You could ask for a gazillion islands but ain't nobody got time for that.
At least, as far as there's still no urban area to drive your car through.
And @JMicah4 is right too.
But the music thingy could be nice...
Wow, you almost got the turret shape :)
Still, it's too rounded on top and the rear section (is there a radio in it?) seems a bit too long.
Will give it a try later.
Now, I do get it that Panzer fanboys like to overrate their Tigers and Panthers but, seriously, the 75 mm M3 and the old turret were awful. Just plain awful. The Americans designed it only for infantry combat (as in, support the advancing infantry) and never even considered the fact that it might meet actual tanks which, sadly, it did. While the Panther was mechanically unreliable, it performed thousand times better than any of the Sherman versions (except, maybe, when it came to tank vs infantry combat).
If the war had continued, it wouldn't be a surprise if Germany started producing their E series. Considering this, I don't think there would be too many tanks that could effectively counter them. Yes, not even the Pershing. And remember, these would be mechanically reliable and powerful at the same time.
Maybe, through some miracle, the Soviets would've pushed the T-54 into early production. That, to me, seems to be the only tank that could sort of deal with the E series.
When building tanks, you always start out by building the hull.
You usually make a turret by first building its base shape and then place it on a rotator. Then, you select the rotator AND the turret with all their pieces and nudge them so that it will all roughly look like a tank.
From here on, you can add a gun (or guns), MGs, different details like buckets, lodges, tools, boxes and such and, of course, wheels.
The thing about the wheels is to always make them tractor ones as they seem to have the best traction on both soft and rough terrain.
I recently made a tutorial on how to make a tank cannon. Remember that you will have to place it on a rotator so that it can elevate.
I recommend you to check out some of my recent tanks as they are good examples of tank builds. Sadly, you can't add tracks so you'll be stuck with tanks that can go as fast as 190 mph.
It's close to the Ice Base.
You first want to go to Avalanche Airport. From there on, you must take something that works both on land and water. I recommend you first fly around the Ice Base and look in the water below it. There should be the Docking Bay.
Now, after you saw where it is, take your boat and sail to it. Be careful as you might run into some ice spikes along the way. Plus, the space around there is really tight.
It's not an Experimental design. It's just a fake tank that was first made by some Japanese modeler.
There is no known drawing of a possible JgPz E-100. There was, however, a project for a Sturmgeschutz auf E-75.
Wow! Very close to 1500 downloads!
I have to say that I'm surprised. I never thought that this aircraft would get so much attention. It has surpassed the old one.
When it reaches 1500 downloads, be sure to expect a super high detailed version of it. (Yeah, changed to 1500 because reasons)
@Flash0of0green The earlier upload was deleted due to a high part count. Essentially, I used the mirror function because I was in a hurry to reupload it. Because the cockpit is extremely small, the game mirrored it too. Thus, I ended up with over 300 pieces.
Coming back to my tank and things you could use: stabilization. I have figured out a formula for the vertical stabilizer that doesn't overdepress/elevate when going on a slope.
The horizontal stabilizer is still a gyro, but I refined it so that it doesn't lift the tank when sitting on a slope horizontally. It's basically a retarded gyro that, up to 60° slope, keeps your tank on the ground and stabilizes the gun efficiently.
.
.
One thing that annoys me about rotator stabilizers is that they're twitchy. Unlike gyros which are extremely smooth, rotators tend to respond somewhat slower and, therefore, the gun still experiences vibrations, despite keeping relatively close to the stabilization plane. No amount of speed/damper seems to fix this; it's hard coded into the game.
Also, part connections do impact survivability. I personally try to connect pieces as if they were welded. In the case of casting, they connect to adjacent pieces in a diamond pattern.
However, just as you said, it's not very clear just how much it impacts survivability.
Have you ever thought of using Funky Trees for simulating gears?
That's what I'm using on my tank right now. Basically a huge expression that takes into account the speed the tank reached and then multiplies it by an ever lower coefficient. That coefficient follows an inverse function (aka 1/x) so that acceleration decreases as it reaches its top speed.
Now, I have to admit, that formula works with the Tracks Mod, but I suppose it should also work for vanilla engines.
If you want, I can send you the tank and see for yourself what I'm talking about :)
@Wernster
@HyperViper I called it Rub al-Khali Pass and it was gonna resemble Sinai. It looks like a cauldron with a railway going through the middle but eventually, I gave up on the idea because
1. I couldn't find assets
2. There was no way I could make the railway tunnels back then
But now that you made this post, I'm kind of thinking about getting back to it... maybe with a bit of help from the community
Holy, this is actually a great idea. I could draw an Me 262 or even the Ho 229 for my German class. Much better than those cringe and unbased kids trying to laugh
So, if a cannon has a caliber of 125 mm, does that mean it will do 125 damage? And, if so, if I scale that to 0.2, does it mean it will now do 25 damage?
