Dev PhilipTarpley Comments

  • Jundroo Aerospace NI-174 Tucker Mk.I Proto 3.6 years ago

    @WolfHunter9111 Looks sweet. I'll try it out in VR later tonight.

    +1
  • Bug thread for v1.12.128 (current version) 3.6 years ago

    " I found a bug (v1.12.123) that when you download a plane and opened Simpleplanes, it wont download at all..."
    @Whattodoeh

    Hmm, there does seem to be an issue here, and is appears to predate this latest update. When you download a craft on Android it will open SimplePlanes into the menu screen instead of the designer. But, the first time you go into the designer, it should begin downloading the craft. That does appear to be a bug, though, so thanks a lot for reporting it.

    Note; It only appears to work improperly if SimplePlanes is not already running...if it's running, it will go into the designer and automatically begins loading the plane, as expected.

    +1
  • Update v1.12.123/124 - SimplePlanes & SimplePlanes VR 3.6 years ago

    @Iamanoob Are you getting an error?

    +1
  • Bug thread for v1.12.128 (current version) 3.6 years ago

    @Brayden1981 Sorry about that...can you elaborate any more on what happened, or what you're seeing?

    Did you get any errors, roughly how many craft did you have, did you have the game installed before the update, did the update auto-install, or did you go to the app store...any additional info, even if it seems small could be of help.

    +1
  • v1.12.123 for SimplePlanes/VR is now live on beta branches for Steam, GoG, Google Play, and Quest (1.12.124) 3.6 years ago

    @PssyalperdnaEgg Not yet, it's still being beta tested.

    +1
  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.6 years ago

    Just wanted to give everyone an update on the next beta release.

    We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.

    +1
  • Bug thread for v1.12.128 (current version) 3.6 years ago

    Just wanted to give everyone an update on the next beta release.

    We were doing builds for the beta and found a handful of issues at the last minute. We're hoping to try again tomorrow after the issues are addressed, but it's possible it will take a bit longer.

    +1
  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.6 years ago

    @AircroftDesign The release with that fix is not yet available on mobile, we're targeting early next week for it.

    +1
  • Bug thread for v1.12.128 (current version) 3.6 years ago

    @jamesPLANESii

    Thanks for the info. It sounds pretty clear that it's related to part count, like you said, but would you mind sharing a particularly bad example? Some part types are worse than others, so it would be great if I have a craft which is particularly bad regarding lag spikes, to give us the best chance of reducing the problem, especially if it is exacerbated by any interplay between part types, or XML modding, etc.

    Also, unless you have checked that the problem is equally as bad w/o mods, if you wouldn't mind sharing which mods you have active, that would be great.

    Thanks for your help

    +1
  • SimplePlanes VR is launching in 2 days. Join us this Friday, Dec 17th to welcome it, along with the next update (v1.12) for SimplePlanes 3.8 years ago

    "Will there be a VR mode in SimplePlanes itself, or will I have to get SP VR itself to do that?"

    @CoalMan I updated the "Key Info" list. Hope that helps.

    +1
  • Closed Alpha for SimplePlanes VR 3.9 years ago

    @Captiandaves SimplePlanes VR will be on Quest 1 and 2. This alpha is only for Steam, though.

    +1
  • New Beta - Version 1.9.100 (Steam today - Mobile soon) 5.8 years ago

    @ChisP

    Solution: ADD attributes projectileMass and projectileDrag

    @WNP78 implemented the trajectory code, but I'm assuming that introducing drag would reduce prediction performance both in terms of CPU overhead and the accuracy of the prediction.

    +1
  • New patch notes, v1.8.305 6.5 years ago

    @jamesPLANESii @InternationalAircraftCompany Yep, the game is on sale right now :)

    +1
  • New patch notes, v1.8.305 6.5 years ago

    @jamesPLANESii Which version are you on?

    +1
  • New Steam patch is live, v1.8.304 6.5 years ago

    @Rsouissi I doubt that is a bug, and is just how helicopters work. The tail is pushing it to the side, so you have to lean to the other side to keep a stable hover. It is due to tail rotor drift

    +1
  • v1.8 is now live! 6.5 years ago

    @vtads Stop spamming, please. I've removed the extra messages.

    +1
  • v1.8 is now live! 6.5 years ago

    @22zxSnakeEyes I think it might not go down if it believes the craft's bounding box is larger than the elevator...it might be a bit too conservative, though. Do you have a link to a design which won't go down? Can you fill us in on how it works @HellFireKoder?

    +1
  • v1.8 is now live! 6.5 years ago

    @tylerdeveneuxmusic Thank you for sharing that info. So glad you got things worked out!

    +1
  • (IF YOU SEE THIS PLEASE RESPOND) 1.8 Update NOT DOWNLOADING 6.5 years ago

    @shipster I just checked and unfortunately, Amazon may not be approved until Sunday, or possibly even Monday...sorry.

    +1
  • (IF YOU SEE THIS PLEASE RESPOND) 1.8 Update NOT DOWNLOADING 6.5 years ago

    Ok, Amazon probably won't hit devices until later tomorrow, unfortunately. Sorry about that.

    +1
  • (IF YOU SEE THIS PLEASE RESPOND) 1.8 Update NOT DOWNLOADING 6.5 years ago

    @shipster Are you talking about the Google Play store?

    +1
  • v1.8 is now live! 6.5 years ago

    @Subnauticafan1 It might take a few hours. And please don't spam similar questions, I've removed them.

