You could have it work with rate(Altitude) so it works at whatever altitude you are currently at. Also you should check out Lemoose’s builds. He has some fun and simple funky trees code in a lot of builds. That’s how I first learned
Honestly, large detonation ranges are pretty cool. Flares should detonate missiles like that in the game imo (just expand the missile’s detonation range). @AndrewGarrison
For the longest time I’ve been so frustrated no one has documented “lookBackTranslation!” I’ve been wanting to use it but didn’t know what it’s called!!! @SnoWFLakE0s
BUT this build would be AMAZIN if I can make it glide smoothly at high speed and give option to orbit glider around a location (ie. little button's on missile cam for each Island and when clicked, plane goes there then orbits that location until told otherwise) because the Ice Base missile launchers don't do ANYTHING if you're greater than 10 miles away from them (include gyroscope for main plane to keep it in orbit when missile is in use) https://amsi.org.au/ESASeniorYears/SeniorTopic2/2b/2b2content2.html
Add menu for clicking island’s to fly to near the little target pointer left/right gauge.
@UltraLight Oh. I thought you meant automatic flare as in shooting flares automatically. Sorry 😅. I always wonder why the air force doesn’t use an auto throttle system like yours for refueling
This build is bad because you can’t lock a missile unless you have line is sight with the target from the main cockpit. Dumb Simple Planes mechanic UGH!
The cockpit shape and rear engine rotator look good! This plane is hard to build. Btw for the front lift fan grid, it might be easier to use the bottom of a hinge rotator and scale it
This game deserves a sequel. I have a feeling the devs don’t want to lose all the user created content in this game. They should try to make the builds backwards compatible
please ignore this comment. I want FRESH IDEAS!
my ideas to try:
* 4? See if rate pitch angle is going in the direction it should. Otherwise, flip user input.
* 1. Control stabilizer based on plane's pitch angle instead of raw user input.
* 2. Air speed determines how heavily pitch input and rate(altitude) control stabilizer. Slow = rate(alt) takes priority/authority, fast = pitch input has more priority/authority.
.
Basically, if the lift force on the rear wings exceeds a certain amount, where it provides enough torque to jerk the plane's pitch and increase the AoA a lot, make it move less. [How? Try using TAS, rear wing force, and pitch angle's acceleration somehow? If front lift fan force is less than the rear engine and Horiz stabilizers vertical force combined, set rear engine and rear wings to invert]
.
p.s. When the rear stabilizers lose authority or lift, that’s when the rear engine angle should be changed, to serve its purpose.
* 3. If AoA is beyond a certain point, make horizontal stabilizer counter the AoA to straighten out.
[Try taking engine rotator code, tweak altitude for AoA and keep pitch settings.]
Depends…can I use a few simple custom variables? Like having one for what button fires the weapon and a few settings like that? The other contest had a strict no variables rule since variables need to be manually copied over to whatever build is using the custom weapon
@50CalChicken
I think I found a super annoying bug with detachers. Details in description of my unlisted post here: https://www.simpleplanes.com/a/ciC24u/4-reg-option
You could have it work with rate(Altitude) so it works at whatever altitude you are currently at. Also you should check out Lemoose’s builds. He has some fun and simple funky trees code in a lot of builds. That’s how I first learned
+1Honestly, large detonation ranges are pretty cool. Flares should detonate missiles like that in the game imo (just expand the missile’s detonation range). @AndrewGarrison
+1For the longest time I’ve been so frustrated no one has documented “lookBackTranslation!” I’ve been wanting to use it but didn’t know what it’s called!!! @SnoWFLakE0s
+1@IAlsoBuildPlane I told him if he made a good F-35B with low part count I’d program it to fly good because I don’t know how to build bodies like this
+1Using pixel art for the cabin is such a good idea
+1@Kendog84 cool. If you have questions I’ll gladly share what I know
+1@ReinMcDeer I’m a fan of its stylized look
+1@IndesterSion Thanks. I have and have been working my own custom weapon
+1Hippo approved ✅
+1BUT this build would be AMAZIN if I can make it glide smoothly at high speed and give option to orbit glider around a location (ie. little button's on missile cam for each Island and when clicked, plane goes there then orbits that location until told otherwise) because the Ice Base missile launchers don't do ANYTHING if you're greater than 10 miles away from them (include gyroscope for main plane to keep it in orbit when missile is in use) https://amsi.org.au/ESASeniorYears/SeniorTopic2/2b/2b2content2.html
Add menu for clicking island’s to fly to near the little target pointer left/right gauge.