.
Another question I have regards this: ExplosionScalar means how big the area of effect is for the round once it explodes.
Does this affect only explosive shells? From my own tests, it seems so, but I might be wrong.
@shipster Can't say I understand that well. I more than surely missed something. As with all things, you can never know everything, nor can you be right all the time. And I've learnt this on my own skin.
@painworkshop I did notice the turret tries to stabilize but yeah, the gyro is probably too weak. What ends up happening is, the turret gets stuck on something and starts rotating with the hull after a short period of trying to remain in place.
Very nice and all but... this thing is ginormous. Quite literally. While a normal tank is anywhere from 3 - 4 m in width, this one is 6 m wide. Length too seems to be way overboard (16 m vs 10 m).
Other than that, the detailing is fantastic. I think it was supposed to have a two-plane stabilizer (which doesn't really work) but I'll pretend it wasn't.
Well congrats. But platinum is da real ting ;)
+1You could ask for a gazillion islands but ain't nobody got time for that.
+1At least, as far as there's still no urban area to drive your car through.
And @JMicah4 is right too.
But the music thingy could be nice...
@ColonelStriker someone call 911... we got some double trouble... there's a guy that fainted and a friggin Lansen in an Ikea store d:
+1@JZMS16 Not taking requests at the moment. Already building something that does take some time.
+1Maybe I will once I'm done. Nothing's sure.
The cutter tool is impossible to add. Literally.
It's too hard to implement. The game engine does not allow this.
Even so, the others are doable.
+1Wow, you almost got the turret shape :)
+1Still, it's too rounded on top and the rear section (is there a radio in it?) seems a bit too long.
Will give it a try later.
Now, I do get it that Panzer fanboys like to overrate their Tigers and Panthers but, seriously, the 75 mm M3 and the old turret were awful. Just plain awful. The Americans designed it only for infantry combat (as in, support the advancing infantry) and never even considered the fact that it might meet actual tanks which, sadly, it did. While the Panther was mechanically unreliable, it performed thousand times better than any of the Sherman versions (except, maybe, when it came to tank vs infantry combat).
If the war had continued, it wouldn't be a surprise if Germany started producing their E series. Considering this, I don't think there would be too many tanks that could effectively counter them. Yes, not even the Pershing. And remember, these would be mechanically reliable and powerful at the same time.
Maybe, through some miracle, the Soviets would've pushed the T-54 into early production. That, to me, seems to be the only tank that could sort of deal with the E series.
When building tanks, you always start out by building the hull.
You usually make a turret by first building its base shape and then place it on a rotator. Then, you select the rotator AND the turret with all their pieces and nudge them so that it will all roughly look like a tank.
From here on, you can add a gun (or guns), MGs, different details like buckets, lodges, tools, boxes and such and, of course, wheels.
The thing about the wheels is to always make them tractor ones as they seem to have the best traction on both soft and rough terrain.
I recently made a tutorial on how to make a tank cannon. Remember that you will have to place it on a rotator so that it can elevate.
I recommend you to check out some of my recent tanks as they are good examples of tank builds. Sadly, you can't add tracks so you'll be stuck with tanks that can go as fast as 190 mph.
+1It's close to the Ice Base.
+1You first want to go to Avalanche Airport. From there on, you must take something that works both on land and water. I recommend you first fly around the Ice Base and look in the water below it. There should be the Docking Bay.
Now, after you saw where it is, take your boat and sail to it. Be careful as you might run into some ice spikes along the way. Plus, the space around there is really tight.
Such peaceful purposes.
+1It's not an Experimental design. It's just a fake tank that was first made by some Japanese modeler.
+1There is no known drawing of a possible JgPz E-100. There was, however, a project for a Sturmgeschutz auf E-75.
How did you get multiple planes? @ChaMikey
+1Wow! Very close to 1500 downloads!
I have to say that I'm surprised. I never thought that this aircraft would get so much attention. It has surpassed the old one.
When it reaches 1500 downloads, be sure to expect a super high detailed version of it. (Yeah, changed to 1500 because reasons)
+1@Flash0of0green The earlier upload was deleted due to a high part count. Essentially, I used the mirror function because I was in a hurry to reupload it. Because the cockpit is extremely small, the game mirrored it too. Thus, I ended up with over 300 pieces.
