" I found a bug (v1.12.123) that when you download a plane and opened Simpleplanes, it wont download at all..."
@Whattodoeh
Hmm, there does seem to be an issue here, and is appears to predate this latest update. When you download a craft on Android it will open SimplePlanes into the menu screen instead of the designer. But, the first time you go into the designer, it should begin downloading the craft. That does appear to be a bug, though, so thanks a lot for reporting it.
Note; It only appears to work improperly if SimplePlanes is not already running...if it's running, it will go into the designer and automatically begins loading the plane, as expected.
@Brayden1981 Sorry about that...can you elaborate any more on what happened, or what you're seeing?
Did you get any errors, roughly how many craft did you have, did you have the game installed before the update, did the update auto-install, or did you go to the app store...any additional info, even if it seems small could be of help.
Just wanted to give everyone an update on the next beta release.
We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.
Just wanted to give everyone an update on the next beta release.
We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.
Thanks for the info. It sounds pretty clear that it's related to part count, like you said, but would you mind sharing a particularly bad example? Some part types are worse than others, so it would be great if I have a craft which is particularly bad regarding lag spikes, to give us the best chance of reducing the problem, especially if it is exacerbated by any interplay between part types, or XML modding, etc.
Also, unless you have checked that the problem is equally as bad w/o mods, if you wouldn't mind sharing which mods you have active, that would be great.
Solution: ADD attributes projectileMass and projectileDrag
@WNP78 implemented the trajectory code, but I'm assuming that introducing drag would reduce prediction performance both in terms of CPU overhead and the accuracy of the prediction.
@Rsouissi I doubt that is a bug, and is just how helicopters work. The tail is pushing it to the side, so you have to lean to the other side to keep a stable hover. It is due to tail rotor drift
@22zxSnakeEyes I think it might not go down if it believes the craft's bounding box is larger than the elevator...it might be a bit too conservative, though. Do you have a link to a design which won't go down? Can you fill us in on how it works @HellFireKoder?
@WNP78 Regarding the tail...I agree it can be a bit frustrating to not have the tail weathervane at all. It is coded up as a heading hold gyro. I'd like to add additional options, like a rate gyro, and perhaps even full-manual so you have to trim for a baseline torque and then just deal w/it manually when you pull collective.
For now, though you can adjust the PID controller gains for the tail and get it to kinda, sorta, but not quite behave like a rate gyro by reducing the integral gain to nearly zero.
You can adjust the PID gains in the xml where the x=proportional, y=integral, z=derivative. The gain displayed in the designer just uniformly scales them all.
@Scharnhorst , @EternalDarkness FYI - The bug you two reported regarding missiles being rotated incorrectly has been fixed in today's update, and should be live on Steam (1.8.3.1)
@robloxweponco Thanks for letting us know that, we'll change the bug reporting document...until then just type in: http://www.AndrewWhyDidYouMessThisUp.com if you don't have a plane/mod url to enter.
@NovaTopaz Thanks, yeah it is COPPA. If someone is 12 yrs/and 364 days old and they mention it...and we see it...they will get banned...we really have no other responsible alternative. It is in the terms of service that you must be 13 to create an account.
From what I've seen, it is not going straight b/c the engines are way behind the center of mass, so any small deviation caused by wheel slippage will cause it to lose control. I moved the engines forward and also made the vertical stabilizers bigger and it went down the runway fine...although not perfect.
" I found a bug (v1.12.123) that when you download a plane and opened Simpleplanes, it wont download at all..."
@Whattodoeh
Hmm, there does seem to be an issue here, and is appears to predate this latest update. When you download a craft on Android it will open SimplePlanes into the menu screen instead of the designer. But, the first time you go into the designer, it should begin downloading the craft. That does appear to be a bug, though, so thanks a lot for reporting it.
Note; It only appears to work improperly if SimplePlanes is not already running...if it's running, it will go into the designer and automatically begins loading the plane, as expected.
+1@Iamanoob Are you getting an error?
+1@Brayden1981 Sorry about that...can you elaborate any more on what happened, or what you're seeing?
Did you get any errors, roughly how many craft did you have, did you have the game installed before the update, did the update auto-install, or did you go to the app store...any additional info, even if it seems small could be of help.
+1@Morty To beta test you can:
@PssyalperdnaEgg Not yet, it's still being beta tested.
+1Just wanted to give everyone an update on the next beta release.
+1We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.
Just wanted to give everyone an update on the next beta release.
+1We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.
@AircroftDesign The release with that fix is not yet available on mobile, we're targeting early next week for it.
+1@jamesPLANESii
Thanks for the info. It sounds pretty clear that it's related to part count, like you said, but would you mind sharing a particularly bad example? Some part types are worse than others, so it would be great if I have a craft which is particularly bad regarding lag spikes, to give us the best chance of reducing the problem, especially if it is exacerbated by any interplay between part types, or XML modding, etc.
