@SWL120NEED Oh I see, welcome to the SP site in that case.
Without going into the sub-sub-projects, the main tasks for the plane that I can think of are:
- Finish remaking interior (current project) (a few months (??), The new interior has crew and pilot rest areas, an even more detailed cabin, and an electronics bay.
Make modded cockpit screens (a few months, this involves stuff like modelling the terrain of every island for a map, including various layers)
- Update various mod parts with my new scripting knowledge (a week I'd say, also mixed in with exporting the (what will be, without seats and overhead panels) 3000 part interior, processing it, and adding it back as a few parts)
- Make the SnakePad (this is an iPad but SWL edition, and is similar to the SWL-10's checklist) (a month??), this will have cool stuff like displaying full PDF documents thanks to modding
- Finish the general cockpit controls and details (not including any advanced systems or controls) (a few weeks)
- Finish and test all the advanced systems like the FMC, new mod options, and autoflight system (a few months)
- Fix random bugs and issues that will appear (a week in total over time)
That's to get the base plane finished by itself, with no instructions. Moving on:
- Supporting documentation, manuals, checklists, and videos (a month or two) (the SnakePad also needs this done as a clone of these will be included)
- Liveries (a few weeks of 3D modelling)
- Airport vehicles (pushback tug, catering truck, fuel truck, air stairs) (a few months)
- Keep the no mods cargo version updated with the main version, with various adaptions for vanilla parts, as well as making a cockpit only version (a month)
That's just a rough estimate based on my current progress and factoring in school and work, but I am making progress day by day and slowly the parts I work on are becoming complete, never to be redesigned again. Slowly.
As a bonus, here's a picture of the new work in progress interior. There are new ultra high detail economy and business class seats designed by MVC.
@SWL120NEED I was planning to release it for Christmas 2023 (not a typo), although I think it'll likely be 2025 due to the developments over the last few years. It's not just the plane I need to finish, but all the supporting documentation, instructions, and other related items.
On another note, who's alt is this lol
@Potatoincanada201official A simple value that gets adjusted by the buttons and is clamped between certain numbers. Each rotator has code to flip at a certain value. You can check the variables with Checklist in the name and the button and rotator codes for more information.
@TinyMaus I technically could finish just the cockpit, but I already have too many subprojects lol. Currently I want to finish the interior remake, which will take a month or two based on my current estimate. After that I'll spend another month or two on cockpit screens, and then I'll do, idk, other stuff that I need to do.
@jamesPLANESii The SWL-120 is perpetually 1 year away from being done, but that's because I think of even more details to add and then delay working on the stuff I meant to do. I'm getting there though, slowly (more and more stuff is the final version).
@dosethiswork I don't know how, and with this game, the website is where most mods are posted. Installation is as simple as downloading a mod and opening it (SP will install it automatically). Also, the Tone Generator mod is not my mod, so I have no control over its download options.
I wonder which will come first, Regional Jet or SWL-120?
SWL-120 is delayed due to me adding ludicrous detail (currently adding freaking curtains to my crew rest area), and Regional Jet is delayed because moderators are legally obligated to never upload a public build.
@Graingy That does not actually appear to be a bot. It lacks the normal bot username style, and is not writing like an AI due to slight grammatical errors. Additionally, the provided link is simply to the FT guide and a mystery google docs site.
My original username was my literal school-provided username (that's what happens when a 7 year old creates their first online account), then I choose PlaneFlightX from a list of names I came up with when username changes were added. I think PlaneFlightX was just a combination of planes, flying planes, and X because cool letters.
If you're interested, my other username ideas were:
LMKXYZ
LMK11
LMKX PlaneFlightX
AircraftsX
SWLLLASA
PlaneCreator
MaxPlanes
@dosethiswork Yes, you need to download the mods as well as the plane. The plane currently uses just two mods, my own SWL-120 Parts mod, and the Tone Generator mod.
@jamesPLANESii The way I build, I exclusively nudge stuff, and add connections manually using the tool. The only time I let the game connect stuff is when I want to align fuselages to each other.
In terms of "detail-per-square-inch" (if you get what I mean), this is still the most detailed and complex car on the platform, even with its issues (e.g. VR incompatibility)
@V that connection stuff is absolute nonsense and makes no sense. With the stuff I do in SP, I would spend most of my time connecting stuff to other stuff
Just came back to this forum, and with the kind of building I do, I would really like an input field like the fuselage width/height/length options, as I edit the fill down to like 4 decimal places and Overload has this weird bug where the more you use it, the longer it takes to switch tabs from "Part" to "Fuselage", leading to you having to reload the designer.
