@CoolPeach Simply, a whole redesign would be required. Parts wouldn't be parts anymore. This way, you can get an infinite amount of different parts that the game might not know how to define.
Think of a rotator. Cut 90% of it. Does it still count as a rotator? Or is it simply a block?
@Pilotmario EU.
Tried the wiggling technique. Worked against an ISU that (somehow) only hit my upper plate but completely failed against pretty much anything else. About 1 in every 3 shells was gold ammo :/
@Pilotmario Yeah... not really. Everyone goes for the turret with gold ammo. Rip me as I can't properly counter that.
That's part of the reason why I gave up on playing anything higher than tier 7. The gold ammo spam is making me wanna go full Allahu Akbar and blow up WG's office in Minsk/Cyprus.
By the way, 9.20 is gonna be the true game breaker in terms of balance. Check out Rita Status Report. That's where I get most of the info from Supertest.
Why don't you try and concentrate a bit more? It's actually not that hard. You gotta start slowly, though. Just add like a small bolt here and there, maybe try and add some exterior detail on the cockpit...
There's lots of things that you can do. Remember what the Sandbox description says? The only limit is the sky. It's not randomly said.
I'm fairly sure you can do a lot better. Simply giving up won't improve the situation.
@Pilotmario Somehow after the update I received an LTTB despite not having it in my garage. Weird stuff but I gotta thank WG for that xD
Sold the RU as it was bullcrap. Was a quite hard decision that had to be done.
Also started rageselling some of my tanks. It wasn't that bad, though, as I got the money to buy an E-75. Silly WG sold me an E-75 made out of tin :(
@Pilotmario I considered buying it a while ago but thought that it's not worth it. Seeing how WG is taking an even bigger dump on game balance than before, it's a matter of time until the servers will run dry.
@Toast The muzzle brake? Patience. Lots of patience.
Trust me, it wasn't easy. Had to first build it using normal-sized fuselage blocks, then scale it all down and then do a bunch of nudging.
Very hard.
Interesting how most of my builds take no more than 12 hours at most and yet they are quite good in terms of quality. One thing that I consider I'm bad at is testing. Usually I test them for like a few minutes then I'm back to building. I do admit I'm slightly (too) impatient.
I would love to become part of such a group as I would learn lots of tricks that could help me a bunch but I don't think I can. Why? To be honest, I don't know. The answer to this is possessed by someone else.
If anyone, however, proves me wrong, then I'll gladly apply to join :)
Without further adding, I congratulate anyone that's part of this group.
I've seen shotguns with scopes attatched to them. I honestly never understood why you'd put a scope on a gun that's supposed to work well only at short ranges. Your shots will be slightly more accurate but your FOV decreases.
@asg Currently grinding the 13 75 which is quite good. It used to be terrible but now it's actually decent. A tad bit slow, lacks accuracy but compensates by having good dispersion and overall nice gun.
13 90 is the reason why I'm grinding this line. Otherwise, you wouldn't have seen me progress any further than the 12t.
@BogdanX That's been asked thousands of times already. We just have to wait and see.
I can easily use the gun mod but I'd get bashed by all the guys that are using iOS. Honestly it would make things a lot better but I have to limit myself to what the stock game has.
@BogdanX I just wanted to be accurate on almost all specs except for weight and size. The latter two are close to the real thing, however.
Maybe some like destroying bridges. Fine, go ahead and simply change a number.
I'm not that much into manipulating stuff so that it creates a wrong impression. One single projectile cannot take down a bridge the size of the one we see in SP.
Then again, I usually like to stay as close to reality as possible. I did use modded bullets in the past and, honestly, it was fun but it quickly got boring for me to just oneshot everything.
@HKAerodynamics Killing the Supersoldaten was quite hard though. Had to aim for careful headshots with either the StG or, sometimes, even the Springfield.
The bridge on the Tiger mission was a pain in the back to get through due to lots of guys with Panzerschrecks guarding it.
Still, best game I've ever played was MoH Allied Assault. Pity Windows 10 won't let me run it :(
@HKAerodynamics That Tiger took me a while to destroy with the Gammon as I was spamming them all over the place :))
Felt quite bad to see the two soldiers dying as they were crushed under that tank's tracks.
@HKAerodynamics Putting an ACOG on the StG... oh, the memories :)
It was bad at clutching but it was good at what it was supposed to do.
As a side note, I must build a StG. Thankfully, most of it is already built. I just need to do some modifications and add a helluva lot more details to it.
@CoolPeach Simply, a whole redesign would be required. Parts wouldn't be parts anymore. This way, you can get an infinite amount of different parts that the game might not know how to define.
Think of a rotator. Cut 90% of it. Does it still count as a rotator? Or is it simply a block?
The cutter tool is impossible to add. Literally.
It's too hard to implement. The game engine does not allow this.
Even so, the others are doable.
+1@Zandgard Nooooooooooooo, not at aaaaaaaaaaaaaallll
it is.
@Zandgard It's Spatz, not Spähpanzer.
The comments and the uovotes themselves got meme'd lol
How the heck did this thing not get featured??
@AndrewGarrison
@Franticmatty yeeeesssss. Destroys the game xD
@Franticmatty Since you said the 13 90 was the first tank you featured, I thought it should get a brother so that it's not the only one ;)
That looks awesome! The turret is a bit wonky but it's not much of a problem.
Will check it out later.
@Pilotmario EU.