+1Also, unless you have checked that the problem is equally as bad w/o mods, if you wouldn't mind sharing which mods you have active, that would be great.
Thanks for your help
@Captiandaves Yes. You can download planes in SimplePlanes VR.
+1"Will there be a VR mode in SimplePlanes itself, or will I have to get SP VR itself to do that?"
+1@CoalMan I updated the "Key Info" list. Hope that helps.
@Captiandaves SimplePlanes VR will be on Quest 1 and 2. This alpha is only for Steam, though.
+1@ChisP
@WNP78 implemented the trajectory code, but I'm assuming that introducing drag would reduce prediction performance both in terms of CPU overhead and the accuracy of the prediction.
+1@jamesPLANESii @InternationalAircraftCompany Yep, the game is on sale right now :)
+1@jamesPLANESii Which version are you on?
+1@Rsouissi I doubt that is a bug, and is just how helicopters work. The tail is pushing it to the side, so you have to lean to the other side to keep a stable hover. It is due to tail rotor drift
+1@vtads Stop spamming, please. I've removed the extra messages.
+1@22zxSnakeEyes I think it might not go down if it believes the craft's bounding box is larger than the elevator...it might be a bit too conservative, though. Do you have a link to a design which won't go down? Can you fill us in on how it works @HellFireKoder?
+1@tylerdeveneuxmusic Thank you for sharing that info. So glad you got things worked out!
+1@shipster I just checked and unfortunately, Amazon may not be approved until Sunday, or possibly even Monday...sorry.
+1Ok, Amazon probably won't hit devices until later tomorrow, unfortunately. Sorry about that.
+1@shipster Are you talking about the Google Play store?
+1@Subnauticafan1 It might take a few hours. And please don't spam similar questions, I've removed them.
+1@WNP78 Regarding the tail...I agree it can be a bit frustrating to not have the tail weathervane at all. It is coded up as a heading hold gyro. I'd like to add additional options, like a rate gyro, and perhaps even full-manual so you have to trim for a baseline torque and then just deal w/it manually when you pull collective.
+1For now, though you can adjust the PID controller gains for the tail and get it to kinda, sorta, but not quite behave like a rate gyro by reducing the integral gain to nearly zero.
You can adjust the PID gains in the xml where the x=proportional, y=integral, z=derivative. The gain displayed in the designer just uniformly scales them all.
As an aside...here is a pretty cool video on pid controllers if you're not familiar with them.
@TMach5 & @Rub3n213 The T2000 bug-fix has been pushed to Steam
+1@Scharnhorst , @EternalDarkness FYI - The bug you two reported regarding missiles being rotated incorrectly has been fixed in today's update, and should be live on Steam (1.8.3.1)
+1@RussianAS Thanks!
+1@RussianAS Well, I'm glad that solved it. Could you tell me which anti-virus it was in case other people have that issue?
+1@KaigunChujo Can you give a link "strange bug with prop blades" design?
+1@RussianAS So, you are still having the problem?
+1@EternalDarkness No, there currently is no way. Kevin mentioned the same thing last week, so I probably need to normalize the sounds better.
+1@RYAviation see this
+1@F4Mustang This stuff is in the beta update, not a mod. It will be in the game in the near future whenever it is finalized.
+1@HadoNado The elevators activate once you come to a stop.
@robloxweponco Thanks for letting us know that, we'll change the bug reporting document...until then just type in: http://www.AndrewWhyDidYouMessThisUp.com if you don't have a plane/mod url to enter.
Edit - It is now optional.
+1@destroyerP Yes, SR2 will have a website component, similar to SimplePlanes.
+1Wow, very nice.
+1Awesome use of the gyro, and great job on modeling the spark!
+1@madjedi22 You're welcome! Great to hear it is working for you now :)
Also, thanks to @Meawk for tagging me to bring it to my attention.
+1Very sleek looking, and man, it is on rails when it flies. Very good job.
+1This is really cool, very creative.
+1Very impressive!
+1@Squirrel Andrew has strange proportions
+1FYI:
This model accurately depicts his wardrobe today...red shirt, blue-jeans, dark shoes, and platinum white hands...plus head-engines.
+1@Madwarlus lol
+1@NovaTopaz Thanks, yeah it is COPPA. If someone is 12 yrs/and 364 days old and they mention it...and we see it...they will get banned...we really have no other responsible alternative. It is in the terms of service that you must be 13 to create an account.
+1Thank you to the mods...you guys are awesome.
+1Wut is going on? You guys make stuff that takes us hours to figure out how you even did it. Amazing :)
+1From what I've seen, it is not going straight b/c the engines are way behind the center of mass, so any small deviation caused by wheel slippage will cause it to lose control. I moved the engines forward and also made the vertical stabilizers bigger and it went down the runway fine...although not perfect.
+1Really fun to fly, especially in fly-by camera mode :)
+1Bravo! This is a great update to the original.
+1