Found this again, this is why I pretty much exclusively nudge stuff around and connect it with the part connections tool. I only place stuff the "normal" way when I want to get the perfect position connecting a few fuselages. When I do that, I nudge the two fuselages far away (and actually just clone them too, so I don't even touch the main build).
@TheMouse I have no experience with hover engines/systems, but I would recommend either a PID or what I used for my autopilot which is a carefully tuned autotrim with a difference modifier.
For the autotrim, carefully record the required throttle to PERFECTLY maintain various altitudes (I'd recommend 500 or 100 feet increments, and again make sure the plane is perfectly maintaining that altitude), then use a regression equation from something like Excel to get the formula. Then put that formula into FT. For the difference modifier, simply subtract the current altitude from the target (with a clamp and multiplier), and add this number to the autotrim.
@SWL120NEED Oh I see, welcome to the SP site in that case.
Without going into the sub-sub-projects, the main tasks for the plane that I can think of are:
- Finish remaking interior (current project) (a few months (??), The new interior has crew and pilot rest areas, an even more detailed cabin, and an electronics bay.
Make modded cockpit screens (a few months, this involves stuff like modelling the terrain of every island for a map, including various layers)
- Update various mod parts with my new scripting knowledge (a week I'd say, also mixed in with exporting the (what will be, without seats and overhead panels) 3000 part interior, processing it, and adding it back as a few parts)
- Make the SnakePad (this is an iPad but SWL edition, and is similar to the SWL-10's checklist) (a month??), this will have cool stuff like displaying full PDF documents thanks to modding
- Finish the general cockpit controls and details (not including any advanced systems or controls) (a few weeks)
- Finish and test all the advanced systems like the FMC, new mod options, and autoflight system (a few months)
- Fix random bugs and issues that will appear (a week in total over time)
That's to get the base plane finished by itself, with no instructions. Moving on:
- Supporting documentation, manuals, checklists, and videos (a month or two) (the SnakePad also needs this done as a clone of these will be included)
- Liveries (a few weeks of 3D modelling)
- Airport vehicles (pushback tug, catering truck, fuel truck, air stairs) (a few months)
- Keep the no mods cargo version updated with the main version, with various adaptions for vanilla parts, as well as making a cockpit only version (a month)
That's just a rough estimate based on my current progress and factoring in school and work, but I am making progress day by day and slowly the parts I work on are becoming complete, never to be redesigned again. Slowly.
As a bonus, here's a picture of the new work in progress interior. There are new ultra high detail economy and business class seats designed by MVC.
@SWL120NEED I was planning to release it for Christmas 2023 (not a typo), although I think it'll likely be 2025 due to the developments over the last few years. It's not just the plane I need to finish, but all the supporting documentation, instructions, and other related items.
On another note, who's alt is this lol
@Potatoincanada201official A simple value that gets adjusted by the buttons and is clamped between certain numbers. Each rotator has code to flip at a certain value. You can check the variables with Checklist in the name and the button and rotator codes for more information.
@Potatoincanada201official Thanks! I made the checklist using a few fuselages with rotators on them and a set of buttons.
@TinyMaus I technically could finish just the cockpit, but I already have too many subprojects lol. Currently I want to finish the interior remake, which will take a month or two based on my current estimate. After that I'll spend another month or two on cockpit screens, and then I'll do, idk, other stuff that I need to do.
@jamesPLANESii The SWL-120 is perpetually 1 year away from being done, but that's because I think of even more details to add and then delay working on the stuff I meant to do. I'm getting there though, slowly (more and more stuff is the final version).
+3You can still do this.
@dosethiswork I don't know how, and with this game, the website is where most mods are posted. Installation is as simple as downloading a mod and opening it (SP will install it automatically). Also, the Tone Generator mod is not my mod, so I have no control over its download options.
@overlord5453 it's a joke lol
I wonder which will come first, Regional Jet or SWL-120?
SWL-120 is delayed due to me adding ludicrous detail (currently adding freaking curtains to my crew rest area), and Regional Jet is delayed because moderators are legally obligated to never upload a public build.
@KingHandspider Interesting, I will explore that.
@Graingy That does not actually appear to be a bot. It lacks the normal bot username style, and is not writing like an AI due to slight grammatical errors. Additionally, the provided link is simply to the FT guide and a mystery google docs site.