Tried the wiggling technique. Worked against an ISU that (somehow) only hit my upper plate but completely failed against pretty much anything else. About 1 in every 3 shells was gold ammo :/
@503rdAirborneSoldier HEIL
@Pilotmario Yeah... not really. Everyone goes for the turret with gold ammo. Rip me as I can't properly counter that.
That's part of the reason why I gave up on playing anything higher than tier 7. The gold ammo spam is making me wanna go full Allahu Akbar and blow up WG's office in Minsk/Cyprus.
By the way, 9.20 is gonna be the true game breaker in terms of balance. Check out Rita Status Report. That's where I get most of the info from Supertest.
Why don't you try and concentrate a bit more? It's actually not that hard. You gotta start slowly, though. Just add like a small bolt here and there, maybe try and add some exterior detail on the cockpit...
There's lots of things that you can do. Remember what the Sandbox description says? The only limit is the sky. It's not randomly said.
I'm fairly sure you can do a lot better. Simply giving up won't improve the situation.
@Toast ;)
@Toast you really like this?
@Pilotmario Somehow after the update I received an LTTB despite not having it in my garage. Weird stuff but I gotta thank WG for that xD
Sold the RU as it was bullcrap. Was a quite hard decision that had to be done.
Also started rageselling some of my tanks. It wasn't that bad, though, as I got the money to buy an E-75. Silly WG sold me an E-75 made out of tin :(
@Pilotmario I considered buying it a while ago but thought that it's not worth it. Seeing how WG is taking an even bigger dump on game balance than before, it's a matter of time until the servers will run dry.
@Pilotmario As a 13 75 driver, I encourage more people to take their Tigers out.
@Zerokiller3 Not really. Both are very dfferent.
Something French that does look like a KT is the AMX M4.
@Toast The muzzle brake? Patience. Lots of patience.
Trust me, it wasn't easy. Had to first build it using normal-sized fuselage blocks, then scale it all down and then do a bunch of nudging.
Very hard.
That moment when you waste an entire mag on a Ruski fighter and he takes you out with HIS VERY LAST BULLET... :/
Please make it a skin in CSGO :D
Still, the AWP will be my #1 fav weapon of all time.
StG 47 bullpup please :D
Interesting how most of my builds take no more than 12 hours at most and yet they are quite good in terms of quality. One thing that I consider I'm bad at is testing. Usually I test them for like a few minutes then I'm back to building. I do admit I'm slightly (too) impatient.
I would love to become part of such a group as I would learn lots of tricks that could help me a bunch but I don't think I can. Why? To be honest, I don't know. The answer to this is possessed by someone else.
If anyone, however, proves me wrong, then I'll gladly apply to join :)
Without further adding, I congratulate anyone that's part of this group.
Hot Wheels :d
Saw this on MP :D
I've seen shotguns with scopes attatched to them. I honestly never understood why you'd put a scope on a gun that's supposed to work well only at short ranges. Your shots will be slightly more accurate but your FOV decreases.
At this rate we should get to 500k planes in no time.
If 2 years and a bit got us to 370k, then in about 8 months and a half we should get to 500k.
@DeezDucks Me too. What a coincidence :D
@Franticmatty
@Zandgard Not at all. You can tell from my version that we both worked on it by checking its predecessor.
@asg Currently grinding the 13 75 which is quite good. It used to be terrible but now it's actually decent. A tad bit slow, lacks accuracy but compensates by having good dispersion and overall nice gun.
13 90 is the reason why I'm grinding this line. Otherwise, you wouldn't have seen me progress any further than the 12t.
@BogdanX That's been asked thousands of times already. We just have to wait and see.
I can easily use the gun mod but I'd get bashed by all the guys that are using iOS. Honestly it would make things a lot better but I have to limit myself to what the stock game has.
@BogdanX I just wanted to be accurate on almost all specs except for weight and size. The latter two are close to the real thing, however.
Maybe some like destroying bridges. Fine, go ahead and simply change a number.
I'm not that much into manipulating stuff so that it creates a wrong impression. One single projectile cannot take down a bridge the size of the one we see in SP.
Then again, I usually like to stay as close to reality as possible. I did use modded bullets in the past and, honestly, it was fun but it quickly got boring for me to just oneshot everything.
@BogdanX I just wanted to be as accurate as possible with it.
@BogdanX It is edited. It's exactly the weight of the projectile IRL (close to 10.94 kg)
@TheNightmare811 It was a teaser.
@HKAerodynamics Killing the Supersoldaten was quite hard though. Had to aim for careful headshots with either the StG or, sometimes, even the Springfield.
The bridge on the Tiger mission was a pain in the back to get through due to lots of guys with Panzerschrecks guarding it.
Still, best game I've ever played was MoH Allied Assault. Pity Windows 10 won't let me run it :(
@HKAerodynamics That Tiger took me a while to destroy with the Gammon as I was spamming them all over the place :))
Felt quite bad to see the two soldiers dying as they were crushed under that tank's tracks.
@HKAerodynamics Putting an ACOG on the StG... oh, the memories :)
It was bad at clutching but it was good at what it was supposed to do.
As a side note, I must build a StG. Thankfully, most of it is already built. I just need to do some modifications and add a helluva lot more details to it.
@AdrianFlyingAce ?
@Toast You missed more than just this ;)
@Zandgard That was gonna be my next tank :/
Happy birthday! :)
@Zandgard Cette tourelle a été totalement un cauchemar :(
Mais je suis content que tu l'aime :)
Got you to 2k points! :)
@Waemoth I'm glad you like it :D
@AdrianFlyingAce Not exactly the 50B but it's still an AMX 50 :)
This is the closest I could get.