1
  • Thunder Stroke 2.4 years ago

    @Bryan5 Hope this doesn’t disappoint!

    +1
  • Bug thread for v1.12.128 (current version) 2.4 years ago

    I think I found a super annoying bug with detachers. Details in description of my unlisted post here: https://www.simpleplanes.com/a/ciC24u/4-reg-option

    +1
  • building habits idk 2.4 years ago

    I actually never even mirror the whole plane, just parts of it. But right side is the right side so I use the right side, the best side.

    +1