My original username was my literal school-provided username (that's what happens when a 7 year old creates their first online account), then I choose PlaneFlightX from a list of names I came up with when username changes were added. I think PlaneFlightX was just a combination of planes, flying planes, and X because cool letters.
+2If you're interested, my other username ideas were:
LMKXYZ
LMK11
LMKX
PlaneFlightX
AircraftsX
SWLLLASA
PlaneCreator
MaxPlanes
@dosethiswork Yes, you need to download the mods as well as the plane. The plane currently uses just two mods, my own SWL-120 Parts mod, and the Tone Generator mod.
@jamesPLANESii The way I build, I exclusively nudge stuff, and add connections manually using the tool. The only time I let the game connect stuff is when I want to align fuselages to each other.
In terms of "detail-per-square-inch" (if you get what I mean), this is still the most detailed and complex car on the platform, even with its issues (e.g. VR incompatibility)
@AndrewHK62 imgbb.com (my personal choice, I have a free account and no issues after many years), or postimages.org
+1@Rb2h I agree with you
+2I start building some random small part for the SWL-120, then I blink and it has like 20 variables and 100 parts.
@V that connection stuff is absolute nonsense and makes no sense. With the stuff I do in SP, I would spend most of my time connecting stuff to other stuff
+2Meanwhile me turning it into ComplexPlanes after spending 3 years on 1 plane
+2Hello again, only been like 3 years, how's the B-36 going? I saw your forum post 8 months ago but there's been nothing since.
@TheMouse I think he's inactive now, rip
Just came back to this forum, and with the kind of building I do, I would really like an input field like the fuselage width/height/length options, as I edit the fill down to like 4 decimal places and Overload has this weird bug where the more you use it, the longer it takes to switch tabs from "Part" to "Fuselage", leading to you having to reload the designer.
You can also write a comment, and then delete everything when editing it.
Found this again, this is why I pretty much exclusively nudge stuff around and connect it with the part connections tool. I only place stuff the "normal" way when I want to get the perfect position connecting a few fuselages. When I do that, I nudge the two fuselages far away (and actually just clone them too, so I don't even touch the main build).
Increase primary wing area or decrease airplane mass.
+1Mod download link
+2@hotcakes What do you mean by unlock?
@hotcakes What do you mean? I just dragged it out of the propulsion menu.
@Christiant2 I get label code in the output box using the direct link.
+1@Christiant2 You need to use the direct link.
+1https://i.ibb.co/xmLvsMx/552-airborne-early-warning-and-control-wing-shield.jpg
@Christiant2 Put your image link in the relevant text box and get the label code from the last box.
+1Here
@Solent19 I was talking about JamesPlanes and me
+1@jamesPLANESii Except us
+1This is still useful 2 years later as I am making the SWL-120's navigation map.
+1It should work; did you test the carrier yourself before spawning it as AI?
+1@YarisSedan Here
+1@Noname918181818181818181 Just search for this page on archive.org. I archived it twice.
+1It's only been 6 days, and their comment history has larger gaps.
+1Well there's this, found from the press kit link at the bottom.
@crazyplaness also set
+2wingPhysicsEnabled
tofalse
in the Wing category in Overload.The upvote cooldown is likely there to prevent abuse, just like the aircraft upload limit.
+15Just so you know, there's already forums for FT and markdown, which are linked in the pinned forum.
@TeodoroG try imgbb.com or postimages.com
+1
Snake Wonder Land (SWL)
+1Use the SWL logo in my profile pic.
@TheMouse I have no experience with hover engines/systems, but I would recommend either a PID or what I used for my autopilot which is a carefully tuned autotrim with a difference modifier.
+1For the autotrim, carefully record the required throttle to PERFECTLY maintain various altitudes (I'd recommend 500 or 100 feet increments, and again make sure the plane is perfectly maintaining that altitude), then use a regression equation from something like Excel to get the formula. Then put that formula into FT. For the difference modifier, simply subtract the current altitude from the target (with a clamp and multiplier), and add this number to the autotrim.
@windshifter1 I actually have a lot more than that, being Kaper, Xinshan, one of the Maywar airports, The Items, Southside Area, Cape Coral, Sarajevo Airport, and Turtle Isle Airport. So really, most major plugin mods are supported in the waypoint and ILS systems. And not only that, but you can enable or disable support for each mod in the settings page in the FMC.