113k PlanariaLab Comments

  • QuietZero-SecurityUnit 1.5 years ago

    @Michiko
    The connection between the gunbit and the MS is not working and I cannot proceed.

  • from mercury 1.5 years ago

    @TheTomatoLover
    Did I say something weird?

  • from mercury 1.5 years ago

    @StonedOutBurger
    1. No good ideas for stable connection of the gunbit to the ms and rifle.
    2. I am busy with modeling (I'm creating avatar models for VRChat).
    As for 2, it will be done soon, but I may give up because I don't know what will happen with 1.
    In the meantime, I still have some motivation left.

  • The Big-O 1.5 years ago

    @IDNSatyaSlebew
    I don't have specific information, so I don't know, but most of the people who say similar things are cases where the range or direction (invert) of the rotator is wrong.

  • The Big-O 1.5 years ago

    My personal usability was not bad.
    But in most cases II or III would have sufficed.
    Also, there are too many annotations and elements, and we do not have the ability to prepare sufficient answers that will be understood when asked about them.

  • The Big-O 1.5 years ago

    @IDNSatyaSlebew
    Maybe it's about this.
    I don't remember much, but I think what was posted as a build was just a demonstration sample.
    .
    I-III corrected parallax by inputting the relative position of the turret and cockpit as a numerical value in advance.
    In contrast, IV is a new version that reads the turret position from an additional cockpit variable output...I think.

  • The Big-O 1.5 years ago

    @IDNSatyaSlebew
    Is it this file?

  • SP Label Converter 1.6 years ago

    @Roomba
    Select en from the radio buttons in the lower right corner of the screen

  • 2DActionTest#2 1.6 years ago

    • Add double jump - done(May be deleted in the future.)
    • Integration of background and outer frame into labels - done
    • Add fall damage - done (needs adjustment).
    • Add Crawling and corresponding hitbox changes - done
    • Moving floor - behaviour problems when player on it
    • Add more graphics - progress

  • TestPlay 1.6 years ago

    @BogdanX
    I would like to do it someday.
    But since I don't have a clear image of the work I want to make yet, it will probably be a very future.

  • from mercury 1.8 years ago

    @BaconAircraft
    Tip: The color of the crushing effect on the glass fuselage can be freely set.
    (Don't worry, if I do make it, I don't intend to upload that kind of direct expression to this site.)

  • FT tech idea: Simulated bomb/missile camera for manual remote guidance 1.9 years ago

    If TGTPOS_L was before it was tuned, it could have been a simple replacement as you mentioned. (Since the early ones obtained relative coordinates in the world coordinate system and converted them to the local coordinate system with a rotation matrix.)

  • FT tech idea: Simulated bomb/missile camera for manual remote guidance 1.9 years ago

    @11qazxc
    The part of TGTPOS that acquires relative coordinates and the part that converts to the local coordinate system are fused together by tuning to reduce load and cannot be separated.
    The coordinates of the cockpit and missiles are then in the world coordinate system.
    To add them to TGTPOS, they must be converted to local coordinate system values.
    The rotation matrices used to transform the coordinate system are relatively loaded, so it is not a good idea to use them in two places: the TGTPOS and the cockpit & missile coordinates.
    Therefore, instead of using TGTPOS_L, we first obtain the target coordinates in the world coordinate system, change them to the missile coordinates as the origin, and finally use a rotation matrix to align them with the missile coordinate system.

  • FlightSystem UI test 2.0 years ago

    link

  • VR_FlightTest 2.1 years ago

    This is the last post before completion.
    The armament and UI have not yet been finalized, but if we keep motivated, we may be able to complete the project by the end of the year.

  • FlightSystem test3 2.1 years ago

    Test of TDCS and command input.
    previous

    TDCS (Thrust distribution control system (推力配分制御システム))
    A system that stabilizes the aircraft by fully automatically adjusting thrust distribution based on information such as the direction of propulsion, vector, and angular velocity.
    I think this is effective for mechs that shift their center of mass due to transform and posing, and for works that can be purged of heavy parts such as armor and drop tanks.

  • FlightSystem test2 2.1 years ago

    @Genke
    original content

  • FlightSystem test2 2.1 years ago

    Since the exterior design was not finalized, the code for the control was assembled first.
    VR or joysticks are recommended, but can probably be handled intuitively with a phone.

  • reversi 2.1 years ago

    @SilverStar
    It originally originated in Britain in the 19th century.
    Othello, mentioned in other comments, is a fine-tuned version of reversi rules, commercialized by a Japanese company.

  • All View Monitor (Cam&Displaymod update) 2.2 years ago

    @Blub00The00Builder
    Currently impossible.
    But with some changes to the camera priority settings it would not be impossible.
    I may add it next time I update the mod, if I remember.