+1@hpgbproductions ha ha nice
+1You nailed it! I don’t know how, but you nailed it. It’s one of the hardest parts to get right and the overlap of pieces close to the tip gets tricky.
+1Why are some people so crazy about tank tracks?
+1Can you share a link to the original?
+1You might like this for your targeting camera
+1https://www.simpleplanes.com/a/LNDTJk/Simple-Working-LITENING-Targeting-Pod
@UltraLight Oh. I thought you meant automatic flare as in shooting flares automatically. Sorry 😅. I always wonder why the air force doesn’t use an auto throttle system like yours for refueling
+1Automatic flares? How?! @UltraLight
+1:0 good part count, looks and functionality in a sports car build! That’s rare.
+1What did your old one look like?
+1This build is bad because you can’t lock a missile unless you have line is sight with the target from the main cockpit. Dumb Simple Planes mechanic UGH!
+1@Lemoose
+1The military wants to know your location
+1The cockpit shape and rear engine rotator look good! This plane is hard to build. Btw for the front lift fan grid, it might be easier to use the bottom of a hinge rotator and scale it
+1@Bryan5 Hey I fixed a ton of small annoying bugs… I also made this example build. click me
+1Me trying to understand internet humor: 🗿
+1neat
+1I didn't know you could grab another plane's controls. This build is so intuitive. Only downside is you need a camera to follow the other plane
+1@asteroidbook345 you juked me so hard my brain's ankles broke
+1@asteroidbook345 Are you allowed to say he’s bad?
+1Your joking right? @asteroidbook345
+1Release a non vr version without the cockpit because we have the controls on the screen. Simple.
+1Very cool
+1This game deserves a sequel. I have a feeling the devs don’t want to lose all the user created content in this game. They should try to make the builds backwards compatible
+1Found this version that has a functional cockpit.
+1@Reworkable
Or maybe you’d just like to rework a cockpit from the plane?
+1@Reworkable
Rework this so it can actually fly? @Reworkable
+1@PlaneGuy01 camera controlled thing link
+1please ignore this comment. I want FRESH IDEAS!
+1my ideas to try:
* 4? See if rate pitch angle is going in the direction it should. Otherwise, flip user input.
* 1. Control stabilizer based on plane's pitch angle instead of raw user input.
* 2. Air speed determines how heavily pitch input and rate(altitude) control stabilizer. Slow = rate(alt) takes priority/authority, fast = pitch input has more priority/authority.
.
Basically, if the lift force on the rear wings exceeds a certain amount, where it provides enough torque to jerk the plane's pitch and increase the AoA a lot, make it move less. [How? Try using TAS, rear wing force, and pitch angle's acceleration somehow? If front lift fan force is less than the rear engine and Horiz stabilizers vertical force combined, set rear engine and rear wings to invert]
.
p.s. When the rear stabilizers lose authority or lift, that’s when the rear engine angle should be changed, to serve its purpose.
* 3. If AoA is beyond a certain point, make horizontal stabilizer counter the AoA to straighten out.
[Try taking engine rotator code, tweak altitude for AoA and keep pitch settings.]
GuyFolk, you should make a space x like landing pad that catches your plane as a fun challenge. this vid explains
+1Depends…can I use a few simple custom variables? Like having one for what button fires the weapon and a few settings like that? The other contest had a strict no variables rule since variables need to be manually copied over to whatever build is using the custom weapon
+1@50CalChicken
I believe this post is successful because a sea plane-bomber is something very uncommon that everyone wants to try. I like it
+1I just made a really cool weapon a few days ago as a successor for a different contest :(
+1Hey maybe try mounting it on the plane facing towards the sky to help get the missile to dive on a target more easily
+1Let me just say, this is a fantastic first upload.
+1The hero everyone needs, but doesn’t deserve. Zainemen.
+1@Bryan5 I’m open to criticism on the weapon. If something about it annoying or you wish it were some other way.
+1Very open to input on how this could be better or easier to use.
+1@Bryan5 Hope this doesn’t disappoint!
+1I think I found a super annoying bug with detachers. Details in description of my unlisted post here: https://www.simpleplanes.com/a/ciC24u/4-reg-option
+1I actually never even mirror the whole plane, just parts of it. But right side is the right side so I use the right side, the best side.
+1