@Stanmich this AI loves to interpret things literally. the carrier is actually taking off.
also this is how you add a clickable link in simple planes
[text goes here]+(link goes here) without the + example
i did the prompt "sunset on the ocean" a while ago and this is what it created, the sun is literally on the water
@theboys there are no other files needed to be downloaded along with the .spmod file. I've never heard of that issue and don't know what it could be caused by, can you link to a screenshot of it maybe?
@hardy57 @Mousewithamachinegun123 springs have a compression variable that tells you how compressed they are. I set a text label to the compression variable and the text told me the default compression is 0.5. I made it so the notes play when the springs get less than 0.5 which means a block passed under them and pushed them
@1342791782 I'm making another mod that uses particle emitters on parts. Could you help me make it so the emitter can be activated by an activation group?
@Salah001 I don't know how to code so I don't think i could make an autopilot mod, however the funky trees input system could be used to make a customizable autopilot without mods.
@Yish42 it works. you need to make the part holding the bomblets glass so it breaks and releases them easily. Also you might need to lower the explosion power of the missile so it only destroys the glass
maybe you can use proximity detonation to destroy a part that holds the bomblets and make them spread out. in my Parachute Missile, proximity detonation triggers a small explosion that breaks glass that a bunch of nets are attached to, spreading the nets out over the target. you could try the same concept where proximity detonation spreads bomblets over an area.
all i can think about is the lag from all those flares in the thumbnail
+2andrew yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee yeeee
+2@sharkysSPacc i tested it again and the missles do actually launch early so i will edit it thank you
I just edited the craft, redownload it and it should work
+2@Stanmich this AI loves to interpret things literally. the carrier is actually taking off.
also this is how you add a clickable link in simple planes
[text goes here]+(link goes here) without the +
example
i did the prompt "sunset on the ocean" a while ago and this is what it created, the sun is literally on the water
+2@belugasub y
+2@belugasub :(
+2set the calculateDrag of the part thats infront of the engine to false and it should fix it.
+2move vtol up and down slowly for DEATH
+2this is so wholesome
+2I usually dont use multiselect for multiselecting. I use it for make parts transparent so i can edit parts inside of them.
+2when you get in close range the fleet just literally rains bullets on you
+2only 44 upvotes and uh almost 600 succesors wtf has happened to SP
+2DONT KAMIKAZE INTO MY LASAGA GARFIELD
+2i alternated it and used it for rocket training
+2@Graingy Has officially taken over
+1We are probably going to have SP inside SP before GTA 6
+1@Graingy actual genius idea
+1my minecraft plants mod
+1what did you fix about it?
+1@Quackmint try clicking the file downloaded, it should start the game with the mod
+1Looks like a rorschach inkblot test.
+1an explosion is just a really big dent
+1@Majakalona what image hosting site should you use?
+1@OrangeConnor2 @Fandi I found the mod its Cohort MTP
+1just get orcas to do it they already love sabotaging ships on their own.
+1lol thats my build
+1lego brick seperator plane
+1history repeats itself https://www.simpleplanes.com/Videos/View/1199130/Youre-welcome-Andrew
+1@TheMouse what if you scaled the boat down and positioned the camera so you couldn't see any land?
+1@TheMouse the simpleplanes accounts run by immortal jellyfish will stay forever obviously
+1@Majakalona it might be too laggy to have this many photorealistic plants but ill see what i can do
+1@Graingy close to the same amount of upvotes as my SP Paint
+1@Majakalona that happened to me with the original build. I had to rename the file to open it for some reason
+1am I allowed to use builds I've made in the past?
+1@theboys there are no other files needed to be downloaded along with the .spmod file. I've never heard of that issue and don't know what it could be caused by, can you link to a screenshot of it maybe?
+10 parts with a performance cost of 1. Nice
+1@hardy57 @Mousewithamachinegun123 springs have a compression variable that tells you how compressed they are. I set a text label to the compression variable and the text told me the default compression is 0.5. I made it so the notes play when the springs get less than 0.5 which means a block passed under them and pushed them
+1@HuskyDynamics01 please tag me if you do I would really like to see that
+1now spawn 20 of them and see how long you can survive....
+1@WisconsinStatePolice probably a scaled up cockpit driven by wind
+1@1342791782 I'm making another mod that uses particle emitters on parts. Could you help me make it so the emitter can be activated by an activation group?
+1@Salah001 I don't know how to code so I don't think i could make an autopilot mod, however the funky trees input system could be used to make a customizable autopilot without mods.
+1@winterro yes the hydrogen explodes when a part hits them too hard. It might be hard to reliably trigger though.
+1@Yish42 it works. you need to make the part holding the bomblets glass so it breaks and releases them easily. Also you might need to lower the explosion power of the missile so it only destroys the glass
+1maybe you can use proximity detonation to destroy a part that holds the bomblets and make them spread out. in my Parachute Missile, proximity detonation triggers a small explosion that breaks glass that a bunch of nets are attached to, spreading the nets out over the target. you could try the same concept where proximity detonation spreads bomblets over an area.
+1@HuskyDynamics01 unity particle system
+1@MrSilverWolf what happened to that !UPLOAD TEST! cockpit that had like 80 upvotes? Did a mod remove it
+1My build has been publishing for like 8 hours I think the website is still broken
+1@Zaineman nice pictures! also thank u for the spotlight
+1pls add 2899853214564857083 new islands
+1