  • Gold Prix 0:00 2.2 years ago

    regulation
    • Run GOLD PRIX in race mode.
    • Record is follow in-game timer.
    • Do not use any mods or external tools other than Overload.
    • Do not change the speed of the simulation.

    Click here for build data.
    It can be run on a smartphone, but it is recommended to use a PC with sufficient performance, as the simulation may fail.

  • CameraAndDisplay 2.2 years ago

    @Mixx
    Thanks for the report.
    If you find any problems, please do not hesitate to tell us.

  • How to make a TLS/Laser without pressing the gun button to fire it 2.3 years ago

    Rename any weapon to "TLS" (it does not have to be fireable, just to show the name in the list) and set the minigun's AvtivationGroup to [ SelectedWeapon = "TLS" ].

  • which unicode chars work with text part? 2.3 years ago

    I may have missed something, but I have previously researched and compiled this information.
    Here

  • CameraAndDisplay 2.3 years ago

    Does this work?
    @Mixx

  • HMD test 2.3 years ago

    @Mixx
    No, we are not modifying the game system.
    Simply put, we are just adding monitor parts that use custom shaders.

  • HMD test 2.3 years ago

    Sorry, I'm not very good at putting these kinds of sentences together.

  • HMD test 2.3 years ago

    It also includes stereoscopic features for VR, but may be rejected due to the possibility of unforeseen health hazards.

  • HMD test 2.3 years ago

    This was not possible with the existing mod, so we created a dedicated shader and mod.

  • AV-98 INGRAM 2.4 years ago

    @YEEEETplane
    Thanks. No problem.

  • Para-chan System IV 2.4 years ago

    @NatsukiHoshino
    Currently, only able to acquire up to the current vector on the target's world coordinates, and we believe it would be very difficult to achieve higher accuracy for targets that are turning at high speeds.
    I am not happy with this, nor do I know everything about this website, but as it stands I believe it boasts better accuracy than at least half of what is here.

  • Para-chan System IV 2.5 years ago

    PS: I received a comment that "I don't know how to download from the link".
    Therefore, I have rewritten it to one that automatically downloads.
    I wish it would default to this link.
    追記。
    「リンク先からダウンロードする方法が分からない」というご意見を頂いたため当該リンクをデフォルトの共有用リンクからダウンロード専用リンクに書き換えました。

  • Para-chan System IV 2.5 years ago

    @OrderlyHippo
    It is possible.
    I know this is not an appropriate example, but I'll leave you with something I've used before in the process of creating this spreadsheet.
    link

  • VR_humanoidFrame_v1.02 2.5 years ago

    Select "Remove" from "▽" next to "Download".

  • junk aggregation 2.5 years ago

    This is a compilation of experimental records, memes, and other crap since January 2022.

  • hand(Parts) 2.5 years ago

    To those who find this creepy.
    I heartily agree.

  • [Solved]Whats the code for a HUD that can be turned off and on? 2.5 years ago

    If you're talking about my work, here is what I made when I was talking about another topic before.
    Since multiple Alpha tags are used for partial display switching, it is necessary to access all of them in order to turn the whole on / off.

  • 1st Page Time 2.7 years ago

    Congratulations!!

  • yu-ri_ver1.1 repost cant find author :( 2.8 years ago

    I did, on an old account that had already disappeared.
    (the account name resembled my real name, and there was no ability to change the name at the time)
    I'll leave it to you to decide if you believe me or not.

  • TETRIS 2.9 years ago

    @Cleopatra
    As you can see in the gif on this page, It should have already been implemented...

  • AV-98 INGRAM 2.9 years ago

    @Lancelot1230
    OK to use.

  • Kotonoha-sisters 3.1 years ago

    In addition, since it is set not to receive comment notifications, there is a high possibility that you will not be able to reply.

  • 1Part HUD 3.2 years ago

    @Chaka
    The problem is caused by the undefined variables, as in the comments of many others. Read the explanation

  • 1Part HUD 3.2 years ago

    For example, in C language, (A?B:C) works like
    if(A == true)
    B
    else
    C
    .
    A can be a comparison or Boolean value, B and C can be in any format

  • 1Part HUD 3.2 years ago

    Please read the explanation once before asking a question. Writing the same reply over and over is very tiring

  • 1Part HUD 3.2 years ago

    @CalebRepublic
    "if" has a ternary operator (A? B: C). There is no "for", but I think it can be reproduced using some variables.

  • 1Part HUD 3.2 years ago

    @derlurje
    I don't know, but I think some parts are missing when copying

  • 1Part HUD 3.2 years ago

    @derlurje
    I don't think the scale can affect the behavior ... Did you change anything else?