+1What map is that?
@Mrfoxus No worries, you can use the model :)
Coming back to my tank and things you could use: stabilization. I have figured out a formula for the vertical stabilizer that doesn't overdepress/elevate when going on a slope.
The horizontal stabilizer is still a gyro, but I refined it so that it doesn't lift the tank when sitting on a slope horizontally. It's basically a retarded gyro that, up to 60° slope, keeps your tank on the ground and stabilizes the gun efficiently.
.
.
One thing that annoys me about rotator stabilizers is that they're twitchy. Unlike gyros which are extremely smooth, rotators tend to respond somewhat slower and, therefore, the gun still experiences vibrations, despite keeping relatively close to the stabilization plane. No amount of speed/damper seems to fix this; it's hard coded into the game.
Also, part connections do impact survivability. I personally try to connect pieces as if they were welded. In the case of casting, they connect to adjacent pieces in a diamond pattern.
However, just as you said, it's not very clear just how much it impacts survivability.
Have you ever thought of using Funky Trees for simulating gears?
That's what I'm using on my tank right now. Basically a huge expression that takes into account the speed the tank reached and then multiplies it by an ever lower coefficient. That coefficient follows an inverse function (aka 1/x) so that acceleration decreases as it reaches its top speed.
Now, I have to admit, that formula works with the Tracks Mod, but I suppose it should also work for vanilla engines.
If you want, I can send you the tank and see for yourself what I'm talking about :)
@Wernster
@HyperViper I called it Rub al-Khali Pass and it was gonna resemble Sinai. It looks like a cauldron with a railway going through the middle but eventually, I gave up on the idea because
1. I couldn't find assets
2. There was no way I could make the railway tunnels back then
But now that you made this post, I'm kind of thinking about getting back to it... maybe with a bit of help from the community
I am kind of developing one such map, but I've hit that low motivation spot ://
@tucan neither for me. I wasn't seeing the haze... until I realized I hadn't connected the block at all and it was falling off.
@tsampoy yes! I think I'll have to fix the links. They were working a few hours ago
ebic gemar moment
@KennethKennethTheKenneth xVladdy#5348
Lemme guess, you took a sip of that sweety CH3-CH2-OH juice?
Oh, let me teach you in the art of sinning!
I identify myself as [REDACTED]
Holy, this is actually a great idea. I could draw an Me 262 or even the Ho 229 for my German class. Much better than those cringe and unbased kids trying to laugh
pog
So, if a cannon has a caliber of 125 mm, does that mean it will do 125 damage? And, if so, if I scale that to 0.2, does it mean it will now do 25 damage?
.
Another question I have regards this:
ExplosionScalar means how big the area of effect is for the round once it explodes.
Does this affect only explosive shells? From my own tests, it seems so, but I might be wrong.
That interior lighting tho
Oh no, the last place I'd expect the ferrari to be in
British and doesn't miss a single tooth... something's not alright mate
lel
Cheeto man strikes again!
@shipster Can't say I understand that well. I more than surely missed something. As with all things, you can never know everything, nor can you be right all the time. And I've learnt this on my own skin.
@PieroKH2B Glad you like it! I must say though, it's terribly outdated. I would bring it up to date but I've since lost interest in making planes.
What the actual p h u c c is this?? It looks soooo awfully wrong on so many levels but I'd still fly it over the Channel
@painworkshop I did notice the turret tries to stabilize but yeah, the gyro is probably too weak. What ends up happening is, the turret gets stuck on something and starts rotating with the hull after a short period of trying to remain in place.
Very nice and all but... this thing is ginormous. Quite literally. While a normal tank is anywhere from 3 - 4 m in width, this one is 6 m wide. Length too seems to be way overboard (16 m vs 10 m).
Other than that, the detailing is fantastic. I think it was supposed to have a two-plane stabilizer (which doesn't really work) but I'll pretend it wasn't.
spaghetti launcher
Those cheeks look like some juicy TrapshoTs.
OTher Than ThaT, looks preTTy damn cool.
@WarHawk95 google up Little Paris. That's where I live
Bruh, I had my 18th birthday just over a month ago and literally nothing changed. Still smoking and drinking. Beard helped a lot in masking my age :)
@mohsen sure bro. No problem. Just make sure to credit me, as you said
@kmeq96 gib mony first)))))))
@Davisplanez maybe, can't promise anything. Currently thinking about releasing a demo
@ACEPILOT109 upcoming map. Been working on it for the past few months
@Attackalpaca sure. Just make sure to credit me
weebus fantasticus