    +1
  • New beta - 1.8.3 (Steam today, mobile tomorrow) 6.5 years ago

    @WNP78 Regarding the tail...I agree it can be a bit frustrating to not have the tail weathervane at all. It is coded up as a heading hold gyro. I'd like to add additional options, like a rate gyro, and perhaps even full-manual so you have to trim for a baseline torque and then just deal w/it manually when you pull collective.

    For now, though you can adjust the PID controller gains for the tail and get it to kinda, sorta, but not quite behave like a rate gyro by reducing the integral gain to nearly zero.

    You can adjust the PID gains in the xml where the x=proportional, y=integral, z=derivative. The gain displayed in the designer just uniformly scales them all.

    As an aside...here is a pretty cool video on pid controllers if you're not familiar with them.

    +1
  • New beta - 1.8.3 (Steam today, mobile tomorrow) 6.5 years ago

    @TMach5 & @Rub3n213 The T2000 bug-fix has been pushed to Steam

    +1
  • New beta - 1.8.3 (Steam today, mobile tomorrow) 6.5 years ago

    @Scharnhorst , @EternalDarkness FYI - The bug you two reported regarding missiles being rotated incorrectly has been fixed in today's update, and should be live on Steam (1.8.3.1)

    +1
  • Steam error due to update 1.8? 6.5 years ago

    @RussianAS Thanks!

    +1
  • Steam error due to update 1.8? 6.5 years ago

    @RussianAS Well, I'm glad that solved it. Could you tell me which anti-virus it was in case other people have that issue?

    +1
  • 1.8 [BETA] Complex bug Report by VKSP (Russian SP Community) 6.5 years ago

    @KaigunChujo Can you give a link "strange bug with prop blades" design?

    +1
  • Steam error due to update 1.8? 6.5 years ago

    @RussianAS So, you are still having the problem?

    +1
  • 1.8 Beta now available 6.6 years ago

    @EternalDarkness No, there currently is no way. Kevin mentioned the same thing last week, so I probably need to normalize the sounds better.

    +1
  • 1.8 Beta now available 6.6 years ago

    @RYAviation see this

    +1
  • 1.8 Beta now available 6.6 years ago

    @F4Mustang This stuff is in the beta update, not a mod. It will be in the game in the near future whenever it is finalized.

    @HadoNado The elevators activate once you come to a stop.

    +1
  • 1.8 Beta now available 6.6 years ago

    @robloxweponco Thanks for letting us know that, we'll change the bug reporting document...until then just type in: http://www.AndrewWhyDidYouMessThisUp.com if you don't have a plane/mod url to enter.

    Edit - It is now optional.

    +1
  • SimpleRockets 2 - Dev Notes 7.9 years ago

    @destroyerP Yes, SR2 will have a website component, similar to SimplePlanes.

    +1
  • Inazuma from KanColle Ver1.0 8.2 years ago

    Wow, very nice.

    +1
  • DJI SPARK v2.0 8.3 years ago

    Awesome use of the gyro, and great job on modeling the spark!

    +1
  • Help I Keep Crashing!?!?!? 8.8 years ago

    @madjedi22 You're welcome! Great to hear it is working for you now :)

    Also, thanks to @Meawk for tagging me to bring it to my attention.

    +1
  • nameless 8.8 years ago

    Very sleek looking, and man, it is on rails when it flies. Very good job.

    +1
  • My Whirly Bird 8.9 years ago

    This is really cool, very creative.

    +1
  • Behind the Minute Timer 9.0 years ago

    Very impressive!

    +1
  • Andrew Garrison 2.0 9.1 years ago

    FYI:

    This model accurately depicts his wardrobe today...red shirt, blue-jeans, dark shoes, and platinum white hands...plus head-engines.

    +1
  • Website Updates 9.3 years ago

    @Madwarlus lol

    +1
  • A Reminder to the Community 9.4 years ago

    @NovaTopaz Thanks, yeah it is COPPA. If someone is 12 yrs/and 364 days old and they mention it...and we see it...they will get banned...we really have no other responsible alternative. It is in the terms of service that you must be 13 to create an account.

    +1
  • Mod PSA for everyone here 9.4 years ago

    Thank you to the mods...you guys are awesome.

    +1
  • Questions about AI Planes... 9.4 years ago

    I made a change (which is in the current beta) to never load planes with over 7 wings, or 150 parts...I just thought the fps load was probably so much that a lot of people may turn the AI off. We don't currently allow more than 3 for the same reason.

    The planes are selected at random.

    Loading the built-in planes is not a bug...they could have better names though. There are probably a lot more of them that are small enough to be loaded, so they might show up more often though.

    The first time it loads a plane it runs a "flyability" test. It tries to do a 180deg turn then fly toward a point...if it can't make it for whatever reason, it marks it as unflyable, and won't spawn it again...unless you make changes to the design...it will try again after that.

    +1
  • Ducani Air 7-1 9.5 years ago

    Wut is going on? You guys make stuff that takes us hours to figure out how you even did it. Amazing :)

    +1
  • Runway Issue 10.0 years ago

    From what I've seen, it is not going straight b/c the engines are way behind the center of mass, so any small deviation caused by wheel slippage will cause it to lose control. I moved the engines forward and also made the vertical stabilizers bigger and it went down the runway fine...although not perfect.

    +1